Black Mesa Source V5 - "They're still working on Xen?"
5,007 replies, posted
Which means I won't be buying it just yet.
I REFRESHED A SECOND BEFORE I HIT POST COME ON
[QUOTE=Darkwater124;47664224]Which means I won't be buying it just yet.
I REFRESHED A SECOND BEFORE I HIT POST COME ON[/QUOTE]
I blame Linux.
Can we customize the character's colors like the original MP characters?
[QUOTE=TextFAMGUY1;47664222]We're not personally hosting it on our site anymore, but we are not going to do anything else with regards to the free version that's already available.
[/QUOTE]
I don't want to complain, I mean I did buy it to support you guys, but didn't one of the devs say that the free version will also be getting some kind of updates?
They did increase jump height and there's now "sv_jump_height" cvar, although skill.cfg defaults it to 34. Kinda of an odd value. Also, "Always Run" option doesn't seem to work even though it's enabled by default.
[QUOTE=Tuskin;47664070]This is great, you can use their face system to customize your MP character
[t]http://images.akamai.steamusercontent.com/ugc/541899370571867275/21344222AEB1A87CC05094281DE73E865045497F/[/t][/QUOTE]
Fuck I'd pay $30 just to do this
[QUOTE=Antimuffin;47664182]The free version got removed on the website?[/QUOTE]
[url]http://www.blackmesasource.com/pages/download_manager.html[/url]
I went through the HEV Suit start up processes a few times. I love it!
[QUOTE=Antimuffin;47664182]The free version got removed on the website?[/QUOTE]Developer posted in the thread in Gaming that they're no longer self-hosting it but they're not going to try and completely wipe it off the internet.
EDIT: I thought I was in the trailer thread for some reason. Barp.
Hey, anyone got an idea as to why everything is in fullbright for me?
The command mat_fullbright appears to be stuck at 1, with it being impossible to change.
Any clues?
[QUOTE=rster11;47664405]Hey, anyone got an idea as to why everything is in fullbright for me?
The command mat_fullbright appears to be stuck at 1, with it being impossible to change.
Any clues?[/QUOTE]
Are you in a map that has no lighting?
I've noticed some lines have been re-recorded or changed. Mostly the same VAs so far in the labs, one of the scientists who lets you into the test chamber has a new VA
[t]http://i.imgur.com/n0yDq8r.jpg[/t]
This doesn't look right.
[QUOTE=Darkwater124;47664408]Are you in a map that has no lighting?[/QUOTE]
No, it's the start of the campaign, with all the maps afterward as well.
Check you have mat_hdr_level set to 2, and make sure you are running DirectX 9. That will fix fullbright. And also set mat_fullbright 0.
Holy shit, I'm so excited to finally see this. Congrats for everyone who worked on this!
God god, I'm smack dab in the middle of a test and really want to see more then my fucking brain says
You'll just have to wait until after the test
:v:
Oh man, unique animations for when you first pick up every weapon. This is exactly what I was hoping for. And the new models are sexy as hell.
Damn you Canadian economy. In only a dollar off.
Made an imgur album of some changes I noticed up until "Unforeseen Consequences", I don't have a picture of every prop, but I did take pictures of ones I don't think have been shown yet
[url]http://imgur.com/a/RTUWq[/url]
[editline]5th May 2015[/editline]
[QUOTE=Rummy.SM;47664472]Damn you Canadian economy. In only a dollar off.[/QUOTE]
Be happy it isn't more expensive, other $19.99 USD games are $24.99 in Canada. lol
There's a bunny-hop cap in place now. Kind of unfortunate, I think - the high speed movement was a major part in what made HL1 Deathmatch so much fun for me.
Haven't played yet but many seem to complain about the lack of changes. Could someone list what's new/changed?
Straight off their Facebook page:
- HEAVILY UPDATED SINGLE-PLAYER EXPERIENCE: The Black Mesa single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Steam release of Black Mesa, but will be included as a free update when it is ready.
- BLACK MESA MULTIPLAYER: Fight with or against your friends, in two game modes across six iconic maps from the Half-Life Deathmatch universe: Bounce, Gasworks, Lambdabunker, Stalkyard, Subtransit and Undertow
- CUSTOM MODDING TOOLS: Use the same tools the developers used to create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer...
- FULLY INTEGRATED WORKSHOP: ... and then share your work on the fully integrated workshop!
- COMPLETE STEAM INTEGRATION: Collect trading cards, backgrounds, emoticons, achievements, and everything else you would expect out of a Steam integrated game.
Thanks! Well let's see how the singleplayer is now :dance:
Gotta say, I'm somewhat disappointed that they didn't go with a more updated engine such as Portal 2 instead of going with Source 2013 since they licensed the engine. But updating to one Source engine to another one is known to be a bitch.
It seems cheaper here in my region :)
Do you actually need a 500 series GPU to run this at minimum? Pretty obvious you probably don't, but I'd like to be sure before throwing down 20 bucks.
As Nicknine said, Always Running option is broken. There aren't no griefing measures on the maps here neither, so you can continue breaking scenes.
But for the moment I'm liking what I'm seeing. Reached Office Complex.
A bit disappointed that they didn't added mirrors on this version neither, as several mods does that already, however.
I haven't played the game myself, But I'm sure if you could run the original mod, you could run this as well.
heh, I wake up and refresh the read pages for facepunch and the Black Mesa topic exploded with 138 new posts.
[img]http://puu.sh/hCrsZ/ee3503e58e.png[/img]
Found this bit looking back through their official forums. It's a bit over a month old, so I'm not entirely sure on the developer's stance on the subject now, so this post is specifically in response to what you see in that screenshot.
As a programmer who has actually looked through the engine code, this is total bull. It's far more likely that it was a [i]deliberate[/i] decision to place a cap on bunny hopping, without the inclusion of a cvar to disable that cap. As a matter of fact, both myself and a friend have done some testing: there IS a manner of bunny hop, but it requires [b]tick perfect[/b] jumps... meaning you have a window of 15.625 milliseconds to bunny hop. It isn't even fully removed. As a matter of fact, bunny hopping was still [i]fully functional[/i] in the free version of black mesa, so unless they've completely swapped to a newer version of the source engine since then, the cap was introduced intentionally.
Bunny hopping is a very simple mechanic based on gaining speed by airstrafing, and keeping that speed with well timed jumps. Unless they've purposefully reprogrammed airstrafing (which they [b]haven't[/b]), the decision to not include bhop was made on purpose. Even if it was true that the cap was introduced by the engine, the act of reprogramming it back in would take a grand total of... probably less than an hour or two, if the person has any idea what they're doing. Maybe a little bit longer if you wanted to make it into a toggleable variable.
You might think it pedantic to be concerned about a small mechanic like this, but for Half-Life 1 veterans, bunny hopping was an enormous part of what made the game so much fun to play. It gave HL1 its unique gameplay in multiplayer.. and it's sad to see it take its leave.
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