• Black Mesa Source V5 - "They're still working on Xen?"
    5,007 replies, posted
Exclusive BM:DM screenshot [t]http://i.imgur.com/o61Ig23.jpg[/t]
[QUOTE=Tommyx50;47433414]Parallax mapping doesn't really seem like it's required. It's an expensive and complex effect that isn't much better than normal mapping... it's only good for very bumpy surfaces like pebbles etc, which aren't exactly abundant in the Black Mesa compound...[/QUOTE] Yeah, but I needed it for a very specific thing that looks absolutely horrible without it I have no idea what should I do now with it
[QUOTE=Garfuncle;47430829]So is Black Mesa still set to have an unnecessary multiplayer mode when, to be frank, the Valve Source multiplayer giants of Dota 2, CS:GO, TF2, and Garry's Mod would squash it utterly? Not to mention the first three of those will be getting updated to Source 2 at some time in the future.[/QUOTE] We get that not everyone cares about multiplayer, we do. There'll be things for you guys, too. Plenty, don't you worry. We think MP is [B]great[/B]. HLDM was actually a fantastic game but it really got glossed over - very underrated. There isn't much like it around nowadays. We won't change the world, but I think we've made a really cool, neat MP title which fans will enjoy. Plus, it was part of the original Half-Life, too. We're not aiming to compete with Dota, CS:GO, etc, of course not. We're an indie game, we can't. But what we can do is build a fun multiplayer shooter which people will occasionally hop into, and have a blast with their friends. A welcome dose of Half-Life. Where, while waiting for Xen, people can build all sorts of awesome and cool stuff in our game, put it on the workshop, and form a community around. Prototype great new ideas with our flexible SDK. Create amazing stuff in community contests. Tell us new stuff you want, stuff you want changed/fixed, while we discuss with you and listen. It just generally allows us to interact with you guys, form channels for dialogue. Build and engage a community while we quietly chip away at the vast Xen workload. Seemed a superior option all around to us just silently working on Xen for years. Both for you guys, and for us. It's also part of our "new direction". Myself in particular, as well as a lot of the new guys, don't think the team's go-to method of "radio silence" is the way to work. So we're changing that, and MP is the biggest way in which we can. [QUOTE=Old Hermit;47431914]To be honest, I'd want a co-op multiplayer more than I'd want a competitive one. I'd love to see something like Sven Co-Op, where it's still the Black Mesa singleplayer campaign, but more frequent weapon spawns, slightly less frequent health and suit chargers, and more / tougher enemies dotted throughout the game, and in a lot of places where it's otherwise quiet for a while. I realize it's not necessary, but it'd be a nice change of pace.[/QUOTE] Our engine allows people to make stuff like that :) Might be a bit janky, but definitely can be done. [QUOTE=WhyNott;47435248]Yeah, but I needed it for a very specific thing that looks absolutely horrible without it I have no idea what should I do now with it[/QUOTE] I bet you could find a creative solution. Source is 95% creative solutions, 5% actual work.
Have you guys finally added a gibbing sound? I remember one of the devs told me that you wouldn't hear it anyway because of the weapons you are using, but when you look at plenty of other games with good gibs that just isn't true at all, including HL1. Can grenades/rockets/satchels gib live enemies now? I remember needing to use two satchels at least to gib enemies otherwise they'd just ragdoll Also there was supposed to be a cvar to enable shotgun gibbing, but it disappeared in the release, has that been restored?
[QUOTE=TextFAMGUY1;47435519] I bet you could find a creative solution. Source is 95% creative solutions, 5% actual work.[/QUOTE] Well, I'll try. Although it might be one of those moments where there simply isn't one
this was supposed to be my last post on this particullar topic
So I found this on BM's facebook page :v: [T]http://i.imgur.com/gq56b1q.png[/T]
[QUOTE=SpotEnemyBoat;47439268]So I found this on BM's facebook page :v: [T]http://i.imgur.com/gq56b1q.png[/T][/QUOTE] That's just way too obvious. They should've made it more subtle.
[QUOTE=Nicknine;47439872]That's just way too obvious. They should've make it more subtle.[/QUOTE] Subtle april fools jokes are the worst, because if you can't tell it's a joke, it can be actually worrying. I don't think anyone would find it funny if the BMS team put out a genuine sounding announcement about making the game pay to win.
The best April Fools jokes are the ones that start off subtle, then end in a way that makes it obvious that it's a joke.
In line with our partners' efforts in leveraging unique content, I am happy to announce that the Black Mesa Weapon Improvement Pack will be released [I]today, in its current state[/I]. However, we can assure you that the rest of the weapons will still be in development - the rest of the weapons will be released on the Steam Workshop as a paid release (pricing TBA). The free version will still continue to exist, but will not receive the benefits of the paid workshop package. We feel that this was the best way to make sure that the team's work was properly and fairly compensated while still retaining the freedom that our modding community is known for.
[QUOTE=Juniez;47440952]In line with our partners' efforts in leveraging unique content, I am happy to announce that the Black Mesa Weapon Improvement Pack will be released [I]today, in its current state[/I]. However, we can assure you that the rest of the weapons will still be in development - the rest of the weapons will be released on the Steam Workshop as a paid release (pricing TBA). The free version will still continue to exist, but will not receive the benefits of the paid workshop package. We feel that this was the best way to make sure that the team's work was properly and fairly compensated while still retaining the freedom that our modding community is known for.[/QUOTE] Is it sad that I'd be 100% okay with this
[QUOTE=Whatsinaname;47440642]The best April Fools jokes are the ones that start off subtle, then end in a way that makes it obvious that it's a joke.[/QUOTE] Pretty much what I didn't like about Black Mesa joke - it gets obvious way too soon.
Ech, I think if we'd been too subtle we might have pissed people off or had people legitimately fall for it. I'm not a fan of April Fools jokes anyway. I'd rather have released some silly screenshots or something. Nevermind eh?
[QUOTE=TextFAMGUY1;47442473]Ech, I think if we'd been too subtle we might have pissed people off or had people legitimately fall for it. I'm not a fan of April Fools jokes anyway. I'd rather have released some silly screenshots or something. Nevermind eh?[/QUOTE] I liked the Black Mesa TF2 April Fools that was done years ago. [t]http://media.moddb.com/images/groups/1/1/7/wgh_tf_thisisfake.jpg[/t] [t]http://media.moddb.com/images/groups/1/1/7/st_tf_thisisfake.jpg[/t]
Those look surprisingly good TF2ified
The dam looks great.
That looks dam great*
[QUOTE] Where, while waiting for Xen, people can build all sorts of awesome and cool stuff in our game, put it on the workshop, and form a community around.[/QUOTE] Y'see, I can't fathom why multiplayer development would be placed over completing Xen first, seeing how without it the Half-Life story is missing its last and most important chunk of gameplay. Even if that gameplay wasn't as stellar as the rest, with the finicky platforming and strange final boss fight sequence, it still completes the game. And is absolutely critical to setting up its sequel. The fact you intend to release a retail version and still not have the complete experience available is even more bizarre.
I wonder if they are going to do the Vortigaunt uprising.
[QUOTE=LoLWaT?;47445480]They [I]claimed[/I] the Xen segment would basically be its own game in and of itself alongside Black Mesa. Pretty bold statement.[/QUOTE] I don't see that as a good idea. Yes, Xen needs a gameplay overhaul as it is the weakest part of the original. But in regards to the pacing of the story, Xen is the last act. Making it another third of the game is hardly in keeping with the original. Having it be a finite experience, like the Citadel in Half-Life 2, gives that experience more weight and impact. A problem that Episode 1 suffered was that the player immediately re-treads the climax of the previous game. Overusing the most visually impressive and interesting locale in your game isn't the best idea.
I could be wrong, but while there are shared devs between MP and Xen, there are people only working on Xen and not MP.
[QUOTE=glitchvid;47442681]I liked the Black Mesa TF2 April Fools that was done years ago. [t]http://media.moddb.com/images/groups/1/1/7/wgh_tf_thisisfake.jpg[/t] [t]http://media.moddb.com/images/groups/1/1/7/st_tf_thisisfake.jpg[/t][/QUOTE] Black Mesa wouldn't look half bad in a TF2 style
[QUOTE=Garfuncle;47445013]Y'see, I can't fathom why multiplayer development would be placed over completing Xen first, seeing how without it the Half-Life story is missing its last and most important chunk of gameplay. Even if that gameplay wasn't as stellar as the rest, with the finicky platforming and strange final boss fight sequence, it still completes the game. And is absolutely critical to setting up its sequel. The fact you intend to release a retail version and still not have the complete experience available is even more bizarre.[/QUOTE] Again, everyone who says this vastly underestimates how much work Xen is. Xen would still be extremely huge amounts of work, even if we were aiming for just a straight 1:1 remake. You still wouldn't have it today, even if we'd gone that route and put everything into it. Our version of Xen is not extremely ambitious because we're making it super long. We're making it longer, yes, but it certainly won't be a third of the game as someone said. It's super ambitious because the detail and design are [B]meticulous[/B] and extremely difficult to pull off in the Source engine. Trust me, we tried looking at how 1:1 would look/play. Many times. It sucked. We wanted to do better than that. We can do a lot better than that. Game design is hard. Designing an organic and beautiful alien border world on the ageing Source engine? Creating a believable and fully functional ecosystem which has detailed science behind everything? Creating some of the most ambitious and beautiful landscapes and skyboxes the Source engine has ever seen? It. Takes. Time. Xen's landscape design, to make it right, requires a lot more attention and refinement than anything earthbound by orders of magnitude, and requires a very different design pipeline to the rest of the game. Much more time consuming and hard to get right. Honestly, whenever anyone makes posts about how we should have prioritised Xen and how it's "bizzare" and "selfish," that we're doing stuff on MP or whatever, it really does come across to me as "I want Xen why aren't they giving me Xen?" There are a lot of circumstances which have led our team to be in the position we are in. They are complex. Nobody on the team wanted to just work silently on Xen until it came out. Lots of us, without the prospect of the MP release on the horizon, would have dropped out. The project may have died. It's as simple as that. We're bloody human, we have fleeting motivation, we face challenges. And it's not like MP is the only thing we've been working on, either. We have had huge numbers of people complaining to us that we should have just bunged the BMS mod on Steam so they could get the Steam version, as soon as we were Greenlit. The legal requirement for us to switch engines prevented that from being possible. The engine port fiasco set us back [B]hugely[/B]. It stalled development for a very long time and crushed a lot of our motivations. But, when it was said and done, we didn't want to do just a straight port of the mod release, but we knew we did want to get BMS on Steam before Xen was done, so we could keep deploying updates for people and build up a community, while we finished Xen. We wanted to take the "mod port" to the next level. So we've done what we think is the best compromise for everyone. There's a fun and cool MP. The existing SP parts have been touched up hugely based on feedback from before. At the end of the day, it's a compromise. You can't satisfy everyone. We've poured huge amounts of love and hard work into all of this and we're extremely proud of it. I know I am. It's always a bit disheartening to see posts like yours, for that reason. Everyone seems to be forgetting that MP was an original part of Half-Life too, we haven't just run off and started doing whatever we feel like while we completely ignore Xen. [B]You will get Xen.[/B] It will be amazing. We need time.
To this day, Xen is hell for all involved, really. For the original devs, who had to make such a different set of levels that were so unearthly and played little like the rest of the game in comparison. For the fans, because a lot of them didn't like how it was handled or feel it messes with the game's pacing. And now you guys are trying to both recreate it and breathe your own form of style and life into it on an engine that, while more powerful, isn't quite as 'flexible' in a loose sense as GoldSrc in comparison, among the things you stated like the engine stall, the people complaining, the life and ecosystem within Xen itself.. If there ever was a return to Xen for Valve themselves, I bet it'd still be hell for everyone involved too.
[QUOTE=TextFAMGUY1;47448830]We have had huge numbers of people complaining to us that we should have just bunged the BMS mod on Steam so they could get the Steam version, as soon as we were Greenlit. [B]The legal requirement for us to switch engines prevented that from being possible. The engine port fiasco set us back hugely[/B]. It stalled development for a very long time and crushed a lot of our motivations. But, when it was said and done, we didn't want to do just a straight port of the mod release, but we knew we did want to get BMS on Steam before Xen was done, so we could keep deploying updates for people and build up a community, while we finished Xen. We wanted to take the "mod port" to the next level. So we've done what we think is the best compromise for everyone. There's a fun and cool MP. The existing SP parts have been touched up hugely based on feedback from before. At the end of the day, it's a compromise. You can't satisfy everyone. We've poured huge amounts of love and hard work into all of this and we're extremely proud of it. I know I am. It's always a bit disheartening to see posts like yours, for that reason[/QUOTE] So you were legally required to switch from Source 2007 to some other Source branch, yet some other greenlit mods still run on this version? Oh, those "other mods" are probably all free, this just occurred to me
Curious, in the original BM the decals were bugged when you shot people in the face (maybe something to do with the FCS?) so they'd only show bullet wound decals on the chest and other areas. Has this been fixed for the final release, also I quote myself: [QUOTE=Bloodshot12;47437333]Have you guys finally added a gibbing sound?[/QUOTE]
sounds like the face textures have $nodecal active or something
I assumed it's done so characters don't calmly stand and talk to you while possibly having blood all over their face.
[QUOTE=Juniez;47440952]In line with our partners' efforts in leveraging unique content, I am happy to announce that the Black Mesa Weapon Improvement Pack will be released [I]today, in its current state[/I]. However, we can assure you that the rest of the weapons will still be in development - the rest of the weapons will be released on the Steam Workshop as a paid release (pricing TBA). The free version will still continue to exist, but will not receive the benefits of the paid workshop package. We feel that this was the best way to make sure that the team's work was properly and fairly compensated while still retaining the freedom that our modding community is known for.[/QUOTE] Is it even possible to sell things through the workshop?
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