• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
    5,002 replies, posted
[QUOTE=Fancy Godgineer;49833205]Why not go all the way and just straight-up add Combine in? Hell, it's a possibility for them to replace Advent mooks since the post above has proven that model swaps work.[/QUOTE] I would love it if someone ported the Combine stuff, Ninja Nub you should get on that sometime after you're done everything else.
I'm still surprised at how quickly the modding took off. We already have animation replacements, new models, etc. People will really turn it into their own game soon. I'd love to see someone model in some of the scarier aliens from the older games or something.
[QUOTE=Gunner th;49832643]Drop into capture VIP mission. VIP is right next to the spawn point. End mission in two turns. [t]http://images.akamai.steamusercontent.com/ugc/314494866265957464/2A600CF8C7F1B5DA514D7D61A8DEA9D0A8BB8DDE/[/t][/QUOTE] Had similar situation. [t]http://images.akamai.steamusercontent.com/ugc/547555623374928217/D82C0AFE772CC95E0CDE797EA4F3692C0AA3AD4A/[/t]
[QUOTE=Fancy Godgineer;49833205]Why not go all the way and just straight-up add Combine in? Hell, it's a possibility for them to replace Advent mooks since the post above has proven that model swaps work.[/QUOTE] Wouldn't be too hard to get the rest in, either, right? MEC - Hunter Sectopod - Strider Gatekeeper - Advisor Pod Chryssalid - Antlion Andromedon - Combine Guard Sectoid - Stalker ?? [editline]28th February 2016[/editline] [QUOTE=MechaKat;49833302]Then look no further. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=632282688&searchtext=Voice+pack[/url][/QUOTE] Holy fuck I love it
[QUOTE=Snoberry Tea;49834081]Wouldn't be too hard to get the rest in, either, right? MEC - Hunter Sectopod - Strider Gatekeeper - Advisor Pod Chryssalid - Antlion Andromedon - Combine Guard Sectoid - Stalker ?? [editline]28th February 2016[/editline] Holy fuck I love it[/QUOTE] I think material from the leaks would fit better. Like the combine powersuit, the immolator, maybe even a crab synth which we only got a glimpse of in the game
[QUOTE=Dr.C;49834139]I think material from the leaks would fit better. Like the combine powersuit, the immolator, maybe even a crab synth which we only got a glimpse of in the game[/QUOTE] The Combine Guard is the 'power suit' Not sure what the Immolator would fit for.
[QUOTE=Snoberry Tea;49831596]Bradford is from Nigeria, dude.[/QUOTE] He was chosen as an officer for the XCOM project for his extensive experience gained while conquering everything that wasn't Egypt or South Africa.
[QUOTE=Snoberry Tea;49834081]Wouldn't be too hard to get the rest in, either, right? MEC - Hunter Sectopod - Strider Gatekeeper - Advisor Pod Chryssalid - Antlion Andromedon - Combine Guard Sectoid - Stalker ?? [editline]28th February 2016[/editline] Holy fuck I love it[/QUOTE] Metrocop for Lancer Combine Elite for Commander Nova Prospect Guard for Shieldbearer
How should I use bluescreen rounds? I put them on my hacker but it seems like a bad idea because unless I use inspire to gain another action, I can't hack them that round. Putting them on any other unit seems like a waste of damage potential.
I'd say cannon grenadiers or gunslingers, grenadiers just wreck shit and gunslingers can do free shots to apply the effect.
TBH I never found mechanical units to be that much of a pain in the ass to bother with EMP grenades or bluescreen rounds. Setting the entire map on fire with fuckhuge incendiary grenades always worked for everything and I'd just use my hackers to disable or take control of bigger mechanical targets and used them against the enemy.
[QUOTE=Ghost101;49833957]I'm still surprised at how quickly the modding took off. We already have animation replacements, new models, etc. People will really turn it into their own game soon. I'd love to see someone model in some of the scarier aliens from the older games or something.[/QUOTE] I'm just excited that my character pool now has voices from the character I'm trying to re-create. It's kinda minor, but I love it.
It's great when a super scurry new alien shows up and your stock+repeater overwatch gets him in like 2 seconds
[QUOTE=ColdAsRice;49834287]It's great when a super scurry new alien shows up and your stock+repeater overwatch gets him in like 2 seconds[/QUOTE] Oh man I loved shit like this. My first time getting shot down when a UFO came after the Avenger, I got an AMAZING map. The Avenger was on the high ground and everything else was below me, and I had this big spike of land that went all the way to the emitter tower and the entire map was visible from it. I ended up sitting there for like 5 waves of reinforcements after I destroyed the emitter because they couldn't actually do anything and I was farming XP. They'd touch down always in range of overwatch and get obliterated before they could take their turn.
[QUOTE=Snoberry Tea;49834338]Oh man I loved shit like this. My first time getting shot down when a UFO came after the Avenger, I got an AMAZING map. The Avenger was on the high ground and everything else was below me, and I had this big spike of land that went all the way to the emitter tower and the entire map was visible from it. I ended up sitting there for like 5 waves of reinforcements after I destroyed the emitter because they couldn't actually do anything and I was farming XP. They'd touch down always in range of overwatch and get obliterated before they could take their turn.[/QUOTE] I think the Base Defense maps always have that layout.
[QUOTE=IrishBandit;49834347]I think the Base Defense maps always have that layout.[/QUOTE] I don't think so? I watched a let's play where it was just a flat field
so is the anarchy's childen dlc coming out on tuesday? if so, it better have some really good stuff, since we're already getting AAA tier models from capnbubs and other modelers already.
[QUOTE=IrishBandit;49834347]I think the Base Defense maps always have that layout.[/QUOTE] I got a flat arctic field, even though the Avenger landed in the middle of the fucking ocean.
[QUOTE=ColdAsRice;49834287]It's great when a super scurry new alien shows up and your stock+repeater overwatch gets him in like 2 seconds[/QUOTE] The first time a faceless showed up it destroyed half a building and killed one of my dudes in one swipe.
[QUOTE=Snoberry Tea;49834267]TBH I never found mechanical units to be that much of a pain in the ass to bother with EMP grenades or bluescreen rounds. Setting the entire map on fire with fuckhuge incendiary grenades always worked for everything and I'd just use my hackers to disable or take control of bigger mechanical targets and used them against the enemy.[/QUOTE] If it's a pod of 3-5 with 1 or 2 MECs I can handle them by disabling one immediately but sometimes they really catch me with my pants down and I can't afford to deal with 2 MECs, an archon, and bad positioning while an andromedon is ready to charge at me and a codex singularity is preventing two of my soldiers from firing that turn. Also at this point in the game, I'm fighting a lot of MECs, andromedons, and sectopods.
Nothing 3 mimic beacons, 2 dominators, and two capacitor discharges can't fix
My game turned around when I got my first mimic beacon out. Thing's retardedly good.
Finished EU just to find out its all non canon. Sad day. Should I do EW w/ long war first or just do vanilla first? Is the jump in difficulty extreme
[QUOTE=KillRay;49834954]Finished EU just to find out its all non canon. Sad day. Should I do EW w/ long war first or just do vanilla first? Is the jump in difficulty extreme[/QUOTE] From what I've heard Long War is a very well made and very well thought out mod, but it's also much harder and you should expect to lose a few times. Also, like the name suggests, everything takes much longer to do. I'm currently doing an EW run, I considered doing it with Long War, but I decided against it. I'm not a bad player, but I don't think I consider myself good enough to play the pro's mod. [editline]29th February 2016[/editline] Speaking of EW, weirdly enough, it is [I]way[/I] more fluid than XCOM 2 is for some reason. XCOM 2 has weird problems like rapid fire being basically 2 actions or coming out of stealth which takes 10 seconds because multiple actions happen one at a time, while in EW rapid fire is treated like 1 action with no delay between shots and stumbling on a patrol makes them react and go into combat positions. [editline]29th February 2016[/editline] I do find myself wishing there was a mod that made armours work like in XCOM 2 though, where it's build one and build for all, if only because customization is questionable since it gets 'reset' every time you swap armours around. Would rather everyone had their own set, so customization would never be reset.
Lol, glad I'm not doing Ironman. Managed to do a perfect run on the forge facility and forgot to bring the body.
[QUOTE=Mingebox;49835225]Lol, glad I'm not doing Ironman. Managed to do a perfect run on the forge facility and forgot to bring the body.[/QUOTE] Jesus, exact same thing happened to me. I was all confident and happy because I didn't lose a single soldier, then I was greeted to a big fat "MISSION FAILURE" on my results screen.
Man I never realized those giant fleshy pipes in the Alien Base had humans in them until now, creepy. I wonder if XCOM 2 takes place after the Alien Base Assault, or the Battleship Assault over China.
[QUOTE=Mr. Someguy;49835631]Man I never realized those giant fleshy pipes in the Alien Base had humans in them until now, creepy. I wonder if XCOM 2 takes place after the Alien Base Assault, or the Battleship Assault over China.[/QUOTE] As far as I am aware, Slingshot never happened and XCOM was destroyed before any meaningful research could be made, so I'd say it all happened before the Alien Base.
[QUOTE=Snoberry Tea;49834267]TBH I never found mechanical units to be that much of a pain in the ass to bother with EMP grenades or bluescreen rounds. Setting the entire map on fire with fuckhuge incendiary grenades always worked for everything and I'd just use my hackers to disable or take control of bigger mechanical targets and used them against the enemy.[/QUOTE] Where exactly are you people finding these boosts to hacking? I've found other swanky boosts in the ADVENT lampposts like full action refunds, but never any permanent hacking increase. Even bluescreen'd I've never gotten more than 30% at actually controlling a Sectopod. EDIT: Or are the Sectopod hackers savescumming? :v:
[QUOTE=Im Crimson;49835681]Where exactly are you people finding these boosts to hacking? I've found other swanky boosts in the ADVENT lampposts like full action refunds, but never any permanent hacking increase. Even bluescreen'd I've never gotten more than 30% at actually controlling a Sectopod.[/QUOTE] Hacking boost comes from objectives hacking- consoles, crates, and VIP prison cells. [editline]29th February 2016[/editline] For some guerilla op choices I definitely prefer when the objective is hackable, because the permanent boosts are just one of the awesome campaign perks you can get. 50% reduced scan time for four weeks is fucking insane [editline]29th February 2016[/editline] (lamp post hacking only boosts stuff for that mission like random mind control, temporary squadsight or my favourite: individual squad concealment) [editline]29th February 2016[/editline] And while I'm blabbering on and on about hacking- the reward that mind controls a random enemy for two turns will live up to its promise of two turns. If the controlled unit is killed on the first turn, the second turn will mind control another one.
Sorry, you need to Log In to post a reply to this thread.