XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
[vid]http://a.pomf.cat/vqqsit.webm[/vid]
:ohno:
Guess who I don't mind dying?
[t]http://images.akamai.steamusercontent.com/ugc/496888905821368980/AC05BB0D5942364259BA02F197DD661458B55413/[/t]
How is difficulty in XCOM 2 for you guys? I'm hearing drastically different things with some people saying that normal is way harder than the harder settings in XCOM 1 and others (like Total Biscuit) saying normal is super easy.
[editline]6th February 2016[/editline]
Also I kind of want to get this but never played Enemy Within, which is on sale. Should I play through EW first or pick up XCOM 2 in a couple weeks?
[QUOTE=Raidyr;49686183]How is difficulty in XCOM 2 for you guys? I'm hearing drastically different things with some people saying that normal is way harder than the harder settings in XCOM 1 and others (like Total Biscuit) saying normal is super easy.
[editline]6th February 2016[/editline]
Also I kind of want to get this but never played Enemy Within, which is on sale. Should I play through EW first or pick up XCOM 2 in a couple weeks?[/QUOTE]
Well, I'm like 2 months into the game, running around with predator armours and mag weapons, soon 2 days left on powered armours and then plasma rifles.
Game is of course a lot easier with such equipment and more experienced soldiers.
However, I'm currently racing with Avatar project timer, there is only 9 days left and I need to scan new area to make contact with resistance, in the meantime I had to abandon said scanning and go help Mexico with retaliation attack... I'm afraid I won't have many healthy soldiers to fight in that Advent Facility...
In other words it is same old difficulty with similar power creep in mid-late game.
However you are fighting more with a clock, which actually is fun, as it usually results in you making mistakes just to keep up with the timer.
I'm playing on Commander difficulty btw (old Classic).
If you don't mind holding off for a few weeks, then I would play EW first. XCOM2 could still use a lot more optimization and maybe some balance tweaks.
It's not damingly unoptomized or unbalanced or anything, but I think a few patches will make it a better experience.
[QUOTE=Raidyr;49686183]How is difficulty in XCOM 2 for you guys? I'm hearing drastically different things with some people saying that normal is way harder than the harder settings in XCOM 1 and others (like Total Biscuit) saying normal is super easy.
[editline]6th February 2016[/editline]
Also I kind of want to get this but never played Enemy Within, which is on sale. Should I play through EW first or pick up XCOM 2 in a couple weeks?[/QUOTE]
I'd say normal is giving me quite a bit of challenge at the moment, I had to give up on commander difficulty. That being said, I don't have any cool gadgets or decent armour yet so perhaps once I get higher tier gear then normal might be a bit too easy and i'll switch back to commander.
[QUOTE=Raidyr;49686183]How is difficulty in XCOM 2 for you guys? I'm hearing drastically different things with some people saying that normal is way harder than the harder settings in XCOM 1 and others (like Total Biscuit) saying normal is super easy.
[editline]6th February 2016[/editline]
Also I kind of want to get this but never played Enemy Within, which is on sale. Should I play through EW first or pick up XCOM 2 in a couple weeks?[/QUOTE]
XCOM EU's classic difficulty pales in comparison to XCOM 2's commander difficulty
You'll hear people go on about the Stunlancer because he has the ability to basically guarantee a kill against a wounded or low level soldier with up to 5 damage from dash range, but I just finished a mission where a Codex teleported across the map twice in the row (why is there no cooldown?!), and both times fired at and critted a mid level Ranger, killing him from a flanking position. In the turn before, that Codex used an AOE effect that disabled the guns on two of my guys, also leaving me with only half as much firepower to respond with.
They have an above average amount of health, and to pour even MORE salt in the wound, every time you shoot at one and fail to one-hit-kill it, it [B]duplicates. [/B]
Edit: Also this was the second Codex on the map, on the easier of the two mission options I was offered, which also involved timed conditions
I've completed XCOM EU on normal twice, I've completed it on classic 1.5 times, and I've also played a fair few hours of long war. My memorial list a few months in on my first run ooks like this:
[img]http://images.akamai.steamusercontent.com/ugc/550931938596083596/8D8CADF16E6FB6DF3B5211C1B891E5D9DA831B05/[/img]
What is different about the difficulty is the fact that the strategic layer is a lot more forgiving, despite a load of screw ups I've managed to contain the progress of the Avatar Project quite well
[QUOTE=Raidyr;49686183]How is difficulty in XCOM 2 for you guys? I'm hearing drastically different things with some people saying that normal is way harder than the harder settings in XCOM 1 and others (like Total Biscuit) saying normal is super easy.
[editline]6th February 2016[/editline]
Also I kind of want to get this but never played Enemy Within, which is on sale. Should I play through EW first or pick up XCOM 2 in a couple weeks?[/QUOTE]
im getting my ass kicked campaign wise because the game literally just fucking FLOODS your inbox with missions with very little breaks between them. they somehow expect you to spend 5 days scanning for $50 when they literally are yanking your ass all over the fucking place for urgent missions.
A flashbanged viper just crit sniped a guy in full cover and killed him. He was the furthest soldier away from the viper. This game sure loves to fuck you over hard.
[QUOTE=Aleister;49686366]A flashbanged viper just crit sniped a guy in full cover and killed him. He was the furthest soldier away from the viper. This game sure loves to fuck you over hard.[/QUOTE]
Guess they really are thinmen after all.
I actually haven't had any trouble with vipers, although they seem to be like super rare. In my 24 hours of xcom 2(completing it) I only saw them in like 3 missions and in the final mission.
It took me two days to figure out how to give the rest of my soldiers the veteran XCOM gear which I thought at first was restricted to veteran rookies.
[sp]Switch the kevlar vest incase anyone else didn't know.[/sp]
[QUOTE=greasemunky;49686392]Guess they really are thinmen after all.[/QUOTE]
[IMG]http://puu.sh/mYxmC/08a2c2c584.jpg[/IMG]
[sp]excuse my terrible editing skills in paint[/sp]
I'm finding on commander (for me at least) the majority of the difficulty lies within the planetscape. I'm not having massive difficulty dealing with the squad battles, even will all the bullshit it throws at you I can usually scrape by without anyone dying.
My planetscape problems basically stem from the fact I got stuck with 1 engineer for absolutely ages due to RNG I guess, none for sale anywhere within reason. As a result it took ages for me to get the resistance radio up. Only then once I got it could I go hunting for the damn [sp]Blacksites[/sp] and start halting the aliens.
Faceoff (sharpshooter perk) is fucking awesome. Killed 5 guys in one turn.
Honestly, I love this game. I'm playing on Commander ,and while it's tough to me it never feels too unfair. There are a lot of RNG elements, but as usual it's a game of risk mitigation and tough descisions, any situation can be survived if you have a plan and get lucky. I like how things seem a lot more desperate that in EU, the timer can get annoying but in most cases I think it does a good job of making you hurry more than you'd like to, honestly I think that playing it super slow and extra safe was the dominant strategy in XCOM, and they're shaking it up by making that not as much as an option anymore.
The pacing of the game is a bit odd but that might be from playing so much Long War. I do wish that I had a bit more downtime for scanning between missions however.
The problem with the timed missions is that they don't take into consideration the randomized maps
Getting six turns to release and evac a VIP in one of those gigantic lab buildings maps is borderline impossible without letting some guys behind. Specially when the reinforcements decide to drop right over the evac zone
and god help you if a stun lancer get one of your guys. might as well take a picture already to save time for the memorial
I can not wait for a mod that simply replaces those thousand HP squares with a simple number.
Or, you know, at least use EW's health bar visual, it wasn't great to begin with but it was better than staring at 50 little dots.
Yeah honestly I'd say pretty much all the missions need at least 5 extra turns so that you can actually set up ambushes.
As it is, you usually have to just charge in headlong and hope to not trigger too many enemy groups. Which might or might not work out considering the random patrols which can throw stunners right in your face. (My favourite/most hated moment in that was "with a turn to go, hacker triggers sectoids, which proceeds to panic him" cue mission failed)
The most threatened I've felt by a viper was when one of them pulled my already hurt sharpshooter out of her sniping nest, probably to constrict and kill her.
Sharpshooter landed in half/full corner cover, already felt better about it, and then return fire triggered before she could be constricted. RIP Snek.
I focus fire Sneks because I don't want to be snatched out of cover.
[QUOTE=wraithcat;49686722]Yeah honestly I'd say pretty much all the missions need at least 5 extra turns so that you can actually set up ambushes.
As it is, you usually have to just charge in headlong and hope to not trigger too many enemy groups. Which might or might not work out considering the random patrols which can throw stunners right in your face. (My favourite/most hated moment in that was "with a turn to go, hacker triggers sectoids, which proceeds to panic him" cue mission failed)[/QUOTE]
I feel like some clarification to when and where a specialist can do a remote hack from would be nice, I've failed missions because I couldn't remote hack from somewhere that I thought I could. On the earlier missions however, an extra turn or two would be nice since it takes so damn long to kill things.
Can agree, fuck snakes (not sexually)
R.I.P. Big Boss, you never lived up to the real one.
Out of curiosity I save scummed a 50 percent shot. I am now convinced 50 percent means 8 percent in xcom 2 math
I honestly wouldn't mind the timer if they started counting down when you lost your cloaking
Kind of a risk-reward system for playing the stealth preparation properly
It makes no sense for Advent to be rushing whatever they're doing already when they don't even know our guys are hiding five feet behind them. Specially when it involves some bombs or something with VIPs.
[QUOTE=Bragdras;49686719]I can not wait for a mod that simply replaces those thousand HP squares with a simple number.
Or, you know, at least use EW's health bar visual, it wasn't great to begin with but it was better than staring at 50 little dots.[/QUOTE]
Same here. The new HP Bars are my biggest gripe about the game so far
[QUOTE=markfu;49686760]Out of curiosity I save scummed a 50 percent shot. I am now convinced 50 percent means 8 percent in xcom 2 math[/QUOTE]
did you give up on it. I believe that if you save scum the same move you will get the same result(as long you dont do other actions).
being snatched out of cover isn't that bad if it's one of your front line people - they get encased in the cozy snake coils when they'd probably otherwise die to bullshit plasma death
then you shoot the snake and it's like the constricted soldier got a free move towards the enemy at a cost of 2 health.
however it's really bad when:
-there is fire/poison/acid on the snake
-you're trying to extract and the snake keeps pulling you away (this is infuriating)
-you're on low HP in the first place
[editline]7th February 2016[/editline]
god damn I haven't binged this much on a game ever
I'm no longer having trouble with stun lancers, now its the Andromedans who I didn't even know existed until I saw their Big Daddy looking asses clanking towards me.
I'm kind of breezing through things on Commander difficulty now though, AVATAR project is at 1, somehow I skulljacked a Codex way earlier than I was meant to, took my first Sectopod out within two turns, mowing down Chrysallids, ect. I save scum a lot though, but there's so much unbelievable bullshit, like grenades not damaging enemies correctly, the seemingly random DoT effects, and how one mission a patrol literally spawned on a cliff 3 tiles away from my drop off point. The sheer increase of variety of what can happen just makes Ironman unappealing to me, you really can't plan as solid as you could in the previous game.
Experimental grenades are your friend though. Like holy shit are acid grenades awesome. I honestly think putting special grenades on my demolitionists is carrying me through the game.
[QUOTE=Turnips5;49686790]
god damn I haven't binged this much on a game ever[/QUOTE]
Yeah I clocked a 720 minute session before I realized something was wrong with me. That hasn't happened in a decade. XCOM is filling the void in my body that Fallout 4 failed to deliver fully on.
landed UFO missions are really damn easy, just scout around the map and ambush the strongest pod first and then blitz it for the console.
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