• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
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[QUOTE=Mort Stroodle;49631490]Hot damn, five minutes late to the raffle.[/QUOTE] well I just came back from uni and saw this giveaway. oh well, I'm not destined to win a free copy of it then. :dog:
I already got a free copy from my friend for xmas. I didn't have the heart to tell him I already bought it from cdkeys.com so I got a refund and used the money to buy him something else
I hope if they do the scores at the end like they did with EU/EW, they make it more... accurate? I somehow doubt the average amount of Engineers per game is 90,000.
[QUOTE=Jrose14;49633055]I hope if they do the scores at the end like they did with EU/EW, they make it more... accurate? I somehow doubt the average amount of Engineers per game is 90,000.[/QUOTE] I've heard that's from cheaters giving themselves crazy amounts of engineers/scientists. If enough people do it or a few add [I]a lot[/I] I suppose it could wildly skew the average. Perhaps if the game could "know" it was tampered with it could void that play's stats.
Well, finally beat Enemy Within a few days ago, Ironman. Only lost a single guy up until the Temple Ship assault - Ended up losing two of my men to the Double Sectopod segment before I realized Rift would work on non-Organics (RIP Annette Durand and Arthur 'Wardog' Brown - Actually BURN IN HELL Durand, you were so whiny). Ended up killing the Uber Ethereal the same turn I encountered him though, hehehe, Squadsight/Doubletap too stronk.
I beat the game for the second time today. Again, on normal. I kept trying on classic, but in the early game council missions would wipe my squads. I'm not good enough to fight thin men, I guess But I will try XCOM2 on Classic (or the equivalent difficulty) to see if I can make it work. We'll see.
Thin men are fuckin' balls out ridiculous. Once you get past that wall you've pretty much got it in the bag.
Thing to remember is that thinmen on classic difficulty and above will ALWAYS take a shot at you if you overwatch them, which is dangerous with their increased aim and your rookies having almost no health early game. So try not to do that if you know they are on the field. Also only stick to full cover.
[QUOTE=Jrose14;49635244]I beat the game for the second time today. Again, on normal. I kept trying on classic, but in the early game council missions would wipe my squads. I'm not good enough to fight thin men, I guess But I will try XCOM2 on Classic (or the equivalent difficulty) to see if I can make it work. We'll see.[/QUOTE] The best advice I can give for Classic is to disable Progeny. It has no semblance of balance. The first mission is absurdly hard for how early it appears, and every other mission is so late-game it's absurdly easy. Hell, I think I've only played the last progeny mission once, and that was because I was specifically grinding for the achievement. In every other game I played I beat the game before it even showed up.
Half cover is no cover is what I hear, that and don't end a soldier's turn until everyone has blue moved.
[QUOTE=bloboo;49637657]When I beat XCOM for the first time I only lost 2 people because they'd get mind controlled and run right into my pair of close combat specialist assaults and get their asses blown to the moon half cover is only a 20 accuracy reduction for the enemy compared to full's 40. Unless you play long war where I think its 25 and 45, but in long war it doesnt matter because every alien has like 5000 accuracy[/QUOTE] 30 and 45. At least long war made low cover better than nothing.
[QUOTE=Mort Stroodle;49637591]The best advice I can give for Classic is to disable Progeny. It has no semblance of balance. The first mission is absurdly hard for how early it appears, and every other mission is so late-game it's absurdly easy. Hell, I think I've only played the last progeny mission once, and that was because I was specifically grinding for the achievement. In every other game I played I beat the game before it even showed up.[/QUOTE] Gonna have to disagree with you, to a degree anyway. Honestly the best thing you can do to virtually ensure you make it through the second month is to learn that map like the back of your hand because it's one of the few mission which is 100% exactly the same every single time you play it, you can dictate each and every engagement and you are never forced into doing anything as the Ayy's do not patrol, they only become active in the order that you choose to activate them. It is 100% cheese but it is also one of if not the safest mission you can get in the entire game. The same goes for the first Zhang mission, In fact all the DLC missions have the same problem except for gangplank mostly because of that already active cyber dick which will appear at random to fuck your day up. But yes back to the point at hand, the mission is only hard till you learn it, then it's literally a piece of cake, rather that than a bullshit bomb defuse.
[QUOTE=Fr3ddi3;49637984]Gonna have to disagree with you, to a degree anyway. Honestly the best thing you can do to virtually ensure you make it through the second month is to learn that map like the back of your hand because it's one of the few mission which is 100% exactly the same every single time you play it, you can dictate each and every engagement and you are never forced into doing anything as the Ayy's do not patrol, they only become active in the order that you choose to activate them. It is 100% cheese but it is also one of if not the safest mission you can get in the entire game. The same goes for the first Zhang mission, In fact all the DLC missions have the same problem except for gangplank mostly because of that already active cyber dick which will appear at random to fuck your day up. But yes back to the point at hand, the mission is only hard till you learn it, then it's literally a piece of cake, rather that than a bullshit bomb defuse.[/QUOTE] Well that still has no semblance of balance. It's either way too hard for early-game, or if you break it by memorizing everything, then there's no challenge at all and the game is giving you free shit for 0 risk. If you're just going to bullshit your way through it you might as well disable it and save yourself the trouble of memorizing it.
If people want to know more about modding (plus reveal of 3 mods by the long wars people) [url]http://www.twitch.tv/pax2[/url]
[QUOTE=Cows Rule;49637633]Half cover is no cover is what I hear, that and don't end a soldier's turn until everyone has blue moved.[/QUOTE] You can end in low cover if you hunker down or smoke the position.
LW mods for XCOM 2 are: - An SMG class of weapons - New muton leader baddie - Leader subclass with perks
Neat, they seem integrate and flow in pretty well.
Well that was disappointing. The 3 mods are literally just 3 ported features from Long war: SMGs = More mobility, less damage. The upgrade from LW is that they have models now. Buffed enemies = Scaled up models, act like squad leaders. The upgrade from LW is that they have a visual change (Muton with a mask) Officer Skill tree = Same feature where you promote one of your soldiers to be a squad leader and they have a skill tree which helps the team. For a bunch of folks who had access to the mod tools for a while now, you'd think they'd do something a bit bigger, or rather something they couldn't do in XEU which would be doable in X2.
These tools are beautiful.
[QUOTE=CGNick;49638327]Well that was disappointing. The 3 mods are literally just 3 ported features from Long war: SMGs = More mobility, less damage. The upgrade from LW is that they have models now. Buffed enemies = Scaled up models, act like squad leaders. The upgrade from LW is that they have a visual change (Muton with a mask) Officer Skill tree = Same feature where you promote one of your soldiers to be a squad leader and they have a skill tree which helps the team. For a bunch of folks who had access to the mod tools for a while now, you'd think they'd do something a bit bigger, or rather something they couldn't do in XEU which would be doable in X2.[/QUOTE] He said it was a team of 3, one was an artist. I assume these guys have actual day jobs.
I wonder how easy it'll be to make a mission type.
Aww yiss, I worked my ass off last night and now I can buy Xcom 2 and then some.
Built-in replays. Jesus christ, thank you Firaxis
i tuned out. replays how? mission replays?
Built in with dev console, and yep, includes a free camera.
Screenshot time!
One Map Skirmishes confirmed.
So it's pretty much confirmed you'll never run out of stuff to do in XCOM 2?
Can someone post a link to the recorded version of the stream when it's put up? [editline]30th January 2016[/editline] or at least a recap or something, completely missed it
[QUOTE=Wealth + Taste;49638517]Can someone post a link to the recorded version of the stream when it's put up? [editline]30th January 2016[/editline] or at least a recap or something, completely missed it[/QUOTE] [url]http://www.twitch.tv/pax2/v/38694034?t=2h17m30s[/url]
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