XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
[QUOTE=ReligiousNutjob;49797296]Oh sweet irony that this nickname would be a scientist.[/QUOTE]
[t]http://i.imgur.com/PgQvYj6.png[/t]
I actually got you as an engineer :V
[t]http://i.imgur.com/Y06eIgb.png[/t]
wait what
[QUOTE=Viper123_SWE;49796786]Capnbubs is on fire:
[t]http://images.akamai.steamusercontent.com/ugc/317872034476134735/C83378031FF01C9972ED5FF2A838149760435455/[/t][/QUOTE]
Whoa.. where'd you get that? Mods?
Are they replacing or stand-alone? How easy and effortless is XCOM2 modding exactly? More on 3rd party websites or just the Steam Workshop?
[editline]23rd February 2016[/editline]
fuck I gotta play more XCOM2
[QUOTE=I6NIS;49798842]
[t]http://i.imgur.com/Y06eIgb.png[/t]
wait what[/QUOTE]
Pretty sure that's just a skeleton.
Also, I think the game decided to cut me some slack on my ironman run after the shit it pulled before. Started the mission and was greeted to this.
[t]http://i.imgur.com/Lb669st.jpg[/t]
[t]http://i.imgur.com/IpneRJP.jpg[/t]
[t]http://i.imgur.com/l7RBoTQ.jpg[/t]
[t]http://i.imgur.com/NCQqjkh.jpg[/t]
[t]http://i.imgur.com/3dtQRYu.jpg[/t]
[t]http://i.imgur.com/Olr0b9b.jpg[/t]
[t]http://i.imgur.com/rsUfBtm.jpg[/t]
[I]Th-thanks...[/I]
Edited some pics I took for Ninja's upcoming combat jacket mod.
[t]https://dl.dropboxusercontent.com/u/255920778/X2_Breacher.jpg[/t][t]https://dl.dropboxusercontent.com/u/255920778/X2_Cover.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/255920778/X2_Marksman.jpg[/t][t]https://dl.dropboxusercontent.com/u/255920778/X2_Marksman2.jpg[/t]
Is your world on fire? Jesus christ.
[QUOTE=Ax3l;49799249]Is your world on fire? Jesus christ.[/QUOTE]
That was the aliens plan all along, moving the Sun closer to the Earth to exterminate us all!
THOSE ALIEN BASTARDS.
[QUOTE=Ruh-roh;49798478]Fair warning, the Bob Ross voicemod breaks your games
as in i changed all my soldiers to look like bob ross because it's amazing
[video]https://youtu.be/appHBe0ZSOA[/video][/QUOTE]
Those are the chillest soldiers I've ever seen.
[QUOTE=Hogie bear;49799185]Pretty sure that's just a skeleton.[/QUOTE]
Pretty sure that a skeleton doesn't have, oh I dunno, [I]flesh.[/I]
went over the top with the bloom in pp
[QUOTE=G.I.U.L.I.O.;49799388]
Pretty sure that a skeleton doesn't have, oh I dunno, [I]flesh.[/I][/QUOTE]
Well if you actually looked at the cutscene that plays when the stasis pods go down, you'll see that the bodies have been breaking down from whatever is in them. That's why they have half their bodies only being bones.
[QUOTE=Bat-shit;49798997]Whoa.. where'd you get that? Mods?
Are they replacing or stand-alone? How easy and effortless is XCOM2 modding exactly? More on 3rd party websites or just the Steam Workshop?
[editline]23rd February 2016[/editline]
fuck I gotta play more XCOM2[/QUOTE]
Not sure if you're late to XCOM 2 overall, been living under a rock or been busy with other stuff but basically there's this guy named Capnbubs who has been working on adding new accessories of superb quality.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=618977388]Here's the pack, just hit subscribe.[/url]
So I made Demolition actually worth taking.
[vid]http://4o3.nl/201602a7731b61.webm[/vid]
[QUOTE=Viper123_SWE;49799470]Not sure if you're late to [B]XCOM 2 overall, been living under a rock or been busy with other stuff[/B] but basically there's this guy named Capnbubs who has been working on adding new accessories of superb quality.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=618977388]Here's the pack, just hit subscribe.[/url][/QUOTE]
Basically all of them a bit.
And yeah, will do and keep this Capnbubs on watch for more, ty.
[QUOTE=CGNick;49799506]So I made Demolition actually worth taking.
[vid]http://4o3.nl/201602a7731b61.webm[/vid][/QUOTE]
What am I looking at?
[QUOTE=Petachepas;49799637]What am I looking at?[/QUOTE]
Demolition is now an AOE attack instead of being target only specific.
[QUOTE=CGNick;49799641]Demolition is now an AOE attack instead of being target only specific.[/QUOTE]
Oh, haven't played XCOM2 yet, thought it was supposed to be AoE and you used it in some clever way for something in a mission, but obviously couldn't figure for what :v:
Being AoE seems like the right thing.
I was switching through different torso options and this pops up for a split second. This some default texture?
[t]http://images.akamai.steamusercontent.com/ugc/311117057229729753/B31E7D78CA01A51FF123409E408909020A5DDF77/[/t]
It probably came with a mod, not in vanilla AFAIK.
I gave up and started playing XCOM2 at whopping average 25FPS. The game has incredible optimisation issues because it either stays at 30+ or dips to 7 FPS on character customisation and loadout screen and then 25-30 on mission again.
Also, Adam Jensen acessories pack when? I need my augmented sunglasses on my Adam 'Augmented' Jensen character, who incidently got Specialist rank.
Hmm... Opinions on the Workshop room?
On one hand, it definitely increased my Engineers' flexibility in the early game when I was trying to get an Engineering corps running, but on the other hand the investment in it delayed my path to making a Psionics division, leading to me having only one completely trained Psi Op by the time the [sp]Network Tower[/sp] is available my other one not quite there yet.
To the people who I've seen post screenshots of entering the final mission with a full six man team of fully trained Psi's, how do you guys do it? Do you guys put it off for months until your team is ready or something?
(Also, I'm in September, so I'm not entirely sure if I'm on the schedule the developers balanced the game around, or if I blitzed through the story missions like a bat out of hell since I've not suffered an A-Team loss at all this campaign, merely potential A-Team candidates.)
How the dick does the resistance guys bring down UFOs with no damage anyway?
oh god the day the Mass Effect class pack will come out will be the best day ever.
[t]http://vignette2.wikia.nocookie.net/masseffect/images/8/83/N7_Paladin_Sentinel_MP.png/revision/latest?cb=20120717151128[/t]
I [B]need[/B] this.
Like when I see I've got a landed UFO to deal with I'm just imagining someone's been taking potshots with ex-Soviet AA missiles until the aliens land to see what's going on and then someone siphons the elerium while they're not watching.
magic EMP?
[QUOTE=Nerts;49799815]How the dick does the resistance guys bring down UFOs with no damage anyway?[/QUOTE]
I'm pretty sure it is implied that it sat down for some reason by itself and then resistance disabled it somehow, instead of shooting it down.
[editline]23rd February 2016[/editline]
[QUOTE=Viper123_SWE;49799714]It probably came with a mod, not in vanilla AFAIK.[/QUOTE]
Nah, I've seen it too without mods. My game hiccups a lot when I go through customization options, if I do that too fast this "flag" texture flashes.
[QUOTE=Aleister;49799665]I was switching through different torso options and this pops up for a split second. This some default texture?
[t]http://images.akamai.steamusercontent.com/ugc/311117057229729753/B31E7D78CA01A51FF123409E408909020A5DDF77/[/t][/QUOTE]
That's a bug with texture fetching. It's the flag texture. The flag gets fetched before the torso texture, so for a split second, it'll end up on the torso.
[QUOTE=Hogie bear;49799463]Well if you actually looked at the cutscene that plays when the stasis pods go down, you'll see that the bodies have been breaking down from whatever is in them. That's why they have half their bodies only being bones.[/QUOTE]
[t]http://i.imgur.com/oUQfAkB.png[/t]
Seems they are actually sectoid bodies. the tubes themselves are empty models, the game puts random models in them, gonna guess theres a tiny chance for an old sectoid. I'm keeping an eye out on my next playthrough though.
Perhaps the Sectoid tripped in the vat and nobody noticed? :v:
[QUOTE=Ruh-roh;49797811]something like the fallout ripper would be great
[IMG]http://vignette4.wikia.nocookie.net/fallout/images/d/de/Ripper_FO3.png/revision/20101211213331[/IMG]
still a melee attack option, still makes sense with the universe of x-com and it tones down the ANIMU by at least five and half Clouds[/QUOTE]
Again, we need to have a comprehensive Chainsaw mod with different tiers of Chainsaw. (This could be an alternative to alloy sword for instance)
[QUOTE=I6NIS;49800271][t]http://i.imgur.com/oUQfAkB.png[/t]
Seems they are actually sectoid bodies. the tubes themselves are empty models, the game puts random models in them, gonna guess theres a tiny chance for an old sectoid. I'm keeping an eye out on my next playthrough though.[/QUOTE]
Oh well in that case I take it back. I wonder if it's linked to how they make the advent soldiers?
[QUOTE=Hogie bear;49800410]Oh well in that case I take it back. I wonder if it's linked to how they make the advent soldiers?[/QUOTE]
People, it is linked to the freaking Pectoid evolution. They even said they are just Sectoids combined with human DNA, it's normal to think they still have some inferior Sectoids around.
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