XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
Just missed my first 99% point blank shotgun blast.
I just wish he wasn't the last guy with an action point.
[QUOTE=Tea Guy;49678345]Just missed my first 99% point blank shotgun blast.
I just wish he wasn't the last guy with an action point.[/QUOTE]
Wait, really? I thought they buffed the shotgun so that it had a higher hit chance. How is it even possible to get 99% at point blank? Were they hunkered down or something?
Anyone else finding that LOS is completely fucked in some cases? I've been able to shoot and been shot at by enemies who literally had to fire straight through at least one wall, and not in a "Oh I forgot to poke my gun around the corner" way either.
I wish this game had individual bullet hit chance rather than all or nothing.
It's like, if I had 99% chance to hit with a shotgun, I'd rather have 90% of the pellets hitting rather than having 1% chance of missing ALL of them.
I hear a lot of people saying the first mission was terrible and how Commander is brutal, but honestly, I didn't have any trouble at all (so far).
First mission being a timed one is a bit harsh, but I ended up disarming it with three turns to spare. The biggest key was positioning and target priority. Always strive to have high ground (until you can get blown off roofs from what I've heard) and/or high cover. As for targets, always try to prioritize killing off as many things in a single round [I]as feasible[/I]. If you can kill two grunts or one captains, always take the two-fer. The grunt + captain pod went down easy with high ground shot to the grunt, and with combined fire and a little clutch machete action to put down the capt. Same went for the pod of two mooks, one pectoid. Grenaded one, popped the other, bombed the 'toid and then finished him with a little deft blade work (it actually did 8 damage, so the grenade wasn't even necessary lmao)
And that brings me to my last point. Grenades. Use them. They are little balls of clutch incarnate and will save you a lot of head/heartache when dealing with tough to reach ayys or groups of Diet "I-Can't-Believe-They-Aren't-People!"
Also, watch Beaglerush's old XCOM EU/EW vids. They are full of great tips and strats for a struggling commander.
[QUOTE=Mort Stroodle;49678369]Wait, really? I thought they buffed the shotgun so that it had a higher hit chance. How is it even possible to get 99% at point blank? Were they hunkered down or something?[/QUOTE]
It was a captain behind half cover, I sent my ranger up to his flank and he missed the shot.
[editline]5th February 2016[/editline]
It's my fault for not going for the melee, those seem to never miss :(
[QUOTE=General;49678334]What settings are most taxing on the system?
I have a 980 GTX and get some fps drops here and there[/QUOTE]
Same GPU, I have it on max but AA is at FXAA. Just MSAA 2x alone is a frame rate killer.
Commander isn't that hard, anyway, as it was always with these kind of games (Xcom in general), first missions are the hardest, it gets easier the longer you play.
Legendary on the other hand, I basically rage quit at my first Terror mission, which was actually 3rd mission in that campaign... .
Gotta love the mech patrol paths. I was sneaking into a prison via the roof when this mech decided to jump 2 stories to "patrol" the area.
Man, Firaxis just can not make a good tutorial at all, can they? Making the player do tactically stupid things, then berating the player for doing those things. Having enemies behave entirely differently to how they do in the real game, and making it look like certain actions are safe when they're the worst thing you can do.
Firaxis, don't teach players that it's okay to place a person in a flanked state and show the enemy ignoring them. That's not how it works.
I'm glad I skipped the tutorial initially and only went back to see what the cutscenes were like.
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The Resistance sure knows how to build strong ladders. Really this was the only good part of the mission; one turn later I proceeded to get FUCKED by a Berserker, a Faceless, 2 mutons and 6 fucking ADVENT troopers, all at once. Worst part is, some dicks were still killing civilians left and right.
Probably a stupid question but how do I access the black market? I don't see a button for it anywhere.
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XCOM 2 is a very serious game.
I don't know what's causing it, but I get some serious flickering shadow artifacting if I disable MSAA or use FXAA. Anyone else having this problem?
It's fucking stupid too because if I want to have more than 20 fps I have to disable AA but my game will look fucking retarded.
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I feel like "Immune" means something different to Firaxis than it does to the rest of the world. A reward for a hack was "Your soldiers are immune to the next two attacks".
Given that all I had to do was hack a console, I thought that was pretty sweet. The bullshit brigade was steaming towards me at Mach 11 (Two Stun Lancers a screen and a half away), so I took the plunge. I ran my ranger towards the console and hacked it. (Luckily, I picked the right green square, because only one of them actually gives you the hack prompt), and I hacked the device. Mission success, get everyone to the evac point.
Except no. The Lancers rushed in, stunned and killed my ranger despite apparent Immunity and the other one got my Sharpshooter. Did I misread that hack reward or are Stun Lancers so bullshit they transcend these little buffs?
You know something, next time I pre-order a game on Steam, I'm just going to fucking wait until the actual release day to install it, because Unpacking has taken me two hours longer (and counting) than the actual install would have done :/
I just learned it is a very bad idea to try to hit a muton with a sword
Well, fuck.
I moved a specialist onto the roof of a building, and it looked completely clear, but I missed a blindspot of a few degrees and then moved my badass, high rank, German sniper right next to a turret by accident
Queue panicking followed by trying to finish off the turret with a grenade, and although the game said he wasn't in the blast radius, he fell to his death through the gaping hole the explosion amde in the floor
The game even taunted me by giving me an achievement for it nnngh
So I had a bug. I kept trying to shoot a pectoid but my soldiers would then take aim and fire at the psi zombie instead for no reason. I got angry after several save scums and took a 20% chance shot with a sniper pistol and killed it.
Sectoids are bullshit man. I set up a great overwatch trap, a sniper up high, a ranger on the flank, and a specialist right where they were most likely to run, I fire off a grenade to get things started.
Then the motherfuckers decided that rather than moving they'd all prefer to just shoot my sniper. The guy has full cover and a hight advantage and all 3 sectoids decided they'd rather die than let one sniper live. RIP in peace Revolver Ocelot, he never even got to use his revolver.
[QUOTE=bloboo;49678638]I hate new bradford not because hes different but because he decided the first course of action for a floundering understaffed underequipped low budge resistance is to bomb a very high profile target that only exists for ceremonious purposes instead of something important.
Aside from the performance issues Im loving the game except for the time 7 stun lancers walked all over my squad and chased my last guy around the map while I desperately tried to evac him.[/QUOTE]
They bombed it to create a distraction for gatecrashers 1 and 2, though.
Where do I add a character to the pool?
It's very heartening to come to this thread after 5 hours of playtime and see everyone else thinks the stun troopers are fucking bullshit too.
Like really dude, it's not enough that they can sprint 15 tiles and attack, have 6 health, and can stun your target for 1-2 turns, but they can crit for 4 damage and totally incapacitate your soldier for the rest of the mission?
Why waste all that stuff on a generic baddie instead of the pushover Viper?
Just did the first black site mission. 22 kills, 1 Gravely Wounded, 2 Wounded, 1 untouched. Gravely wounded guy had to be carried out.
Was pretty tense trying to carry him out with reinforcements pouring in and everyone except the sniper I had on the roof being one shot away from death.
yep the game runs like crap for me. 15-20 FPS. I hope for a mod or something that increases performance or even switches Dx11 to Dx9.
So how do I use the pre-order armor? I got a random guy and he had it, so I can access all of them on him, but I can't put it on everyone else?
[QUOTE=Skyward;49678834]So how do I use the pre-order armor? I got a random guy and he had it, so I can access all of them on him, but I can't put it on everyone else?[/QUOTE]
Go to the loadout tab and change the armour there, its identical stats
you can get bradford if you play the tutorial and inport him from the save file
So how do you get that "veteran" soldier?
I think my save might be fucked, I did the first save civilians mission but I still can't look at the armory, or engineering or research without having a popup or doing it in the mission prep.
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