• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
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[QUOTE=Sleg;49883947]On the scale of 1 - Postal I would rate it a Rusty.[/QUOTE] Geez i dunno about a 0/10
[QUOTE=MyBumBum;49883848]I loved XCOM Enemy Within + Unknown, on a scale of 1 - Postal, how good is XCOM 2 compared to the original?[/QUOTE] I think that XCOM2 is an improvement in almost every way.
I just finished it myself, and in gameplay it is better in every way, but to be honest [sp]That ending was awful. It was super vague and on the edge. Like, "Oh you beat them", nothing else on it[/sp]
You're not wrong, but XCOM was never about the story or ending for me, it was just about the journey.
[QUOTE=Ax3l;49884672]I just finished it myself, and in gameplay it is better in every way, but to be honest [sp]That ending was awful. It was super vague and on the edge. Like, "Oh you beat them", nothing else on it[/sp][/QUOTE] I do not disagree, but so was the ending of the first game as well
Finally beat the game. Despite the severe perfomance issues I had a ton of fun. I actually really liked the missions with limited turns. It means you have to be quick and efficient, which goes very well with the guerilla theme of the game. That is, untill you get W.A.R. suits and plasma weapons.
[QUOTE=Roman Candle;49884748]I do not disagree, but so was the ending of the first game as well[/QUOTE] Except it wasn't. [sp]In the first game you get to the source and actually kill the leader, removing him completely and then get the exploding ship away with the volunteer, thus killing and removing all the bad things. In XCOM 2 you just kill the Avatars and it vaugely shows the Ethereals getting mad. And then the advents run away and you see some people walking towards one guy. You don't get to know what happens to the Ethereals or anything.[/sp] I mean, you can always speculate, but I feel XCOM: EU did a way better job at it.
[QUOTE=Ax3l;49884838]Except it wasn't. [sp]In the first game you get to the source and actually kill the leader, removing him completely and then get the exploding ship away with the volunteer, thus killing and removing all the bad things. In XCOM 2 you just kill the Avatars and it vaugely shows the Ethereals getting mad. And then the advents run away and you see some people walking towards one guy. You don't get to know what happens to the Ethereals or anything.[/sp] I mean, you can always speculate, but I feel XCOM: EU did a way better job at it.[/QUOTE] Except... [sp]the Ethereals were in that room? You see their stasis coffins at points in the final room, and in the final cutscene you see one buried in the ocean floor, implying they all went down with that underwater base[/sp]
Also [sp]without avatars the Elders are doomed anyway[/sp].
So early game should i prioritze building/researching? I try to rush building the GTS to get squad size upgrade and rush researching mag weapons i build a GTS, the AWC to reduce recovery time and then a power generator after which i build a proving grounds to research skull jacking and this whole time i havnt researched resistance coms so i havnt made contact with anyone yet so thats what i plan on going for next followed by plated armor im still only in the early "game" i guess cause im dealing with advent and sneks did i screw over my early game buy not getting reistance coms?
you might have a midgame panic where you're rushing to get as many contacts as you can to get to all those blacksites
[QUOTE=Craigewan;49884882]Except... [sp]the Ethereals were in that room? You see their stasis coffins at points in the final room, and in the final cutscene you see one buried in the ocean floor, implying they all went down with that underwater base[/sp][/QUOTE] You're completely right actually. I decided to look up the final cutscene on YouTube because when I played, the final cutscene decided to completely freeze and only play the aduio, so I missed [sp]The part with the coffins entirely. It makes it a bit more acceptable in my book. Also, I reckon the last coffin on the bottom is gonna relate to a Horror from the Depth-esque DLC, like with the original XCOM game.[/sp]
[QUOTE=zipziggy;49884989]So early game should i prioritze building/researching? I try to rush building the GTS to get squad size upgrade and rush researching mag weapons i build a GTS, the AWC to reduce recovery time and then a power generator after which i build a proving grounds to research skull jacking and this whole time i havnt researched resistance coms so i havnt made contact with anyone yet so thats what i plan on going for next followed by plated armor im still only in the early "game" i guess cause im dealing with advent and sneks did i screw over my early game buy not getting reistance coms?[/QUOTE] I personally delayed getting the comms facility and stayed with my base 3 contact slots untill I reached the 4 final squares of the Avatar thingamadoohikey, at that point I was already with EXO suits/Mag weapons and I was up to my throat in Elite ADVENT and some of their more deadlier (and often times infuriating to deal with) ayy companions. You didn't screw yourself over, as long as you're confident you will have the situation under control you can afford taking some risks, just don't go completely overboard.
[QUOTE=zipziggy;49884989]So early game should i prioritze building/researching? I try to rush building the GTS to get squad size upgrade and rush researching mag weapons i build a GTS, the AWC to reduce recovery time and then a power generator after which i build a proving grounds to research skull jacking and this whole time i havnt researched resistance coms so i havnt made contact with anyone yet so thats what i plan on going for next followed by plated armor im still only in the early "game" i guess cause im dealing with advent and sneks did i screw over my early game buy not getting reistance coms?[/QUOTE] As everyone else has been saying time inevitably gets really tight when you can't reach the Blacksite missions due to lacking contacts, but I can't see how any other build order would work better. You need the GTS for the squad size upgrades and AWC to keep your top people ahead of the curve.
So for my class, and general game stuff, what do you people think about a hand held shotgun, like a sawn off? High damage, short range, but has some damage falloff over medium ranges. I want to add that for my class and possibly for other pistol classes. What would be a fair range for something like that? 8 tiles max, with doing half damage at 8 tiles, full damage at 4? I can't model at all though, so I wouldn't be doing the models. On a different note, we have STALKER voice packs, so someone needs to do STALKER armor. We'll turn the whole world into the Zone.
so in xcom EW power generators had agency bonuses here is it the same? Also even without the "high tier" advent the better advent mod makes the early game pretty interesting but advent komissars can blow me with their return fire Also is ninja nub the creator of the halo armor mod to be released on workshop or is their already full spartan armor mods there?
[QUOTE=Gunner th;49885349]So for my class, and general game stuff, what do you people think about a hand held shotgun, like a sawn off? High damage, short range, but has some damage falloff over medium ranges. I want to add that for my class and possibly for other pistol classes. What would be a fair range for something like that? 8 tiles max, with doing half damage at 8 tiles, full damage at 4? I can't model at all though, so I wouldn't be doing the models. On a different note, we have STALKER voice packs, so someone needs to do STALKER armor. We'll turn the whole world into the Zone.[/QUOTE] Long War had sawn-off shotguns as pistol replacement with an effective range of exactly one tile and otherwise same stats as a ballistic shotgun. While very situational, it was fantastic for finishing off charging chryssalids or for those times when a non-assault would take a close-range flank.
Aiming is overrated. [IMG]http://images.akamai.steamusercontent.com/ugc/315621401166889964/3D7768837EA2D1DAB543A8E944A2CCD967F75983/[/IMG]
[QUOTE=Skyward;49884679]You're not wrong, but XCOM was never about the story or ending for me, it was just about the journey.[/QUOTE] Bro that's some Mass Effect 3 type of apologizing. Just face up with it, maybe the end wasn't the best it could be. Sure everything leading up to it was [I]o ye[/I] but the ending being not so [I]o ye[/I] isn't suddenly excusable.
[QUOTE=MrHeadHopper;49888894]Bro that's some Mass Effect 3 type of apologizing. Just face up with it, maybe the end wasn't the best it could be. Sure everything leading up to it was [I]o ye[/I] but the ending being not so [I]o ye[/I] isn't suddenly excusable.[/QUOTE] Uuuuh, did you miss this part? [QUOTE][B]You're not wrong[/B], but XCOM was never about the story or ending for me, it was just about the journey.[/QUOTE] That part right at the start of what I said? The part where I [I]"faced up"[/I] with the end not being the best it could be? Yeah the ending's not good I admitted that... But who gives a shit? XCOM's not about the story. It's about the "war stories" you make in missions. When you come out of it being able to talk about some crazy mission that you managed to turn around, or how you put in a situation where you had to sacrifice one of your best guys. As far as I'm concerned the "story" of XCOM2 is primarily just a means to keep giving you objectives, not to keep you invested in the characters or lore. It's there to facilitate gameplay and give you more of a chance to flesh out your own emergent story. I didn't give nearly as much of a shit about what was happening in the last cutscene as I did in the moment where my best soldier landed the final shot of the game. Those are the parts of XCOM that matter. And comparing the importance of XCOM2's story to the importance of Mass Effect 3's story is [I]batshit[/I]. The ending of a non-story focused game being bad is not the same as a trilogy with a heavy narrative focus having a bad conclusion. And regardless of that fact, while the ending wasn't great, putting it ANYWHERE near the likes of ME3 is [I]beyond [/I]ridiculous.
Ending isn't good? I thought it was perfectly fine, I mean it's not the BEST THING SINCE SLICED BREAD, but all in all in was pretty alright and it didn't really leave us with many questions like EU/EW did other than. [sp]what is going to be under the ocean[/sp] Like you guys are making it out to be absolutely horrible, it was just an ok ending with bits here and there that were pretty cool.
[QUOTE=jonu67;49888975]Like you guys are making it out to be absolutely horrible, it was just an ok ending with bits here and there that were pretty cool.[/QUOTE] Don't get me wrong, I don't think it's egregiously bad or anything, but I did find it underwhelming. I don't hold it as a knock against the game, it was a suitable enough ending for the game it was trying it be, I just was hoping it'd be more. But for the reasons mention above, I'm fine with it not being.
man I really suck at the civilian rescue missions :(
So what happens if you make a Character Pool character using mods and then uninstall the mods?
I think it just removes those things from your character. So if you put custom facepaint it'd just be the face without it.
So, I had an interesting mission on my victory lap save: [t]http://images.akamai.steamusercontent.com/ugc/317873200940993327/13EB5B1D3F45044A7C7624C402A08FDE422BDAC5/[/t] Yes. That's right. 5 dead soldiers on my side. So why am I not raging? [t]http://images.akamai.steamusercontent.com/ugc/317873200940993426/44C82F219BEB35C698203EA383656CD436C5DEEA/[/t] Because everyone made it home just fine. [sp]mind controlling gatekeepers is so much fun[/sp]
They should fix zombies counting as x-com operatives. For some reason zombies are considered xcom soldiers. If you load a save with zombies present, they'll sometimes turn into randomized xcom soldiers. I once loaded up following a crash, the 9 zombies around me had gone from 9 advent zombie to 9 generic xcom soldiers, who looked suspiciously like people from my character pool.
[QUOTE=jonu67;49888975]Ending isn't good? I thought it was perfectly fine, I mean it's not the BEST THING SINCE SLICED BREAD, but all in all in was pretty alright and it didn't really leave us with many questions like EU/EW did other than. [sp]what is going to be under the ocean[/sp] Like you guys are making it out to be absolutely horrible, it was just an ok ending with bits here and there that were pretty cool.[/QUOTE] The entire final stretch [sp]with the avatars and the commander kamehameha battle[/sp] is pretty bad to be honest But X-Com is not a story driven game, it's all about the gameplay with some cutscenes here and there just to break monotony. The ending is there pretty much just to show you "bud you finished with these soldiers, go start another game". Comparing it with Mass Effect makes absolutely no sense. It's more like complaining the cutscene when you win the world cup in FIFA isn't very good. No one really cares
[QUOTE=IrishBandit;49889878]So what happens if you make a Character Pool character using mods and then uninstall the mods?[/QUOTE] Either nothing bad happens, or it'll bug out royally. I made a sad attempt at creating Boba Fett and while I was running the debug build to test out my voicepack, it didn't have the mods I used in creating him and now he has a female torso.
[QUOTE=Fancy Godgineer;49892082]Either nothing bad happens, or it'll bug out royally. I made a sad attempt at creating Boba Fett and while I was running the debug build to test out my voicepack, it didn't have the mods I used in creating him and now he has a female torso.[/QUOTE] So you made a Booba Fett?
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