XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
[QUOTE='Ninja Nub[NOR];49787184']i'll have to ask him
[editline]21st February 2016[/editline]
cus this aint no good
[t]https://i.gyazo.com/f643972a51aa273e5cf5268e72d6dd54.png[/t][t]https://i.gyazo.com/c548c63d188f9f03086803659f8646f4.jpg[/t][/QUOTE]
XCOM revealed to be secretly Smurfs, ADVENT win hearts and minds of human populace by proving XCOM are in fact a second invading alien race.
But in seriousness, really hope you find out how to fix it because those BDUs look sick. Just need to hope that someone starts pushing out alternative decos for the higher tier armour that is actually fitting (Though, that said, I find the ADVENT armour mod is a good alternative for Plated, at least)
[QUOTE=Viper123_SWE;49785576]Is there any way to further increase the hack score for a Specialist or a soldier in general without the sue of mods or being incredibly lucky to get an increase as a reward? Like, a PCS or something?[/QUOTE]
Workstation hacking and container disarming should always be done by a specialist because permanent 20+ to Hacking is a very common reward (and it's the easier option a majority of the time). But more importantly, Specialists can do the objective as long as it's within line of sight which is an amazingly powerful tool when you don't want to leave high cover / don't have enough turns left on timer / enemy is sitting on the objective
[QUOTE=StrawberryClock;49788113]augmented
[video=youtube;g_63DYAi5jY]http://www.youtube.com/watch?v=g_63DYAi5jY[/video][/QUOTE]
Worth downloading just for "the bomb".
Voice mods are the bomb in this game.
[video=youtube;XkPgD5VB75I]https://www.youtube.com/watch?v=XkPgD5VB75I[/video]
[QUOTE=StrawberryClock;49788113]augmented
[video=youtube;g_63DYAi5jY]http://www.youtube.com/watch?v=g_63DYAi5jY[/video][/QUOTE]
Why don't you join ADVENT?
In a body bag.
Just need an Adam Jensen package now.
I made a terrible video about the terrible team.
[media]http://www.youtube.com/watch?v=svQIdzt2UuY[/media]
I'll make two or three video on the team in action. Also Rayman is dead already.
The best part about Kojima is I didn't have to name him. Hideo Kojima was a random soldier I got early in the game. I just changed his nickname to Foxhound.
Need some help making a choice for the first game on my new PC. Just Cause 3 or XCOM 2, JC3 is $15 cheaper. I really want to get the physical edition (or Deluxe edition) of XCOM 2 for the lithograph case alone, but that makes it $35+ more expensive than JC3. Rate agree for XCOM 2, disagree for JC3.
edit: nevermind, JC Denton voice mod won me over. XCOM 2 it is
[QUOTE=StrawberryClock;49788113]augmented
[video=youtube;g_63DYAi5jY]http://www.youtube.com/watch?v=g_63DYAi5jY[/video][/QUOTE]
I wasn't aware of who did the OST for Deus Ex, but the music kept reminding me of Jazz Jackrabbit 2. Turns out it's the same guy.
For certain voicepacks I get pretty annoyed when they don't add a radio filter. But things like JC and Darkest Dungeon are fine though, because they make sense for not having one. Maybe I'm just a stickler for quality.
[QUOTE=Mingebox;49788530]I wasn't aware of who did the OST for Deus Ex, but the music kept reminding me of Jazz Jackrabbit 2. Turns out it's the same guy.[/QUOTE]
Same composer for Enemy Unknown. I guess hes too busy on the new Deus Ex to have done tracks for XCOM 2 unfortunately.
[QUOTE=StrawberryClock;49788113]augmented
[/QUOTE]
It literally sounds like Denton is "slowly" going insane. It's glorious.
I wish I was clever enough to rip files from a ps2 disk. Because I want this guy's laughing as a pack.
[video=youtube;2YSkYdLvGYM]http://www.youtube.com/watch?v=2YSkYdLvGYM[/video]
Just the laugh for every action.
[QUOTE=Broguts;49788607]I wish I was clever enough to rip files from a ps2 disk. Because I want this guy's laughing as a pack.
[video=youtube;2YSkYdLvGYM]http://www.youtube.com/watch?v=2YSkYdLvGYM[/video]
Just the laugh for every action.[/QUOTE]
[video=youtube;Er51-rvOCt8]http://www.youtube.com/watch?v=Er51-rvOCt8[/video]
I wonder if its possible to edit the files of sound effects...
I guess Xcom 2 engine is based on chrome browser.
[img]http://puu.sh/ngNVw/4554dc11c3.png[/img]
A Picture of the world's most fucked chryssalid
[t]http://images.akamai.steamusercontent.com/ugc/547554401652017042/F3E3D58A71BA48C64D1E680AE6B16C63919647CC/[/t]
He now resides on the very same spot but as a pile of dust/goop/remains.
I feel like its 100% guaranteed to lose at least 1 soldier in the first mission without the tutorial. Everyone's in full cover, blah blah, only one guy left; and he crit kills someone. Fuck the first mission.
[QUOTE=Jrose14;49788711]I feel like its 100% guaranteed to lose at least 1 soldier in the first mission without the tutorial. Everyone's in full cover, blah blah, only one guy left; and he crit kills someone. Fuck the first mission.[/QUOTE]
Depends on the difficulty. Grenades make it on normal super easy.
[QUOTE=Mingebox;49788530]I wasn't aware of who did the OST for Deus Ex, but the music kept reminding me of Jazz Jackrabbit 2. Turns out it's the same guy.[/QUOTE]
[QUOTE=JCDentonUNATCO;49788582]Same composer for Enemy Unknown. I guess hes too busy on the new Deus Ex to have done tracks for XCOM 2 unfortunately.[/QUOTE]
Alexander Brandon did the OST for Deus Ex, Michael McCann did the OST from HR and EU
Man, I love the Domination skill so much. It's so fun having a Gatekeeper be your MVP for a mission.
Hey, anyone who has experience with Voice Packs, can just send me a bit of detail on how many triggers there are for sound cues and how many there are on average per cue.
[QUOTE=gufu;49789222]Hey, anyone who has experience with Voice Packs, can just send me a bit of detail on how many triggers there are for sound cues and how many there are on average per cue.[/QUOTE]
I think you can only assign one SoundCue to an event, but you can put a random node in the SoundCue editor, and add as many sounds as you like. Probably not the answer your looking for.
Chrysalids are such pussies in XCOM2. They only ever landed one attack.
Also they could never hit my rangers, and they always focused on them
[QUOTE=Dr.C;49789360]Chrysalids are such pussies in XCOM2. They only ever landed one attack.
Also they could never hit my rangers, and they always focused on them[/QUOTE]Seeing how buffed everything else was, I was worried Chrysallids were going to be 20 HP 3 armor monstrosities.
Fortunately they've never attacked civs for me, though. That seems like how they get out of hand quickly.
[QUOTE=Terin7;49789389]Seeing how buffed everything else was, I was worried Chrysallids were going to be 20 HP 3 armor monstrosities.
Fortunately they've never attacked civs for me, though. That seems like how they get out of hand quickly.[/QUOTE]
Yeah, they'd just run around for me
I think if they could move underground like the roaches from SC2, they'd make the game way harder, to the point where it would be incredibly scary when they pop out of the ground next to you. And if a ranger slashes them immediately with bladestorm it'll be sick
I feel lucky on this campaign, I got -50% research time hack rewards for both Psionics and Plasma Rifles
[QUOTE=E3245;49789282]I think you can only assign one SoundCue to an event, but you can put a random node in the SoundCue editor, and add as many sounds as you like. Probably not the answer your looking for.[/QUOTE]
Can I have the listing of the cues used by the game?
[QUOTE=gufu;49789536]Can I have the listing of the cues used by the game?[/QUOTE]
This spreadsheet shows all of the events that play in XCOM 2.
Someone else made this, not by me:
[URL="https://docs.google.com/spreadsheets/d/1p0wl59hgagSNrQk2-JjgswnMhp0GEX5BLuxtSFyW3Nw/edit?usp=sharing"]https://docs.google.com/spreadsheets/d/1p0wl59hgagSNrQk2-JjgswnMhp0GEX5BLuxtSFyW3Nw/edit?usp=sharing[/URL]
[QUOTE=E3245;49789564]This spreadsheet shows all of the events that play in XCOM 2.
Someone else made this, not by me:
[URL]https://docs.google.com/spreadsheets/d/1p0wl59hgagSNrQk2-JjgswnMhp0GEX5BLuxtSFyW3Nw/edit?usp=sharing[/URL][/QUOTE]
Those fucking file names. :v:
Anyway, time to download the audio files for the whole Hellsing: Abridged series.
Episode 1 done, got like 90 lines right now. Now to divide them into LQ/Slightly Higher Quality/Background Noise Fucks Up.
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