• Black Mesa Source V5 - "They're still working on Xen?"
    5,007 replies, posted
The HECU's movement is so robotic and sluggish, and their hands clip through mp5, because it's obvious they were left designed to hold the mp7 from Half-Life 2. That better get fixed.
[QUOTE=artDecor;46784769]The HECU's movement is so robotic and sluggish, and their hands clip through mp5, because it's obvious they were left designed to hold the mp7 from Half-Life 2. That better get fixed.[/QUOTE] That animation bug has been for so long in HL2 that it was also a bad surprise that at the end they didn't solved it.
[URL="http://i.imgur.com/KYPkb24.jpg"]http://i.imgur.com/KYPkb24.jpg[/URL] [URL="http://i.imgur.com/j52c7xX.jpg"]http://i.imgur.com/j52c7xX.jpg[/URL]
[QUOTE=OlegFreeman;46787674][URL="http://i.imgur.com/KYPkb24.jpg"]http://i.imgur.com/KYPkb24.jpg[/URL] [URL="http://i.imgur.com/j52c7xX.jpg"]http://i.imgur.com/j52c7xX.jpg[/URL][/QUOTE] neat
[QUOTE=OlegFreeman;46787674][URL="http://i.imgur.com/KYPkb24.jpg"]http://i.imgur.com/KYPkb24.jpg[/URL] [URL="http://i.imgur.com/j52c7xX.jpg"]http://i.imgur.com/j52c7xX.jpg[/URL][/QUOTE] Where is the second screen from?
[QUOTE=halfer;46788375]Where is the second screen from?[/QUOTE] Half-Life Model Viewer? I don't think it would look like that otherwise.
[QUOTE=OlegFreeman;46787674][URL="http://i.imgur.com/KYPkb24.jpg"]http://i.imgur.com/KYPkb24.jpg[/URL] [URL="http://i.imgur.com/j52c7xX.jpg"]http://i.imgur.com/j52c7xX.jpg[/URL][/QUOTE]"customize character" we're getting hats?
[QUOTE=artDecor;46790254]"customize character" we're getting hats?[/QUOTE] Maybe it's just the HLDM system where you could change the RGB value of your HEV suit, toggle whether your helmet was on, and pick what character was in the suit.
[URL="http://i.imgur.com/MO13OIq.jpg"]http://i.imgur.com/MO13OIq.jpg[/URL]
[QUOTE=OlegFreeman;46791236][URL="http://i.imgur.com/MO13OIq.jpg"]http://i.imgur.com/MO13OIq.jpg[/URL][/QUOTE]why the hell did the shaft go so far down anyway
[QUOTE=artDecor;46790254]"customize character" we're getting hats?[/QUOTE] Crap, I meant the first one
[QUOTE=Old Hermit;46790955]Maybe it's just the HLDM system where you could change the RGB value of your HEV suit, toggle whether your helmet was on, and pick what character was in the suit.[/QUOTE] I think it also involves that "Face Creation System", where the same head mesh is used but fiddled around with to look different.
At first, I really liked On A Rail Uncut combined with Loop Mod. It didn't really help the problem of constantly wanting to leave the tram, but it was gratifying to see cut setpieces remade in HD and expanded upon. But then I got to the outside section, and I was like "I'm lagging to fuck and back, the marines are being a bitch to fight, and the area doesn't even seem to be remaking anything in particular. TextFAMGUY1, you're an angel for giving this much of a fuck, but damn."
[QUOTE=Old Hermit;46790955]Maybe it's just the HLDM system where you could change the RGB value of your HEV suit, toggle whether your helmet was on, and pick what character was in the suit.[/QUOTE] I'd actually really like this system for DM.
[QUOTE=artDecor;46784769]The HECU's movement is so robotic and sluggish, and their hands clip through mp5, because it's obvious they were left designed to hold the mp7 from Half-Life 2. That better get fixed.[/QUOTE] I don't understand why they didn't just use the AR2 animations instead. [QUOTE=artDecor;46792660]At first, I really liked On A Rail Uncut combined with Loop Mod. It didn't really help the problem of constantly wanting to leave the tram, but it was gratifying to see cut setpieces remade in HD and expanded upon. But then I got to the outside section, and I was like "I'm lagging to fuck and back, the marines are being a bitch to fight, and the area doesn't even seem to be remaking anything in particular. TextFAMGUY1, you're an angel for giving this much of a fuck, but damn."[/QUOTE] He said when he created it that it wasn't based off anything, but he was going his own direction. There's a reason he made it optional, with the original OAR Uncut being separate.
Personally, I really enjoyed the outdoor section of OAR Uncut.
[QUOTE=bkdale86]Seems like every time I run through some level I find a prop that bugs me. I did the original version of the wall computer texture and it was terrible, one of the first textures I attempted. The model needed attention and scaling as it was about 50% the size of the other monitors and keyboards. Part of the issue I had with it was there was no computer powering the station. Problem solved.[/QUOTE] [URL="http://i.imgur.com/DZ1uRhN.jpg"]http://i.imgur.com/DZ1uRhN.jpg[/URL] old: [URL="http://i.imgur.com/po5lG7O.jpg"]http://i.imgur.com/po5lG7O.jpg[/URL] edit: [URL="http://i.imgur.com/oTFuTkx.jpg"]http://i.imgur.com/oTFuTkx.jpg[/URL]
I just assumed that everything it was hooked up to was behind the wall
I wouldn't dare say it doesn't look better, but I still kinda miss the opening animation.
The model does look better but... Isn't it used just in the lobby? I know this is probably the only thing they are willing to show but it feels like they are wasting time on things you see for about few seconds.
I'm just gonna leave this here. [QUOTE=bkdale86]I did a quick swap out today. Replaced the keys on our standard keyboard model. AO added and UVs tweaked. 4k shot.[/QUOTE] [t]https://i.imgur.com/dF6Il4F.jpg[/t][t]https://i.imgur.com/crk8DmL.jpg[/t] [URL="http://forums.blackmesasource.com/showpost.php?p=592773&postcount=38"]http://forums.blackmesasource.com/showpost.php?p=592773&postcount=38[/URL] Edit: This is what the original keyboard looks like. [t]https://i.imgur.com/6wq5Ast.jpg[/t]
Erm, you quoted the guy above you, not the post you linked.
[QUOTE=Tuskin;46813162]Erm, you quoted the guy above you, not the post you linked.[/QUOTE] Oh yeah, so I did sorry about that. Edit: Fixed.
After this, I hope OP4 gets some love. Overall I enjoyed OP4 more then HL. Even HL2.
[QUOTE=Helios127;46819835]After this, I hope OP4 gets some love. Overall I enjoyed OP4 more then HL. Even HL2.[/QUOTE] There is/was a team working on OP4 and Blue Shift, but we don't get as much progress updates from them.
[QUOTE=Cows Rule;46820004]There is/was a team working on OP4 and Blue Shift, but we don't get as much progress updates from them.[/QUOTE] There was also a guy doing Blue Shift with Black Mesa as a base, but he halted progress due to limitations. I think he's waiting for the full paid version to continue working on it.
[QUOTE=Cows Rule;46820004]There is/was a team working on OP4 and Blue Shift, but we don't get as much progress updates from them.[/QUOTE]They uploaded this on their Moddb page [t]http://media.moddb.com/images/mods/1/7/6885/1899496_781894511848310_4890941805084505666_o.jpg[/t] [url]http://www.moddb.com/mods/operation-black-mesa/images/hivehand[/url]
[IMG]https://scontent-a-atl.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10308875_914642868554523_155398259335806010_n.jpg?oh=7dda0ba89ddcda76370f620b2fea26e4&oe=553F4F0D[/IMG] ??????
It's cool and all but we can all tell it's an HEV suit. I'm interested in seeing some before and after shots though.
[QUOTE=Butthurter;46827334]is it possible to make the hev suit uglier than it was in black mesa?? lets hope not[/QUOTE] I liked it :( What was wrong with it? I thought it looked like the original, bar a couple changes to the joints. [editline]31st December 2014[/editline] [QUOTE=debeerguy007;46826796][IMG]https://scontent-a-atl.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10308875_914642868554523_155398259335806010_n.jpg?oh=7dda0ba89ddcda76370f620b2fea26e4&oe=553F4F0D[/IMG] ??????[/QUOTE] There appears to be a head on it. Freeman MP model? Or just a Player model in General.
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