XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
[QUOTE=Rexen;49888612]Aiming is overrated.
[IMG]http://images.akamai.steamusercontent.com/ugc/315621401166889964/3D7768837EA2D1DAB543A8E944A2CCD967F75983/[/IMG][/QUOTE]
[t]http://images.akamai.steamusercontent.com/ugc/306613566913329696/48375A619569C414D57FCCEB967580D53699A492/[/t]
Agreed
[del]Where can I find a list of voicelines used for a voice? I'm trying to make a voicepack atm and I want to have a full list of voicelines that are played available to me so I can see which ones I want to change to what.[/del]
Nevermind I think I found it. Bizzarely in a much different folder, the lines that Bradford is supposed to say are narrated by Microsoft Narrator instead :v:
So I was analyzing the textures on the cannon to see what caliber it fires and on that warning label it says: "stuff, but also things about stuff. Don't fire unless you've got ripping biceps"
:flex:
Found a mod that increases spawn tile size for players. Time to up the enemy count from 25% more to 100% more and run around with 16 squad members.
Big Xcom here we come.
[QUOTE=Gunner th;49893912]Found a mod that increases spawn tile size for players. Time to up the enemy count from 25% more to 100% more and run around with 16 squad members.
Big Xcom here we come.[/QUOTE]
link pls
Making a voice pack is surprisingly fun given the nature of the one I'm making. :v: But it seems like most of lines I see inside the game are from XCOM EU/EW and I'm not sure which lines are unique to XCOM2..
[QUOTE=RocketRacer;49894194]Making a voice pack is surprisingly fun given the nature of the one I'm making. :v: But it seems like most of lines I see inside the game are from XCOM EU/EW and I'm not sure which lines are unique to XCOM2..
[editline]8th March 2016[/editline]
If you are curious what it is, check my Steam profile[/QUOTE]
Use all of the slots. Both sets are used
XCOM facebook page posted this today
[media]http://youtu.be/birji_-4r7w[/media]
[QUOTE=Destroyox;49894000]link pls[/QUOTE]
Now that I'm home, I can.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=637375137[/url]
Combine with one of the many increased enemy spawns for a good time.
It's only for player spawns, so now you can have 29 squad members. Enemy pods are still the same size though, so you need an increased enemy spawn mod that also raises the pod spawn zone. But combine one of those and bam, Xcom in massive battles.
while i'm waiting for a friend to help fix up some mesh issues on the odsties i've done these up
[t]http://images.akamai.steamusercontent.com/ugc/314496042200321482/E23129D63F132151185C49B910371C019A24C37D/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/314496134083013067/E8E30758D88868574F800E15AEAA23FFA0BC0F9E/[/t]
[editline]9th March 2016[/editline]
[t]http://images.akamai.steamusercontent.com/ugc/314496134083089529/AA8741798C08E300A40463D68426472F77D63018/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/314496134083088933/C9D29B68F44B4931789B5E6CB8EEC363FD998CD8/[/t]
oh shit
from /xcg/
[thumb]http://i.imgur.com/QwO1zjr.jpg[/thumb]
[QUOTE='Ninja Nub[NOR]MGS444444444444 stuff[/QUOTE]
OH SHIT
[QUOTE='Ninja Nub[NOR];49895632']while i'm waiting for a friend to help fix up some mesh issues on the odsties i've done these up
Cool stuff
[/QUOTE]
Any ETA on those? They look sweet.
[QUOTE=Sunkite;49895943]Any ETA on those? They look sweet.[/QUOTE]
eta: now
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=641364603[/url]
[QUOTE='Ninja Nub[NOR];49895632']while i'm waiting for a friend to help fix up some mesh issues on the odsties i've done these up[/QUOTE]
HOLY-
[QUOTE='Ninja Nub[NOR];49896012']eta: now
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=641364603[/URL][/QUOTE]
FUCKING SHIT.
Thanks, guy.
actually wait lemme make it private for a second so i can set it up for all the other armors since i had a lapse in judgement and forgot that :v:
[editline]9th March 2016[/editline]
okay fixed
my bad
[editline]9th March 2016[/editline]
here's a nexus link
[url]http://www.nexusmods.com/xcom2/mods/476/?[/url]
[QUOTE='Ninja Nub[NOR];49896034']actually wait lemme make it private for a second so i can set it up for all the other armors since i had a lapse in judgement and forgot that :v:
[editline]9th March 2016[/editline]
okay fixed
my bad
[editline]9th March 2016[/editline]
here's a nexus link
[url]http://www.nexusmods.com/xcom2/mods/476/?[/url][/QUOTE]
I gotta ask, do I have to edit the mesh to align with the bones or can I just rename them to what XCOM 2 uses?
[QUOTE=mralexs;49896131]I gotta ask, do I have to edit the mesh to align with the bones or can I just rename them to what XCOM 2 uses?[/QUOTE]
i just make the mesh fit on the same kinda proportions and pose that the xcom 2 models have
It's 4 AM and I want sleep, but I made this:
[img]http://4o3.nl/20160382486d52.png[/img]
6 slots for attachments for weapons, each with a category: Rail, Muzzle, Stock, Grip, Mag and Ammo. And ammo wise, it uses the default ammo items, no custom items, which means it's compatible with any custom ammo types you have installed. Aside from a few UI issues I need to iron out, really glad with this so far.
[QUOTE=CGNick;49896146]It's 4 AM and I want sleep, but I made this:
[img]http://4o3.nl/20160382486d52.png[/img]
6 slots for attachments for weapons, each with a category: Rail, Muzzle, Stock, Grip, Mag and Ammo. And ammo wise, it uses the default ammo items, no custom items, which means it's compatible with any custom ammo types you have installed. Aside from a few UI issues I need to iron out, really glad with this so far.[/QUOTE]
That's really awesome, but there's not enough types of modifications by default to fill out the slots in a satisfying way.
I'm drawing a blank here. What was the mod that let's you use Ballistic/Magnetic weapons while having Magnetic/Plasma weapon stats? Can't find it on the Workshop for some reason.
More texture shenanigans!
Medkit: "Caution, this weapon won't kill you"
X4 Charge Front plate: "This end towards enemy"
ADVENT MEC Rifle has the whole "Lorem ipsum" thing on it
The conventional weapon clip upgrade brand is "Practicool"
The Mag Sniper: warning label says "Please refer to official online training manual before operation. Aim away from face." Apparently the FCC is also around cause the thing has a "pound cake" generator with the FCC logo on it and has a "snap shot" brand grip.
Arc Blade: Made by "XCom Technologies" and has a "Caution: Hot" warning
Mag Grenade Launcher: Made by "XCom Industries"
Conventional Psi amp: Shares textures with some comm relay. Huh
Conventional Sniper Rifle: Is .50 cal apparently
So what's everyone's least favourite enemy to go up against? Mine would be the Andromedon, that Acid Grenade is just really annoying and it's an overall hassle to take out, not to mention it ruins future cover options with it's running about. I honestly find Sectopods easier to kill than Andromedons
[QUOTE=ThatCrazyGmanV2;49896860]So what's everyone's least favourite enemy to go up against? Mine would be the Andromedon, that Acid Grenade is just really annoying and it's an overall hassle to take out, not to mention it ruins future cover options with it's running about. I honestly find Sectopods easier to kill than Andromedons[/QUOTE]
What do you mean? Andromedons are my favorite squad members.
I think my least favorite enemy is Codexes, mostly because using them as standard troops feels wrong.
[QUOTE=Eva-1337;49896569]I'm drawing a blank here. What was the mod that let's you use Ballistic/Magnetic weapons while having Magnetic/Plasma weapon stats? Can't find it on the Workshop for some reason.[/QUOTE]
It will require take bullets
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=621229846[/url]
It doesn't work with any other weapon mods, so make sure you're using it on its own.
[QUOTE=ThatCrazyGmanV2;49896860]So what's everyone's least favourite enemy to go up against? Mine would be the Andromedon, that Acid Grenade is just really annoying and it's an overall hassle to take out, not to mention it ruins future cover options with it's running about. I honestly find Sectopods easier to kill than Andromedons[/QUOTE]
I also find Andromedons a pain in the butt because of their massive health pool over two units. That is, unless I can Mind Control it, then it's a great asset.
My personal least favorite would be the Archon, simply because it has a lot of health, hard to hit and has high Dodge stat. They aren't too hard to deal with because 'hah, mimic beacon', but are more or less a general nuisance.
With saves and mods, is it so that you're only prevented from loading saves that used mods that are no longer active, or does it also prevent you from loading saves that didn't use mods that are now active?
[QUOTE=ThatCrazyGmanV2;49896860]So what's everyone's least favourite enemy to go up against? Mine would be the Andromedon, that Acid Grenade is just really annoying and it's an overall hassle to take out, not to mention it ruins future cover options with it's running about. I honestly find Sectopods easier to kill than Andromedons[/QUOTE]I don't mind Andromedons simply because mind-controlling or hacking them results in a fun little unit to go fisting ayys with. But god help me if I fail to either mind control, hack, or kill them before they start wrecking my shit.
Not too fond of Archons in general for being fast dodgy little gits, but damn they hot. The Viper's drag out of cover ability is rather rage-inducing, but it seems to fortunately miss quite frequently, at least against operatives in full cover. Pectoids seem the least irritating for me, since they always seem to prioritise raising the faillen, and since the zombie dies again when they do, it's basically them wasting a move. By far the most annoying ability is the Codex one that makes weapons malfunction.
The most fun part after recording voice lines for a voice pack is splitting those into separate audiofiles to be used in the game. It's gonna be a fun day...
[img]http://puu.sh/nAd67/ba75b6c85b.png[/img]
All of those are just the Audacity project files but I'm expecting to have 100+ voicelines.
[editline]9th March 2016[/editline]
aeiou
[editline]9th March 2016[/editline]
I'm gonna need in-game footage to showcase this when it's done, but my games runs at 20FPS most of the time so I don't think people will want a slideshow as a preview of a mod in-game.
[QUOTE=IrishBandit;49896165]That's really awesome, but there's not enough types of modifications by default to fill out the slots in a satisfying way.[/QUOTE]
I'm planning on adding a few more attachments to give the player at least a choice between 1 or the other. At the end of the day though, it's not like you can tac-out all of your guns like this. Even late game, I doubt anyone can have so many attachments lying around to take out an entire gun to the max. I made it more or less that if you WANT to invest in your gun heavily, you can go for it. (That and made it so the ammo no longer takes up an inventory slot, which was hacky as fuck but I mean hey, it works and it works with custom ammo types.)
[QUOTE=RocketRacer;49897709]The most fun part after recording voice lines for a voice pack is splitting those into separate audiofiles to be used in the game. It's gonna be a fun day...
[img]http://puu.sh/nAd67/ba75b6c85b.png[/img]
All of those are just the Audacity project files but I'm expecting to have 100+ voicelines.
[editline]9th March 2016[/editline]
aeiou
[editline]9th March 2016[/editline]
I'm gonna need in-game footage to showcase this when it's done, but my games runs at 20FPS most of the time so I don't think people will want a slideshow as a preview of a mod in-game.[/QUOTE]
I hope a grenade thrown line is "It's another chinese earthquake EBRBRBRBRB"
[QUOTE=JCDentonUNATCO;49897800]I hope a grenade thrown line is "It's another chinese earthquake EBRBRBRBRB"[/QUOTE]
That's for the suppression actually, the grenade throw is John Madden! Football! and similar, but I might just add the ebrbrbrbr in there because why not :v:
It is really a mix of proper soldier voice lines, like what the soldier would react to actions happening in the game, but in the same time it's filled with stupid stuff like uuuuuuuuuuuuuuuuuuuuuu
[QUOTE=ThatCrazyGmanV2;49896860]So what's everyone's least favourite enemy to go up against? Mine would be the Andromedon, that Acid Grenade is just really annoying and it's an overall hassle to take out, not to mention it ruins future cover options with it's running about. I honestly find Sectopods easier to kill than Andromedons[/QUOTE]
Fuck Sectopods in their giant robotic butts. Fuckloads of health and armour, plus they can do atleast moves in one turn.
That being said, blue screen rounds really eliminate any kind of threat they pose and I've heard hacking them and taking control is a lot of fun.
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