• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
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[QUOTE=Hogie bear;49854438]Odd, none of my mods including the voicepacks have that file. And the ones that do end in 'shadercache' are only a few kilobytes.[/QUOTE] It doesn't show up in the folders for some reason. Just rebuild it and update your mod. You'll see a change in file size.
[QUOTE=Kommodore;49853302]i think the idea behind wound times was to force you to deepen your roster. injury isnt a punishment per se. it's a predictable factor in gameplay that brings other soldiers into the equation.[/QUOTE] [QUOTE=Im Crimson;49853422]In that case one of the features they should've picked up from Long War was soldier fatigue. [/QUOTE] Well, first of all, yes, I would imagine that would indeed be the idea behind this feature, considering that I remember devs being concerned with the A-team syndrome. Problem is, though, neither hospital time nor fatigue would solve the issue. You're still funnelled into rolling with your main team throughout the game, even if you mix other soldiers into it if the situation demands it. There's a thing about Long War that perfectly supports, or rather forces the player to have a big roster, and it's not [b]just[/b] fatigue. It's fatigue + more missions per month, which also slows down progression in alien types/enemy buffs. In Vanilla EU/EW and XCOM 2 too, having big roster consisting of multiple teams isn't really viable because there's not enough missions to train your soldiers on. Forcing yourself to bring rooks/under-ranked dudes on missions is just asking to get wiped because the progression rolls too fast - by the time you expand your squad you'll face Sneks, and then Mutons, and your rooks can't do shit against that since they're useful only as long as they have a grenade. You're just gimping yourself with little gain - your under-ranked dudes most likely still won't catch up to your A-team. There's basically no time (read: amount of missions) to consistently train soldiers, and you're in a race against time. Implementing fatigue into that sort of gameplay structure will demand either an unreasonable amount of fatigue time (because you can easily go up to 10 days without a deployment) to the point it's actively harmful to gameplay, or it'll simply be useless. The ability to train rooks into classes does little to mitigate the issue since you still only get Squaddies, and they're about as capable as a potato compared to your A-team of all Sergeants. As I see it, all of this is easily fixed by allowing the player to tackle two out of three Guerilla missions and multiple raid type missions per month. I get what devs were going for here, how you have to choose what Dark Event is worse for you, but lets face it - the decisions is easily made most of the time, there's one [b]really fucking bad[/b] one, and two meh ones. Maybe bumping it up to four Dark Events, two of which are preventable, is the way to go here, plus two raid missions (loot should be nerfed to balance, of course), and fatigue mechanic. Here's another idea to go with it - to make it so that you have to think really carefully about what Dark Event of two you want to tackle first. Just randomly activate one dark event for the next Guerilla deployment when you complete the first one. Do you want to destroy that Relay first and potentially deal with Faceless/Reinforcements on a hacking mission, or would you prefer the other way around? [editline]2nd March 2016[/editline] [QUOTE=Snoberry Tea;49854436]There is a mod on the workshop that fixes this. From what I understand, XCOM 2 determines wound healing time by breaking up the character's health, finding out what % of it was lost, and then assigning that to a category. IIRC there are only 4 categories, representing 25% of the total health pool each. Each category is assigned a series of #'s, of which there is a small amount of overlap. The game determines which category of wound your soldier has, and the RNG picks a # out of that pool to determine how long the healing time is. So you can have shit like a lightly wounded soldier that takes 1 day to heal, or 15 Or a wounded soldier that takes 10 days or 30 The mod (I used it, it's so wonderful) splits it into 10 categories broken up into 10% each, with a broader range of numbers within the total, but less overlap between each percentile. What this means is, there is a much more gradual curve in healing times, but after a certain point, more grievous wounds will end up taking longer than the base game (I think that threshhold was like 70% or 80%) It works really well. I love it.[/QUOTE] It's nice that we have an easily made and readily available mods now, but it isn't, and never will be, an excuse to have a shitty broken mechanic in vanilla.
ayy bois do any of you have that edited kingsman church scene with a thin man (colin firth) critting all the rookies(churchgoers)
Was it a wise choice to spend about 90% of my money on satellites & SHIVs for later use at the start of a Long War run?
not unless you spent twice that on your air game
[QUOTE=ColdAsRice;49855324]ayy bois do any of you have that edited kingsman church scene with a thin man (colin firth) critting all the rookies(churchgoers)[/QUOTE] [url]http://drive.google.com/uc?export=view&id=0B8SdKSHOPoeCUkliN3NuSVB2QmM[/url]
thnx
I have XCOM2 installed on my SSD, is it okay to install the SDK on my Hard Drive?
[QUOTE=FishNachoz;49855382]Was it a wise choice to spend about 90% of my money on satellites & SHIVs for later use at the start of a Long War run?[/QUOTE] In my opinion... not really. I guess if you didn't launch the satellites that's money you'll save later but you could've spent them on fighters/facilities, and you'll never want SHIVs to steal that early game XP.
XCOM:EW MEC Troopers are fun, but their accuracy leaves a lot to be desired. Their gun stats say medium range, but it seems like you're lucky to get it over 65% chance to hit. Also they can only shoot twice before reload, which is severely limiting since EW's reload ends your turn.
[QUOTE=Mr. Someguy;49857266]XCOM:EW MEC Troopers are fun, but their accuracy leaves a lot to be desired. Their gun stats say medium range, but it seems like you're lucky to get it over 65% chance to hit. Also they can only shoot twice before reload, which is severely limiting since EW's reload ends your turn.[/QUOTE] Yeah, they have crappy stat progression, but you can get a high rank sniper with already good aim and make them a MEC and boom, you can now hit the broad side of a barn.
[QUOTE=Nerts;49857521]Yeah, they have crappy stat progression, but you can get a high rank sniper with already good aim and make them a MEC and boom, you can now hit the broad side of a barn.[/QUOTE] Plus the amount of pain a MEC trooper can take and give is superior to that of a normal trooper.
The best cheese strat for EW mecs was to get the mines and grenade launcher, you can stack the mines all over a building you know aliens are in and then launch a grenade to explode one mine for like 16 damage total and all the other mines blow up with a chain reaction. If you have more than one MEC it's like insanely easy to wipe maps without even discovering aliens.
[QUOTE=Destroyox;49854449]It doesn't show up in the folders for some reason. Just rebuild it and update your mod. You'll see a change in file size.[/QUOTE] Sorry I worded that wrong. I meant the mods I have downloaded. I haven't made any mods :v: I followed the user part and couldn't find any of those files.
[QUOTE=Mr. Someguy;49857266]XCOM:EW MEC Troopers are fun, but their accuracy leaves a lot to be desired[/QUOTE] Only if you're MECing rookies or low ranked guys, which you really shouldn't be doing. MEC stats progression is worse than Heavies and their stat progression is already abysmal. This is the "downside" for MECs being an insanely good class and you're supposed to train colonels and such for limb extraction instead.
Does anyone have any voice packs featuring generic military stuff that are radio filtered to shit? I absolutely love the faceless military drone aesthetic that you can achieve with Capton's accessory pack + the Combine soldier voice pack. I'm finally happy with the game's aesthetic, which I didn't think would bother me this much, so time to actually finish the game.
[QUOTE=MrHeadHopper;49858389]Does anyone have any voice packs featuring generic military stuff that are radio filtered to shit? I absolutely love the faceless military drone aesthetic that you can achieve with [b]Capton's[/b] accessory pack + the Combine soldier voice pack. I'm finally happy with the game's aesthetic, which I didn't think would bother me this much, so time to actually finish the game.[/QUOTE] How the hell did Capnbubs turn into Capton's? :v: Jokes aside, I'd love to a have pack like that because, like you pointed out, it's very easy to create a squad of faceless SF dudes hellbent on kicking alien ass.
[QUOTE=MrHeadHopper;49858389]Does anyone have any voice packs featuring generic military stuff that are radio filtered to shit? I absolutely love the faceless military drone aesthetic that you can achieve with Capton's accessory pack + the Combine soldier voice pack. I'm finally happy with the game's aesthetic, which I didn't think would bother me this much, so time to actually finish the game.[/QUOTE] What about the EXALT voicepack?
Fuck me. I just lost four of my best men to a 2 codex and Andromedon pod. Why the hell is 2 codexes considered a fair challenge? When the mission difficulty says "moderate", I tend to think "Okay, I can swap in 2 lower levels to get them up a bit". When only them 2 survive because the codexes spawned next to an exploded car so I had 4 to deal with, I start to wonder if the game just hates me. At least I have two specialists.
[QUOTE=cyclocius;49860018]Fuck me. I just lost four of my best men to a 2 codex and Andromedon pod. Why the hell is 2 codexes considered a fair challenge? When the mission difficulty says "moderate", I tend to think "Okay, I can swap in 2 lower levels to get them up a bit". When only them 2 survive because the codexes spawned next to an exploded car so I had 4 to deal with, I start to wonder if the game just hates me. At least I have two specialists.[/QUOTE] Flashbangs are your friend.
[QUOTE=CGNick;49860031]Flashbangs are your friend.[/QUOTE] Insanity is also great, especially with schism, void rift can work but it's riskier on the debilitation.
also stasis is a get-out-of-jail-free-card for any tough opponent, for one turn at least
Basically psi-ops are great in all regards except their low aim and the cooldowns.
[QUOTE=MrHeadHopper;49858389]Does anyone have any voice packs featuring generic military stuff that are radio filtered to shit? I absolutely love the faceless military drone aesthetic that you can achieve with Capton's accessory pack + the Combine soldier voice pack. I'm finally happy with the game's aesthetic, which I didn't think would bother me this much, so time to actually finish the game.[/QUOTE] The FEAR Replica voicepack
[QUOTE=Nerts;49857521]Yeah, they have crappy stat progression, but you can get a high rank sniper with already good aim and make them a MEC and boom, you can now hit the broad side of a barn.[/QUOTE] Oh that might explain it, the game gave me too many Heavies, so I made 2 of the Heavies into MEC Troopers. Heavies already have the lowest accuracy of any class. [QUOTE=Sunkite;49857578]Plus the amount of pain a MEC trooper can take and give is superior to that of a normal trooper.[/QUOTE] Funny you mention that, my MEC Troopers (Sentinels currently) have 19 health. My 'Heavy' Assault with Carapace and Chitin Plating has 20 :v:
[QUOTE=CGNick;49860031]Flashbangs are your friend.[/QUOTE] Alternatively, grenade+spree.
[QUOTE=cyclocius;49860018] When the mission difficulty says "moderate", I tend to think "Okay, I can swap in 2 lower levels to get them up a bit". [/QUOTE] Mission difficulty only matters to tell you about number of aliens in pods. Moderate, easy, or very difficult, they would have codexes (codices? whatever) anyway. So unless you guys are well equipped for that certain point in the game its not a good idea to send training material because even if the difficulty says "easy" you can get a new alien in the mission that can wreck your shit
This is the best shit. [media]https://www.youtube.com/watch?v=CG4u-sB8CNU[/media]
FIRE TEAM IN YOUR ASS [t]http://images.akamai.steamusercontent.com/ugc/314495501207794894/F147D0987844388857DE8ACC2EEBB1B9CDACC4D9/[/t][t]http://images.akamai.steamusercontent.com/ugc/314495501207803268/AB2C9639EB87779F6E2663C874A90B3A89A54B36/[/t] [t]http://images.akamai.steamusercontent.com/ugc/314495501207803458/FA498B0085547B8762440D9B629835450C61AC88/[/t][t]http://images.akamai.steamusercontent.com/ugc/314495501207803684/D66951652FEB4B3C88EB29EB071742844CB63CD5/[/t] [t]http://images.akamai.steamusercontent.com/ugc/314495501207803877/EC486827A328AA2F70145F724472FBA0392D2522/[/t]
You're releasing this with a voice pack right?
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