Black Mesa Source V5 - "They're still working on Xen?"
5,007 replies, posted
Okay then
shame, I don't even know why it's even disabled in the first place in most source branches
[QUOTE=WhyNott;47425806]Okay then
shame, I don't even know why it's even disabled in the first place in most source branches[/QUOTE]
Valve typically only add things to the engine that they desperately need.
can't hide FROM ME
[img]http://puu.sh/gVJTo/4a7c40fcc8.jpg[/img]
The shotgun in the classic weapon pack is sexy as fuck. I've always loved the original HL1 shotgun because of how meaty it looks and feels, and that model managed to capture it perfectly.
It's amazing how much the viewmodels can affect your perception of the graphics of a game.
Just seeing screenshots with those classic weapon models with such detail makes BM seem like a more recent/higher budget game
[QUOTE=Bloodshot12;47426665]It's amazing how much the viewmodels can affect your perception of the graphics of a game.
Just seeing screenshots with those classic weapon models with such detail makes BM seem like a more recent/higher budget game[/QUOTE]
A game with a budget of $100 is a higher budget game than BMS.
Just saiyan'
[QUOTE=TextFAMGUY1;47428269]A game with a budget of $100 is a higher budget game than BMS.
Just saiyan'[/QUOTE]
Because Valve just [I]gave[/I] them the engine license and they totally didn't have to pay for it like everyone else.
[QUOTE=ColossalSoft;47428518]Because Valve just [I]gave[/I] them the engine license and they totally didn't have to pay for it like everyone else.[/QUOTE]
That's a really neat "fact" that you just pulled out of your ass there, frienderinho. Nice try, though.
[QUOTE=ColossalSoft;47428518]Because Valve just [I]gave[/I] them the engine license and they totally didn't have to pay for it like everyone else.[/QUOTE]
You realize you're talking to a dev... Right?
[QUOTE=ColossalSoft;47428518]Because Valve just [I]gave[/I] them the engine license and they totally didn't have to pay for it like everyone else.[/QUOTE]
He knows better than you do though, since he IS a dev.
[QUOTE=onebit;47428920]They only have to pay a license if they sell it. The code is available to everyone [URL="https://github.com/ValveSoftware"]here[/URL].[/QUOTE]
Well, they ARE selling BMS on Steam at some point.
[QUOTE=onebit;47428920]They only have to pay a license if they sell it. The code is available to everyone [URL="https://github.com/ValveSoftware"]here[/URL].[/QUOTE]
That isn't the full source code though, is it?
[editline]31st March 2015[/editline]
I'm pretty sure the devs have full source access. I believe TextFAMGUY1 Discribed it as the black Mesa branch now because of changes they've made
If and when Half-Life 2 gets remade on Source 2 ala Black Mesa, what would you change?
I'd personally shorten both the Highway 17 and airboat sections.
I'd lengthen both by six chapters each
[QUOTE=megafat;47429297]If and when Half-Life 2 gets remade on Source 2 ala Black Mesa, what would you change?
I'd personally shorten both the Highway 17 and airboat sections.[/QUOTE]
Definitely not. Both were great.
That's the thing about HL2 though... the level design was generally better, and there doesn't seem to be one universal disliked section (like On A Rail from HL1). It all boils down to personal dislike instead of bad level design.
[editline]31st March 2015[/editline]
[QUOTE=onebit;47428920]They only have to pay a license if they sell it. The code is available to everyone [URL="https://github.com/ValveSoftware"]here[/URL].[/QUOTE]
That's just the SDK, it's not the full source code of the engine itself.
I don't think HL2 would need a BM style remake, at least not for a very long time. It has aged way more gracefully than HL1.
[QUOTE=TextFAMGUY1;47428269]A game with a budget of $100 is a higher budget game than BMS.
Just saiyan'[/QUOTE]
surely that is not how little you value your time
[QUOTE=Juniez;47429517]surely that is not how little you value your time[/QUOTE]
I know this was a joke. But "budget" is not the same as "value" :v:
[QUOTE=megafat;47429297]If and when Half-Life 2 gets remade on Source 2 ala Black Mesa, what would you change?
I'd personally shorten both the Highway 17 and airboat sections.[/QUOTE]
Personally, I wouldn't change much. I think most of HL2's deficiencies and failures are technical, rather than design problems (and also not really a product of age either). Design wise it's held up pretty well, I think. But those coast sections -shudders-, I could do better displacements.
And you wouldn't want to see my displacements!
Nothing's about that sprinkler puzzle or other cheap damage?
TextFAMGUY1, now that you're posting here again, can I have a final confirmation (or a lack of thereof) about this:
[QUOTE=WhyNott;47425292]Repeating the question: will the new engine support parallax mapping?[/QUOTE]
[QUOTE=TextFAMGUY1;47429805]I know this was a joke. But "budget" is not the same as "value" :v:
Personally, I wouldn't change much. I think most of HL2's deficiencies and failures are technical, rather than design problems (and also not really a product of age either). Design wise it's held up pretty well, I think. But those coast sections -shudders-, I could do better displacements.
And you wouldn't want to see my displacements![/QUOTE]
Technically, arguably, Black Mesa is pretty outdated too!
It's running off the same base rendering technology as used in Doom, unless the Black Mesa branch is [I]hugely[/I] updated. It's about time that Valve have finally made Source 2, either way...
[QUOTE=Tommyx50;47430374]Technically, arguably, Black Mesa is pretty outdated too!
It's running off the same occlusion technology as used in Doom, unless the Black Mesa branch is [I]hugely[/I] updated. It's about time Valve have made Source 2, either way...[/QUOTE]
You're perhaps right, let me clarify my statement. I wasn't clear enough.
I'm talking about the technical aspects of the level design, specifically - as that is my field, after all. Many aspects of HL2 have very poorly designed, rushed layouts, with a lot of basic flaws from a world perspective, or parts which make no sense and serve to make the world less believable and immersive. Or just lack basic attention to detail which could have been dealt with better at the time. Gameplay wise, I don't take issue with much of it. You only need to take more than a cursory glance at Ravenholm to see that, while bursting with cool gameplay ideas and great atmosphere, the level design element was very rushed. Much of the game is "guilty" of this. It doesn't take away a huge deal from the game's overall greatness but it's certainly something that a BM style remake would definitely need to deal with.
As the first Source game, it doesn't live up to what the engine can do, either. That is understandable, and a product of age. The aspect I was just talking about, not so much.
Say what you want about Black Mesa, but I think our level design, from a technical/environmental standpoint, within the confines of what can be done on the engine, is mostly rock solid overall (nothing's perfect, of course). I think what we do with our game is about as far as you can go with Source, which is overall a hilariously outdated engine at this point, it's true.
[QUOTE=WhyNott;47430300]TextFAMGUY1, now that you're posting here again, can I have a final confirmation (or a lack of thereof) about this:[/QUOTE]
No, we don't support parallax mapping.
TextFamguy, I was playing the new Half-Life 2 Update mod and I'm wondering if you guys will be putting in Developers' Commentary into the finished mod?
So is Black Mesa still set to have an unnecessary multiplayer mode when, to be frank, the Valve Source multiplayer giants of Dota 2, CS:GO, TF2, and Garry's Mod would squash it utterly? Not to mention the first three of those will be getting updated to Source 2 at some time in the future.
Yes there is Multiplayer. Why is it unnecessary? I don't think they're trying to compete with those other games.
[QUOTE=TextFAMGUY1;47430478]You're perhaps right, let me clarify my statement. I wasn't clear enough.
I'm talking about the technical aspects of the level design, specifically - as that is my field, after all. Many aspects of HL2 have very poorly designed, rushed layouts, with a lot of basic flaws from a world perspective, or parts which make no sense and serve to make the world less believable and immersive. Or just lack basic attention to detail which could have been dealt with better at the time. Gameplay wise, I don't take issue with much of it. You only need to take more than a cursory glance at Ravenholm to see that, while bursting with cool gameplay ideas and great atmosphere, the level design element was very rushed. Much of the game is "guilty" of this. It doesn't take away a huge deal from the game's overall greatness but it's certainly something that a BM style remake would definitely need to deal with.
As the first Source game, it doesn't live up to what the engine can do, either. That is understandable, and a product of age. The aspect I was just talking about, not so much.
Say what you want about Black Mesa, but I think our level design, from a technical/environmental standpoint, within the confines of what can be done on the engine, is mostly rock solid overall (nothing's perfect, of course). I think what we do with our game is about as far as you can go with Source, which is overall a hilariously outdated engine at this point, it's true.
No, we don't support parallax mapping.[/QUOTE]
I wasn't really trying to insult Black Mesa, in fact I'm very excited for the full release! It was just an interesting and humorous observation. HL2 definitely didn't live up to what the engine was capable of, but also the engine was rather future-proofed for the time - it was capable of doing things which the hardware of the time wasn't.
Half Life 2 does have some weird level design, but it's mostly not something you notice unless you look for it. Ravenholm was particularly weird, but in many other parts of the game the design is far more consistent - for example, all the apartments being fully furnished.
To be honest, I'd want a co-op multiplayer more than I'd want a competitive one. I'd love to see something like Sven Co-Op, where it's still the Black Mesa singleplayer campaign, but more frequent weapon spawns, slightly less frequent health and suit chargers, and more / tougher enemies dotted throughout the game, and in a lot of places where it's otherwise quiet for a while.
I realize it's not necessary, but it'd be a nice change of pace.
[QUOTE=TextFAMGUY1;47430478]
No, we don't support parallax mapping.[/QUOTE]
What a shame.
Parallax mapping doesn't really seem like it's required. It's an expensive and complex effect that isn't much better than normal mapping... it's only good for very bumpy surfaces like pebbles etc, which aren't exactly abundant in the Black Mesa compound...
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