Black Mesa Source V5 - "They're still working on Xen?"
5,007 replies, posted
I used to think that ambush in the biolabs was really hard but then I realized I could just put that new laser rifle I just found to use and blast all those soldiers away without even running out of ammo for it
[QUOTE=Trekintosh;46291473]So I just finished replaying BM:S. It's utterly stellar, far and away the highest quality mod I've ever seen. It holds up to repeated playthroughs really well, as well.[/QUOTE]still bugs me that some parts of the original black mesa quest were just gutted instead of improved
[QUOTE=artDecor;46301400]still bugs me that some parts of the original black mesa quest were just gutted instead of improved[/QUOTE]
I guess that's what the "extended" maps are for. I just wish they were better optimized.
I don't know if any of you follow [url=http://www.polycount.com/forum/showthread.php?t=126800]this[/url] thread on Polycount, so I'm gonna post one of the videos that was uploaded there. Some guys started remaking some HL2 weapons (I think the HL2 Enhancement team asked them to work with them some time later) and then also some BMS weapons, they are WIP.
[vid]http://puu.sh/cj7GR/c325e8482f.webm[/vid]
[sp]holy shit that MP5 is so good[/sp]
what it should've been all along.
damn. i am pretty good at black mesa
[editline]22nd October 2014[/editline]
black mesa is an all right game until that one tiny prop decides kill all of your movement speed and stop you completely from moving and then you die because all of the soldiers just aggressively assault you all the time
[QUOTE=Juniez;46304393]damn. i am pretty good at black mesa[/QUOTE]
Do you have any better pics of that HEV arms? looks very good.
[QUOTE=halfer;46304294]I don't know if any of you follow [url=http://www.polycount.com/forum/showthread.php?t=126800]this[/url] thread on Polycount, so I'm gonna post one of the videos that was uploaded there. Some guys started remaking some HL2 weapons (I think the HL2 Enhancement team asked them to work with them some time later) and then also some BMS weapons, they are WIP.
[vid]http://puu.sh/cj7GR/c325e8482f.webm[/vid]
[sp]holy shit that MP5 is so good[/sp][/QUOTE]
Won't lie I could feel myself salivating.
[t]http://puu.sh/azz3T/ce81d5a757.jpg[/t]
Oh my fuck
I need these weapons now
[QUOTE=LoLWaT?;46304574]Honestly, though he probably wants nothing to do with them by this point, FamGuy's OAR and Surface Tension Uncut would be excellent replacements for the stuff that was both intentionally and unintentionally cut.[/QUOTE]
What's the story?
[QUOTE=halfer;46304294]I don't know if any of you follow [url=http://www.polycount.com/forum/showthread.php?t=126800]this[/url] thread on Polycount, so I'm gonna post one of the videos that was uploaded there. Some guys started remaking some HL2 weapons (I think the HL2 Enhancement team asked them to work with them some time later) and then also some BMS weapons, they are WIP.
[vid]http://puu.sh/cj7GR/c325e8482f.webm[/vid]
[sp]holy shit that MP5 is so good[/sp][/QUOTE]
neat but the old sound effects are pretty jarring
[QUOTE=salty peanut v2;46312248]neat but the old sound effects are pretty jarring[/QUOTE]
I'm pretty sure shotgun and pistol use hi-res remakes of old sounds. MP5 sounds like the original, though.
[editline]23rd October 2014[/editline]
What's up with random "ghost" pages?
[QUOTE=Juniez;46304393]damn. i am pretty good at black mesa
[editline]22nd October 2014[/editline]
black mesa is an all right game until that one tiny prop decides kill all of your movement speed and stop you completely from moving and then you die because all of the soldiers just aggressively assault you all the time[/QUOTE]
Please, don't forget about the HL2 models.
[QUOTE=halfer;46304294]I don't know if any of you follow [url=http://www.polycount.com/forum/showthread.php?t=126800]this[/url] thread on Polycount, so I'm gonna post one of the videos that was uploaded there. Some guys started remaking some HL2 weapons (I think the HL2 Enhancement team asked them to work with them some time later) and then also some BMS weapons, they are WIP.
[vid]http://puu.sh/cj7GR/c325e8482f.webm[/vid]
[sp]holy shit that MP5 is so good[/sp][/QUOTE]
That Glock and Shotty, just wow. Really nice touch. Thanks for info.
HEV Mark IV hands look like they should, for once, thank God.
MP5 muzzleflash seems too big and view obscuring, probably because of smoke and those line sparks from muzzle.
Its probably nothing, but I found something quite interesting in McVee's new eotl teaser
[url]http://jmcvee.tumblr.com/post/100747492292/a-day-in-the-life-of-mcvee[/url]
[IMG]http://i.imgur.com/fVaL664.jpg[/IMG]
[IMG]http://media.tumblr.com/e826e027d1669cd165d175135ad54ff9/tumblr_inline_ndwgjkktk11syrp6a.jpg[/IMG]
Its a bit hard to see in the first picture, and its cut off in the second, but his steam library looks as if it contains a client for black mesa: deathmatch
Looks like Black Mesa [Beta], Black Mesa, and Black Mesa Deathmatch.
[QUOTE=halfer;46304294]I don't know if any of you follow [url=http://www.polycount.com/forum/showthread.php?t=126800]this[/url] thread on Polycount, so I'm gonna post one of the videos that was uploaded there. Some guys started remaking some HL2 weapons (I think the HL2 Enhancement team asked them to work with them some time later) and then also some BMS weapons, they are WIP.
[vid]http://puu.sh/cj7GR/c325e8482f.webm[/vid]
[sp]holy shit that MP5 is so good[/sp][/QUOTE]
I sure hope Shephard's/Barney's arms somehow make it as arm options.
[QUOTE=scriminamp;46315654]Its probably nothing, but I found something quite interesting in McVee's new eotl teaser
[URL]http://jmcvee.tumblr.com/post/100747492292/a-day-in-the-life-of-mcvee[/URL]
Its a bit hard to see in the first picture, and its cut off in the second, but his steam library looks as if it contains a client for black mesa: deathmatch[/QUOTE]
he isn't even developing for blackmesa, I don't know why he has 3 clients
beta tester perhaps?
[QUOTE=5/3/4/3;46317255]he isn't even developing for blackmesa, I don't know why he has 3 clients
beta tester perhaps?[/QUOTE]
he is in the black mesa devs group though...
[URL]http://steamcommunity.com/groups/BlackMesaDevelopers[/URL]
...and not in the beta testers group
[URL]http://steamcommunity.com/groups/bmsbt[/URL]
[QUOTE=Hideyoshi;46316258]Looks like Black Mesa [Beta], Black Mesa, and Black Mesa Deathmatch.[/QUOTE]
One is our current, working build. One is the mod version. And the Black Mesa: Deathmatch client is super old and we haven't used it in at least a year. It's still on the 07 engine!
Mystery solved!
[QUOTE=Xubs;46314932]Yo Juniez if Brightside's told you about me I'm the weirdo who keeps harassing him on Youtube every time he released a new video on the HL2 Redux stuff by making like 50 comments under my Youtube account, heh. Creepy[/QUOTE]
Yeah, I haven't seen those in a while
[QUOTE=scriminamp;46315654]
[IMG]http://i.imgur.com/fVaL664.jpg[/IMG]
[/QUOTE]
Does his games list have Left 4 Dead 3 and Source 2 SDK in it?
[QUOTE=DevinWatson;46319776]Does his games list have Left 4 Dead 3 and Source 2 SDK in it?[/QUOTE]
Hard to tell at that size, it could be 2 or 3 for L4D, but Source 2 SDK could be possible, because I'm not sure what else could be after source.
[QUOTE=Tuskin;46320247]Hard to tell at that size, it could be 2 or 3 for L4D, but Source 2 SDK could be possible, because I'm not sure what else could be after source.[/QUOTE]
Just played around a bit in Photoshop, looks like it's a 2 instead of a 3:
[IMG]http://i.imgur.com/HVRriM4.png[/IMG]
the red text is a 2 followed by a 3.
Left 4 Dead 23 confirmed.
[QUOTE=scriminamp;46315654]Its probably nothing, but I found something quite interesting in McVee's new eotl teaser
[url]http://jmcvee.tumblr.com/post/100747492292/a-day-in-the-life-of-mcvee[/url]
[IMG]http://i.imgur.com/fVaL664.jpg[/IMG]
[IMG]http://media.tumblr.com/e826e027d1669cd165d175135ad54ff9/tumblr_inline_ndwgjkktk11syrp6a.jpg[/IMG]
Its a bit hard to see in the first picture, and its cut off in the second, but his steam library looks as if it contains a client for black mesa: deathmatch[/QUOTE]
barbie dreamhouse party
[QUOTE=halfer;46304294]I don't know if any of you follow [url=http://www.polycount.com/forum/showthread.php?t=126800]this[/url] thread on Polycount, so I'm gonna post one of the videos that was uploaded there. Some guys started remaking some HL2 weapons (I think the HL2 Enhancement team asked them to work with them some time later) and then also some BMS weapons, they are WIP.[/QUOTE]here goes my shitty input, but that crowbar isn't sitting right with me. It looks very... unthreatening.
[QUOTE=Tuskin;46320247]Hard to tell at that size, it could be 2 or 3 for L4D, but Source 2 SDK could be possible, because I'm not sure what else could be after source.[/QUOTE]
The Left 4 Dead number looks the same as the Team Fortress 2 down further on the list. So I'm going with it's just Left 4 Dead 2.
It does look an awful lot like Source 2 SDK. There's nothing else in the tools library that looks quite like that, but then again you can just rename any program you want, so who knows.
team fortress 3 confirmed
[QUOTE=artDecor;46321392]here goes my shitty input, but that crowbar isn't sitting right with me. It looks very... unthreatening.[/QUOTE]They're not exactly weapons designed to strike fear into people, they're tools.
I do however think the red part would look better if it were brighter (that may just be the render) & worn-out a bit differently.
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