• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
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[QUOTE=IrishBandit;49774704]I have the SMG Pack installed, but I don't see when I would use them, the lower damage seems like too much of a downside.[/QUOTE] The extra concealment isn't much of an upside either. Its eventually gonna go hot, what is the conceal boost gonna do now?
[QUOTE=IrishBandit;49774704]I have the SMG Pack installed, but I don't see when I would use them, the lower damage seems like too much of a downside.[/QUOTE] It's good on blade rangers in the beginning for making sure you can stab that sectoid, but once other aliens and heavy ADVENT show up you really want the shotgun.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=627481794[/url] FOR THE GLA!
I underused them my first run, but I'd imagine their Movement Boost would be solid on PsiOps, who are usually attacking with powers anyways?
[QUOTE=E3245;49772881]Generate the soundbanks again, and then after you close the dialog box, check the new package section. There should be 15 new packages. Move whatever is inside into your main package. Generate the sound banks again.[/QUOTE] Don't have that editor error anymore, but I still can't hear anything from my voicepack. And yes, I do have a cue under the customization cue. The only thing I think that may have gone wrong is that every cue in the X2archetype doesn't have a soundcue file linked with it. Is that something that'd cause problems?
[QUOTE=Destroyox;49774828]Don't have that editor error anymore, but I still can't hear anything from my voicepack. And yes, I do have a cue under the customization cue. The only thing I think that may have gone wrong is that every cue in the X2archetype doesn't have a soundcue file linked with it. Is that something that'd cause problems?[/QUOTE] make the customization cue the movement cue, for me thats the ONLY way to get it to work
[QUOTE=mralexs;49774890]make the customization cue the movement cue, for me thats the ONLY way to get it to work[/QUOTE] What do you mean by this? I can only use the cue I assigned to movement as the customization cue?
You can use any cue you want. It has to have something in the field.
[QUOTE=E3245;49774939]You can use any cue you want. It has to have something in the field.[/QUOTE] But I do and it still doesn't work.
I'll be on my computer in a couple of hours to help.
I can upload the upk file if that'd help.
[img]https://i.gyazo.com/40e33af2ac87269a49c4a11e316aa78d.png[/img] now to get this shit rigged up and ready for ingame usage [editline]20th February 2016[/editline] (and then do up female versions once i have the male stuff working good)
I always crack up when it goes to the cinematic view as an alien shoots and misses at a soldier, and then he pokes his head out of full cover a split second later.
man i love the base head default facial expression :v: [img]https://i.gyazo.com/91c0d51b96f02a86f4e8e9eec51e8607.png[/img]
[QUOTE=Destroyox;49774960]I can upload the upk file if that'd help.[/QUOTE] I'm away from my dev computer until Sunday. I'm spending time with my family.
[QUOTE=CGNick;49772405]So after about 4-5 days of UI and Pain, I finally got this stuff in-game and on the proper place: [t]http://4o3.nl/2016028e8b1b66.png[/t] Still a WIP, essentially the skill tree will start from the middle, and every time you get a promotion you can choose any skill that is already connected to an acquired one. Currently the skills and icons are filler, but you get the idea.[/QUOTE] Just a heads up, a little potato-shaped bird told Beagle about this. He seems excited. :v:
[QUOTE=certified;49773638] Pectoid Commander[/QUOTE] I am now imaging a really buff sectoid who is basically a muton berserker with extra psionic bullshit.
Every time I create a new package in the editor, it will delete itself whenever I close the editor. I'm saving constantly so what is happening. And when I try to import the upk file into the content browser it can't find it. I've lost my entire project twice now because of this. [B]Edit: [/B]Never mind. I was too stupid to notice 'the open with external package' next to the 'import button'.
I'm making an 8 man Psi op team. Team Soul Edge. I need names and nick names for 6 people. I've already got Radical Larry and Dante Donte. I need more.
[QUOTE=Gunner th;49775684]I'm making an 8 man Psi op team. Team Soul Edge. I need names and nick names for 6 people. I've already got Radical Larry and Dante Donte. I need more.[/QUOTE] Someone should be named Faust.
[QUOTE=Gunner th;49775684]I'm making an 8 man Psi op team. Team Soul Edge. I need names and nick names for 6 people. I've already got Radical Larry and Dante Donte. I need more.[/QUOTE] Ludicrous Larry Insane Ivan Party Pete Radical Ron Wild Willy
"This is a new mod, getting a published file ID from Valve..." It's ok Valve, I'll wait.
well, i clearly did something wrong [t]http://images.akamai.steamusercontent.com/ugc/314494334742281341/E22FFFAE1812A7B57EF56AF553DD649E00F65A1C/[/t] because i doubt the arms, torso and legs are supposed to be invisible :v: [editline]20th February 2016[/editline] honestly though i have no idea why it's happening and it's really annoying
Guardsmen voicepack is done! Here's a link: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=628160494[/url] Nexus link: [url]http://www.nexusmods.com/xcom2/mods/304?[/url] [video=youtube;ntrKZYCYjZw]https://www.youtube.com/watch?v=ntrKZYCYjZw[/video]
[QUOTE=gudman;49773842]That's it, I'm done. This game just pisses me off every time I try to play it. Every time I load a save, my memory usage jumps to 99% and just sticks there, for no reason what so ever, and at the same time CPU usage is like 12%, and that's mostly stuff Windows is running in the background. This game technically/visually is nothing to write home about, that's Unreal engine for fucks' sake. I don't know what causes it to be so incompatible with my PC, but until they roll our some proper optimization I'm done.[/QUOTE] it just started doing that for me as well, I was playing it perfectly fine until I tried it out today and suddenly it takes like 5 minutes to load up, spikes memory usage up to 100%, and sits there
yeah i'm honestly at my wits' end on the BDUs refusing to show up ingame i set all the texture shit up and made sure the rigging was fine, even tried a different fbx exporter, but no dice, nothing shows up ingame :v: [editline]20th February 2016[/editline] also [t]http://images.akamai.steamusercontent.com/ugc/314494334742413127/14688F99031F3844B855B303244B76113BEF0CF9/[/t]
[QUOTE=Destroyox;49774904]What do you mean by this? I can only use the cue I assigned to movement as the customization cue?[/QUOTE] Yes. That is the only way I got mine to work
At long last, here is the Freeman's Mind Voice Pack, which includes over 750 lines of dialog! [video=youtube;Nc62-vOOu9s]https://www.youtube.com/watch?v=Nc62-vOOu9s&feature=youtu.be[/video] I really tried to get this mod out sooner but I was running into some problems. [B]Edit:[/B] Hold that thought, I had to take it down because it wasn't using the correct thumbnail in the browser. [B]Edit2: [/B] Ok now I have a new problem. I'm trying to reupload the mod but it thinks I'm trying to update the first upload. I deleted the first one and now it won't give me the option to reupload. [B]Edit3: [/B][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=628251683"]The mod is back up![/URL]
Anyone know how to give units other than Sharpshooters Squad Sight? This may or may not be related to snek.
[QUOTE=CB1993;49777007]At long last, here is [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=628230094"]the Freeman's Mind Voice Pack, which includes over 750 unique voice lines![/URL] [video=youtube;Nc62-vOOu9s]https://www.youtube.com/watch?v=Nc62-vOOu9s&feature=youtu.be[/video] I really tried to get this mod out sooner but I was running into some problems. I still am actually, sometimes to lines won't play occasionally. Anyone know how to fix this? [B]Edit:[/B] Hold that thought, I had to take it down because it wasn't using the correct thumbnail in the browser. [B]Edit2: [/B] Ok now I have a new problem. I'm trying to reupload the mod but it thinks I'm trying to update the first upload. I deleted the first one and now it won't give me the option to reupload.[/QUOTE] Make a new mod file, copy all the stuff to it, and recompile
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