XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
[QUOTE=Dromlexer;49752558]Please tell that I'm not the only one who thinks that Viper looks cute in that position.[/QUOTE]
I'd say it looks non-threatening. But stomp it just in case.
[editline]16th February 2016[/editline]
[QUOTE=Pilotguy97;49752573]This made me remember that all Advent personnel still feel emotions instead of just being mind-controlled slaves.
[/QUOTE]
Next you remember that you can gain complete control of them by hacking into the local network and it gets really dark. Advent private Freddy, while completely aware of what he's doing, is forced to unload his gun into the back of Advent private Joe, his best friend, who grew up alongside him, literally, in the next vat to the left of Freddy's. Tears stream from Freddy's big alien eyes as his officer is left no choice but to execute him.
[QUOTE=gudman;49752584]I'd say it looks non-threatening. But stomp it just in case.[/QUOTE]
This is the part of the movie where she doubts ADVENT and gets taken to your base, where they learn her how to Human while Squaddie McDickbag keeps mocking and bullying her, have it all go smooth until there's a crisis when she cant choose between XCOM and ADVENT and saves Squaddie McDickBag so he has a sudden change of heart and sees he was the real venom, end it with sunshine and rainbows and the avenger flying of into the sunset.
But seriously, "purified" aliens when.
[QUOTE=I6NIS;49752668]This is the part of the movie where she doubts ADVENT and gets taken to your base, where they learn her how to Human while Squaddie McDickbag keeps mocking and bullying her, have it all go smooth until there's a crisis when she cant choose between XCOM and ADVENT and saves Squaddie McDickBag so he has a sudden change of heart and sees he was the real venom, end it with sunshine and rainbows and the avenger flying of into the sunset[/QUOTE]
That's nice and all but the plot makes no sense. No one can save a Squaddie if he's in danger. Not even a friendly Sectopod. Squaddies are new Rookies, just like hamsters of our childhoods, they will find a way to die no matter what.
it probably wasn't a good idea to skulljack an advent officer for the first time while I was encountering my first archon for the first time with like half of my squads actions left
[sp]which led to my first encounter of those teleporting fucks[/sp]
[QUOTE=gudman;49752732]That's nice and all but the plot makes no sense. No one can save a Squaddie if he's in danger. Not even a friendly Sectopod. Squaddies are new Rookies, just like hamsters of our childhoods, they will find a way to die no matter what.[/QUOTE]
She uses her tongue pull to pull him into the evac-zone on the last turn when he's out of moves.
[QUOTE=Kite_shugo;49752735]it probably wasn't a good idea to skulljack an advent officer for the first time while I was encountering my first archon for the first time with like half of my squads actions left
[sp]which led to my first encounter of those teleporting fucks[/sp][/QUOTE]
I mindjacked a codex while fighting a sectopod
yeah...
[QUOTE=I6NIS;49752668]
But seriously, "purified" aliens when.[/QUOTE]
Mod idea- If you hijack a MEC and evac it, it adds a functioning MEC to your inventory and you do a proving grounds project to convert it into a squad member
[editline]17th February 2016[/editline]
Or maybe integrate it into the defensive matrix. Would make that room useful for more than just avenger defence
[QUOTE=ScottyWired;49752808]Mod idea- If you hijack a MEC and evac it, it adds a functioning MEC to your inventory and you do a proving grounds project to convert it into a squad member[/QUOTE]
There's some Shen dialogue about trying to integrate the Gremlin AI into a MEC wreck, and apparently it works.
[QUOTE=I6NIS;49752759]She uses her tongue pull to pull him into the evac-zone on the last turn when he's out of moves.[/QUOTE]
Ah shit, that hits close to home, now I wish I had a snek in my squad on those missions.
[QUOTE=I6NIS;49752759]She uses her tongue pull to pull him into the evac-zone on the last turn when he's out of moves.[/QUOTE]
Speaking of which; I miss the Long War officer ability to transfer a yellow move.
[QUOTE=Im Crimson;49752839]Speaking of which; I miss the Long War officer ability to transfer a yellow move.[/QUOTE]
It's on psi operatives, called Inspire.
[QUOTE=Im Crimson;49752839]Speaking of which; I miss the Long War officer ability to transfer a yellow move.[/QUOTE]
Psi ops get inspire, free action for anything. If you're using that leadership mod there's an ability that gives everyone a move to retreat but the AI makes it for you so I never used it.
[img_thumb]http://i.imgur.com/32kwEI0.jpg[/img_thumb] [img_thumb]http://i.imgur.com/ujawGUR.jpg[/img_thumb] [img_thumb]http://i.imgur.com/5YxrgrP.jpg[/img_thumb]
Yep, psi operatives are preeeeeetty good.
[t]http://puu.sh/na88M/a346428e42.png[/t]
Another checkpoint down, Slums this time!
[editline]16th February 2016[/editline]
starting to run out of fresh layouts for these, won't lie
I never understand Advent fences. What is even the point of the red holographic bit?
[QUOTE=Rents;49752913]If you're using that leadership mod there's an ability that gives everyone a move to retreat but the AI makes it for you so I never used it.[/QUOTE]
What, an ability that essentially panics the squad? That's useless.
Just to make sure if we completely trash a ufo, do we get less loot?
[QUOTE=markfu;49752989]Just to make sure if we completely trash a ufo, do we get less loot?[/QUOTE]
Don't think so. At least I pretty much levelled the entire thing once, still got a lot of loot. It makes sense, since it gets destroyed either way if there's a Gatekeeper in there, or even a Sectopod, that's way beyond player's control.
[QUOTE=ScottyWired;49752986]I never understand Advent fences. What is even the point of the red holographic bit?[/QUOTE]
Rule of cool, probably.
[QUOTE=ZestyLemons;49753027]Rule of cool, probably.[/QUOTE]I thought it'd trigger an alarm if you go through it, but it doesn't even do that.
[QUOTE=Beacon;49752926][t]http://puu.sh/na88M/a346428e42.png[/t]
Another checkpoint down, Slums this time!
[editline]16th February 2016[/editline]
starting to run out of fresh layouts for these, won't lie[/QUOTE]
Yea, there aren't a huge amount of things you can do with a road checkpoint. Maybe have one with a civilian car stuck in the middle, as if you attacked while they were stopping someone? Car-bomb variant possible too.
[QUOTE=Ruh-roh;49752122]EXALT never existed in X2 timeline
I'd like to see another human group enemy that used the same abilities as your guys, though.[/QUOTE]
That oppurtunity was missed with ADVENT Soldiers, but on the other hand they make up for it by doing things you can't, Shieldbearer.
How easy is it to change enemy placements for missions? My problem with them is that the Codex makes a really cool first appearance, then after that it becomes a really frustrating regular unit. I just want to change it so codexes are rare enemies that only appear when you skulljack an enemy, hack something, or they guard objectives you need to hack. Mutons barely get any appearances despite being the frontline units.
[QUOTE=gudman;49752584]I'd say it looks non-threatening. But stomp it just in case.
[editline]16th February 2016[/editline]
Next you remember that you can gain complete control of them by hacking into the local network and it gets really dark. Advent private Freddy, while completely aware of what he's doing, is forced to unload his gun into the back of Advent private Joe, his best friend, who grew up alongside him, literally, in the next vat to the left of Freddy's. Tears stream from Freddy's big alien eyes as his officer is left no choice but to execute him.[/QUOTE]
Sometimes I'm questioning whether ADVENT soldiers are even truly sapient or just do whatever the network and a nearby officer tells them to.
[QUOTE=Dr.C;49753089]How easy is it to change enemy placements for missions? My problem with them is that the Codex makes a really cool first appearance, then after that it becomes a really frustrating regular unit. I just want to change it so codexes are rare enemies that only appear when you skulljack an enemy, hack something, or they guard objectives you need to hack. Mutons barely get any appearances despite being the frontline units.[/QUOTE]
This bugs me the most. It's easily the most anti fun enemy in the entire game and it shows up on practically every mission. Absolutely fuck off with that; it specifically says it's there to guard ADVENT data yet I'm not risking ADVENT data when I'm killing their guys in a terror mission.
[QUOTE=MrHeadHopper;49753134]This bugs me the most. It's easily the most anti fun enemy in the entire game and it shows up on practically every mission. Absolutely fuck off with that; it specifically says it's there to guard ADVENT data yet I'm not risking ADVENT data when I'm killing their guys in a terror mission.[/QUOTE]
Remember to use Flashbangs and especially EMP grenades against Codexes, makes them literally useless
[QUOTE=I am Error;49753183]Remember to use Flashbangs and especially EMP grenades against Codexes, makes them literally useless[/QUOTE]
I love it when a Codex activates and if I don't kill it in one action it clones, yet when I mind control one the ayys can shoot it for days and not a single clone is made.
Like, who's side are you on you bitch.
[QUOTE=I am Error;49753183]Remember to use Flashbangs and especially EMP grenades against Codexes, makes them literally useless[/QUOTE]
Make sure to kill them after that though. Because if they feel fine, they're liable to place a warp sphere (or whatever it's called) and that's shitty, but mostly harmless. If they're stunned, they're very likely to teleport and shoot you, and they have good aim.
My first encounter with a CODEX had it kill 5 of my 6 man squad.
I took four shots at it, it cloned after each, then it proceeded to teleport behind the cover of every one of my dudes and crit kill all but my sniper who was on the other side of the map.
It did not feel very enjoyable.
Sorry, you need to Log In to post a reply to this thread.