Black Mesa Source V5 - "They're still working on Xen?"
5,007 replies, posted
[QUOTE=Minelayer;47454755]Is it even possible to sell things through the workshop?[/QUOTE]
soon
for certain valve games as long as they are decided upon by community votes and then curated by valve and then after you give valve some of your money
So we will see Black Mesa on the workshop soon then right?
I've been dying for custom Black Mesa styled maps and there haven't been any.
[QUOTE=adamsz;47479404]So we will see Black Mesa on the workshop soon then right?
I've been dying for custom Black Mesa styled maps and there haven't been any.[/QUOTE]
We're aiming to have workshop support out the gate at release.
Have you considered adding a new unique game mode for multiplayer,like having Black Mesa security personnel fight against Xen aliens? Kinda like the versus mode in Left 4 Dead,possibly having the guards scavenge ammunition and better weaponry (shotguns,SMGs,Pythons).
[QUOTE]
Honestly, whenever anyone makes posts about how we should have prioritised Xen and how it's "bizzare" and "selfish," that we're doing stuff on MP or whatever, it really does come across to me as "I want Xen why aren't they giving me Xen?" There are a lot of circumstances which have led our team to be in the position we are in. They are complex. Nobody on the team wanted to just work silently on Xen until it came out. Lots of us, without the prospect of the MP release on the horizon, would have dropped out. The project may have died. It's as simple as that. We're bloody human, we have fleeting motivation, we face challenges. And it's not like MP is the only thing we've been working on, either.[/QUOTE]
No, it's a sensible way to view things when you are treating Xen like some mystical, over-ambitious Holy Grail when it's just the last freaking part of the game that you have seriously overblown to everyone, including yourselves. Honestly, it's not hard to understand why people care more about the completion of your original product over just another Source FPS multiplayer mode.
That's all BMS multiplayer will be, as that's all what HL DM was. When you go through all the articles, reviews, and personal perspectives on Half-Life, the multiplayer is hardly ever mentioned. When it is, it's as a stepping stone leading in to much better, more focused multiplayer experiences such as CS and TFC. I've never heard of anyone going "Hmm, Half-Life! Known for its groundbreaking and long lasting multiplayer." Fuck no. It's barely a footnote. BMS multiplayer will be even less than that as there are existing Source miltiplayer titles that will be far better than it and will move on to Source 2. So what is it then? A distraction for the devs? What, you can't manage a deadline for the last level? Again, I don't see what's so damn complicated about Xen. It's H.R Giger-like floating platforms in a amoeba skybox. Just as Black Mesa is an Area 51 expy. It doesn't need to be any more than what it was, visually.
Pull up your pants and set a damn deadline. I think you have essentially wasted a ton of built-up excitement by omitting Xen for so long, and with your plan to go ahead and release a retail version continuing to do so? Asinine. The general consensus for BMS was "Fantastic recreation of Half-Life...but not all of it." And that's exactly what's going to be said the second time you let it happen due to sheer lack of focus on finishing the damn game. Brilliance soured by ego and ineptitude.
[QUOTE=Garfuncle;47483723]No, it's a sensible way to view things when you are treating Xen like some mystical, over-ambitious Holy Grail when it's just the last freaking part of the game that you have seriously overblown to everyone, including yourselves. Honestly, it's not hard to understand why people care more about the completion of your original product over just another Source FPS multiplayer mode.
That's all BMS multiplayer will be, as that's all what HL DM was. When you go through all the articles, reviews, and personal perspectives on Half-Life, the multiplayer is hardly ever mentioned. When it is, it's as a stepping stone leading in to much better, more focused multiplayer experiences such as CS and TFC. I've never heard of anyone going "Hmm, Half-Life! Known for its groundbreaking and long lasting multiplayer." Fuck no. It's barely a footnote. BMS multiplayer will be even less than that as there are existing Source miltiplayer titles that will be far better than it and will move on to Source 2. So what is it then? A distraction for the devs? What, you can't manage a deadline for the last level? Again, I don't see what's so damn complicated about Xen. It's H.R Giger-like floating platforms in a amoeba skybox. Just as Black Mesa is an Area 51 expy. It doesn't need to be any more than what it was, visually.
Pull up your pants and set a damn deadline. I think you have essentially wasted a ton of built-up excitement by omitting Xen for so long, and with your plan to go ahead and release a retail version continuing to do so? Asinine. The general consensus for BMS was "Fantastic recreation of Half-Life...but not all of it." And that's exactly what's going to be said the second time you let it happen due to sheer lack of focus on finishing the damn game. Brilliance soured by ego and ineptitude.[/QUOTE]
Ya see before you sounded like you had a clue, now you sound like you don't even see the point. They aren't trying to make a massive multiplayer game like TF2 or CS. They just want to make HALF-LIFE deathmatch, which is suppose to be massive cluster fuck of people swinging crowbars and tripmines. Its not suppose to grab a large audience and compete with any other AAA title. What they (and anybody who enjoys fun) want is to play a recreated HL deathmatch. I'm sure you can wait a little bit longer to get xen, After the steam release you can play deathmatch with me while I wait for the complete game.
[QUOTE=TextFAMGUY1;47339431]Now that our Glock has the autofire and higher damage[/QUOTE] A fully automatic Glock 18? Am I seeing things?
[QUOTE=Garfuncle;47483723]No, it's a sensible way to view things when you are treating Xen like some mystical, over-ambitious Holy Grail when it's just the last freaking part of the game that you have seriously overblown to everyone, including yourselves. Honestly, it's not hard to understand why people care more about the completion of your original product over just another Source FPS multiplayer mode.
That's all BMS multiplayer will be, as that's all what HL DM was. When you go through all the articles, reviews, and personal perspectives on Half-Life, the multiplayer is hardly ever mentioned. When it is, it's as a stepping stone leading in to much better, more focused multiplayer experiences such as CS and TFC. I've never heard of anyone going "Hmm, Half-Life! Known for its groundbreaking and long lasting multiplayer." Fuck no. It's barely a footnote. BMS multiplayer will be even less than that as there are existing Source miltiplayer titles that will be far better than it and will move on to Source 2. So what is it then? A distraction for the devs? What, you can't manage a deadline for the last level? Again, I don't see what's so damn complicated about Xen. It's H.R Giger-like floating platforms in a amoeba skybox. Just as Black Mesa is an Area 51 expy. It doesn't need to be any more than what it was, visually.
Pull up your pants and set a damn deadline. I think you have essentially wasted a ton of built-up excitement by omitting Xen for so long, and with your plan to go ahead and release a retail version continuing to do so? Asinine. The general consensus for BMS was "Fantastic recreation of Half-Life...but not all of it." And that's exactly what's going to be said the second time you let it happen due to sheer lack of focus on finishing the damn game. Brilliance soured by ego and ineptitude.[/QUOTE]
You seem to be such a pleasant individual.
[QUOTE=Garfuncle;47483723]No, it's a sensible way to view things when you are treating Xen like some mystical, over-ambitious Holy Grail when it's just the last freaking part of the game that you have seriously overblown to everyone, including yourselves. Honestly, it's not hard to understand why people care more about the completion of your original product over just another Source FPS multiplayer mode. That's all BMS multiplayer will be, as that's all what HL DM was. When you go through all the articles, reviews, and personal perspectives on Half-Life, the multiplayer is hardly ever mentioned. When it is, it's as a stepping stone leading in to much better, more focused multiplayer experiences such as CS and TFC. I've never heard of anyone going "Hmm, Half-Life! Known for its groundbreaking and long lasting multiplayer." Fuck no. It's barely a footnote. BMS multiplayer will be even less than that as there are existing Source miltiplayer titles that will be far better than it and will move on to Source 2. So what is it then? A distraction for the devs? What, you can't manage a deadline for the last level? Again, I don't see what's so damn complicated about Xen. It's H.R Giger-like floating platforms in a amoeba skybox. Just as Black Mesa is an Area 51 expy. It doesn't need to be any more than what it was, visually. Pull up your pants and set a damn deadline. I think you have essentially wasted a ton of built-up excitement by omitting Xen for so long, and with your plan to go ahead and release a retail version continuing to do so? Asinine. The general consensus for BMS was "Fantastic recreation of Half-Life...but not all of it." And that's exactly what's going to be said the second time you let it happen due to sheer lack of focus on finishing the damn game. Brilliance soured by ego and ineptitude.[/QUOTE] bruv please hldm is top tier
[QUOTE=Garfuncle;47483723]No, it's a sensible way to view things when you are treating Xen like some mystical, over-ambitious Holy Grail when it's just the last freaking part of the game that you have seriously overblown to everyone, including yourselves. Honestly, it's not hard to understand why people care more about the completion of your original product over just another Source FPS multiplayer mode.
That's all BMS multiplayer will be, as that's all what HL DM was. When you go through all the articles, reviews, and personal perspectives on Half-Life, the multiplayer is hardly ever mentioned. When it is, it's as a stepping stone leading in to much better, more focused multiplayer experiences such as CS and TFC. I've never heard of anyone going "Hmm, Half-Life! Known for its groundbreaking and long lasting multiplayer." Fuck no. It's barely a footnote. BMS multiplayer will be even less than that as there are existing Source miltiplayer titles that will be far better than it and will move on to Source 2. So what is it then? A distraction for the devs? What, you can't manage a deadline for the last level? Again, I don't see what's so damn complicated about Xen. It's H.R Giger-like floating platforms in a amoeba skybox. Just as Black Mesa is an Area 51 expy. It doesn't need to be any more than what it was, visually.
Pull up your pants and set a damn deadline. I think you have essentially wasted a ton of built-up excitement by omitting Xen for so long, and with your plan to go ahead and release a retail version continuing to do so? Asinine. The general consensus for BMS was "Fantastic recreation of Half-Life...but not all of it." And that's exactly what's going to be said the second time you let it happen due to sheer lack of focus on finishing the damn game. Brilliance soured by ego and ineptitude.[/QUOTE]
hldm was the reason why the gman squad existed back then.
those were the times. imagine a revival in bmdm?
[QUOTE=Max357;47482885]Have you considered adding a new unique game mode for multiplayer,like having Black Mesa security personnel fight against Xen aliens? Kinda like the versus mode in Left 4 Dead,possibly having the guards scavenge ammunition and better weaponry (shotguns,SMGs,Pythons).[/QUOTE]
You pretty much just described Half-Life Blue Shift, but with Co-op
[QUOTE=Garfuncle;47483723]No, it's a sensible way to view things when you are treating Xen like some mystical, over-ambitious Holy Grail when it's just the last freaking part of the game that you have seriously overblown to everyone, including yourselves. Honestly, it's not hard to understand why people care more about the completion of your original product over just another Source FPS multiplayer mode.
That's all BMS multiplayer will be, as that's all what HL DM was. When you go through all the articles, reviews, and personal perspectives on Half-Life, the multiplayer is hardly ever mentioned. When it is, it's as a stepping stone leading in to much better, more focused multiplayer experiences such as CS and TFC. I've never heard of anyone going "Hmm, Half-Life! Known for its groundbreaking and long lasting multiplayer." Fuck no. It's barely a footnote. BMS multiplayer will be even less than that as there are existing Source miltiplayer titles that will be far better than it and will move on to Source 2. So what is it then? A distraction for the devs? What, you can't manage a deadline for the last level? Again, I don't see what's so damn complicated about Xen. It's H.R Giger-like floating platforms in a amoeba skybox. Just as Black Mesa is an Area 51 expy. It doesn't need to be any more than what it was, visually.
Pull up your pants and set a damn deadline. I think you have essentially wasted a ton of built-up excitement by omitting Xen for so long, and with your plan to go ahead and release a retail version continuing to do so? Asinine. The general consensus for BMS was "Fantastic recreation of Half-Life...but not all of it." And that's exactly what's going to be said the second time you let it happen due to sheer lack of focus on finishing the damn game. Brilliance soured by ego and ineptitude.[/QUOTE]
This is Black Mesa you are talking about. A game that took 8 years to develop, with the end of the game missing and levels being unfinished and stuff being cut, needing to be replaced with mods for the full experience, and no MP. And it came out almost 3 years ago and none of those are fixed and they've been teasing a steam release for years.
So you are talking about deadlines? Don't be stupid...
[QUOTE=Garfuncle;47483723]No, it's a sensible way to view things when you are treating Xen like some mystical, over-ambitious Holy Grail when it's just the last freaking part of the game that you have seriously overblown to everyone, including yourselves. Honestly, it's not hard to understand why people care more about the completion of your original product over just another Source FPS multiplayer mode.
That's all BMS multiplayer will be, as that's all what HL DM was. When you go through all the articles, reviews, and personal perspectives on Half-Life, the multiplayer is hardly ever mentioned. When it is, it's as a stepping stone leading in to much better, more focused multiplayer experiences such as CS and TFC. I've never heard of anyone going "Hmm, Half-Life! Known for its groundbreaking and long lasting multiplayer." Fuck no. It's barely a footnote. BMS multiplayer will be even less than that as there are existing Source miltiplayer titles that will be far better than it and will move on to Source 2. So what is it then? A distraction for the devs? What, you can't manage a deadline for the last level? Again, I don't see what's so damn complicated about Xen. It's H.R Giger-like floating platforms in a amoeba skybox. Just as Black Mesa is an Area 51 expy. It doesn't need to be any more than what it was, visually.
Pull up your pants and set a damn deadline. I think you have essentially wasted a ton of built-up excitement by omitting Xen for so long, and with your plan to go ahead and release a retail version continuing to do so? Asinine. The general consensus for BMS was "Fantastic recreation of Half-Life...but not all of it." And that's exactly what's going to be said the second time you let it happen due to sheer lack of focus on finishing the damn game. Brilliance soured by ego and ineptitude.[/QUOTE]
Thanks for the advice, friend.
[QUOTE=Max357;47484477]A fully automatic Glock 18? Am I seeing things?[/QUOTE]
Single fire on the primary fire, secondary fire is automatic (ish), just like HL1.
You can gib players too in HLDM right?
[QUOTE=Garfuncle;47483723]No, it's a sensible way to view things when you are treating Xen like some mystical, over-ambitious Holy Grail when it's just the last freaking part of the game that you have seriously overblown to everyone, including yourselves. Honestly, it's not hard to understand why people care more about the completion of your original product over just another Source FPS multiplayer mode.
That's all BMS multiplayer will be, as that's all what HL DM was. When you go through all the articles, reviews, and personal perspectives on Half-Life, the multiplayer is hardly ever mentioned. When it is, it's as a stepping stone leading in to much better, more focused multiplayer experiences such as CS and TFC. I've never heard of anyone going "Hmm, Half-Life! Known for its groundbreaking and long lasting multiplayer." Fuck no. It's barely a footnote. BMS multiplayer will be even less than that as there are existing Source miltiplayer titles that will be far better than it and will move on to Source 2. So what is it then? A distraction for the devs? What, you can't manage a deadline for the last level? Again, I don't see what's so damn complicated about Xen. It's H.R Giger-like floating platforms in a amoeba skybox. Just as Black Mesa is an Area 51 expy. It doesn't need to be any more than what it was, visually.
Pull up your pants and set a damn deadline. I think you have essentially wasted a ton of built-up excitement by omitting Xen for so long, and with your plan to go ahead and release a retail version continuing to do so? Asinine. The general consensus for BMS was "Fantastic recreation of Half-Life...but not all of it." And that's exactly what's going to be said the second time you let it happen due to sheer lack of focus on finishing the damn game. Brilliance soured by ego and ineptitude.[/QUOTE]
lol
[QUOTE=TextFAMGUY1;47485264]Thanks for the advice, friend.[/QUOTE]
You have thick skin, man. Keep up the good work. I've been replaying Black Mesa recently and it still holds up pretty well as a Half-Life title. I can't wait to see what the Steam release looks like. Recently I even played some classic HLDM and I had a fucking BLAST.
What I'm getting to is,
[sp]are you guys bringing back THE BUTTON to crossfire?[/sp]
[QUOTE=Garfuncle;47483723]Pull up your pants and set a damn deadline. I think you have essentially wasted a ton of built-up excitement by omitting Xen for so long, and with your plan to go ahead and release a retail version continuing to do so? Asinine. The general consensus for BMS was "Fantastic recreation of Half-Life...but not all of it." And that's exactly what's going to be said the second time you let it happen due to sheer lack of focus on finishing the damn game. Brilliance soured by ego and ineptitude.[/QUOTE]
The reason we haven't finished Xen isn't because we don't want to. We haven't finished Xen because we [I]can't[/I]. Since our team is currently 100% volunteer, our workforce fluctuates wildly month to month. It took us years to release anything at all because of how incredibly inefficient it is to have a workforce that only does work whenever they have time [I]and[/I] feel like it. MP is something a lot of people can enjoy and is something we can roll out with limited manpower fairly easily since it doesn't require vast amounts of art assets. But Xen requires a [I]massive[/I] amount of assets, all of which must be made completely from scratch, without the loads of HL2/CSS assets we had access to for the earthbound chapters. A retail release, something we never thought would be in the cards when we put out the mod, allows us to have [I]paid artists[/I] who can actually commit to doing X amount of work. It's impossible to set an accurate deadline on a volunteer team because we have no control over anyone's time commitments. If someone has to work overtime on their day job, gets hit with finals at school, or any of the million other things that happen [I]all the time[/I], boom, they're gone, and you have to either hire more people, which is difficult and time consuming, or distribute their workload to others. Xen is being worked on, and it's going to be released, but if we had to stick to our volunteer model for the whole project it wouldn't be done for another decade.
[QUOTE=i_speel_good;47487335]You have thick skin, man. Keep up the good work. I've been replaying Black Mesa recently and it still holds up pretty well as a Half-Life title. I can't wait to see what the Steam release looks like. Recently I even played some classic HLDM and I had a fucking BLAST.
What I'm getting to is,
[sp]are you guys bringing back THE BUTTON to crossfire?[/sp][/QUOTE]
That button is literally satan and that is why it's wonderful
[QUOTE=Pigbear;47487482]That button is literally satan and that is why it's wonderful[/QUOTE]dm_runoff tried something similar but it was nothing as sadistic as that button
the crossfire button i remember back in the day had a huge potential for fucking up machinimas, good times :v:
I want an actual exlosion in the skybox or something instead of just sounds/screenflash when you hit that button
I want to [I]feel[/I] the BOOM
[QUOTE=teddthebucfan;47485175]You pretty much just described Half-Life Blue Shift, but with Co-op[/QUOTE] This is a versus mode,not co-op.
[editline]9th April 2015[/editline]
Will you add viewmodel hands for the player models in HLDM? Will the Robot,Zombie and Gordon Freeman player model make a comeback?
So is the hud shown in the most recent screenshots final, or is pretty much eveything up in the air development-wise on that? I really like the progress being made, but I wanted to know if the devs felt the same way about the current build.
[QUOTE=NightmareX91;47485157]hldm was the reason why the gman squad existed back then.
those were the times. imagine a revival in bmdm?[/QUOTE]most of the original cast members have moved on, but we have enough of a team now to do a reboot
that would be fucking cool by the way
Is there any way to tweak the HECU Marines so they don't have near-nonexistent reaction times?
[QUOTE]ai_reaction_delay_alert "0.5"
ai_reaction_delay_idle "0.6"[/QUOTE]
tweak those even more if you aren't happy with it
Great, thanks.
I was getting tired of going from 100-75 health and suit power to 60-0 to grunts every time because of their fucking superhuman senses.
Hey FAM, think you could leak any details about the new HECU? :v:
[QUOTE=Old Hermit;47490839]So is the hud shown in the most recent screenshots final, or is pretty much eveything up in the air development-wise on that? I really like the progress being made, but I wanted to know if the devs felt the same way about the current build.[/QUOTE]
Not sure if there's an angle or not with this question, but yes, the HUD is finished. Pretty sure we have no further changes planned on it.
[QUOTE=Mr. Someguy;47494223]Hey FAM, think you could leak any details about the new HECU? :v:[/QUOTE]
I already did:
[I]"The most notable change is probably the Marines. Not only did our lead programmer rewrite their AI entirely, their values and behaviour were adjusted a lot too. They're no longer aimbots, but are instead much more like HL1 in that they run around a lot (and move fast), and are very good at finding angles and applying pressure on you with nades and tactics. Testers and the team seem to think they're way more fun and less frustrating to fight now, and I certainly think that too. In particular some of the tougher set pieces like the QE ambush are really fun now because there's a lot of unpredictable, run and gun action."[/I]
There isn't much more to say. Their AI isn't perfect, but we're using Source AI and nodegraphs so it was never going to be. Big, big step up from the mod, though. Way more fun, and a bit less difficult. Much more mobile and dynamic feeling. We also modified a bunch of the set pieces to take advantage of their new mobility and gameplay style; just last weekend I thoroughly overhauled the tank battle in Forget About Freeman to take advantage of the new AI, and I think I've breathed some serious new life into that incredible scene. Can't wait to see how people react to it!
[QUOTE=i_speel_good;47487335]You have thick skin, man. Keep up the good work. I've been replaying Black Mesa recently and it still holds up pretty well as a Half-Life title. I can't wait to see what the Steam release looks like. Recently I even played some classic HLDM and I had a fucking BLAST.
What I'm getting to is,
[sp]are you guys bringing back THE BUTTON to crossfire?[/sp][/QUOTE]
Thanks. And yes. Crossfire will have the button. Cutting that button would be one of the most evil things I can think of, second only to cutting Crossfire.
[sp]By the way, we're cutting Crossfire.[/sp]
[QUOTE=TextFAMGUY1;47494667]
[sp]By the way, we're cutting Crossfire.[/sp][/QUOTE] Fine with that. Would make some people actually play the other bloody maps at all.
[editline]10th April 2015[/editline]
Will you redo the unused map from Dreamcast HLDM and/or add new indoor ones?
[QUOTE=Max357;47494825]Fine with that. Would make some people actually play the other bloody maps at all.
[editline]10th April 2015[/editline]
Will you redo the unused map from Dreamcast HLDM and/or add new indoor ones?[/QUOTE]
Not all the maps from the original are getting remade. Some just aren't worth remaking. There will be original maps, later on down the line, though, and we're planning to let the community have ways of getting stuff in game too (not quite worked out the details yet, but we're hoping for this).
We're hoping the workshop will turn up some great stuff too, even us devs are bunging things on the workshop. I've done 2 workshop MP maps and all my Uncut stuff!
You may also find some gems like this skin:
[IMG]http://i.imgur.com/pGBgw9P.jpg[/IMG]
At Black Mesa, we're all about the [B]dank memes[/B].
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