XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
[QUOTE=Jetamo;49684223]Try at the very least to put Workshops in the middle column, so you can get a possible of four engineer gremlins for the price of two engineers.[/QUOTE]
When it says "adjacent" will it affect modules vertically and horizontally, or just left and right?
[QUOTE=gufu;49683583]I can totally see an Engineer class that can work in such a matter: One that would focus on a control of a SHIV unit that they take with them to combat (but would have to use their own Actions to use due to direct Remote Control) or instead aiming to use their other abilities to bring about static changes to battlefield, including mines and deployable cover (of course, considering that every other mission now has timers, good luck making any good of that).[/QUOTE]
Funnily enough, I was thinking of class ideas myself and hit on the concept of an Engineer type unit too, though in my mind one track was a "Support" Engineer, which focused on (first of all) abilities that refilled grenades/heavy weapons (Limited use, naturally) of a targeted friendly unit, deploying cover etc, and a combat Engineer, but I couldn't think of too many abilities for this track, so a lot of them were borrowed from the Infantry class in LW.
The refilling of ammo I viewed as a primary ability because... goddamn, on commander you can burn through explosives fast, especially in the final run, and it seems weird (realism wise) that nobody thinks to bring along a pouch of refills for people.
So for modding stats on enemies, am I right in thinking that if you have no lines under the _diff_ section that it just uses the default? So the _diff_ section is just an override for the defaults?
For example, if I mod all lancers on all difficulty to not have the line for defense override, they would use the default? (M1 defaults to 0 for example) and inverse of that, if I add that defense line to a section that doesn't have it, I can override the default and give them defense but only on certain difficulties?
[editline]6th February 2016[/editline]
Like, for example, if I go to the Rookie section and add a line for defense 3 for soldiers, that means only on rookie all new soldiers would have 3 defense.
[QUOTE=StrawberryClock;49685031]When it says "adjacent" will it affect modules vertically and horizontally, or just left and right?[/QUOTE]
Vertically and horizontally.
I'm a little annoyed that the game decides to randomly decide against certain details that I've made for the character pool.
For example, when I have two of my guys in Gatecrasher and they level up into the wrong class, have a wrong bio, wrong attitude, and sometimes the wrong appearance entirely if the game chooses them as the 'survivor of the old war'. Probably like a lot of you, I've made my friends with specific choices in mind and when the game ignores that it kinda defeats the point.
I understand that I can put them into the Training School as rookies to guarantee the class, or later into the Advanced War Center to retrain them, but I'm a little bothered by the biography, appearance, and biography changes. Those should not be touched by the game.
Has anyone else experienced this? Any .ini changes or things to considering to circumvent that? I'm probably going to just change the Retrain timer on both constructs to a day or two, but I'm looking for preventive measures if possible.
Ayy I did some MP with a friend.
[T]http://i.imgur.com/Xq7BojI.jpg[/T]
Gatekeepers are pretty gud.
[QUOTE=MechaKat;49685292]Ayy I did some MP with a friend.
[T]http://i.imgur.com/Xq7BojI.jpg[/T]
Gatekeepers are pretty gud.[/QUOTE]
I like how your pectoids are called Chad and Sam
I'm doing horribly at managing the avatar project progress, how the fuck do I stop it from going up by 2 every month while I'm stuck doing nothing I can't build shit fast enough to contact the rebels and attack advent sites.
tutorial mission spoilers
why did they give [sp]bradford the voice of the council spokesman from xcom eu/ew? during the tutorial I thought the mysterious bald man from the council was rescuing me[/sp]
What's with "rushed" research?
Every time I buy it nothing happens
[QUOTE=meppers;49685388]tutorial mission spoilers
why did they give [sp]bradford the voice of the council spokesman from xcom eu/ew? during the tutorial I thought the mysterious bald man from the council was rescuing me[/sp][/QUOTE]
i thought it was zhang. he even looks a bit like zhang now
bring back the swag sweater bradford
[QUOTE=Ruh-roh;49685439]i thought it was zhang. he even looks a bit like zhang now[/QUOTE]
Shen is Black, Bradford is Chinese.
Did the first blacksite, was fun, not full RNG bullshit but still tough.
And next I got shot down by an UFO, which was not part of a dark event, since I counterd that shit the second it popped up. Okay, cool cinematic I guess, time to defend shit.
I move my ranger out and OH GEE 5 PODS WITH 3 BERSERKERS.
Just beat the game on Commander diificulty.
The last mission was fucking hard[sp] Only made it due to luck and rushing the final avatar with a ranger who critted him for 15 damage[/sp] even though I spend alot of extra time gathering shit before it but then again it was commander difficulty.
Some save scumming was done but in the final mission I refrained from it aside from 2 times.
Just a note, the final mission ended up having 7 fps and this is on a GTX 970. So yeah, optimization could REALLY be better.
What the hell, weapon attachments are linked to one single person only? No way to share it if the guy is wounded or killed?
[editline]6th February 2016[/editline]
[QUOTE=General;49685417]What's with "rushed" research?
Every time I buy it nothing happens[/QUOTE]
Cuts down the time in half.
[QUOTE=StrawberryClock;49685629]What the hell, weapon attachments are linked to one single person only? No way to share it if the guy is wounded or killed?
[editline]6th February 2016[/editline]
Cuts down the time in half.[/QUOTE]
Customized weapons are custom items after you make them. You have to unequip them from someone if they're wounded or extract them if they're killed on an extract mission.
[QUOTE=StrawberryClock;49685629]What the hell, weapon attachments are linked to one single person only? No way to share it if the guy is wounded or killed?
[editline]6th February 2016[/editline]
Cuts down the time in half.[/QUOTE]
You should be able to give the weapon to another person. There's no button to auto-unequip all your customized weapons, but you can go into that soldier's inventory and take the gun away manually. If someone dies with a gun, you have to retrieve it form their body, loot-style
[QUOTE=Destroyox;49682543]Can you send me his character pool?[/QUOTE]
Yeah I got you, [url=https://dl.dropboxusercontent.com/u/25802995/ShareX/2016/02/Mr%20Ventura.bin]fam[/url].
[t]https://dl.dropboxusercontent.com/u/25802995/ShareX/2016/02/2016-02-06_00006.jpg[/t]
Well, just had one of the most intense missions in a long time,[sp]an ADVENT UFO managed to EMP the Avenger, grounding us in Africa. So to combat this, a team has to find the disruptor and destroy it.[/sp] Problem being: most of the men I had were wounded, so I had to use rookies. The mission appeared simple enough, easily killed two ADVENT squads, almost ready to take on the last group. Then, we reach the guard rails. Oh boy. By this time, Bradford shoveled five wounded soldiers to help in the defense, bringing the squad to ten. I position the majority of the team between the roads and wait for my second team to take out the disruptor. But, as we take out the surrounding guards, I notice reinforcement flares get dropped.
[t]http://i.imgur.com/eJmEv3H.jpg[/t]
And this is where it gets hairy. Just as I'm getting the mooks to reload/heal up, ADVENT soldiers start overwhelming the squad from both sides. Though, with overwatch, we manage to take a good number of them out as they land. Second team takes out the disruptor and I start to move my stragglers to the Avenger, then start moving rookies back. Which left our snipers and grenadier left, who were out of ammo. I decided to take the risk and have them rush to the Avenger as well. Unfortunately, reinforcements were growing in numbers, about three groups and more coming by each turn. They land a few pot shots on my soldiers, causing one of them panic. With half of them at the ship ready to go, I get them all in a defensive position to hold off ADVENT long enough until the grenadier gets his shit together. Then a[sp]mech comes to the playing field and mortars the team,[/sp]shredding them. I collect the rest of the troops and have them go into overwatch and try and take down a few more ADVENT before retreating, by the time the mission was over, everyone was promoted and the kill count was about 30-ish.
[QUOTE=meppers;49685388]tutorial mission spoilers
why did they give [sp]bradford the voice of the council spokesman from xcom eu/ew? during the tutorial I thought the mysterious bald man from the council was rescuing me[/sp][/QUOTE]
They didn't. Council spokesman is Jon Bailey in both games and Bradford is voiced by Brian Bloom.
So I know that my avenger can be shot down but are the missions like the base assault from EW where they can catch me with my pants down or do I get to choose how I deploy?
[QUOTE=Roman Candle;49684998][t]http://images.akamai.steamusercontent.com/ugc/550931938595373220/A30E63FE741FB3A5275647EAB2FBBFDD02E9F7CF/[/t]
19hp and 2 Armor, on like, month2.[/QUOTE]
[IMG]https://i.ytimg.com/vi/wSImF_RpPdw/hqdefault.jpg[/IMG]
i swear this game has the most scummy RNG ever.. 80% hit chance, MISS...but of course when i have a 10% hit chance it fucking hits and its a critical
[t]https://40.media.tumblr.com/f8e3794542af95068c294982f38f491e/tumblr_o25edjrjp61t4raneo1_1280.jpg[/t]
also
[t]http://i.imgur.com/G9VnUKM.jpg[/t]
Xcom what are you up to with this kind of luck?
[img]http://i.imgur.com/zEIHOuW.png[/img]
This game is gay and unrealistic
[QUOTE=Hogie bear;49685961]
Xcom what are you up to with this kind of luck?[/QUOTE]
Shot percentages only account for shots done in your turn, so reaction shots aren't counted into that calculation.
[QUOTE=RocketRacer;49685934][IMG]https://i.ytimg.com/vi/wSImF_RpPdw/hqdefault.jpg[/IMG][/QUOTE]
The best part is that's the way he was randomly generated, the only thing I've edited on the character is the pattern on his armor, and adding the headband
[T]http://images.akamai.steamusercontent.com/ugc/547554401654408998/CF7B2D7D3E4CA03F8975B0BE53D70E54B63E4D8D/[/T]
IT MAKES A MAN HIDEOUS, INSIDE AND OUT. Wouldn't you agreeeeeeee?
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