XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
getting into xcom modding has been something
after bashing my head on a that guide capnbubs made i finally managed to do these up
and here, for anyone who cares
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=626608247&tscn=1455750015"][IMG]http://images.akamai.steamusercontent.com/ugc/314494232289611956/52DB75A4BBE98DB56266F54CBECD7F84D400CDD1/[/IMG][/URL]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=626608247&tscn=1455750015[/url]
it's all the MSF headgear from metal gear solid 5 ground zeroes set up as headgear options
[QUOTE=Nerts;49761827]Oh, didn't know it ignored shields, nice.[/QUOTE]
Neither did I until I used a gunslinger to save my bacon during an Avenger defence mission.
[QUOTE='Ninja Nub[NOR];49761985']getting into xcom modding has been something
after bashing my head on a that guide capnbubs made i finally managed to do these up
and here, for anyone who cares
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=626608247&tscn=1455750015"][IMG]http://images.akamai.steamusercontent.com/ugc/314494232289611956/52DB75A4BBE98DB56266F54CBECD7F84D400CDD1/[/IMG][/URL]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=626608247&tscn=1455750015[/url]
it's all the MSF headgear from metal gear solid 5 ground zeroes set up as headgear options[/QUOTE]
That's awesome, I want more variation in headsets/tacticool headgear because even with capnbubs pack there still isn't enough variation if I want everyone rocking headsets.
Agree for [url]https://my.mixtape.moe/qinsrf.wav[/url]
Disagree for [url]https://my.mixtape.moe/poukdo.wav[/url]
Funny for both of these are shit, don't put a filter or figure out a better one.
for anyone interested, i updated those msf balaclavas with colourable textures
[QUOTE='Ninja Nub[NOR];49762336']for anyone interested, i updated those msf balaclavas with colourable textures[/QUOTE]
Is there a version that's forced to black?
well i could always set up a version of the balaclavas with a separate material that's not colourable
done and done
Did the new patch do anything to performance? I'm getting 60fps consistently when I was getting like 20-30 pre-patch.
[QUOTE=Dirf;49762576]Did the new patch do anything to performance? I'm getting 60fps consistently when I was getting like 20-30 pre-patch.[/QUOTE]
You just answered your own question.
[QUOTE='Ninja Nub[NOR];49761985']getting into xcom modding has been something
after bashing my head on a that guide capnbubs made i finally managed to do these up
and here, for anyone who cares
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=626608247&tscn=1455750015"][IMG]http://images.akamai.steamusercontent.com/ugc/314494232289611956/52DB75A4BBE98DB56266F54CBECD7F84D400CDD1/[/IMG][/URL]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=626608247&tscn=1455750015[/url]
it's all the MSF headgear from metal gear solid 5 ground zeroes set up as headgear options[/QUOTE]
Please make a version of the balcalvas that you can put face gear on
[QUOTE=mralexs;49762733]Please make a version of the balcalvas that you can put face gear on[/QUOTE]
i might
also, am working on some BDU options right now, since i like regular uniforms
[t]https://i.gyazo.com/be2b9fcc83349acaf88f4bec0b7d79f0.png[/t][t]https://i.gyazo.com/b8cbf253f4935d6686925f193a21bcc0.png[/t]
speaking of which, does anyone know how to set up outfit replacements?
cause i have no idea :v:
After I release the first wave of my voicepack, I'm gonna look into porting the weapons from Perfect Dark: Source. I'm doing this to break the monotony from adding voices. Anyone interested?
Few screenies from the Moddb.
Falcon 2.
[IMG]http://media.moddb.com/cache/images/mods/1/6/5882/thumb_620x2000/57009.jpg[/IMG]
RCP120
[IMG]http://media.moddb.com/cache/images/mods/1/6/5882/thumb_620x2000/56272.jpg[/IMG]
CMP150
[IMG]http://media.moddb.com/cache/images/mods/1/6/5882/thumb_620x2000/52483.jpg[/IMG]
[QUOTE=E3245;49762894]After I release the first wave of my voicepack, I'm gonna look into porting the weapons from Perfect Dark: Source. I'm doing this to break the monotony from adding voices. Anyone interested?
Few screenies from the Moddb.
Falcon 2.
[IMG]http://media.moddb.com/cache/images/mods/1/6/5882/thumb_620x2000/57009.jpg[/IMG]
RCP120
[IMG]http://media.moddb.com/cache/images/mods/1/6/5882/thumb_620x2000/56272.jpg[/IMG]
CMP150
[IMG]http://media.moddb.com/cache/images/mods/1/6/5882/thumb_620x2000/52483.jpg[/IMG][/QUOTE]
What we really need is more high tier guns. All the "new" guns are ballistic guns
[QUOTE=mralexs;49762928]What we really need is more high tier guns. All the "new" guns are ballistic guns[/QUOTE]
We need High-Tier armor that doesn't look all futuristic and shiny tbh.
[QUOTE=VOSK;49762947]We need High-Tier armor that doesn't look all futuristic and shiny tbh.[/QUOTE]
I'd like some power armor where the "powered" doesn't come from the blue neon strips.
I still find it hilarious that there is absolutely no penalty for blasting random civies to pieces, not even a shitty voice over from Bradford and friends, who I assume are watching everything intently from the avenger.
Also, if mech-troopers get added by dlc again, id love a tactical space marine voice pack for them.
[b][i] Come!, show me what passes for fury among your misbegotten kind! [/i] [/b]
[QUOTE=Dirf;49762576]Did the new patch do anything to performance? I'm getting 60fps consistently when I was getting like 20-30 pre-patch.[/QUOTE]
Still can't even get launcher to launch, still crashes with the same error.
[QUOTE=fulgrim;49763004]I still find it hilarious that there is absolutely no penalty for blasting random civies to pieces, not even a shitty voice over from Bradford and friends, who I assume are watching everything intently from the avenger.[/QUOTE]
I just go "They were all Faceless" whenever I wipe out a group of civies to kill an alien.
Good way to deal with it.
So I only realized a couple days later that I beat the game without getting the mission where your ship gets attacked/boarded whatever and you have to defend it.
Also, was watching Beagle's stream the other day and he was playing the 'MEXCOM Bandito' squad. It was 4 soldiers with sombreros and bandanas over their faces with spanish voice packs. They were in Mexico on a retaliation site mission. When it went to shit, he tried to fall back to a little house near the spawn and he kept saying "back to the Alamo, defend the Alamo". Someone from Twitch chat gave him a donation and posted the message in his stream "Remember the Ayyylamo."
Ayyyyyyyy
[QUOTE=Skyward;49763042]I just go "They were all Faceless" whenever I wipe out a group of civies to kill an alien.
Good way to deal with it.[/QUOTE]
I'm glad the UN isn't around anymore to deal with our warcrimes against collaborators.
So I think downloading the NOD soldier mod was my best decision. Its pretty great rescuing a civvy and hearing PRAISE KANE!
[editline]18th February 2016[/editline]
It also makes me feel better when they die, because then I can just say "Kane will remember your sacrifice Brother"
[QUOTE=Rents;49761372][url]http://steamcommunity.com/sharedfiles/filedetails/?id=626235605[/url]
The only mod you need.[/QUOTE]
Alright, let's do this. Masks as items:
Richard: No effect, given to all Rookies.
Rasmus: Ignores Aim Debuffs.
Tony: Changes melee animation to punching. Instantly kills any unarmored, non-robotic enemies.
Aubrey: Free Access to any Ranged Weapon for any weapon slot.
Don Juan: Opening a door allows for a free reaction fire against any enemy pod revealed by such an action.
Graham: Blue move increased by 1 tile.
Dennis: Melee is a free action.
George: Allows to observe pod movement in certain radius around the trooper without activating opponent who are outside of their visual range.
Ted: Melee enemies ignore this trooper in favor of other targets.
Rufus: Ignores first lethal attack.
Rami: First reload has an extra shot.
Willem: Trooper may steal enemy's ranged weapon from melee range.
Peter: The attack by this trooper does not break concealment and activate the pod if their target dies.
Zack: Enemy items dropped by enemies killed by this trooper do not expire.
Oscar: -20 Aim. Cannot be affected by debuffs. Period.
Rick: Decreases the shotgun range penalty (Hah, like that exists any more!).
Brandon: Yellow Movement Action is increased by 2.
Charlie: Ranger may use two melee weapons. Uses both in a single attack.
Louie: +5 Defense in Low Cover. +10 Defense in High Cover.
Phil: Makes your trooper talk like an Advent Trooper.
Nigel: Agent may re-enter concealment once per battle.
Earl: Agent always has 1 Damage Reduction.
Jones: Doubles Critical Damage.
Carl: Every enemy in short range (3 tiles) take 1 damage at the beginning of trooper's turn.
Jake: Agent may use their weapons as a grenade. This destroys the weapon.
Richter/Russell: ???
[QUOTE=Broguts;49763109]So I think downloading the NOD soldier mod was my best decision. Its pretty great rescuing a civvy and hearing PRAISE KANE!
[editline]18th February 2016[/editline]
It also makes me feel better when they die, because then I can just say "Kane will remember your sacrifice Brother"[/QUOTE]
I'm also working on a Nod flag mod
Is there a mod yet that changes tier 3 stuff looks?
For me it doesn't fit with the rest of the game at all.
Also I can't get over Bradford's voice being the same as David Sarif's.
"Adam, Adam look, I know I lied to you Adam, but I need you to extract the VIP"
*ADVENT kills civilians way out in the fog of war where they can't even be seen*
Bradford: "WE'RE LOSING CIVILLIANS LEFT AND RIGHT COMMANDER! WE HAVE TO GET THEM OUT OF HERE! FUUUUUCK!!!!!"
*Commander orders a grenadier to blow up a group of innocent bystanders*
Bradford: ok
[QUOTE=Cosa8888;49763566]Is there a mod yet that changes tier 3 stuff looks?
For me it doesn't fit with the rest of the game at all.
Also I can't get over Bradford's voice being the same as David Sarif's.
"Adam, Adam look, I know I lied to you Adam, but I need you to extract the VIP"[/QUOTE]
That's not David Sarif. Sarif was [URL="http://www.imdb.com/name/nm0791156/?ref_=tt_cl_t2"]Stephen Stellen[/URL] and Bradford in Xcom 2 is [URL="http://www.imdb.com/name/nm0089141/?ref_=tt_cl_t2"]Brian Bloom[/URL]
[QUOTE=goldenbuttocks;49763583]*ADVENT kills civilians way out in the fog of war where they can't even be seen*
Bradford: "WE'RE LOSING CIVILLIANS LEFT AND RIGHT COMMANDER! WE HAVE TO GET THEM OUT OF HERE! FUUUUUCK!!!!!"
*Commander orders a grenadier to blow up a group of innocent bystanders*
Bradford: ok[/QUOTE]
Ayy sympathizers are subhumans anyways.
[QUOTE=I am Error;49763678]That's not David Sarif. Sarif was [URL="http://www.imdb.com/name/nm0791156/?ref_=tt_cl_t2"]Stephen Stellen[/URL] and Bradford in Xcom 2 is [URL="http://www.imdb.com/name/nm0089141/?ref_=tt_cl_t2"]Brian Bloom[/URL][/QUOTE]
They sound very similar though. That was a soldier voice in xcom 1 too, right?
Goddamnit Sarif's voice is so sexy that I hear it everywhere.
No homo tho.
[QUOTE='Ninja Nub[NOR];49762833']i might
also, am working on some BDU options right now, since i like regular uniforms
[t]https://i.gyazo.com/be2b9fcc83349acaf88f4bec0b7d79f0.png[/t][t]https://i.gyazo.com/b8cbf253f4935d6686925f193a21bcc0.png[/t]
speaking of which, does anyone know how to set up outfit replacements?
cause i have no idea :v:[/QUOTE]
Well for starters you need to split it all up into arms, legs and torso.
[QUOTE=Viper123_SWE;49763869]Well for starters you need to split it all up into arms, legs and torso.[/QUOTE]
And add an option with gloves for variety's sake.
Also, I finally got my first really interesting mission name:
[img]https://i.gyazo.com/6e905d5f7ab7096e4bba469b3aeee776.png[/img]
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