• Black Mesa Source V5 - "They're still working on Xen?"
    5,007 replies, posted
You know at first I hated the blood on weapons thing, but I've noticed that because of it I deliberately try to avoid close quarters fights with headcrabs sometimes to avoid getting dirty, which is kind of cool considering I wouldn't want those things near me in real life, and I also wouldn't want to be covered in alien blood either. Also does anyone else play with sv_headcrab_can_latch_on_player enabled?
I didn't know it could be turned on, I'll have to turn it on when I play again for Xen. Though does it happen every single time? If it was based on chance I would probably do that.
Chance it seems. In fact, the only times it ever seems to happen is when they jump directly at your face and even then not always. I had to force it by using an autoexec though.
[IMG]http://i.imgur.com/TiYevKr.jpg[/IMG]
-snip-
Also you need this [url]http://blackmesa.gamebanana.com/textures/3497[/url] EDIT: What the fuck, ever since I got to Questionable Ethics, If I set my settings above the defaults it will make the game crash on loading a level. Can't turn AA on, can't put reflect all or even Very High texture quality. And if I quit and restart the game after changing settings, they revert back to defaults.
[QUOTE=Bloodshot12;42823292]Also does anyone else play with sv_headcrab_can_latch_on_player enabled?[/QUOTE] It's the only way I play the game now, makes headcrabs much more intense.
The ESRB rating has been commented out. [code]<!-- not yet! --> <!--div class="esrb"><img src="images/esrb-rp.png" /></div-->[/code] [editline]16th November 2013[/editline] I might have a bad memory and forgot, but they've added 2 new sections to this part of the forum [url]http://forums.blackmesasource.com/forumdisplay.php?f=2[/url] Patches and Developer Updates
[QUOTE=Tuskin;42878711]The ESRB rating has been commented out. [code]<!-- not yet! --> <!--div class="esrb"><img src="images/esrb-rp.png" /></div-->[/code] [editline]16th November 2013[/editline] I might have a bad memory and forgot, but they've added 2 new sections to this part of the forum [url]http://forums.blackmesasource.com/forumdisplay.php?f=2[/url] Patches and Developer Updates[/QUOTE] That subforum has been there for a while. However, I didn't know that they removed the ESRB logo. It probably was either a joke, or something they released too early when updating the site, then removing it temporarily until the game actually releases.
[QUOTE=Amish Steak;42879403]That subforum has been there for a while. However, I didn't know that they removed the ESRB logo. It probably was either a joke, or something they released too early when updating the site, then removing it temporarily until the game actually releases.[/QUOTE] The logo is still there in the site code, its just hidden, look at my post, commented out with the comment 'not yet!'
[t]http://i3.minus.com/ibtSXqpt9vKPVT.png[/t]
obligatory [video=youtube;zs1IKZv8YyY]http://www.youtube.com/watch?v=zs1IKZv8YyY[/video]
[QUOTE=Mio Akiyama;42886252]obligatory [video=youtube;zs1IKZv8YyY]http://www.youtube.com/watch?v=zs1IKZv8YyY[/video][/QUOTE] JESUS CHRIST i cant
[QUOTE=Mio Akiyama;42886252]obligatory [video=youtube;zs1IKZv8YyY]http://www.youtube.com/watch?v=zs1IKZv8YyY[/video][/QUOTE] I wonder if he still thinks its a bug.
[QUOTE=Tuskin;42889281]I wonder if he still thinks its a bug.[/QUOTE]I'm sure people who grew up with games that had crouch jumping have told him what a scumbag he is multiple times for not knowing about it.
After watching the original video for the first time long ago, I knew that the decision of theirs about cutting Hazard Course "because the people who plays BM already played HL1/HL2" was a bad idea.
Especially after they finished the rest of the Main game, the assets were already done, it couldn't possibly have taken that long.
[url]http://www.moddb.com/mods/black-mesa-hazard-course[/url] These guys might disagree with you
Their issue is the source sdk update messed up everything. If the BM team would have worked on it they probaly wouldn't have run into that issue, they would have finished it before then.
New news from the Black Mesa Dev Team just now. [URL="http://forums.blackmesasource.com/showthread.php?p=564005#post564005"]http://forums.blackmesasource.com/showthread.php?p=564005#post564005[/URL]
[QUOTE=varg666;42915321]New news from the Black Mesa Dev Team just now. [URL]http://forums.blackmesasource.com/showthread.php?p=564005#post564005[/URL][/QUOTE] [quote][SIZE=3]HAPPY 15TH BIRTHDAY HALF-LIFE! We here at Black Mesa have some big news![/SIZE] [B]The Big News:[/B] Last year, Black Mesa was one of the first Steam games to be Greenlit by you, our amazing fans. We've had quite a year since then, with a lot happening internally that we haven't been able to talk about... until now. Black Mesa has been given the opportunity to be [B]sold as a retail product on Steam![/B] This is an incredible honor - one we never expected - but also one we found hard to accept. We never developed Black Mesa with money in mind. Our team is made up of average, hardworking people, and no one joined the team to make money. For us, Black Mesa is purely a labor of love. We believe this philosophy has significantly contributed to the overall quality and feel of the game. Our decision to sell Black Mesa rests on two key points. One is we believe we can make the game even better by having full access to the Source engine. This lets us tackle and fix limitations instead of working around them. The second is because frankly, our team could really use the financial help. [B]The Plan:[/B] Soon you'll see Black Mesa available on Steam for a relatively low price. But we aren't dropping all support for the free version. In fact shortly after the Steam release there will be a completely new free version of the game. We also plan to [B]open source our maps and some game assets[/B] to the modding community! Purchasing the Steam version of Black Mesa is more about supporting the team and our efforts than anything else. However, the Steam version will include features that the free version simply can not have. We will be paying careful attention to feedback, and you'll have a very real say in how the final game turns out. [B]Long-Term Plans and Xen:[/B] We've been overwhelmed by fan anticipation for Xen, and we're excited so many people are eager to conclude the game. To be totally honest however, Xen is still a ways off. Over the past year, we have spent a HUGE amount of time porting the game to a new engine and fixing hundreds of bugs. The work to port to the new engine was not because of the decision to go retail, this was work that had to be done to get Black Mesa onto Steam and support our future plans. So, please be patient with us as we work to make Xen a stunning and worthy conclusion to Black Mesa. Until Xen is completed, we have multiple interesting additions planned for the Steam version of Black Mesa, which we will announce later on down the road. Thanks, The Black Mesa Dev Team[/quote]
TL;DR It's freemium now. I mean that in the nicest way possible. Marphy stop rating every single post I make. Oh my G.
And Xen couldn't be further away.
[url]http://forums.blackmesasource.com/showpost.php?p=564023&postcount=11[/url] [quote]The free version of the game has been ported to Source 2013. Right now, that version is functionally equivalent to the released version of Black Mesa we released a year ago. [B]When we got on greenlight, we were forced to move to another engine.[/B] Right now, we can't tell you what that engine is due to our licensing agreement.[/quote] "soon" [url]http://forums.blackmesasource.com/showpost.php?p=564028&postcount=15[/url] [quote]"Soon" is currently being hashed out. We are in the process of figuring out what features and functionality we want for the next release (e.g. steam workshop support, steam cloud, etc). Note I'm not confirming or denying that these features will exist in the release, just stating some examples[/quote] [editline]19th November 2013[/editline] The Lead Dev says hes going to see if he is allowed to post new media.
They probably moved to Source 2, wouldn't surprise me if they can't talk about it because of the NDA
Well, considering that, once they [I]sell[/I] the game, the can be considered a developer, they have no excuse for taking so long on Xen. It's been over a year since they released the main game, as much as I want them to take their time, it's not like Xen is a super long portion of the game.
[QUOTE=Zeos;42916206]Well, considering that, once they [I]sell[/I] the game, the can be considered a developer, they have no excuse for taking so long on Xen. It's been over a year since they released the main game, as much as I want them to take their time, it's not like Xen is a super long portion of the game.[/QUOTE]I think a lot of people agree that HL1 Xen was lower quality compared to the rest of the game, and that the Black Mesa team would be significantly redesigning it. If they were doing a mostly whole-sale port, they wouldn't have cut the first release of the mod before it started.
I'm thinking its the Portal 2 engine, not Source 2. [editline]19th November 2013[/editline] [QUOTE=Zeos;42916206]Well, considering that, once they [I]sell[/I] the game, the can be considered a developer, they have no excuse for taking so long on Xen. It's been over a year since they released the main game, as much as I want them to take their time, it's not like Xen is a super long portion of the game.[/QUOTE] Depends on how much money they make off it, they said it would be a "a relatively low price" Some of them still have jobs and schooling they're doing. Also it says in that post they've spent the last year porting it to the 'new engine' and then again to the current SDK release. [editline]19th November 2013[/editline] [url]http://forums.blackmesasource.com/showpost.php?p=564045&postcount=32[/url] [quote]Our hand was forced into moving to a new engine. It is a requirement for us to sell on Steam. A major chunk of work was fixing up our code which did not build after we ported from the old engine (2007). However, being on a new engine that we have code access to allows us to change a ton of stuff. [/quote]
[QUOTE=Tuskin;42916243]I'm thinking its the Portal 2 engine, not Source 2.[/QUOTE] Don't you even dare say that And they said they had "moved to SDK 2013 with few problems" [editline]19th November 2013[/editline] [QUOTE=your-name-here]You should really fix your title wording. We aren't taking features away from the free version. The free version of the game has been ported to Source 2013. Right now, that version is functionally equivalent to the released version of Black Mesa we released a year ago.[/quote] [editline]19th November 2013[/editline] oh shit horrible movement system incoming r.i.p. HL2-style hopping
Maybe Xen will take advantage of the world portal stuff that is fleshed out with the Portal 2 engine?
Sorry, you need to Log In to post a reply to this thread.