• Black Mesa Source V5 - "They're still working on Xen?"
    5,007 replies, posted
Could be some kind of Co-op with Adrian and Gordon? I like the idea of the HECU getting the pipe wrench in Deathmatch though. Zombie Survival would be awesome to bring into Black Mesa. Zombie Survival was great on Counter-Strike Source. All we have to do is wait and see.
[video=youtube;sK-exb69TCQ]https://www.youtube.com/watch?v=sK-exb69TCQ[/video] Would actually look really cool if it used hires sprites instead of the HL1 ones
Rolled out the patch for my sleeves some hours ago. It's working fine on my end, and I haven't heard anyone complaining, so I'm assuming it worked, but if anyone who was using the skin wants to check it out and report back, that'd be swell. [IMG]http://i.imgur.com/BwCeaDD.png[/IMG]
Alright, thanks. I notice some other guy is having trouble with the new BM Workshop tool (as I was as well), so there's probably something broken there. I'll keep my eye on it.
I'm having a lot of fun with BM multiplayer, but my ping is really high because of my location, too bad.
Shotgun and crossbow models are nice but boy did this update break things. HECU SMG hands, the new weapon world models clip into things, the rocket launcher world model is shiny, ragdolls T-pose into the terrain on re-load... [IMG]https://41.media.tumblr.com/49b779aa4bec9459eaf5dc9191d4fc5d/tumblr_nzw258igOF1r9r8lto1_540.jpg[/IMG]
i died while using the gluon gun and it put an annoying glowing orb in front of all my weapons which blinded 80% of my screen and the shotgun model is fucking cancer
I don't mind the new shotty model. Looks like a brick of death. The old one also had that feeling of heavy massiveness too.
Just add some red dot sight for +10 tacticoolness, otherwise those rails shouldn't be on that shotgun.
[QUOTE=Garfuncle;49384278]Shotgun and crossbow models are nice but boy did this update break things. HECU SMG hands, the new weapon world models clip into things, the rocket launcher world model is shiny, ragdolls T-pose into the terrain on re-load... [IMG]https://41.media.tumblr.com/49b779aa4bec9459eaf5dc9191d4fc5d/tumblr_nzw258igOF1r9r8lto1_540.jpg[/IMG][/QUOTE] I thought they fixed the gibs doing that on reloading saves
[QUOTE=Dr.Cola;49384863]I thought they fixed the gibs doing that on reloading saves[/QUOTE] Like I said, this update broke a lot of stuff that previously worked (HECU smg hands) and bugs they previously fixed. Frankensource must be an unbelievable pain to work with.
Would anyone be interested in this poorly done rail replacement I made, or should I just keep it to myself? [IMG]http://i.imgur.com/FmFf4kK.jpg[/IMG] It has some pretty obvious smoothing group issues on the receiver (Blender is shitty, guys), but it's generally not too noticeable unless you're paying attention to it. I guess it's either that or having the rails. [IMG]http://i.imgur.com/0CXxqQK.png[/IMG] Also have a separate (but compatible), similarly poorly done texture modification that cleans up a little bit of the harsher sand buildup. Not all of it, because I'm not skilled enough to rebuild the texture up to the same quality minus the sand, but it's a little less glaring. [IMG]http://i.imgur.com/FAOKHrf.jpg[/IMG]
[QUOTE=Bloodshot12;49379012][video=youtube;sK-exb69TCQ]https://www.youtube.com/watch?v=sK-exb69TCQ[/video] Would actually look really cool if it used hires sprites instead of the HL1 ones[/QUOTE] You know, legacy textures from HL1 exist in HL2's game files. I actually found the VTF for ex. the blood splat and weapon HUD graphics, but that might've been a leftover from the HL2 Beta leak as well.
[QUOTE=Crypt19;49386022] [IMG]http://i.imgur.com/FAOKHrf.jpg[/IMG][/QUOTE] Wait, does the shotgun gib enemies now?
[QUOTE=Gentleman Cat;49387334]Wait, does the shotgun gib enemies now?[/QUOTE] If you do enough damage, yes. It was in the patch notes
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