• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
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[QUOTE=Mellowbloom;49753700]muton centurion mod basically adds this[/QUOTE] What exactly did the Muton Centurions do, anyways? I only ever saw 2 on my campaign, and I nuked them down before they acted
I can't wait until DLC/well made mods to add new enemy types I think that Firaxis really focused on giving players more options, and sort of fell behind a little when it came to true unit variety. The units in XCOM 2 are really good and they're all unique from the units in XCOM EU, but when you think about it there's not really enough to keep it super interesting in the long run.
I was thinking of something that literally just had psi-operative abilities like null lance and void rift. Sectoids kinda go the way of the dinosaur pretty quickly and Gatekeepers just have a big aoe blast that raises zombies and does damage. [sp] I'm thinking something like a slightly weaker Avatar, maybe remove an armor pip or two, since they don't end up being naturally occurring enemies.[/sp]
[QUOTE=Mrfantasticool;49754824]What I'd rather see is a ADVENT response to the Exo suit, maybe even ADVENT troopers with heavier weapons and a clear influence from muton DNA as the aliens get more desperate in their efforts. ADVENT is a very cool concept but it starts to feel underused late-game once you realize there is only 4 classes.[/QUOTE] Replace the Mechtoid with a EXO-Toid [editline]16th February 2016[/editline] Blast 'Em! (when can we get these to replace ADVENT?) [IMG]http://images.akamai.steamusercontent.com/ugc/313368289468258160/892C2227CF16A0AF8702C9A818C3FDA2963FC123/[/IMG] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=625481548&searchtext=[/url]
Wow, the UFO pursuit mission was tense and tough as shit. I thought I had a good hand on it about 10 turns in, beacon destroyed. And then reinforcements land every turn, pods of one Officer and 3 Heavy Lancers, Shieldbearers and MECs, god damn that was rough. All my Grenadiers are dead :'(
[QUOTE=Roman Candle;49754826]What exactly did the Muton Centurions do, anyways? I only ever saw 2 on my campaign, and I nuked them down before they acted[/QUOTE] They have War Cry It buffs all the other mutons (i think it replenishes an action for them too), i don't know if it still can panic anyone around though, only let them use it once and i was really far away from them
any budding artists out there willing to make me a logo for the map expansion project: advent release on the workshop?
Chainsaw for Rangers when? [T]http://www.gamingnexus.com/Images/News/wdeyvg20742/2.jpg[/T] It doesn't need to do body mutilation (that'd probably be hard to implement) but it needs to send alien goop blood all over the place. You could even make it so the final tier of chainsaw is like the thing this cool dude is wielding here. [T]http://img07.deviantart.net/98e4/i/2015/164/d/1/laser_chainsaw_by_ambone105-d8x3wjm.jpg[/T]
We should make an ADVENT Sniper Unit. You know, for Long War 2!
[QUOTE=mralexs;49755000]We should make an ADVENT Sniper Unit. You know, for Long War 2![/QUOTE] I don't think it's possible for enemies to shoot outside the fog of war. At least my 50 sight Vipers don't.
[QUOTE=Destroyox;49755007]I don't think it's possible for enemies to shoot outside the fog of war. At least my 50 sight Vipers don't.[/QUOTE] I mean give an advent unit squadsight and a sniper rifle
[QUOTE=mralexs;49755010]I mean give an advent unit squadsight and a sniper rifle[/QUOTE] Shit, do you know how to give units squad sight? I want to see if I can make Vipers even more OP.
Well EXALT had a sniper.
[QUOTE=Destroyox;49755049]Shit, do you know how to give units squad sight? I want to see if I can make Vipers even more OP.[/QUOTE] EXALT Elite snipers in Long War had Squadsight and basically every crit perk there was. Most terrifying enemy in the game.
[t]http://puu.sh/nawnm/c271c9e4a0.png[/t] Can't remember who it was who suggested this idea, but what do you think? [editline]16th February 2016[/editline] if I can get a logo, I'll be able to release this pack tomorrow I think [editline]16th February 2016[/editline] I also had the idea of some pulled-over civvy cars with cops on streets/roads
That'd be me :v: Maybe some barricades and a bit more spacing (if possible) between the vehicles and the house?
I miss all of the old enemies, hopefully people will be able to mod them seamlessly back into the game with higher definition models and research trees
I think of everything from the previous games the main thing I want to see make a return is EGGSALT
Anyone else getting this thing on the final mission where grenades can only go like 3 feet max?
[QUOTE=Dirf;49755440]Anyone else getting this thing on the final mission where grenades can only go like 3 feet max?[/QUOTE] It's the (lower) ceiling, shit sucks.
[QUOTE=honestfam;49755445]It's the ceiling, shit sucks.[/QUOTE] What the hell why would they do that It's already hard enough they didn't have to make grenadiers worthless as a bonus
[QUOTE=Dirf;49755440]Anyone else getting this thing on the final mission where grenades can only go like 3 feet max?[/QUOTE] I kept having problems with enemies that glitched and were for whatever reason immune to any AOE or directed attack like Null Lance. It was absolutely infuriating.
[QUOTE=Beacon;49755164][t]http://puu.sh/nawnm/c271c9e4a0.png[/t][/QUOTE] Would it be possible to have a parcel where the APC has an ADVENT Turret on top? Probably about where that circle bit is. I'm guessing not because it looks like the APC is 2 blocks wide, and it would need to be 3 to have the turret properly centered.
Probably was posted before but [t]http://images.akamai.steamusercontent.com/ugc/321249422206862827/0D65417D81A79E84E2426CB383B6D38218308FC8/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to=*,*%7C637:358&background-color=black[/t] This is a real mod btw [url]http://steamcommunity.com/sharedfiles/filedetails/?id=623425061[/url]
Finally beat the game on Commander, I'm especially proud of this one stat screen: [img]http://i.imgur.com/VbFb5Ma.jpg[/img] Rushing Mag weapons before the 1st month was up, and Plated armor before the second month was up really paid off in the long run.
[QUOTE=Beacon;49754977]any budding artists out there willing to make me a logo for the map expansion project: advent release on the workshop?[/QUOTE] y/n? [t]http://i.imgur.com/6cuN8KX.png[/t]
[QUOTE=Pilotguy97;49755859]y/n? [t]http://i.imgur.com/6cuN8KX.png[/t][/QUOTE] I like it, but it doesn't say what it actually does.
[QUOTE=Pilotguy97;49755859]y/n? [t]http://i.imgur.com/6cuN8KX.png[/t][/QUOTE] Pretty well done, but as a critic, perhaps put something like "Map Expansion Project", under the logo itself to explain.
[QUOTE=Pilotguy97;49755859]y/n? [t]http://i.imgur.com/6cuN8KX.png[/t][/QUOTE] Pretty well done, but as a critic, perhaps put something like "Map Expansion Project", under the logo itself to explain.
[QUOTE=Mr. Someguy;49755884]I like it, but it doesn't say what it actually does.[/QUOTE] Figured I'd leave the labeling to Beacon, figured he'd have something in mind. Btw Beacon, if you like it shoot me a PM and I'll send you a version with space for text.
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