• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
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[QUOTE=IrishBandit;49916583]That was just patched out, 100% shots (and shots from concealment) can't be dodged.[/QUOTE] I'm aware, the discussion about dodge chance actually happened to occur the night before the patch.
I wonder if adding melee vulnerability to more enemies would be too good. Vipers and Faceless seem like good candidates.
I still remember losing my first Ranger to a muton's counter into bayonet jab
I just got the Deluxe Edition and used a GMG 20% off voucher, which made it the same price as the regular version. So, I'm set for the game and 3 DLC packs, even if I don't like the game, which I hope I do, but if I don't, I'm screwed, so. [editline]11th March 2016[/editline] Why am I telling you people? You don't really care.
[QUOTE=A B.A. Survivor;49916983]I just got the Deluxe Edition and used a GMG 20% off voucher, which made it the same price as the regular version. So, I'm set for the game and 3 DLC packs, even if I don't like the game, which I hope I do, but if I don't, I'm screwed, so. [editline]11th March 2016[/editline] Why am I telling you people? You don't really care.[/QUOTE] If you liked EU you'll like XCOM2. If you end up not liking it, there's always mods.
[QUOTE=A B.A. Survivor;49916983]I just got the Deluxe Edition and used a GMG 20% off voucher, which made it the same price as the regular version. So, I'm set for the game and 3 DLC packs, even if I don't like the game, which I hope I do, but if I don't, I'm screwed, so. [editline]11th March 2016[/editline] Why am I telling you people? You don't really care.[/QUOTE] I do. I'm always happy to hear when people get a good deal on great games like XCOM 2. It makes me glad to know that more people are buying the game and there's a better chance of getting more than one expansion pack and a future game. It makes me glad to know that someone else is going to enjoy the game too. You got a much better deal than I did if you got the Reinforcement pack with it, and I hope you have as much fun with XCOM 2 as I did. Good luck!
[QUOTE=IrishBandit;49914673]The sword is useless in vanilla IMO. I run [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=617795921&searchtext="]Accurate Swords[/URL], which turns them into a risky guaranteed damage and anti-sectoid tool.[/QUOTE] Yeah I was thinking of a mod like that, gonna give a try and hopefully it'll be a bit more useful now.
[QUOTE=IrishBandit;49916292]I doubt the Reinforcement Pack will go on sale until all the dlc is out.[/QUOTE] I'm contemplating buying the Reinforcement. It'd be the first Season Pass I decide to buy.
[QUOTE=Mr. Someguy;49916411]If you mean the 100% hit chance thing, yes. I don't need to have the game to know that being cheated out of a 100% chance should not be a possibility. I've played Enemy Unknown several times and I'm currently doing Enemy Within the first time. Missing a 100% shot isn't possible there, or at least, I have yet to experience it.[/QUOTE] It could happen in both Enemy Unknown and Within, because a 99.5% chance to hit was displayed as a 100% chance to hit. I had it happen at least three times that I can remember. In XCOM 2, I don't believe that can actually happen, even when Dodge would override a 100% shot you would still graze the enemy.
So i had my fist CTD of the game, i think it coud be the bi product of a non functioning mods but im not sure because i had done 2 missions post patch and the first one went fine but crashed as soon as i hit confirm on the skyranger to begin the second mission. Also a little cool thing a bit back i posted a screenie of my deadpool soldier, then i showed him off yesterday on r/xcom and today when i looked at mods on the workshop i saw that the deadpool mask cosmetic in the picture jumped up to "most dowloaded" recently
[QUOTE=Mr. Someguy;49916277]Should I get XCOM 2 now or wait for a sale and try to get XCOM 2 + Reinforcement Pack?[/QUOTE] You can also go on G2A and get it, pretty much always a few dollars cheaper.
I like to headcannon that the reason behind Sectoids having a reanimation fetish and the ayys having lackluster tactics in general is because when the Commander was removed from the network, the damage Tygan was talking about was that all tactical prowess ADVENT used to have was thrown out the window (Along with the Commander). So now the general thought process of a sectoid is basically "LETS RAISE ZOMBIES TO OUTNUMBER THE XCOM".
[QUOTE=Ph3onix;49919005]I like to headcannon that the reason behind Sectoids having a reanimation fetish and the ayys having lackluster tactics in general is because when the Commander was removed from the network, the damage Tygan was talking about was that all tactical prowess ADVENT used to have was thrown out the window (Along with the Commander). So now the general thought process of a sectoid is basically "LETS RAISE ZOMBIES TO OUTNUMBER THE XCOM".[/QUOTE]Maybe they misunderstood their gym instructor when they said they should lift some more.
Damnit, about to embark on the final mission and the game just crashes. Is it a known problem?
Does anyone know where I can find the alien's passive perks in the sdk?
[QUOTE=IrishBandit;49919173]Does anyone know where I can find the alien's passive perks in the sdk?[/QUOTE] If we're talking code wise, make a default mod and in the XComGame section that has the base files, find the X2Ability_X .uc files, X being the enemy. Like say, X2Ability_Muton.
[QUOTE=CGNick;49919206]If we're talking code wise, make a default mod and in the XComGame section that has the base files, find the X2Ability_X .uc files, X being the enemy. Like say, X2Ability_Muton.[/QUOTE] Be careful, the default mod template contains old code. You need to find the updated source in the XCOM 2 SDK. I think it is in Development\Src\XComGame\Classes.
So how easy is it to mod XCOM2? I just want to modify enemy placement types so I fight less Codexes, and fight more mutons, and have codexes appear guarding intel, or when an enemy is skulljacked because I want to make skulljacking something you'll want to do more often
[QUOTE=CGNick;49919206]If we're talking code wise, make a default mod and in the XComGame section that has the base files, find the X2Ability_X .uc files, X being the enemy. Like say, X2Ability_Muton.[/QUOTE] I'm looking for the Sectoid's melee vulnerability, but it's not referenced anywhere in X2Ability_Sectoid.
That's because it's under "X2Ability_Vulnerabilities". Perk name: "VulnerabilityMelee". Weirdly enough it's the only perk there, I guess it was meant to have other vulnerability perks as well.
[QUOTE=CGNick;49919505]That's because it's under "X2Ability_Vulnerabilities". Perk name: "VulnerabilityMelee". Weirdly enough it's the only perk there, I guess it was meant to have other vulnerability perks as well.[/QUOTE] I'm not seeing how exactly it's assigned to the Sectoid. I also can't find where the actual bonus amount is defined.
[QUOTE=IrishBandit;49919558]I'm not seeing how exactly it's assigned to the Sectoid. I also can't find where the actual bonus amount is defined.[/QUOTE] That's the ability itself, it doesn't get set to characters from here. Look for where the characters are created, which in this case is: X2Character_DefaultCharacters. Scroll down to about line 3151, that's inside the sectoid template, and you can see that character gets the ability assigned to it there. As far as how much the damage boost is, it's defined right there on the ability itself: default.MELEE_DAMAGE_MODIFIER. If you look up, you can see it's a config var and from the top line, you can see it's using the config file "GameCore", aka XComGameCore.ini. The config reveals that the damage boost is 3.
[QUOTE=CGNick;49919505]That's because it's under "X2Ability_Vulnerabilities". Perk name: "VulnerabilityMelee". Weirdly enough it's the only perk there, I guess it was meant to have other vulnerability perks as well.[/QUOTE] You would think the civvies' "Easytohit" perk would be under the vulnerabilities section.
[QUOTE=Janus Vesta;49920336]You would think the civvies' "Easytohit" perk would be under the vulnerabilities section.[/QUOTE] Well I mean, most of them are just out in the open so, they're fairly easy to hit.
Upcoming Capnbubs Update: [IMG]https://i.imgur.com/4OrnLpA.png[/IMG]
[QUOTE=CGNick;49920350]Well I mean, most of them are just out in the open so, they're fairly easy to hit.[/QUOTE] But in my experience they can very rarely miss the attacks on civilians, while XCOM soldiers miss on aliens with no cover out in the open more often
[QUOTE=CGNick;49920350]Well I mean, most of them are just out in the open so, they're fairly easy to hit.[/QUOTE] No, they literally have a perk called "Easytohit" that gives enemies 120% accuracy against them. That's what Jake "Hot Load" Solomon said on Beagle's American streams.
[QUOTE=Janus Vesta;49920535]No, they literally have a perk called "Easytohit" that gives enemies 120% accuracy against them. That's what Jake "Hot Load" Solomon said on Beagle's American streams.[/QUOTE] If the perk gives enemies 120% accuracy against civs. Then how the hell did I see a Gatekeeper, a Sectopod and the various assortment of ADVENT units miss shots on civs atleast once from time to time? They weren't even that far away. Hell, one time a Captain shoved his rifle into the back of a civ's head and still missed.
I almost feel like adding that in now.
[QUOTE=IrishBandit;49920449]Upcoming Capnbubs Update: [IMG]https://i.imgur.com/4OrnLpA.png[/IMG][/QUOTE] [video=youtube;bx0bJCvSFeA]https://www.youtube.com/watch?v=bx0bJCvSFeA[/video]
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