XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
[QUOTE=Im Crimson;49835681]
Or are the Sectopod hackers savescumming? :v:[/QUOTE]
You can't savescum percentages in XCOM 2 afaik.
[QUOTE=ScottyWired;49835685]Hacking boost comes from objectives hacking- consoles, crates, and VIP prison cells.
[editline]29th February 2016[/editline]
For some guerilla op choices I definitely prefer when the objective is hackable, because the permanent boosts are just one of the awesome campaign perks you can get. 50% reduced scan time for four weeks is fucking insane
[editline]29th February 2016[/editline]
(lamp post hacking only boosts stuff for that mission like random mind control, temporary squadsight or my favourite: individual squad concealment)
[editline]29th February 2016[/editline]
And while I'm blabbering on and on about hacking- the reward that mind controls a random enemy for two turns will live up to its promise of two turns. If the controlled unit is killed on the first turn, the second turn will mind control another one.[/QUOTE]
Thanks for the tips.
[QUOTE=Fancy Godgineer;49835771]You can't savescum percentages in XCOM 2 afaik.[/QUOTE]
I meant savescumming as in "if I don't succeed on this 30% hack I'll reload and have my specialist throw a grenade instead"
[QUOTE=Im Crimson;49835790]Thanks for the tips.
I meant savescumming as in "if I don't succeed on this 30% hack I'll reload and have my specialist throw a grenade instead"[/QUOTE]
Or you can just mix up the order buy doing a different percentage roll before the hack.
I don't tend to savescum because I'm not much of a fan of it. If some of my troops die, so be it, I got fucked by the AI. Should've probably just enabled ironman mode.
Only times I reload a save is if I do something embarrassingly stupid, like blow up the mission objective by accident because I wasn't paying attention to its whereabouts.
[QUOTE=KillRay;49834954]Finished EU just to find out its all non canon. Sad day.
Should I do EW w/ long war first or just do vanilla first? Is the jump in difficulty extreme[/QUOTE]
Actually it is canon, it's just a different timeline.
[QUOTE=jonu67;49835868]Actually it is canon, it's just a different timeline.[/QUOTE]
Pretty much. Even in small-ish franchises like XCOM there can be multiple canon timelines.
[QUOTE=jonu67;49835868]Actually it is canon, it's just a different timeline.[/QUOTE]
[QUOTE=ScottyWired;49835958]Pretty much. Even in small-ish franchises like XCOM there can be multiple canon timelines.[/QUOTE]
Actually no, it is canon. It was all a simulation inside the Commander's head, ran by the Elders to run combat tactics.
[QUOTE=goldenbuttocks;49835984]Actually no, it is canon. It was all a simulation inside the Commander's head, ran by the Elders to run combat tactics.[/QUOTE]
No, that's fanon and non-canon, the actual timeline in which EU/EW happened IS canon and DID happen, but as I've said it's just an alternative timeline.
[QUOTE=goldenbuttocks;49835984]Actually no, it is canon. It was all a simulation inside the Commander's head, ran by the Elders to run combat tactics.[/QUOTE]
No, god damn. EU wasn't a simulation, they just used EU assets to show that the Commander had been used to run simulations, they never said anything about EU being a simulation.
[QUOTE=Fancy Godgineer;49835771]You can't savescum percentages in XCOM 2 afaik.[/QUOTE]
you can because i savescum my sectopod hacks all the goddamn time because i'm a scrub
USG: So just to confirm, this is kind of an alternate-history scenario, it’s not the true canon?
Solomon: Yeah, I view it as – you can already hear the designer bullshit coming out in my voice, but – this is the way I view it, and I think it’s fair, when we were talking about this idea we were like,"You know, the setting for XCOM 2 is actually going to be if XCOM lost the first game." And I think a lot of people had this reaction of, "Wait a minute, I just invested all this time and I beat XCOM." To me it feels like every time you start a new game of XCOM, you’re kind of spinning off an alternate universe – and so, in the worlds where you beat XCOM, there just never was an XCOM 2, you know? This is just in case somebody actually lost a game of XCOM, which has happened, and this is a chance to go to that world and try it out.
Solomon's official response is "shit man, think whatever you want, i don't want no trouble"
I think I have too many mods loaded into my game. It takes like nearly a minute or so for the launcher to pop up and it takes a couple of minutes for it to launch the game.
Anyone else have this issue?
[QUOTE=Cheh3x;49836388]I think I have too many mods loaded into my game. It takes like nearly a minute or so for the launcher to pop up and it takes a couple of minutes for it to launch the game.
Anyone else have this issue?[/QUOTE]
Same. Mission load times and mission complete return times are insane anymore. I am very late into the game, I don't know if it's mods, save bloat or memory leaks.
I always thought the whole "simulations" thing was a masked shoutout to Long War.
The developers sort of saying "We thought we made EU/EW hard enough without this level of brutality."
So they put in a thing to show what the Commander (The player) has been doing between finishing EU/EW and XCOM 2.
[QUOTE=Cheh3x;49836388]I think I have too many mods loaded into my game. It takes like nearly a minute or so for the launcher to pop up and it takes a couple of minutes for it to launch the game.
Anyone else have this issue?[/QUOTE]
memory leak because of all the mods.
[QUOTE=lintz;49836163]you can because i savescum my sectopod hacks all the goddamn time because i'm a scrub[/QUOTE]
I know that aim and to-hit and crit stuff is seeded but I'm pretty sure hacking and a lot of other rng stuff isn't, for some reason
[QUOTE=SiberysTranq;49836896]I know that aim and to-hit and crit stuff is seeded but I'm pretty sure hacking and a lot of other rng stuff isn't, for some reason[/QUOTE]
Nah, all of your actions that have a failure chance work the same way.
[QUOTE=Nerts;49836981]Nah, all of your actions that have a failure chance work the same way.[/QUOTE]
Huh. I know I had one mission that I had to save-scum a ton, and had about four difficult shots that always went off the same way every reload, but the results of a hack I kept doing often ended up wildly different. Wierd
[QUOTE=SiberysTranq;49837000]Huh. I know I had one mission that I had to save-scum a ton, and had about four difficult shots that always went off the same way every reload, but the results of a hack I kept doing often ended up wildly different. Wierd[/QUOTE]
The result on the bar can be different each, but you'll still pass/fail for the reward you picked if you're doing it the same way each time.
[QUOTE=Robinate;49835665]As far as I am aware, Slingshot never happened and XCOM was destroyed before any meaningful research could be made, so I'd say it all happened before the Alien Base.[/QUOTE]
I feel like they made the "you lost" cutoff way too early, nearly all the cool stuff didn't get to happen.
Would have been a great callback if the Avenger was the Battleship that XCOM seizes in Slingshot, Bradford even makes a big deal about it and says "That ship is officially under XCOM control!"
Also I'm glad EW seems to have some sort of class assignment fail-safe, because I was going to be very annoyed if I only got 1 Support out of all 12 (I think) troops I start with. Then that support died in the first Terror Mission, and the first soldier I trained up was a Support. Seems to want to give you at least 2 of each before the roster is full. Or I got lucky with the rolls on the last 2.
The little bar thingie doesn't seem to be tied to how close you actually were, it just either goes past the threshold or it doesn't, I tried save scumming it like that on my first playthrough. Kinda like how the firing animation can play differently but it's still the same result.
[QUOTE=Cheh3x;49836388]I think I have too many mods loaded into my game. It takes like nearly a minute or so for the launcher to pop up and it takes a couple of minutes for it to launch the game.
Anyone else have this issue?[/QUOTE]
I'm starting to think it's not just the mods themselves, but rather there might be an issue with how modding tools generate ShaderCache files. From briefly looking through my mods library, I can't help but find the whole thing inconsistent. Some mods, while being rather small (adding one model, camo, or even just one ICON) have 85Mb ModShaderCache file, others, sometimes bigger, mods have it under 5Mb. Or even a few Kb.
Some mods that only add audio content (voice packs) also have ShaderCaches. And some are very big too. So the game is forced to process through all that shit, and that's on top of its own ShaderCache that it generates.
There's something really wrong going on.
[QUOTE=gudman;49837772]I'm starting to think it's not just the mods themselves, but rather there might be an issue with how modding tools generate ShaderCache files. From briefly looking through my mods library, I can't help but find the whole thing inconsistent. Some mods, while being rather small (adding one model, camo, or even just one ICON) have 85Mb ModShaderCache file, others, sometimes bigger, mods have it under 5Mb. Or even a few Kb.
Some mods that only add audio content (voice packs) also have ShaderCaches. And some are very big too. So the game is forced to process through all that shit, and that's on top of its own ShaderCache that it generates.
There's something really wrong going on.[/QUOTE]
Lets hope Fireaxis is working on it. Kinda useless having the game be so modifiable yet it can barely run any.
[QUOTE=gudman;49837772]I'm starting to think it's not just the mods themselves, but rather there might be an issue with how modding tools generate ShaderCache files. From briefly looking through my mods library, I can't help but find the whole thing inconsistent. Some mods, while being rather small (adding one model, camo, or even just one ICON) have 85Mb ModShaderCache file, others, sometimes bigger, mods have it under 5Mb. Or even a few Kb.
Some mods that only add audio content (voice packs) also have ShaderCaches. And some are very big too. So the game is forced to process through all that shit, and that's on top of its own ShaderCache that it generates.
There's something really wrong going on.[/QUOTE]
Yeah, I noticed it too. I removed it from my mod before I upload to the workshop. Saves quite a bit of space for people who don't have good internet or have caps.
I knew the game had some technical issues but it's really all over the place. I get massive drops in fps and it's all so random despite tinkering with the options. Are there any useful tips to optimize this game?
[QUOTE=junker154;49838060]I knew the game had some technical issues but it's really all over the place. I get massive drops in fps and it's all so random despite tinkering with the options. Are there any useful tips to optimize this game?[/QUOTE]
I have everything on minimum, run it in a window, and alt+tab to browse FP while it loads 👌
[QUOTE=E3245;49837954]Yeah, I noticed it too. I removed it from my mod before I upload to the workshop. Saves quite a bit of space for people who don't have good internet or have caps.[/QUOTE]
That lifts my confusion as to why I didn't find it in your mods' folder.
Have the devs even said anything about EU/EW being non-canon or an alternate timeline? I just know that they made them lose in XCOM 2's timeline so you would have technology to research instead of starting off with plasma weapons.
Where could you even go from plasma weapons? Will I fire a beam at an enemy that changes their past and the timeline so they never existed or chose to go to alien art school? Will a grenade teleport an enemy into space or teleport a piece of the sun next to them?
Better yet, the gay gas the US military tried to create ends up being completed and the weaponry created from it turns the aliens into lustful homosexuals and they choose to run off and have sex instead of fight.
[QUOTE=Dr.C;49838298]Have the devs even said anything about EU/EW being non-canon or an alternate timeline? I just know that they made them lose in XCOM 2's timeline so you would have technology to research instead of starting off with plasma weapons.
Where could you even go from plasma weapons? Will I fire a beam at an enemy that changes their past and the timeline so they never existed or chose to go to alien art school? Will a grenade teleport an enemy into space or teleport a piece of the sun next to them?[/QUOTE]
A grenade the teleports sections of things two inches in a random direction would be pretty hardcore honestly.
I also noticed that the default mod packages ALL the editable scripts from XComGame with your mod for some reason, which also causes insane bloat. Also, does anyone know why the script compiler randomly fails to package the scripts?
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