• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
    5,002 replies, posted
[QUOTE=CGNick;49908511]Well I mean, by Vanilla I meant EW. I guess I should have specified that.[/QUOTE] I don't have the money!
i'm waiting for a mod that simply reintroduces second wave as it existed in EW, that might be one of 2's only steps backward
Awkward moments in Xcom. Turret shoots a man. He takes his pistol out to do return fire and just, stares at it. He moves the pistol to track the turret as it does the idle spin thing. Goes on for nearly a minute until he fires the pistol and misses his return fire. Given standard reduction on reaction fire, he missed a 92% chance to hit shot, on a stationary target. So much for that minute of aim. Must have sneezed.
Well, to be fair, the way mod support was implemented basically replaces Second Wave, in addition to quite a few Second Wave options being vanilla gameplay here.
-snip- nothing is going right today related to xcom.
Does anyone here have experience with model extraction from XCOM2? I'm trying to get an OBJ of the Skyranger. I used UModel to get a PSK file of the mesh but I don't have access to the software to do the final conversion. Any help is greatly appreciated.
I got XCOM 2. Should I be made aware of anything?
don't die
don't die
im guessing the patch didn't fix the mod issue with loading to ram? because im still getting a huge memory leak whenever I launch the game.
[QUOTE=Naught;49909326]im guessing the patch didn't fix the mod issue with loading to ram? because im still getting a huge memory leak whenever I launch the game.[/QUOTE] It depends if the mods in question still have that 80MB+ Shadercache file in their individual mod folders.
[QUOTE=Naught;49909326]im guessing the patch didn't fix the mod issue with loading to ram? because im still getting a huge memory leak whenever I launch the game.[/QUOTE] I was unable to load at all with or without mods before this patch, and now I can load in with all my mods on so its fixed for me.
[QUOTE=A B.A. Survivor;49909233]I got XCOM 2. Should I be made aware of anything?[/QUOTE] Try to position your guys for future flanks, i.e. keep a guy or two kind of off to the side when advancing so they can drop in for a sneak attack. Have a contingency plan. If this shot misses, how can I cover my ass? Make sure to always have a plan B, like a big fat grenade, guy with a stock attachment or the Combat Protocol from Specialists. Speaking of grenades, they are your best friend. Be sure to use them to fuck over hard targets and their cover for free potshots. Oh, and before your throw, make sure the cover CAN be blown up (it will be highlighted red like the enemy) Build an AWC/Guerrilla Warfare IMMEDIATELY. This should be your first build. Period. Then the other one second. Then build a Workshop in the middle for 2 -> 4 free engineers. If you build a Guerrilla first, DON'T PUT IT IN THE MIDDLE or you'll waste your drones. Lastly, Gunslinger Sharpshooters and Phantom Rangers are OP as hell. Give your Sharpshooter specialized rounds (Bluescreen = Dead Robots, Venom/Dragon = Dead ADVENT/Fleshies) because they can shoot multiple times and can seriously stack damage (Fan Fire with Bluescreen does around... 34 damage(?) to mech units. Phantom Rangers are wily motherfuckers and pretty much point at things and delete them from games. (ex [url]http://images.akamai.steamusercontent.com/ugc/317871298387013004/EE038AAACC9E2F70020BEB6C792381BA1E89F4F0/[/url]) Most importantly, have fun!
The performance definitely feels a little better on my desktop, but it was already running pretty smoothly so this just reinforces it. I'm reinstalling on my laptop to see if the improvements are really notable there. My laptop is below spec but it was playable so I'm hoping it only gets better.
[QUOTE=E3245;49909351]It depends if the mods in question still have that 80MB+ Shadercache file in their individual mod folders.[/QUOTE] seems like they do. do I just delete the file or what?
For a second I thought a mod added new turrets to the game. [img]http://images.akamai.steamusercontent.com/ugc/322377524424346028/460BB3EA324842E0C8DEA2C32E5908C9A892A714/[/img] Then I realised it was just XCOM being XCOM.
[QUOTE=Naught;49909415]seems like they do. do I just delete the file or what?[/QUOTE] If the mod in question is a voicepack, then delete it. If it is a mod that adds clothes or whatever else, then bug the author to fix it, since there is a fix.
[QUOTE=A B.A. Survivor;49909233]I got XCOM 2. Should I be made aware of anything?[/QUOTE] When you start off in stealth, move as far as you can toward the objective. Every turn counts. Of course it's a risk-reward system. Try not to get flanked in case you get caught out in the open. Also know where the enemies are before you actually begin your ambush. Any enemies in sight will attack you when you attack but if you get sight of an enemy, then lose sight of them and begin the attack, they won't attack you BUT they might walk into your line of sight into the next turn so be prepared for that
Ok, I figured out model extraction process for XCOM 2. Since the internet has poor documentation for this, here's a short guide. [B][U]Model Extraction & Conversion Process for XCOM 2/Unreal Engine Games (UDK):[/U][/B] [B][I]UPK -> PSK[/I][/B] Models, textures, and animations are bundled in UPK files. You can unbundle these files using the [URL="http://www.gildor.org/en/projects/umodel"]UModel tool by Gildor[/URL]. Use UModel to locate the model(s) you wish to extract. Use "Tools > Export Current Object". In the UmodelExport folder you should see new folders for each game object you exported. Look inside to find the PSK file(s) - those are the meshes. [IMG]http://i.imgur.com/yUVoXvQ.png[/IMG] [B][I]PSK Import[/I][/B] The next step is to import the PSK into a 3D modelling program. Most of the guides online recommend using [URL="http://www.autodesk.com/education/free-software/3ds-max"]3DS Max[/URL] for this step but Autodesk only offers a free version of this to students and the process to obtain it even if you qualify is more hassle than it's worth. [URL="https://www.blender.org/"]Blender[/URL] can be downloaded and installed in just a few clicks - no logins, no licenses. It has a native PSK import script available. Install the script through "File > User Preferences > Add-ons". Use the search bar in this tab with the keyword "psk". Click the checkbox to activate the plugin. Now when you go to "File > Import" you should see the option to import PSK files. The rest should be fairly self explanatory. [IMG]http://i.imgur.com/mbPtMEy.png[/IMG] [B][I]Note[/I][/B] Obviously I've glazed over a few details and there are additional steps needed if you intend to preserve the textures and animations along with the models. I only needed the static mesh; if anyone else wants to chime in with more details/suggestions I can update this post.
Like, thanks. What are the big things I should worry about if I played a lot of EU and EW?
[QUOTE=Dr.C;49909553]When you start off in stealth, move as far as you can toward the objective. Every turn counts. Of course it's a risk-reward system. Try not to get flanked in case you get caught out in the open. Also know where the enemies are before you actually begin your ambush. Any enemies in sight will attack you when you attack but if you get sight of an enemy, then lose sight of them and begin the attack, they won't attack you BUT they might walk into your line of sight into the next turn so be prepared for that[/QUOTE] Also, try not to get mad. What's that, you accidentally activated a pod? Wait, 4 more pods? Say again? You just lost your best colonels? Wait, that codex got grazed and created 5 million more clones to flank you? don't get mad DON'T GET MAD
[QUOTE=A B.A. Survivor;49909601]Like, thanks. What are the big things I should worry about if I played a lot of EU and EW?[/QUOTE] The old tactic of creeping forward on constant overwatch no longer works due to the mission timers. Weapon and Armor tier-upgrades are now universal, instead of granular.
[QUOTE=E3245;49909448]If the mod in question is a voicepack, then delete it. If it is a mod that adds clothes or whatever else, then bug the author to fix it, since there is a fix.[/QUOTE] Someone on reddit said do not bug the author, if it is a model pack, it cannot be fixed. If they try to remove or prevent the file from generating, the model shows up stark black in-game.
[QUOTE=Mr. Someguy;49909690]Someone on reddit said do not bug the author, if it is a model pack, it cannot be fixed. If they try to remove or prevent the file from generating, the model shows up stark black in-game.[/QUOTE] I thought that they could Build, then rebuild the entire project to fix the bloated shadercache?
[QUOTE=Mr. Someguy;49909690]Someone on reddit said do not bug the author, if it is a model pack, it cannot be fixed. If they try to remove or prevent the file from generating, the model shows up stark black in-game.[/QUOTE] A while ago when this issue started cropping up, the guy who made ADVENT armours managed to fix it somehow. I remember because I had it, then he fixed it, and I had to do a fresh reinstall of the mod. So I'm pretty sure it can be fixed, but I'm not sure how, I didn't look into it that much
[QUOTE=bloboo;49909958]At least delete the shader caches for voicepacks. I have like, 7 or 8 and deleting those caches dropped my ram usage by 5 fuckin gb and the game runs like a dream now[/QUOTE] How can i do that?
Man, i've only been able to play like 15 hours of XCOM 2 since it launched (work & school are very time consuming) but this performance update is amazing. Didn't get severe lag like others were reportedly having but the game just feels so much smoother and responsive now.
Just a PSA: I know most of us know about the ModShaderCache 85MB bug, but I would go to your xcom workshop folder, workshop\content\268500 and ctrl+f "ModShaderCache" and see which ones are still 85 MB. If they're for voicepacks, get rid of them, but for other mods you should bug the author to[URL="https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/"] fix it[/URL]. I've been trying with limited success, but it'd be nice to get more people to bug these guys so load times can get better.
The new patch has seemed to improve my performance a lot, although a couple mods broke.
Anyone know a mod to add civilian clothes? Other than the "all armor options" one because it adds fucking 200 torsos with my prop mods.
Sorry, you need to Log In to post a reply to this thread.