Black Mesa Source V5 - "They're still working on Xen?"
5,007 replies, posted
[QUOTE=DONOTWANT;46326312]They're not exactly weapons designed to strike fear into people, they're tools.
I do however think the red part would look better if it were brighter (that may just be the render) & worn-out a bit differently.[/QUOTE]I've never seen a crowbar with a hook so stubby
It's probably just the perspective playing tricks on you. But hey, at least now your input sounds like an actual criticism.
[QUOTE=5/3/4/3;46317255]he isn't even developing for blackmesa, I don't know why he has 3 clients
beta tester perhaps?[/QUOTE]
I'm pretty sure he was the dude that did the official BMS trailers. You even hear his name in the game over the VOX system.
If anyone would know it'd be you guys,
Is there a way to make Black Mesa Source run on Linux without using wine etc (native)?
[QUOTE=Mega1mpact;46338329]If anyone would know it'd be you guys,
Is there a way to make Black Mesa Source run on Linux without using wine etc (native)?[/QUOTE]
BM hasn't been released for Linux... yet.
[vid]http://puu.sh/cmwrI/2e2c6ad0e9.webm[/vid]
[QUOTE=halfer;46304294](I think the HL2 Enhancement team asked them to work with them some time later) [/QUOTE]
that's not true. I did give them the model sources as they were ~1 year ago and they may have asked brightside to animate the stuff but I don't believe anything significant came of it
[QUOTE=Gunship_MK_II;46314121]That Glock and Shotty, just wow. Really nice touch. Thanks for info.
HEV Mark IV hands look like they should, for once, thank God.
MP5 muzzleflash seems too big and view obscuring, probably because of smoke and those line sparks from muzzle.[/QUOTE]
I'm gonna either need a particle guy or i'll modify em myself. idk about the licensing implications of that tho, if it's not allowed then I'm not sure what I'll do
[QUOTE=Marden;46313761]Please, don't forget about the HL2 models.[/QUOTE]
[QUOTE=halfer;46318100]Yeah, I haven't seen those in a while[/QUOTE]
[QUOTE=Xubs;46314932]yes times a thousand, I feel those are more important than these Black Mesa ones. Black Mesa has IIOPN's reanimation pack which, while not faithful, is a step above HL2's model, animation, and texture quality. HL2's still stuck in old-town and needs a facelift much more badly.
[sp]Yo Juniez if Brightside's told you about me I'm the weirdo who keeps harassing him on Youtube every time he released a new video on the HL2 Redux stuff by making like 50 comments under my Youtube account, heh. Creepy.[/sp][/QUOTE]
I already did all the modeling for the HL2 pack and then some, they are in the animation stage and so it is not up to me anymore. last update is that brightside is pissed at source because source fucking sucks.
i am sure he appreciates your 50-comment supports though. I sure would
[QUOTE=Falkok15;46316441]I sure hope Shephard's/Barney's arms somehow make it as arm options.[/QUOTE]
no, lol
[QUOTE=artDecor;46321392]here goes my shitty input, but that crowbar isn't sitting right with me. It looks very... unthreatening.[/QUOTE]
the crowbar and the 357 are from the hl2 pack. i'm not going to remodel them, this isn't a full on model replacement pack but rather a personal side project to fix some things I was discontent with BMS's weapon designs.
[QUOTE=Nik1895;46312428]I'm pretty sure shotgun and pistol use hi-res remakes of old sounds. MP5 sounds like the original, though.
[editline]23rd October 2014[/editline]
What's up with random "ghost" pages?[/QUOTE]
the glock and the shotgun are from xalener's black mesa sound pack and the mp5's sounds are from hl1 (source). I like them, you can replace them if you want. I can't stop you - all of the reload sounds play a single wav file, a bit of audacity stitching and you can put in whatever reload sounds you want
[QUOTE=Starscre4M;46305976]Do you have any better pics of that HEV arms? looks very good.[/QUOTE]
not 4 u
e: I do have some renders taken in an external rendering program but I will not show it off to the public on the risk of giving off the message "yes this is how it'll look. even on source". it is never good to show wip shots to the public
[QUOTE=Nik1895;45571914]I love how detailed it is, but it's too shiny, it looks odd and unnatural.[/QUOTE]
[QUOTE=Killer monkey;45573663]I think its over smoothed, no sharp edges looks weird[/QUOTE]
^^^I don't want this post happening again
[QUOTE=Hell-met;46304310]what it should've been all along.[/QUOTE]
that's tru
[QUOTE=Bloodshot12;46307660]
Oh my fuck
I need these weapons now[/QUOTE]
yea. u do
[QUOTE=TheRealRudy;46326425]Those look absolutely incredible, I've also checked the the thread and those HL2 weapons are amazing aswell.
I really hope they get released sometime soon, as those weapons alone want to make me replay Black Mesa and Half-Life 2.[/QUOTE]
ty, friend
[QUOTE=halfer;46304294]I don't know if any of you follow [url=http://www.polycount.com/forum/showthread.php?t=126800]this[/url] thread on Polycount, so I'm gonna post one of the videos that was uploaded there. Some guys started remaking some HL2 weapons (I think the HL2 Enhancement team asked them to work with them some time later) and then also some BMS weapons, they are WIP.
[vid]http://puu.sh/cj7GR/c325e8482f.webm[/vid]
[sp]holy shit that MP5 is so good[/sp][/QUOTE]
I can't see that video or something.
[QUOTE=Nik1895;46340822]BM hasn't been released for Linux... yet.[/QUOTE]
Where can I find the source code? Maybe it'll compile on Linux with some modifications.
[QUOTE=Mega1mpact;46341259]Where can I find the source code? Maybe it'll compile on Linux with some modifications.[/QUOTE]
It's not pubic. :v:
[QUOTE=iAmaNewb;46341051]I can't see that video or something.[/QUOTE]
It plays for me but then skips to like 3 seconds before the end.
Playing it on its own tab outside of the facepunch embed let me watch it, try that.
[QUOTE=Mega1mpact;46341259]Where can I find the source code? Maybe it'll compile on Linux with some modifications.[/QUOTE]
since they're porting it to a newer version of the engine, you can probably expect a linux version.
[t]http://puu.sh/cognB/bd73ae8846.jpg[/t]
wowzers
[QUOTE=Bloodshot12;46344604][t]http://puu.sh/cognB/bd73ae8846.jpg[/t]
wowzers[/QUOTE]
so is that from the mod or what
[QUOTE=Bloodshot12;46344604][t]http://puu.sh/cognB/bd73ae8846.jpg[/t]
wowzers[/QUOTE]
I love how detailed it is, but it's too shiny, it looks odd and unnatural. :downs:
-snip-
[QUOTE=Starscre4M;46345415]I love how detailed it is, but it's too shiny, it looks odd and unnatural. :downs:[/QUOTE]
The downs emote symbolizes that you're joking, right?
[QUOTE=Magman77;46346379]The downs emote symbolizes that you're joking, right?[/QUOTE]
It was a joke about how Juniez responded "I don't want this post happening again" when someone else said that.
-snip- jesus Im a mess today
[QUOTE=Magman77;46342333]It plays for me but then skips to like 3 seconds before the end.
Playing it on its own tab outside of the facepunch embed let me watch it, try that.[/QUOTE]
It just says Invalid Source for me.
[QUOTE=Juniez;46340888]
-snip-
[/QUOTE]
Are those HL2:Redux Weapons your work too? They are freaking sweet.
I am actually working on reviving my old 6 year old mod, it concentrates on renewing everything but models, because i am cursed to get ignored when people are offering help, so i am doing everything alone. On Source 2013.
Here's video of current muzzle flash effects i am working on :
[video=youtube;ooeDFHjvulw]http://www.youtube.com/watch?v=ooeDFHjvulw[/video]
Excuse shit quality, my PC is potato level when it comes to recording footage.
I am mainly a VFX artist, i think we might figure something out in the future, i don't really like helping random people, because they usually ungrateful, but i certainly adore helping talented people like you. Him me up on steam if you like.
Would that vfx mod you are making happen to have things like better blood impact effects and exaggerated wall impact particles like FEAR?
Also on the topic of BM, has anybody ever made a mod to restore the "nailing people to walls" feature of the xbow? I know it doesn't make sense given the bolt size but I miss it.
that revolver actually sounds like it has some power behind it
[QUOTE=Bloodshot12;46379092]Would that vfx mod you are making happen to have things like better blood impact effects and exaggerated wall impact particles like FEAR?[/QUOTE]
I feel shitty for talking about my mod here, so i'll spoiler it out.
[sp]Blood, yes.
Wall impacts - i tried once, i failed. When you do such particles for a Source engine, they do more annoy you than anything else. They felt great in FEAR, i agree, but only with combination of maze like levels + particles obey physics rules + particles consume lighting + awesome and satisfying gunplay + whole FEAR particle design aesthetics freaking awesome AI. Plus there's optimization standpoint, Source battles can be more intense and long, sometimes AI fires just for area of effect, without ASW/L4D2 "cheap" variation of particles ( when there's more than %your number% of this particles on screen - draw cheaper variation set by player ) it can really hurt performance. SMOD somehow did it right, yet still performance was bad there.[/sp]
I will try to follow my old approach, i used to do impact particles on ASW for some mod, [URL="https://www.youtube.com/watch?v=uKDLDVgFZI4"]YOUTUBE[/URL] Excuse cancer inducing pistol muzzleflash.
I'd be pretty happy with those impact particles tbh. Makes bullets actually look dangerous and it's a hell of a lot more satisfying than the defaults despite not being on FEAR levels of exaggeration.
That makes me hope your particles would be somehow transferrable to the paid version of black mesa once it's out.
[QUOTE=Bloodshot12;46388215]That makes me hope your particles would be somehow transferrable to the paid version of black mesa once it's out.[/QUOTE]
It's possible. It's porting newer .pcfs to old engine versions that doesn't have a formula.
[sp]Which I really wish it did.[/sp]
[QUOTE=Karmal Khan;46389657]It's possible. It's porting newer .pcfs to old engine versions that doesn't have a formula.
[sp]Which I really wish it did.[/sp][/QUOTE]
Well, you can do some stuff. When i worked on ASW particles i found a tool called dmxconvent, it does some magic with Source engine resources and also able to convent source 2007/2009/2013 particles to L4D2, ASW versions of engine. I successfully ported all HL2 particles to ASW back then. I found about this tool by opening hl2 particle in asw in -tools mode and checking console log. It was trying to convent a particle using this tool, but something went wrong, so i tried to use it manually with parameters given in console and it worked. Alternatively you can try to use [URL="http://www.riintouge.com/VIDE/"]VIDE[/URL] to convent particles between hl2, l4d1 and l4d2 and vise versa, you can't do anything with asw particles though, they do have own header for no reason which prevents any conversion, which is a real shame.
[QUOTE=Pigbear;46387575]that revolver actually sounds like it has some power behind it[/QUOTE]
For me it sounds like the stockiest sound you could use for a handgun.
[QUOTE=Gunship_MK_II;46390343]Well, you can do some stuff. When i worked on ASW particles i found a tool called dmxconvent, it does some magic with Source engine resources and also able to convent source 2007/2009/2013 particles to L4D2, ASW versions of engine. I successfully ported all HL2 particles to ASW back then. I found about this tool by opening hl2 particle in asw in -tools mode and checking console log. It was trying to convent a particle using this tool, but something went wrong, so i tried to use it manually with parameters given in console and it worked. Alternatively you can try to use [URL="http://www.riintouge.com/VIDE/"]VIDE[/URL] to convent particles between hl2, l4d1 and l4d2 and vise versa, you can't do anything with asw particles though, they do have own header for no reason which prevents any conversion, which is a real shame.[/QUOTE]
I never figured out how to get dmxconvert to work. SFM has the ability to read any pcf version and save them as ASW+ compatible versions.
[QUOTE=Lamarr;46390633]For me it sounds like the stockiest sound you could use for a handgun.[/QUOTE]
yeah, I'm positive that half of the custom revolvers you can find on FPSBanana use that sound effect
How long is Black Mesa Source? I remember Half Life being pretty damn long for a single player FPS.
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