• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
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[QUOTE=RichyZ;49601306]i could see that being another third person/first person spinoff where you play as a group of friends/family in alien territory just trying to survive while waiting for xcom to take their country back, with the second half of the game being that xcom fucked up and they join to help fix the situation[/QUOTE] This War of Mine but with aliens instead.
[QUOTE=codemaster85;49601212]why would the commander be the great weapon, why the fuck would you keep someone like that with you. he offers literally almost no positives compared to a super human whos more powerful than the supreme ethereal.[/QUOTE] [sp]iirc the aliens connected the commander to their psi-collective to harvest his tactical prowess or whatever, which was used by the genetically modified advent units and aliens up until XCOM recovered you.[/sp] That's the alien's reasoning for putting him on ice.
X files also shot up a sectoid looking alien and referenced element 115 as the UFO power source, so that's cool
[QUOTE=haloguy234;49601227]They say it in a few of the trailers. The beginning of XCOM 2 is Bradford working with the last few members of XCOM to retrieve you, the commander, from green-goo cold storage. When you come back, the council leader is all like "now that we have our best weapon, we have a fighting chance against the alien threat." It's in a handful of trailers and in some leaked gameplay. More importantly, since the only canonical foundation in EU/EW is the first third of the campaign (Garth said this in an interview), the Volunteer does not exist in the XCOM 2 timeline. XCOM never got to the point of psionic research, thus no Volunteer was created. Now, going into [I]why[/I] the aliens decided to put the commander on ice is interesting speculation. [sp]Some people think that the reason why is because at the end of The Bureau it's implied that Asaru merged with the mind of the commander, and the ethereals knew this and have been spending the last 20 years trying to figure out how to get him out.[/sp] I know that The Bureau is considered not-canon or in an alternate timeline but it's been confirmed by Firaxis that it falls under the category of "relevant until we say otherwise". [sp]I think XCOM 2 will actually feature several tie-ins to the Bureau because the ethereals in EU/EW call themselves "the greatest failure". The Bureau has incorporeal ethereals aka full-blown Stargate Ancients that figured out how to ascened to a higher plane of existence, and it's suggested in EU/EW that the physical ethereals failed to do so for reasons unknown. Why else would they be "the greatest failure"? Perhaps they think the key is finding new host bodies, and what better place to start than a living human that allegedly has the mind of an ascended ethereal within it?[/sp][/QUOTE] does anyone realize that the failed timeline can be the victory one? No seriously, they said that the attackers in xcom EU are just a testing force for the real attack. Just because they won the skirmish, doesn't mean they won the war. xcom could have been destroyed and the aliens took over with their main fleet afterwards. That would cost them most of their tech and knowlege if the shit hit the fan hard.
[QUOTE=codemaster85;49601601]does anyone realize that the failed timeline can be the victory one? No seriously, they said that the attackers in xcom EU are just a testing force for the real attack. Just because they won the skirmish, doesn't mean they won the war. xcom could have been destroyed and the aliens took over with their main fleet afterwards. That would cost them most of their tech and knowlege if the shit hit the fan hard.[/QUOTE] I honestly think this makes the most sense from a continuity standpoint.
-Snip-
I just lost because of my hubris, now my rookies can't land an 86% shot But I will beat this game and all the random shit, even if it takes all summer
Does anyone else feel like all the cool enemies are being revealed too soon. I still want to be scared when some new chryssalid 2.0 comes and kicks my ass and I haven't a clue what it is. The promo vids show too much.
_snip_ sorry about that
[QUOTE=RichyZ;49601658]don't watch them then i haven't watched like half the promotional material and don't plan to watch anything else because it's not like i'm missing out on anything[/QUOTE] I know, I wish I could take it back. I was religiously following the game, and I was an idiot.
[QUOTE=codemaster85;49601601]does anyone realize that the failed timeline can be the victory one? No seriously, they said that the attackers in xcom EU are just a testing force for the real attack. Just because they won the skirmish, doesn't mean they won the war. xcom could have been destroyed and the aliens took over with their main fleet afterwards. That would cost them most of their tech and knowlege if the shit hit the fan hard.[/QUOTE] That's what we all thought too until one of the devs said they made XCOM canonically lose early so new XCOM could start at the bottom and have stuff to research, not start with plasma weapons.
XCOM without a strict canon is a better XCOM than XCOM with a strict canon, imo. All the main X-COM games have built their narratives on their individual tone and atmosphere, not their adherence to some grand central arc.
[QUOTE=RichyZ;49601466]don't all the non bounty hunter aliens in x-files look like sectoids/greys anyway? also element 115 has always been part of the x-files mythos, which is basically just every conspiracy theory piled into a world, which is basically what xcom is as well[/QUOTE] Yeah they were always greys, though I do t recall element 115 being a thing.
Speaking of tone and atmosphere... If UFO Defense is a saturday morning cartoon, Terror From The Deep is deep sea horror, Apocalypse is cyberpunk-sorta, Enemy Unknown goes back to being a cartoon and XCOM 2 is orwellian dystopia, what kind of angles could other XCOM games take?
sit-com hayooo
What's the deal with ADVENT? I mean they talk about making life better but then they take away my cat!
[QUOTE=Destroyox;49601873]What's the deal with ADVENT? I mean they talk about making life better but then they take away my cat![/QUOTE] What's the deal with those food rations anyway? What do you think they put in those things, people? *cue audience laughter*
What with all of this talk about the "greatest weapon of humanity" being the Commander, I feel kinda silly for thinking they meant the Avenger :v: Also I managed to fucking glitch myself on the door of the last room on the last fucking stage of EU/EW, doing my kind of "putting it to rest" playthrough. Now I need to play the whole mission, which had taken me a little bit over 2 goddamn hours, completely again. Fucking aliens I swear to god
I kinda wish you could customise the commander like with soldiers. I just really like the idea of seeing my character in cut-scenes or just spinning around on his chair in his office in ant-farm mode.
[QUOTE=fulgrim;49602591]or just spinning around on his chair in his office in ant-farm mode.[/QUOTE] Waving his hand to make the hologlobe spin really fast
[QUOTE=haloguy234;49602053]What's the deal with those food rations anyway? What do you think they put in those things, people? *cue audience laughter*[/QUOTE] What's the deal with those cameras everywhere? I thought the NSA got disbanded? *cue nervous audience laughter and ADVENT guards escorting a TV profile off the stage*
Wowee I just lost Xenonauts. I savescummed on all but two or three small UFOs and I still failed
[QUOTE=fulgrim;49602591]I just really like the idea of seeing my character in cut-scenes or just spinning around on his chair in his office in ant-farm mode.[/QUOTE] All you ever see the Commander doing on the Avenger is zany shit Making Oragami Chryssalids in the Geoscape, going Bruce Lee on a target in the training rooms, occasionally appearing behind the bar in the rec room in a clear state of intoxication before slumping back down under it, climbing the Elerium Core while Tygan just pretends he isn't there
[QUOTE=ScottyWired;49602723]Wowee I just lost Xenonauts. I savescummed on all but two or three small UFOs and I still failed[/QUOTE] Did you research psychic abilities?
[QUOTE=Janus Vesta;49602784]Did you research psychic abilities?[/QUOTE] I wasn't [I]quite[/I] at that point. Do psychics come from wraithes? Because my last mission in this campaign was downing my first cruiser and zapping a wraith and a purple caesan in one turn with one guy. It wasn't even the first time this guy had managed to bring in two brand new live captures in a single turn, he was such a king
Easiest way to get live captures in xenonauts is just to spam gas grenades in UFOs/bases, keep your guys in cover and take reaction shots at anything coming through the gas. [editline]25th January 2016[/editline] Most other situations you're putting yourself at risk trying captures unfortunately.
[QUOTE=ScottyWired;49602806]I wasn't [I]quite[/I] at that point. Do psychics come from wraithes? Because my last mission in this campaign was downing my first cruiser and zapping a wraith and a purple caesan in one turn with one guy. It wasn't even the first time this guy had managed to bring in two brand new live captures in a single turn, he was such a king[/QUOTE] I see. Wraiths don't get you psychic abilities. Just in case you're planning on doing another run I'll put it in spoiler tags. [sp]Research into psychic abilities is a dead end, Humanity has no capacity for psychic abilities. If you research them you just waste your precious time.[/sp] [editline]25th January 2016[/editline] [QUOTE=Rents;49602823]Easiest way to get live captures in xenonauts is just to spam gas grenades in UFOs/bases, keep your guys in cover and take reaction shots at anything coming through the gas. [editline]25th January 2016[/editline] Most other situations you're putting yourself at risk trying captures unfortunately.[/QUOTE] I found the safest way to take UFOs was to stand outside with guns pointing in and filling the rooms up with gas. Every soldier gets 2 gas grenades just for UFO clearing in my games.
[QUOTE=Janus Vesta;49602831]I see. Wraiths don't get you psychic abilities. Just in case you're planning on doing another run I'll put it in spoiler tags. [sp]Research into psychic abilities is a dead end, Humanity has no capacity for psychic abilities. If you research them you just waste your precious time.[/sp][/QUOTE] Welp, turns out they even say that in the FAQ :v: I subconsciously projected a no-fun-allowed tone on it while reading but this sounds promising [QUOTE]Next Big Game (“NBG”) is an unannounced PC strategy title currently in development by Goldhawk Interactive. NBG is not a sequel to Xenonauts, but remains a squad-level tactical game. We will draw from a wider array of inspiration during development than we did for Xenonauts (i.e. it won’t be a remake!) and will be utilising a much better engine this time around, allowing us to make the game full 3D. More details will follow when the game is officially announced![/QUOTE]
[QUOTE=I am Error;49602490]Also I managed to fucking glitch myself on the door of the last room on the last fucking stage of EU/EW, doing my kind of "putting it to rest" playthrough. Now I need to play the whole mission, which had taken me a little bit over 2 goddamn hours, completely again. Fucking aliens I swear to god[/QUOTE] The game doesn't allow you to progress to the final area until every alien earlier in the level is dead, there are a couple of areas where you get 2 options to progress, there's still a thin man or something hiding back there.
[QUOTE=Noah Gibbs;49603119]The game doesn't allow you to progress to the final area until every alien earlier in the level is dead, there are a couple of areas where you get 2 options to progress, there's still a thin man or something hiding back there.[/QUOTE] No, there's time where the game just glitches out on that. I've lost saves cause of it because I back out to the menu and decided to reload only to be followed up by a Corrupted Save message.
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