Black Mesa Source V5 - "They're still working on Xen?"
5,007 replies, posted
I sure will:
we do not have a central versioning / syncing workflow because the project is not important enough for its features and so I will always have the latest in the material setups and he will always have the latest in the animations and compiles
[editline]13th April 2015[/editline]
the discrepancies are further agitated by the fact that due to the hurried nature of the animation compiles (for quick feedback and iteration) I am not sure where the materials are hiding because sometimes it uses the default weapon directory and sometimes it uses the custom agreed-upon directory, etc. so even if he were to request the newest material copies right now, I would have to go find the proper referenced materials first
[editline]13th April 2015[/editline]
please be assured that aside from in-motion quirks that are, as always, source's fault, such as the envmap switching, the shots that I post are what they look like in-game.
[QUOTE=Juniez;47522485]I sure will:
we do not have a central versioning / syncing workflow because the project is not important enough for its features and so I will always have the latest in the material setups and he will always have the latest in the animations and compiles
[editline]13th April 2015[/editline]
the discrepancies are further agitated by the fact that due to the hurried nature of the animation compiles (for quick feedback and iteration) I am not sure where the materials are hiding because sometimes it uses the default weapon directory and sometimes it uses the custom agreed-upon directory, etc. so even if he were to request the newest material copies right now, I would have to go find the proper referenced materials first
[editline]13th April 2015[/editline]
please be assured that aside from in-motion quirks that are, as always, source's fault, such as the envmap switching, the shots that I post are what they look like in-game.[/QUOTE]
Alright, fantastic. I'm seriously looking forward to the release, whenever that may be.
Also, are you still planning on only doing the weapons you've shown so far? I was somewhat confused when you showed off the grenades. If you get enough money donated, will you do the entire weapon set?
If not, that's cool. Hell, even just plain waiting until the steam release comes and skinning the newer arm models to yours would be a vast improvement in my opinion.[sp]no offense intended, famguy, I just like the classic arms way better[/sp]Just please don't release it without any support at all for snarks, gluon, gauss, etc.
I don't think fam modeled those arms
regardless, I fucking want those weapons so bad. Before I saw the multiplayer gameplay those weapons alone got me interested in replaying BM again (and god that glock is so fucking sexy, I've always preferred the longer glock of HL1 to more realistic models)
EDIT: From a dev on BM forums
[QUOTE]2. Yes, eventually each character model will have unique viewmodels.[/QUOTE]
So we gonna have barney/scientist/zombie first person hands for weapons in MP :dance:
[QUOTE=Old Hermit;47522600]Alright, fantastic. I'm seriously looking forward to the release, whenever that may be.
Also, are you still planning on only doing the weapons you've shown so far? I was somewhat confused when you showed off the grenades. If you get enough money donated, will you do the entire weapon set?
If not, that's cool. Hell, even just plain waiting until the steam release comes and skinning the newer arm models to yours would be a vast improvement in my opinion.[sp]no offense intended, famguy, I just like the classic arms way better[/sp]Just please don't release it without any support at all for snarks, gluon, gauss, etc.[/QUOTE]
Pretty sure he said "Remember this is voluntary donations! I don't demand money to finish this." Impatience is not virtue,for creating a masterpiece,time is of essence.
[QUOTE=Max357;47524480]Pretty sure he said "Remember this is voluntary donations! I don't demand money to finish this." Impatience is not virtue,for creating a masterpiece,time is of essence.[/QUOTE]
I wasn't offering to pay him to release it earlier, I was asking if he was planning on doing all the weapons in black mesa, and if not, if it was due to money problems.
I don't remember where specifically I saw it, but I remembered seeing somewhere on either the polycount or black mesa forums thread for this pack that they wouldn't be able to finish the rest of the weapons the way things were going, and that donations would be really appreciated.
I realize it's gonna take a [B]very[/B] long time for something like this to be finished. Hell, to be honest I'd be amazed if it's finished before the steam release. I just want to know if juniez and the others are still tight on funds.
I may end up donating anyway. The only reason I haven't yet is I myself am also somewhat strapped for cash.
I just noticed, spawned Apaches are actually killable. I spawned a Garg, and it burned the Apache for a few minutes before the Apache exploded.
[QUOTE=Kaleidescoop;47528617]I just noticed, spawned Apaches are actually killable. I spawned a Garg, and it burned the Apache for a few minutes before the Apache exploded.[/QUOTE]
Spawned Apaches are able to be destroyed. OK,in which cases are they supposedly not?
[QUOTE=Old Hermit;47527948]I wasn't offering to pay him to release it earlier, I was asking if he was planning on doing all the weapons in black mesa, and if not, if it was due to money problems.
I don't remember where specifically I saw it, but I remembered seeing somewhere on either the polycount or black mesa forums thread for this pack that they wouldn't be able to finish the rest of the weapons the way things were going, and that donations would be really appreciated.
I realize it's gonna take a [B]very[/B] long time for something like this to be finished. Hell, to be honest I'd be amazed if it's finished before the steam release. I just want to know if juniez and the others are still tight on funds.
I may end up donating anyway. The only reason I haven't yet is I myself am also somewhat strapped for cash.[/QUOTE]
you are always welcome to donate, but:
a) donations on this scale will never be a 'proper' compensation or anything other than a small note of gratitude
b) the modeling side (me) does not accept donations
So bkdale86 resumed his little updates on new/updated models and all that stuff
[QUOTE]I guess I'll try this again one last time.....
Been doing a lot of work for SP/MP. Probably got another 30-40 models done (just an estimate). I thought I was through with all the consoles but one kept bothering me, especially the old keyboards on them......SO[/QUOTE]
[t]http://i.imgur.com/nbegOvO.jpg[/t]
[QUOTE=Marbledemon;47529006]So bkdale86 resumed his little updates on new/updated models and all that stuff[/QUOTE]
"As I expected."
[QUOTE=Max357;47528714]Spawned Apaches are able to be destroyed. OK,in which cases are they supposedly not?[/QUOTE]
I'd always assumed that spawned Apaches were invincible, as I remember one time I shot like 20 rockets at one and it did nothing.
[QUOTE=Marbledemon;47529006]So bkdale86 resumed his little updates on new/updated models and all that stuff
[t]http://i.imgur.com/nbegOvO.jpg[/t][/QUOTE]
called it
[QUOTE=Kaleidescoop;47529360]I'd always assumed that spawned Apaches were invincible, as I remember one time I shot like 20 rockets at one and it did nothing.[/QUOTE]
Why would you spawn an Apache in cases where you weren't doing it for a custom map?
Registered just to say that everything looks absolutely awesome. I definitely didn't expect things to take this long after the Steam release was announced almost two years ago but seeing what things are turning into it's more than worth the wait!
[QUOTE=Max357;47531106]Why would you spawn an Apache in cases where you weren't doing it for a custom map?[/QUOTE]
To dick around with NPCs? I always do something along those lines after I finish a game. :v:
I spawned a Gargantua on the landing pad to buttfuck the HECU soldiers as soon as they leave the Osprey, and then I also spawned an Apache because why not, then the Gargantua buttfucked both the Osprey and the Apache and they exploded, which also exploded the Gargantua because I had "sk_garguanta_can_be_killed_debug" or something along those lines set to 1.
[sp]Michael Bay is having a field day.[/sp]
The Apache AI is broken when it fights the Gargantua. For some reason it just flies directly into it and blows up.
Well it was never made to fight it.
[B]BMS AI Adventures V2: Hornet Boogaloo[/B]
It turns out Hornets can do damage to the Apache.
So I spawned around 30 Agrunts, and with the power of infinite ammo Hornet spam they took down an Apache fairly quickly (along with my framerate).
Oh, and an Hgrunt threw a grenade at me today [sp]finally[/sp]! :dance:
[QUOTE=LoLWaT?;47536348]See this is part of what I was talking about when it came to the AI a while back. Not Black Mesa specifically but just Source in general.
I don't know how Valve got it so [I]right[/I] with Half-Life; It's funny how much care was put into that stuff by 1998 standards. Nothing was explicitly scripted to work only in a certain way or made to be invincible and unusable in weird situations except maybe the tentacle.
Like you can spawn all that stuff in Sven Co-op for scenarios they weren't originally made for at all and nothing would break and it'd actually turn into something pretty cool to look at.
And I'm using Sven Co-op as an example just to be fair. I'm sure it'd work just fine in Half-Life itself but I haven't tried any of that there. That's what I was mainly worried about with BM at the time.[/QUOTE]
that's because the system was very simple and therefore flexible
Yeah but the Apache could just behave like it does with the player, flying in the sky and shooting. But it doesn't, it flies right into flamethrower range and since it for some reason takes damage from Garg flames, dies.
So you're saying that the devs should expect everything and anything and give complete support to your messing around? That everything should turn out normal when you twist and turn and manipulate the rules that have been established? I'm sorry,but I feel this is quite rude of you to be expecting them to fix what you intentionally broke. You have destroyed so much... What is it that you have created?
[editline]16th April 2015[/editline]
[QUOTE=LoLWaT?;47536348]It's funny how much care was put into that stuff by 1998 standards. Nothing was explicitly scripted to work only in a certain way or made to be invincible and unusable in weird situations except maybe the tentacle.[/QUOTE] Yes it was. The HECU AI is a perfect example of that,being heavily scripted and all.
The tentacle in Blast Pit was explicitly scripted to take the scientist away into it's pit,
the security guard was explicitly scripted to run up to and shoot the tentacle when the player activated a trigger by passing through it.
The "physics" had barely any semblance of being dynamic,the monsters were explicitly scripted to spawn and/or notice the player (because programming an actual line of sight and hearing for AI is not easy and rarely noticed by players unless it's a stealth game) when he or she passes a trigger,for you see,
scripted events are what the game has got going for it rather than lame CG cutscenes.
That doesn't explain why the Helicopter changes it's behavior from flying in the air to ramming a Garg in the face.
[QUOTE=Mr. Someguy;47538170]That doesn't explain why the Helicopter changes it's behavior from flying in the air to ramming a Garg in the face.[/QUOTE]
Well gee,maybe it could be a bug because they didn't expect someone to do that? I don't know,but it's a possibility that maybe when things aren't the way they're explicitly intended and designed to be,then maybe they start acting odd. Just like maybe manufacturers of meat products don't expect you to combine them with chocolate.
[QUOTE=Max357;47538234]Well gee,maybe it could be a bug because they didn't expect someone to do that? I don't know,but it's a possibility that maybe when things aren't the way they're explicitly intended and designed to be,then maybe they start acting odd. Just like maybe manufacturers of meat products don't expect you to combine them with chocolate.[/QUOTE]
Your logic is dumb please stop. If it's a bug, so be it, but it should be fixed. In the least, don't justify it with this ridiculous "well they didn't EXPECT you to spawn two NPCs in the game together, therefore it's YOUR fault" shit. There is no logical reason for an apache to dive bomb into a garg.
Also, you mentioned custom maps earlier. That factor alone is enough reason to fix interactions between NPCs. Though I understand it's likely a low priority, you really don't need to be justifying it.
[QUOTE=Dr. Evilcop;47538493]Your logic is dumb please stop. If it's a bug, so be it, but it should be fixed. In the least, don't justify it with this ridiculous "well they didn't EXPECT you to spawn two NPCs in the game together, therefore it's YOUR fault" shit. There is no logical reason for an apache to dive bomb into a garg.[/QUOTE]
There's no logical reason for it to dive into a Garg because the two are never supposed to meet. Why would they fix bugs that can only pop up when you specifically do things out of the context of the regular game? It's like complaining that a map is full of holes when you noclip somewhere out of bounds. Sure, it's good for custom maps if they changed it but it's to no detriment of the game as they are supplying it.
[QUOTE=Dr. Evilcop;47538493]Your logic is dumb please stop. If it's a bug, so be it, but it should be fixed. In the least, don't justify it with this ridiculous "well they didn't EXPECT you to spawn two NPCs in the game together, therefore it's YOUR fault" shit. There is no logical reason for an apache to dive bomb into a garg.
Also, you mentioned custom maps earlier. That factor alone is enough reason to fix interactions between NPCs. Though I understand it's likely a low priority, you really don't need to be justifying it.[/QUOTE]
It's a bug that never pops up during a normal game, ever. Why [B]should[/B] it be fixed? Shouldn't we be prioritizing the hundreds of actual bugs and improvements that players actually experience during a normal playthrough? Not to say that we'd never fix that, but it's certainly very low priority. Of course there's no logical reason for an Apache to dive bomb into a Garg. It's a bug. That's how bugs work. If you really want Apaches to fight Gargs in your custom map, you can always script their behaviours until we do fix it (or not).
Just to keep you all updated Brian posted another prop image for MP in the BM forums.
[t]http://i.imgur.com/GnYuAlc.jpg[/t]
[URL="http://forums.blackmesasource.com/index.php/Thread/27766-BBMIP-18ish/?postID=605905#post605905"]http://forums.blackmesasource.com/index.php/Thread/27766-BBMIP-18ish/?postID=605905#post605905[/URL]
-snip
Another prop by Brian to go with the last one:
[t]http://i.imgur.com/OLGzlP4.jpg[/t]
[url]http://forums.blackmesasource.com/index.php/Thread/27766-BBMIP-18ish/?postID=605923#post605923[/url]
snarkpit hatch?
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