• Black Mesa Source V5 - "They're still working on Xen?"
    5,007 replies, posted
[QUOTE=BoxBuilder999;46581679]You should record it and put on Youtube. "Uncle plays Black Mesa for the first time"[/QUOTE] At least he'd know how to crouch-jump.
[QUOTE=RikohZX;46598459]At least he'd know how to crouch-jump.[/QUOTE] WOW, bugged nephew mechanics
So I was playing Black Mesa again and I got to Eli and Kliener after the Resonance Cascade happened and this happened. [img]https://dl-web.dropbox.com/get/2014-10-17_00300.jpg?_subject_uid=328212608&w=AABXM3Dd-ivuOPzwtvQkuxNBjevvDG3CR2RWy9D7bpTiXA[/img] That made my day.
Hello, Black Mesa fans. What's your opinion on Black Mesa? [U]Do you think it truly represents Half-Life 1 in HD[/U]? I do think so. They made the game superb, just like Valve would do it. I like every aspect of it. I really feel like I'm playing the modern-day Half-Life 1 :smile: (Of course there are some issues with it, like the horrible AI, but that will be fixed in the retail version) Vote "[B]agree[/B]" emoticon if you also think Black Mesa is a "Valve-quality" product: Half-Life 1 in HD. Vote "[B]disagree[/B]" emoticon if you disagree with the above statement. Vote "[B]optimistic[/B]" emoticon if you don't know what to say. I'm also waiting for your replies. [highlight](User was permabanned for this post ("Alt, do your ban." - Craptasket))[/highlight]
I'd say it exceeds Valve's quality, though more for detail sake than anything else. I just found the restructuring of the speech weird, where it sounds like they try as hard as they can to not sound like the original voices.
[QUOTE=Megadave;46620734]I'd say it exceeds Valve's quality, though more for detail sake than anything else. I just found the restructuring of the speech weird, where it sounds like they try as hard as they can to not sound like the original voices.[/QUOTE] Well, the H-Grunt voices will be completely changed (different actor and dialogue lines) in the retail version. So this will be fixed.
[QUOTE=HancocK;46620546]Hello, Black Mesa fans. What's your opinion on Black Mesa? [U]Do you think it truly represents Half-Life 1 in HD[/U]? I do think so. They made the game superb, just like Valve would do it. I like every aspect of it. I really feel like I'm playing the modern-day Half-Life 1 :smile: (Of course there are some issues with it, like the horrible AI, but that will be fixed in the retail version) Vote "[B]agree[/B]" emoticon if you also think Black Mesa is a "Valve-quality" product: Half-Life 1 in HD. Vote "[B]disagree[/B]" emoticon if you disagree with the above statement. Vote "[B]optimistic[/B]" emoticon if you don't know what to say. I'm also waiting for your replies.[/QUOTE] I wouldn't say it felt much like half-life during combat. The gunplay felt too different. Locations and level design, plus the general design quality, easily makes up for that, in my opinion. And I have faith that the developers will fix the aspects of the mod failed, when the actual game is released.
[QUOTE=Chrille;46621096]And I have faith that the developers will fix the aspects of the mod failed, when the actual game is released.[/QUOTE] We're trying our best, I'll tell you that!
[QUOTE=TextFAMGUY1;46629571]We're trying our best, I'll tell you that![/QUOTE] The only thing we hope, is that you fulfill the promise made by the team of releasing the source code of the Mod version, since they said to do it after Xen and the multiplayer were done.
[QUOTE=TextFAMGUY1;46629571]We're trying our best, I'll tell you that![/QUOTE] I love you
[QUOTE=Maestro Fenix;46630363]The only thing we hope, is that you fulfill the promise made by the team of releasing the source code of the Mod version, since they said to do it after Xen and the multiplayer were done.[/QUOTE] There was never a "promise" made. We said we planned to do it. As far as I'm aware, that's still the plan, as the last thing to do - our lead programmer Deniz is very passionate about open source. But plans change, and we may not be able to for any number of reasons (including legal). Also, I don't think that's the only thing you guys hope for ;P [QUOTE=5/3/4/3;46632863]I love you[/QUOTE] Aww, well I love you too. No homo. (Maybe just a little homo.)
[media]http://www.youtube.com/watch?v=72HdZNy0Mv8[/media]
Shoot! I remember when I was just a kid and played Half-Life 1, I backtracked when I got the crowbar and decided to whack a sitting scientist who happens to never die. I chuckled because it was funny (to me) that he got injured...but my family didn't see it the same way, it [I]is[/I] a violent game that contains BLACK humor. Even my father was extremely upset about it.
[QUOTE=BenjaminTennison;46643248]Shoot! I remember when I was just a kid and played Half-Life 1, I backtracked when I got the crowbar and decided to whack a sitting scientist who happens to never die. I chuckled because it was funny (to me) that he got injured...but my family didn't see it the same way, it [I]is[/I] a violent game that contains BLACK humor. Even my father was extremely upset about it.[/QUOTE] It's violent but Half Life 1 has 0 comedic value. I think your parents were upset because that was totally unnecessary violence.
Imagine if that was the uncensored version.
[QUOTE=Cows Rule;46644743]It's violent but Half Life 1 has 0 comedic value. I think your parents were upset because that was totally unnecessary violence.[/QUOTE] Sad fact is, the sitting Einstein-esque scientist didn't seem to die unlike how in Source everybody turns into ragdolls upon depleted HP...GoldSrc doesn't allow NPCs dying until they finish their "animation sequences".
speaking of half life source, i really think they should just give it to all half-life 1 owners I mean seriously, you can't just market off a game for $10 simply because it has a different engine. At the very least reduce the price! [editline]5th December 2014[/editline] Also, the female assassins in this game have buggy ragdolls. Their arms will twist and contort like they're broken.
[QUOTE=Galen;46646222]speaking of half life source, i really think they should just give it to all half-life 1 owners I mean seriously, you can't just market off a game for $10 simply because it has a different engine. At the very least reduce the price! [editline]5th December 2014[/editline] Also, the female assassins in this game have buggy ragdolls. Their arms will twist and contort like they're broken.[/QUOTE] They don't gib either, but that's because true beauty is never tarnished.
[QUOTE=adamsz;46646921]They don't gib either, but that's because true beauty is never tarnished.[/QUOTE] I always assumed it was the superalloy catsuits that allow them to take shotgun blasts to the chest and still sprint around like spiders on caffeine that kept them from being gibbed.
[QUOTE=Galen;46646222]speaking of half life source, i really think they should just give it to all half-life 1 owners I mean seriously, you can't just market off a game for $10 simply because it has a different engine. At the very least reduce the price! [editline]5th December 2014[/editline] Also, the female assassins in this game have buggy ragdolls. Their arms will twist and contort like they're broken.[/QUOTE] I think the benefit now a days is that it provides stuff for gmod.
[QUOTE=eatdembeanz;46647914]I always assumed it was the superalloy catsuits that allow them to take shotgun blasts to the chest and still sprint around like spiders on caffeine that kept them from being gibbed.[/QUOTE] "sprint around like spiders on caffeine", holy shit lol I think i'll have to use that one some time.
[QUOTE=adamsz;46646921]They don't gib either, but that's because true beauty is never tarnished.[/QUOTE] wow what are you saying about the lady scientists rude
[QUOTE=Omniary;46658518]wow what are you saying about the lady scientists rude[/QUOTE] young women in skin tight suits> old Female scientists but seriously, I was referencing an example from the TV Tropes page for Black Mesa called "Beauty is Never Tarnished"
Any of you good folk over here at Facepunch like to help us at Black Mesa? We are looking for talented animators! Qualifications: - Must have experience animating in 3DS Max. - Must have experience animating humanoid characters. - Must have ample time to work on animation tasks (3 nights a week minimum) and be able to sustain that time for the foreseeable future. - Previous Source engine experience a big bonus. Send us your best work in the form of a demo reel, playable level, or other easily accessible form to: [email]jobs@blackmesasource.com[/email] If we're interested in your application, you will be sent an art test with a prebuilt rig and character, and a set of animations to create in a timely manner.
I'd love to help, but I couldn't animate a trash can falling over.
[QUOTE=Mr. Someguy;46694757]I'd love to help, but I couldn't animate a trash can falling over.[/QUOTE]it's the thought that counts?
[QUOTE=TextFAMGUY1;46694565]-snip-[/QUOTE] I can't help myself, but maybe try contacting this guy? He did [URL="http://www.youtube.com/playlist?list=PL2mh3iKXTHFlDhbCkSxcgSeYiQOPFdX0H"]a reanimation pack[/URL] for the initial release of Black Mesa and it's gorgeous. [video=youtube;z2EmTyo2Krs]http://www.youtube.com/watch?v=z2EmTyo2Krs&index=27&list=UUFY-ZDMuNEijl485oJoHdGw[/video]
This video doesn't do him justice. It's his older crowbar re-animation video, the left hand doesn't show anymore.
Man, I hope the retail release will make it a bit easier for modders to reimplement the missing campaign beats and change assets if they want to. Preferably without having to directly overwrite the base game files, that shit gives me anxiety attacks.
Do Black Mesa work with Synergy?
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