XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
I didn't even know there could be that many on one map.
[QUOTE=Gunner th;49771149]I just had the worst turn ever. Spot aliens on last move. It's 6 sectoid. All 6 proceeded to mind control my entire team in that one turn. 10/10, best turn of all time.[/QUOTE]
The game decided "Fuck this guy in particular."
Jesus I know this is how RNG rolls but this grenadier of mine just hit 5% executions 3 times in a row on shots I didn't even think he'd land on. Saved my bacon hard.
[QUOTE=MuTAnT;49771271]Jesus I know this is how RNG rolls but this grenadier of mine just hit 5% executions 3 times in a row on shots I didn't even think he'd land on. Saved my bacon hard.[/QUOTE]
And yet everyone complains that people always miss 95% shots...
I think the weapon upgrades are a good way of showing just how many 5/15% shots actually hit, compared to the 95% ones that don't.
Still looking for a modeller to help with the next World Expansion Project pack, if you have a little free time then get in touch and we can make cool stuff!
[QUOTE=Hogie bear;49771280]And yet everyone complains that people always miss 95% shots...
I think the weapon upgrades are a good way of showing just how many 5/15% shots actually hit, compared to the 95% ones that don't.[/QUOTE]
There is nothing on Earth that will make 95% miss any less painful. When you luckily hit a 20% shot, or when it's an execution, you barely expect that and most of the time you have a backup plan. It's quite the opposite when your guys miss >80% shots because you count on those hitting. And that results in someone's asshole getting mechanically enlarged.
I'm guessing it's also the reason why many people find the start of the game to be so miserable - with a squad of 4 people comprised of half rooks, you don't have much choice but to count on that. So you flank the Sectoid, move your rookie in right right in its face and the bastard misses - squad wipe. Zombie kills your grenadier, Sectoid mind controls your Ranger, two rooks panic and you don't even get to make a turn. At the same time your Sergeant misses a 95% shot - oh well, that'x XCOM, my other four Sergeants can do the job just fine.
It's time for more neat stuff.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=626556282&searchtext=][B]AK-12A[/B][/url]
[t]http://images.akamai.steamusercontent.com/ugc/550933212723169616/D675331E00C2B96D579E9254873103C6A9278103/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to=*,*|268:268&background-color=black[/t]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=623411967&searchtext=]AK12 Assault Rifle[/url]
[t]http://images.akamai.steamusercontent.com/ugc/550933000120332861/25E882E61D55AE3199783FF54A3122E34C3276AB/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black[/t]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=624086638]M1911 Pistol[/url]
[t]http://images.akamai.steamusercontent.com/ugc/550932579103189127/DC1977C9013CA4E1C14A9778A2976A1EE157D054/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to=*,*|268:268&background-color=black[/t]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=624282634&searchtext=]HK416 Assault Rifle[/url]
[t]http://images.akamai.steamusercontent.com/ugc/550933000115958540/E6DE81B35CE468B5AECFF18DA072A8F28D8E1B38/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black[/t]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=627081021]HK416 and HK417 Variants[/url]
[t]http://images.akamai.steamusercontent.com/ugc/550933323081406390/E1D1682E50D7196961E3B6E7A6911ABE19DFF3BE/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black[/t]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=618090572&searchtext=]Trooper - Custom Class[/url]
[t]http://images.akamai.steamusercontent.com/ugc/306612932935208867/6A7451DBE32D6C46C6F6EA4100F91A408E42D0F9/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to=*,*|268:268&background-color=black[/t]
Speaking of cool stuff, I'm thinking about bringing over some of the weapons from MGS5. Its got a lot of nifty little toys.
[QUOTE=Senscith;49771626]Speaking of cool stuff, I'm thinking about bringing over some of the weapons from MGS5. Its got a lot of nifty little toys.[/QUOTE]
I'm surprised more content ports from other games haven't happened yet. But the community is still getting used to everything so I guess it shouldn't be surprising.
[QUOTE=_Maverick_;49771617]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=618090572&searchtext=]Trooper - Custom Class[/url][/QUOTE]
Is this class balanced? Because I kind of want it, I find vanilla classes just a little bit too tight, but I've no idea if it breaks the game.
[QUOTE=gudman;49771637]Is this class balanced? Because I kind of want it, I find vanilla classes just a little bit too tight, but I've no idea if it breaks the game.[/QUOTE]
seems like it could be a bit over powered
[quote]Weapons usable by Troopers:
- Assault Rifles
- Shotguns
- Pistols [/quote]
[quote]CUSTOM ABILITIES
======================
[Mark Target]
"Mark a target. All allies gain +15 Aim bonus when attacking the target."
[Lucky Shot]
"Unleash a focused shot from your pistol. Guaranteed to hit. 4-turn cooldown."
[Lethal Shot]
"Deal +1 bonus damage on attacks with a +5 Critical chance. Missed shots will become grazed shots."
[Armor Padding]
"Gain +3 HP and receive an additional +10 defense bonus. Less susceptible to stuns."
[Piercing Barrage]
Unleash a barrage of piercing rounds in a long straight line, damaging cover and enemies. Costs 2 ammo. 4-turn cooldown.
[Art of War]
"Deal +1 bonus damage to flanked enemies, with a +15% critical chance bonus."
[Death Sentence]
"Fire a reaction shot when spotting enemy movement or attacks within your range. Can fire multiple reaction shots in one turn."
[Guerrilla Tactics School Perk: KeenEye]
"Gain a +5 Defense bonus and a 5% bonus to critically hit enemies."
[/quote]
I dunno, depends on how you use it, but i imagine if you have a full team of troopers then yeah i imagine it's a tad OP
[QUOTE=Senscith;49771626]Speaking of cool stuff, I'm thinking about bringing over some of the weapons from MGS5. Its got a lot of nifty little toys.[/QUOTE]
I'm not sure that'll look well with the artstyle, but to be honest, I don't really care. Having a big boss outfit would be the coolest thing.
[QUOTE=RikohZX;49771634]I'm surprised more content ports from other games haven't happened yet. But the community is still getting used to everything so I guess it shouldn't be surprising.[/QUOTE]
Easier said than done since you need to convert, at least when regarding weapons, animations and shit not to mention the adjustments needed for character hands to not clip etc.
Plus, first of all you need tools to extract and convert models from other games which takes time.
Congrats on your first successful mission.
[img]https://i.gyazo.com/fba2128c8da059c46909d143736105ff.png[/img]
[img]http://i.imgur.com/Czh3blo.gif[/img]
this is what happens when you have pro-viper team-mates, you never get anything done
[QUOTE=_Maverick_;49772151][img]http://i.imgur.com/Czh3blo.gif[/img]
this is what happens when you have pro-viper team-mates, you never get anything done[/QUOTE]
I love the dodge about 2 seconds after the shrubbery is destroyed.
[QUOTE=Senscith;49772210]I love the dodge about 2 seconds after the shrubbery is destroyed.[/QUOTE]
It's like she's shocked at how bad you missed, looking at where you shot at.
[QUOTE=Hogie bear;49771280]And yet everyone complains that people always miss 95% shots...
I think the weapon upgrades are a good way of showing just how many 5/15% shots actually hit, compared to the 95% ones that don't.[/QUOTE]
I just get mad at the soldiers for fucking up. Yesterday I had someone miss a 98% chance to hit, 47% chance to crit shot from 3 tiles away. That ranger is lucky I had a backup plan.
Also, if a soldier levels up can I delay promoting them and stick them in the psi lab instead? The soldier I was aiming to make a psi op got called out on the Avenger defence and managed to level up, despite hunkering behind a wall every turn specifically to avoid levelling.
[QUOTE=_Maverick_;49771647]seems like it could be a bit over powered
I dunno, depends on how you use it, but i imagine if you have a full team of troopers then yeah i imagine it's a tad OP[/QUOTE]
I think it would be a lot less OP if it was restricted to rifles since shotguns are ridiculous.
[QUOTE=greasemunky;49772388]I think it would be a lot less OP if it was restricted to rifles since shotguns are ridiculous.[/QUOTE]
To be honest someone needs to do a mod where shotguns damage falls over distance since at times they seem to be more effective than snipers.
[QUOTE=fulgrim;49763004]I still find it hilarious that there is absolutely no penalty for blasting random civies to pieces, not even a shitty voice over from Bradford and friends, who I assume are watching everything intently from the avenger.
Also, if mech-troopers get added by dlc again, id love a tactical space marine voice pack for them.
[b][i] Come!, show me what passes for fury among your misbegotten kind! [/i] [/b][/QUOTE]
I know it's a late reply. But I'd honestly rather have a Dreadnought voicepack for potential mechs
[video=youtube;jD4hD9CuBcM]http://www.youtube.com/watch?v=jD4hD9CuBcM[/video]
[B]Even in death, I still serve.[/B]
So after about 4-5 days of UI and Pain, I finally got this stuff in-game and on the proper place:
[t]http://4o3.nl/2016028e8b1b66.png[/t]
Still a WIP, essentially the skill tree will start from the middle, and every time you get a promotion you can choose any skill that is already connected to an acquired one. Currently the skills and icons are filler, but you get the idea.
Is there a guide to making a voice pack for XCom 2?
Might try to make a Counter Strike one and maybe a few others.
[QUOTE=Senscith;49772397]To be honest someone needs to do a mod where shotguns damage falls over distance since at times they seem to be more effective than snipers.[/QUOTE]
Not damage, accuracy. Huge accuracy penalty over distance.
going to do some tactical marine voices tonight for a laugh, will post here for critique
Always glorious when the rookie does the most damage. Would it be possible to mod hacking so you can see what you'll get from hacking one of those scanner things for no ap cost but actually performing the hack takes ap?
[QUOTE=gudman;49772424]Not damage, accuracy. Huge accuracy penalty over distance.[/QUOTE]
I always found it odd how shotguns had range comparable to assault rifles with the added bonus of getting super accurate at closer ranges. Sure I get shotguns needed a bit of a buff from Xcom 1 as assaults kinda had to be nearly suicidal to be used properly... but this is a step too far.
That being said Xcom 1 assaults were woefully underused, if you had the right perks you could move one close to an alien and use close and personal to get a free shot, then use the double shot to fire twice and then the alien would get hit by the free close range overwatch shot when it moved away. People say snipers were damage dealers but a well spec'd assault could solo anything short of a sectopod with little difficulty.
[editline]19th February 2016[/editline]
Always made me think, what if shotguns could come with a "slug rounds" ability that meant at the cost of taking up extra ammo they get to fire with assault rifle accuracy.
[QUOTE=CGNick;49772405]So after about 4-5 days of UI and Pain, I finally got this stuff in-game and on the proper place:
[t]http://4o3.nl/2016028e8b1b66.png[/t]
Still a WIP, essentially the skill tree will start from the middle, and every time you get a promotion you can choose any skill that is already connected to an acquired one. Currently the skills and icons are filler, but you get the idea.[/QUOTE]
That reminded me of Silent Storm.
[t]http://i.imgur.com/Q7Oln.jpg[/t]
[QUOTE=iThinkN7;49772416]Is there a guide to making a voice pack for XCom 2?
Might try to make a Counter Strike one and maybe a few others.[/QUOTE]
[url]https://docs.google.com/document/d/1v8jU86Jeqn9wms4Pxjj7f5tHPlmli6TSogrbWvc5vUA/mobilebasic[/url]
Made by our very own and excellent E3245.
[QUOTE=thisguy123;49772539]I always found it odd how shotguns had range comparable to assault rifles with the added bonus of getting super accurate at closer ranges. Sure I get shotguns needed a bit of a buff from Xcom 1 as assaults kinda had to be nearly suicidal to be used properly... but this is a step too far.
That being said Xcom 1 assaults were woefully underused, if you had the right perks you could move one close to an alien and use close and personal to get a free shot, then use the double shot to fire twice and then the alien would get hit by the free close range overwatch shot when it moved away. People say snipers were damage dealers but a well spec'd assault could solo anything short of a sectopod with little difficulty.
[editline]19th February 2016[/editline]
Always made me think, what if shotguns could come with a "slug rounds" ability that meant at the cost of taking up extra ammo they get to fire with assault rifle accuracy.[/QUOTE]
Assaults could pull some incredible stuff in XCOM 1.
Dodge reaction shots, sprint and shoot, get a free shot etc.
I usually had them deal with the berserkers my snipers didn't finish off.
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