Black Mesa Source V5 - "They're still working on Xen?"
5,007 replies, posted
I hate asking this, but I can't find an up-to-date tutorial anywhere.
How do I add source mods (specifically Black Mesa) to the Source SDK?
[URL="http://forums.blackmesasource.com/showthread.php?t=14702"]Someone posted a guide here which is what I used.[/URL] Is that the right sort of thing?
[QUOTE=Tweevle;40529789][URL="http://forums.blackmesasource.com/showthread.php?t=14702"]Someone posted a guide here which is what I used.[/URL] Is that the right sort of thing?[/QUOTE]
Ah, worked perfectly, thanks!
I'd imagine re-making Xen is proving to be a massive pain in the arse. It's not like the parts taking place in Black Mesa, where you could come to a conclusion as to what Valve was trying to convey at any given moment.
Who knows what Valve wanted to do, but couldn't due to engine limitations, and/or time constraints.
I'm just afraid that Xen will be totally different from what we had. I wouldn't mind if it was more like Blue Shift though. They did Xen very well, though Opposing Force forces you to Xen once in the entire game.
Half-Life Xen was underwhelming, I hope they make it more like Blue Shift Xen. The only truly notable things from Half-Life Xen was the Alien Factory. I really want to see what they've done with it.
Also if you want to see Xen, the Devs gave us a sneak peak in Questionable Ethics.
i legit can't remember any parts of Xen that weren't the immediate beginning and ending because everything inbetween was so underwhelming and boring
The area in questionable ethics doesn't necessarily represent Xen, a lot of Xen's key features, (Vibrant skybox, floating planetoids, awkward terrain, large spires, crystals) are not present. Yes it can certainly be similar in some aspects but it's certainly not a sneak peek by any means. The vortigaunt's visit during the cascade isn't much either.
[QUOTE=Cows Rule;40541437]The area in questionable ethics doesn't necessarily represent Xen, a lot of Xen's key features, (Vibrant skybox, floating planetoids, awkward terrain, large spires, crystals) are not present. Yes it can certainly be similar in some aspects but it's certainly not a sneak peek by any means. The vortigaunt's visit during the cascade isn't much either.[/QUOTE]
It does terrain wise at least. The mapper already stated though that it's strictly a recreation of Xen and none of it is actually from Xen, except the headcrabs.
Speaking of sneaks of Xen, I can't think of a reason as to why they cut that brief teleport to that Xenian pond right after the Resonance Cascade.
[QUOTE=teddthebucfan;40542330]Speaking of sneaks of Xen, I can't think of a reason as to why they cut that brief teleport to that Xenian pond right after the Resonance Cascade.[/QUOTE]
Same reason they don't want anyone to see any real open areas of Xen until they release it.
Can someone fix the longjump texture? It doesn't appear correctly.
It doesn't? It'll probably be fixed in release. What's wrong with it anyway?
Speaking of textures, how do masks work? I thought I was doing a decent job until I realised every time I edit a texture, it loses the mask, which messes up how it appears in light.
try to spawn item_longjump. It's just pink and black checkered.
[QUOTE=ysrael214;40555210]try to spawn item_longjump. It's just pink and black checkered.[/QUOTE]
It appeared fine for me, maybe your installation was bugged.
Yeah I don't remember having an issue with it either.
[QUOTE=glitchvid;40474629]It's probably because of the mipmap filter.
Also, if you're going to be doing dxt5 alpha compression, then do dxt5 normal format as-well.
For the mipmap filter, I'd suggest blackman or hanning, or if you're feeling ballsy: sync.
For the filter, Warp Sharpen looks really good.[/QUOTE]
Blackman works nice in that there's no lines from a distance, Wrap Sharp(I had to assume since there is no Warp Sharpen) doesn't look too good, it really blurs the texture. Also Sync doesn't exist?
The one in Lambda Core appears fine but when I spawn it, it seems to be using different textures.
-snip nvm found it-
[QUOTE][IMG]http://i.imgur.com/nrLGBSo.jpg[/IMG][/QUOTE]
RPG classic style HUD
1|5
There's a gamebreaking bug with this one and I think this is one reason the devs changed it to the current one.
1. You have unlimited rockets. The 1 in the HUD never goes to 0 but still it reloads. The stock ammo is the one being launched and when the stock rockets are 0, the game recognizes that it still has 1 in its clip.
Unlimited rockets, that's good right? I'm a badass killer!
2. If you have unlimited rockets, so does the military. Even worse, the soldiers don't do an animation in reloading the homing rpg so they continue firing you like there's no tomorrow continuously. Only way to survive is in god/buddha mode.
How did I do it:
Go to BMS/scripts. Then edit weapon_rpg. Add clip_size "1".
So I've been thinking about making a simple mod where all the Commanders or Medics are replaced by Romka's model grunt, rather than having it appear as a generic Grunt.
[U]Upsides:
[/U]
- Makes sense that Officers would have the better gear (Commander)
- Makes sense that Medics would be given better armour so they last longer, healthpacks stored in ruck (Medic)
- Unit is fairly uncommon (Medic)
- Officer's and Medic's are their own NPC's, they always appear at the same spots and have their own health (Both)
[U]Downsides:
[/U]
- Need to learn how to do masks (turns out I've been breaking the mask on every texture I've touched, whoops)
- Can't release regardless it unless I'm given permissions from Romka (and maybe the other guy mentioned below)
- Commander wouldn't have beret, Medic wouldn't have crosses
- Severely limited variety in comparison to other grunts ([url=http://facepunch.com/showthread.php?t=1221980&p=39425276&viewfull=1#post39425276]Mech Bgum[/url] posted a screen of what may be a hacked version, Romka's body with different faces? maybe contact them?)
[QUOTE=Mr. Someguy;40580894]screen of what may be a hacked version, Romka's body with different faces? maybe contact them?)[/QUOTE]
Those looks like some playermodels I have seen before. Looking into this, looks like they were made by someone called Triggerhappy117. But the playermodels has woodland camo, not the normal one.
Taggart was also making better Hgrunts using the originals made by Romka, but he didn´t released them yet.
[QUOTE=Maestro Fenix;40581862]Those looks like some playermodels I have seen before. Looking into this, looks like they were made by someone called Triggerhappy117. But the playermodels has woodland camo, not the normal one.[/QUOTE]
I used to have an SNPC pack in Gmod that had woodland HECU's as "American Soldier"s. Might check there later to see if that's what it is, if I still have them that is. I just know that I didn't recognise the Medic model in that screen and thought it might have been something new.
[QUOTE=Maestro Fenix;40581862]Taggart was also making better Hgrunts using the originals made by Romka, but he didn´t released them yet.[/QUOTE]
Taggart huh? I played APB with that guy! He's cool, I'll check with him about it too if that's the case. Thanks for the info, Fenix.
Well good news is I'm getting the models, bad news is I'm [U]not[/U] allowed to release them, or hand them out privately. Seems this will end up being another personal project. I'll still show off my progress though, I just won't be able to release the models. I might still try to make a public version using the original 4 models if anyone wants it though (would still need Romka's permission for that).
Not even privately?
That's kinda harsh.
[QUOTE=SFC003;40592693]Not even privately?
That's kinda harsh.[/QUOTE]
Well, it wasn't Taggart's call, he was pretty chill about it. But the models were being created specifically for Obsidian Conflict. I had to get permission from OC's leader to use them, but I'm not allowed to release them (they're not even released for OC yet!). I don't know if that stance will change when they are released, but officially they're OC content so it may not. Hope that clears it up some.
[QUOTE=Mr. Someguy;40592729]Well, it wasn't Taggart's call, he was pretty chill about it. But the models were being created specifically for Obsidian Conflict. I had to get permission from OC's leader to use them, but I'm not allowed to release them (they're not even released for OC yet!). I don't know if that stance will change when they are released, but officially they're OC content so it may not. Hope that clears it up some.[/QUOTE]
So the team took them? Interesting, that data is of an extraordinary importance. Probably they will use them along with the other new features for the next version. Thank you for the revelation, Someguy.[/OC]
What happened at the end with the conflict of the maker of ST and OaR uncut with the DEVs? Those will make the cut maps, or not?
[QUOTE=Maestro Fenix;40593693]What happened at the end with the conflict of the maker of ST and OaR uncut with the DEVs? Those will make the cut maps, or not?[/QUOTE]
Not entirely sure. Apparently the conflict came from the fact that TextFAMGUY1 (uncut creator) attempted contacting them several times and even applied for a Dev position, but stormseeker (lead developer) claims they didn't ignore Text, but they never received any messages or applications from him. I'm not sure if Text attempted further contact or if they responded. That aside, they do not intend to add Text's maps to the final product at this time.
[url]http://forums.blackmesasource.com/showpost.php?p=544954&postcount=826[/url]
PCV Engineer for Rocket Grenadier test:
[img]http://cloud-2.steampowered.com/ugc/848078830918633847/DC836CA08071548881663BB7DB681846C7BC26C3/[/img]
Isn´t the rocket launcher a bit oversized?
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