• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
    5,002 replies, posted
no, that is correct, I have seen it myself
[QUOTE=themooselord;49810973]Apparently the game references the dlc as 'day 0' 'day 30' and 'day 90'. Saw it in a reddit post so it is most likely bull shit[/QUOTE] Day 0: Pre-order pack? Day 30: First DLC? Day 90: Second DLC?
Whatever it is, it better add some variety to the higher armor tiers
well i figured out why the steam version of the bdus didnt get fixed it's because the modbuddy won't upload updates for me for some reason???????? [editline]25th February 2016[/editline] so i've taken it down so i can just reupload it with the fixes [editline]25th February 2016[/editline] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=632252203[/url] so hopefully it's all good now [editline]25th February 2016[/editline] it just gave me this k_Eitemupdatestatusinvalid when i tried to update it
[QUOTE=Viper123_SWE;49811022]Day 0: Pre-order pack? Day 30: First DLC? Day 90: Second DLC?[/QUOTE] That would be my guess, yes.
[QUOTE='Ninja Nub[NOR];49810205']odsties or half life 1 models [editline]25th February 2016[/editline] rate agree for odsties and disagree for half life 1 models [editline]25th February 2016[/editline] gonna have to fix whatever issues remain on the bdus before i move onto finishing anything else though[/QUOTE] If you're eventually going to port hl1 models would you consider importing the HD models? Or if its possible use the HECU models from Black Mesa?
[QUOTE='Ninja Nub[NOR];49811069']well i figured out why the steam version of the bdus didnt get fixed it's because the modbuddy won't upload updates for me for some reason???????? [editline]25th February 2016[/editline] so i've taken it down so i can just reupload it with the fixes [editline]25th February 2016[/editline] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=632252203[/url] so hopefully it's all good now [editline]25th February 2016[/editline] it just gave me this k_Eitemupdatestatusinvalid when i tried to update it[/QUOTE] if you made a new mod ID, everyone who subbed and now has the mod enabled on their saves is fucked once you remove it, btw
[QUOTE=richard9311;49811613]If you're eventually going to port hl1 models would you consider importing the HD models? Or if its possible use the HECU models from Black Mesa?[/QUOTE] nope, i don't like either enough besides doing those would kinda be missing the point :v: [editline]25th February 2016[/editline] [QUOTE=Beacon;49811631]if you made a new mod ID, everyone who subbed and now has the mod enabled on their saves is fucked once you remove it, btw[/QUOTE] welp blame the modbuddy uploader i guess, i tried to update the actual mod with the new files like five times and it just gave the same error every single time
[QUOTE='Ninja Nub[NOR];49811632']nope, i don't like either enough besides doing those would kinda be missing the point :v: [editline]25th February 2016[/editline] welp blame the modbuddy uploader i guess, i tried to update the actual mod with the new files like five times and it just gave the same error every single time[/QUOTE] If you mean it gets stuck on one step, that doesn't actually matter from what I can tell, the mod does actually get updated despite it
[QUOTE='Ninja Nub[NOR];49811069'] so i've taken it down so i can just reupload it with the fixes [/QUOTE] [QUOTE=Beacon;49811631]if you made a new mod ID, everyone who subbed and now has the mod enabled on their saves is fucked once you remove it, btw[/QUOTE] Ffffuck.
there is an unfucker mod that lets you use saves with disabled mods, i've not tried it though
[QUOTE=Beacon;49811690]there is an unfucker mod that lets you use saves with disabled mods, i've not tried it though[/QUOTE] That mod says right in the description that it's highly unsafe to load a save file if a mod that's been unchecked is anything but .ini change. My game already runs like a piece of shit, so trying to unfuck it at this point might just tip it over the edge into the FUBAR zone. Well, I was about to optimize the amount of mods I have, so all's good I suppose. I enjoy starting new campaigns anyway.
[QUOTE=Beacon;49811678]If you mean it gets stuck on one step, that doesn't actually matter from what I can tell, the mod does actually get updated despite it[/QUOTE] that's the thing, it got stuck, but it still didn't update
Firaxis Beaglerush stream in 30 minutes. Nothing about a DLC announcement etc., just that its happening
Get ready to rub your meat guys, [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=631940398&searchtext="]Ainsley's[/URL] in town!
I'm surprised there isn't a mod that allows you to change your soldier's class yet.
I'm surprised there isn't a mod to add an addition to the line-of-sight indicator before moving soldiers that indicates a flank. I can't imagine it'd be too hard and it would eliminate having to count tiles manually.
[QUOTE=Dirf;49815275]I'm surprised there isn't a mod to add an addition to the line-of-sight indicator before moving soldiers that indicates a flank. I can't imagine it'd be too hard and it would eliminate having to count tiles manually.[/QUOTE] I believe such a mod does actually exist, was uploaded just a couple of days back, done by some 4channer from /xcg/
[QUOTE=Dirf;49815275]I'm surprised there isn't a mod to add an addition to the line-of-sight indicator before moving soldiers that indicates a flank. I can't imagine it'd be too hard and it would eliminate having to count tiles manually.[/QUOTE] I'm pretty sure that exists. Is [url=https://steamcommunity.com/sharedfiles/filedetails/?id=629910798]this[/url] what you mean?
[t]https://i.imgur.com/n8ztQuT.jpg[/t] Capnbubs hasn't released this but damn, that looks good
I want Firebrand's helmet.
He said he was planning on doing a Firebrand-esque helmet later on.
very much looking forward to more resistance themed dlc because i know mods are already going to go all out with the modern military kit. also hoping for new faces and hair, get kind of a methadone clinic vibe from a lot of the existing options.
Is there a tutorial for doing fully rigged models, or demo parts for making armor? Demo models would ned to be compatible for 3ds max. The only tutorials that come up are for either Blender or just helmets, and we're talking about armor here.
[QUOTE=IrishBandit;49816505]I want Firebrand's helmet.[/QUOTE] Isn't her helmet just the Hyperion set of the preorder pack from X-COM EU? [Img]http://www.gamigon.com/attachments/firebrand-png.888/[/Img] [Img_Thumb]http://vignette2.wikia.nocookie.net/xcom/images/8/86/ESP_yellow_armor.jpg/revision/latest?cb=20121026162228[/Img_Thumb] Actually she just uses the old X-COM EU soldier model for her picture.
[QUOTE=Deathgrunt;49817077]Isn't her helmet just the Hyperion set of the preorder pack from X-COM EU? [Img]http://www.gamigon.com/attachments/firebrand-png.888/[/Img] [Img_Thumb]http://vignette2.wikia.nocookie.net/xcom/images/8/86/ESP_yellow_armor.jpg/revision/latest?cb=20121026162228[/Img_Thumb] Actually she just uses the old X-COM EU soldier model for her picture.[/QUOTE] Speaking of, someone should port those soldier models to xcom 2. Ik we parially have on in the resistance pack, but it'd be cool to see the rest of them.
[t]http://i.imgur.com/EIdvIgoh.jpg[/t] I can't draw humans for shit even if I draw from a picture on my phone screen [editline]26th February 2016[/editline] [QUOTE=Hogie bear;49817094]Speaking of, someone should port those soldier models to xcom 2. Ik we parially have on in the resistance pack, but it'd be cool to see the rest of them.[/QUOTE] I think I missed it but where do you use the Resistance Pack cosmetics? I don't think I've seen them yet in my game
[QUOTE=Hogie bear;49817094]Speaking of, someone should port those soldier models to xcom 2. Ik we parially have on in the resistance pack, but it'd be cool to see the rest of them.[/QUOTE] I would really like to see alot of stuff come back from the Enemy Unknown/Within. Mostly just the previous set of Xenos like the small Sectoids and their big mechanical brothers, classic cberdisks, the Strogg-like Floaters and hell, even the old, roided up Muton. Through they would most likely need quite the touch up, both graphically and artstyle wise with a bit of change in their rolls to keep them different enough from their replacements.
So, uh, that Kotaku article on the (ugh) sassy Viper animations mod? [IMG]https://i.gyazo.com/9112f4990f13bf1b75c244e8b517e46f.png[/IMG] [IMG]https://i.gyazo.com/fd3d8614c38ed4681bc469d764edfe57.png[/IMG] I don't know whether to be honored by the fact my youtube comment was actually featured in a kotaku article that sums up my thoughts on the mod itself or not.
well XCOM2 now freezes my computer on startup for a solid 20 minutes now. Which in turn crashes steam and therefore force quits XCOM before it even finishes starting up. Lord this game just keeps getting more and more unplayable
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