• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
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[QUOTE=junker154;49871751]Is it possible to create an Adam Jensen character? That would be quite awesome. Would fit the ost of the first game more though.[/QUOTE] I had an idea for that since XCOM 2 came out - one special soldier who has two "stances". In concealment he wears a trenchcoat and has stealth skills, while in combat mode he takes it off and becomes the Adam Jensen 2.0 from Mankind Divided. That'd be fucking rad.
I had the idea of a room that could create cyborg ninjas out of your troops, but would be horribly expensive
[QUOTE=gudman;49867961]That's... extremely retarded. Wow. Who thought it was a good idea???[/QUOTE] It is, but also makes a certain amount of sense, by not capitalising on the opportunity the resistance has provided for you, you leave them exposed so they go deep cover again before the ADVENT catch them, so you have to find them again.
[QUOTE=Mr. Someguy;49867951]That's even more bullshit than France leaving my council because I ignored [I]one[/I] abduction. From blue to red to gone in a week.[/QUOTE] I mean... it's France. That seems pretty realistic to me. "Vous avez choisi littéralement quelqu'un d'autre sur nous? Va te faire foutre et votre projet, nous sommes dehors, la paix salope." [editline]5th March 2016[/editline] [QUOTE=IrishBandit;49869423]I wish the ranger had an ability that let them make a Sword kill without breaking concealment, it would give the sword more usefulness.[/QUOTE] They do? It's one of the options when you get your 3rd promotion. "Conceal" [editline]5th March 2016[/editline] [QUOTE=ScottyWired;49870264]Mod idea- andromedon autopsy unlocks a foundry project that when completed gives all power armours andromedon-like functionality. If the meatbag inside the armour dies, begins bleedout or is otherwise unconscious, the armour starts doing it's own thing. If bleeding out, the armour will make a run for the extraction point or if dead, the armour will prioritise heavy weapons until spent and then just punch shit[/QUOTE] Better idea: Andromedon Autopsy unlocks a foundry project with a new super heavy powered armor suit like an upgraded WAR suit that has the same above functionality.
Decided to let my mind-controlled specialist live for a turn on the final mission, so I could then bring my magus in range to save her. But that turn was enough for her and an [sp]Avatar[/sp] to kill my best grenadier. RIP Kumiko 'Diesel' Fujiwara. I broke the mind control though, and then she just executed the last [sp]Avatar[/sp] so that's pretty cool.
[QUOTE=Craigewan;49873025]It is, but also makes a certain amount of sense, by not capitalising on the opportunity the resistance has provided for you, you leave them exposed so they go deep cover again before the ADVENT catch them, so you have to find them again.[/QUOTE] Then how about not giving me the opportunity I didn't ask for? Or make it a choice "Commander, local resistance has the opportunity to do X! Should they proceed?" Because this whole "local resistance has disabled a train/UFO/truck/whatever" doesn't work anyway. It plays next to no role in giving you the feeling of "Xcom is resistance now", it's a straight-up replacement of landed UFOs from EU. Hey Firaxis, what about being more proactive with the campaign?
Would large groups of cannon fodder would in XCOM? The difficulty in the game seemed to always come from strong enemies or getting unlucky and fighting a lot of strong enemies at the same time
[QUOTE=Dr.C;49873530]Would large groups of cannon fodder would in XCOM? The difficulty in the game seemed to always come from strong enemies or getting unlucky and fighting a lot of strong enemies at the same time[/QUOTE] Large groups of cannon fodder would probably just make Grenadiers even stronger than they already are.
[QUOTE=Destroyox;49870741]Metal as fuck idea: It still functions if the user is dead. When this happens voicelines are replaced with the tortured screams of your troops who's brains are still somewhat intact to have the autopilot function. Don't worry though, its just a byproduct of neurons firing in the brain, your troop is dead. Kinda like twitching after you die.[/QUOTE] For some reason that reminded me of Zombies, how the brain is completely gone but the technical implants are still trying to be a soldier, resulting in stressed groans and disjointed reports spamming the Overwatch's radio channels. Gave me chills though, if Overwatch didn't control their feelings, they'd be terrified. [I]"Sector is *zombie inhale* not secure..."[/I]
Running around having all my soldiers use Halo Reach helmets + that bulky Advent Soldier torso + Overwatch voices makes for a really really fun game. The females get the EXALT voice pack so nobody's exempt from being a faceless staticy soldier
When you kiddos talk about overwatch voices, do you mean the Combine then? I'm getting confused AF.
[QUOTE=Viper123_SWE;49873588]When you kiddos talk about overwatch voices, do you mean the Combine then? I'm getting confused AF.[/QUOTE] I was talking about the Combine Soldiers, officially they're called Overwatch Soldiers.
[QUOTE=Snoberry Tea;49873099] They do? It's one of the options when you get your 3rd promotion. "Conceal" [/QUOTE] I think he means that the solider wouldn't break concealment at all after a successful melee kill. Yeah, re-conceal can work, but it's only a one time use skill while his suggestion was more of a passive thing.
[QUOTE=Mr. Someguy;49873566]For some reason that reminded me of Zombies, how the brain is completely gone but the technical implants are still trying to be a soldier, resulting in stressed groans and disjointed reports spamming the Overwatch's radio channels. Gave me chills though, if Overwatch didn't control their feelings, they'd be terrified. [I]"Sector is *zombie inhale* not secure..."[/I][/QUOTE] Hm, I always thought that it's not actually them speaking but their radio transmitting the network, all garbled because the antenna sits on the helmet, and zombines have no helmet. Or head, for that matter.
[QUOTE=IrishBandit;49873535]Large groups of cannon fodder would probably just make Grenadiers even stronger than they already are.[/QUOTE] Yeah but the only AOE attacks are from explosives and null lance. You'd have to rely on abilities since you'd be able to at max kill 1 enemy per soldier. Or just have all the enemies in range of a sniper with Face Off
[QUOTE=gudman;49873658]Hm, I always thought that it's not actually them speaking but their radio transmitting the network, all garbled because the antenna sits on the helmet, and zombines have no helmet. Or head, for that matter.[/QUOTE] They have their lower jaw intact IIRC, so they continue to talk that way. It was a neat touch. Offtopic as heck but I dunno why I'm so attached to the general Combine Soldier aesthetic; amped up faceless dudes with little emotion just uncaringly going through hell even if it's almost guaranteed they'll die in the process, only to be replaced by another faceless dude. Here's to some Overwatch helmets coming on the Workshop soon
[QUOTE=TBot Alpha;49867684]From watching some LPs, it seems that if you lose a supply raid, you do indeed lose contact with a region. Which is just unfathomable bullshit.[/QUOTE] I hate how it gives you the option of doing waiting a bit, that wait being literally a second and then pretty much gives you the choice of fucking over a region or doing some mission
So I'm building a custom class that uses cannons and pistols. The class is there to satisfy my heavy weapons crowd control through means other then explosives. I gave them Face Off as a choice. Turns out I did something slightly wrong, because their face off makes them fire their cannon at every target. Only slightly OP I'd say.
[IMG]http://images.akamai.steamusercontent.com/ugc/314495501215806457/E9F7133B0D9DC1257B0E38D66DC1C5299361EAF3/[/IMG] [t]https://i.gyazo.com/73811d9ca5d3c76699662b4382ec67d7.png[/t] gotta figure out how to do prop submenus for this shitshow
Can you assign names to the armor Props? It would be nice having proper labels instead of Legs 1-100
I've tried before, didn't seem to work sadly what i want to do if i figure the submenus out though is have a few separate menus for the appropiate parts, helmet attachments, thigh gear, kneepads etc
Go figure why the Halo aesthetic works so well with XCOM 2. Works specially well for my faceless crew!
How stupid can a guy be? (Minor spoilers ahead) I was supposed to [sp]skulljack a codex[/sp] when two of them appeared on a facility strike with a Gatekeeper and I slightly paniced, EMP'd them and killed them both. :goodjob:
[QUOTE='Ninja Nub[NOR];49874003']I've tried before, didn't seem to work sadly what i want to do if i figure the submenus out though is have a few separate menus for the appropiate parts, helmet attachments, thigh gear, kneepads etc[/QUOTE] We need to ask Firaxis if it's possible to be able to get names for this stuff via either a patch allowing it or for whatever methods could be used. I know that accessories pack has custom names for its list.
[QUOTE='Ninja Nub[NOR];49874003']I've tried before, didn't seem to work sadly what i want to do if i figure the submenus out though is have a few separate menus for the appropiate parts, helmet attachments, thigh gear, kneepads etc[/QUOTE] Ask Capnbubs, he's looking into doing the same thing for his accessories pack. AFAIK he's getting help from a bunch of other dudes so maybe he could help you out.
[QUOTE='Ninja Nub[NOR];49874003']I've tried before, didn't seem to work sadly what i want to do if i figure the submenus out though is have a few separate menus for the appropiate parts, helmet attachments, thigh gear, kneepads etc[/QUOTE] If anyone ever got something like that working it'd be great, having to go through 100+ items every time you want to change your legs or something gets tiresome.
[QUOTE=Viper123_SWE;49874259]Ask Capnbubs, he's looking into doing the same thing for his accessories pack. AFAIK he's getting help from a bunch of other dudes so maybe he could help you out.[/QUOTE] yeah he told me he was gonna put up a guide or something once he's gotten all that shit in order, so i'm gonna put my halo stuff that needs a lot of variety on hold until then
I got a quick video of this broken ass face off in action. Note that the character has ammo that reduces their damage by 2 in exchange for ignoring 5 armor. [media]http://www.youtube.com/watch?v=LIBnCVnbsVM[/media] The class is named Fire Support, but I might rename it to Support Gunner. Which name to go with?
[QUOTE=Mr. Someguy;49873566]For some reason that reminded me of Zombies, how the brain is completely gone but the technical implants are still trying to be a soldier, resulting in stressed groans and disjointed reports spamming the Overwatch's radio channels. Gave me chills though, if Overwatch didn't control their feelings, they'd be terrified. [I]"Sector is *zombie inhale* not secure..."[/I][/QUOTE] [video=youtube;mnhwN_w_0XQ]http://www.youtube.com/watch?v=mnhwN_w_0XQ[/video]
One thing that'd be cool to see for new prop mods, is a way for props to be marked not to be used when making random soldiers. It's pretty annoying starting a new campaign and having all your gatecrasher soldiers [URL="http://i.imgur.com/ObJ6S3W.jpg"]look[/URL] [URL="http://i.imgur.com/Xrmyiml.jpg"]like[/URL] [URL="http://i.imgur.com/BUdidh1.jpg"]this[/URL].
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