• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
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It appears most of my team consists of former child soldiers. They were all born in 2005 or thereabouts and the first contact war was AFAIK sometime in 2015. I keep reading in the bios how John Johnson and Ellie Eliotson was a veteran member of the old XCOM.
[QUOTE=Vallux;49692495]It appears most of my team consists of former child soldiers. They were all born in 2005 or thereabouts and the first contact war was AFAIK sometime in 2015. I keep reading in the bios how John Johnson and Ellie Eliotson was a veteran member of the old XCOM.[/QUOTE] Solidus knew what was coming. He tried to prepare us.
100% hit, 119% crit no crit ??????????
[QUOTE=Louis;49692428]There would be literally no threat in the game if advent progress went to 0 after every mission that set it back[/QUOTE] Well then the game should at least tell you how much it will set it back so you can plan things out. Arguably the biggest issue with EU/EW was the set build order you needed to stick to. If you didn't know it you were fucked and the game wasn't going to explain it to you. So you'd have to either read a guide or lose + restart to figure it out. Its the same issue in 2 but worse.
[QUOTE=thrawn2787;49692530]Well then the game should at least tell you how much it will set it back so you can plan things out. Arguably the biggest issue with EU/EW was the set build order you needed to stick to. If you didn't know it you were fucked and the game wasn't going to explain it to you. So you'd have to either read a guide or lose + restart to figure it out. Its the same issue in 2 but worse.[/QUOTE] 2 you need to set up your contact pattern in a way so you can go around the world and hit the majority of ADVENT facilities along the way to keep the doom clock down. 2 doesn't so much have a build order as it does a travel order you need to do to keep hitting the facilities and keep the doom clock down. Also when you fill the doom clock you have until the next facility is completed to knock them back down.
Got a base defence mission, first turn, sectopod shows up, I hacked it, they get three actions so I just moved it over to the beacon and shot it twice, second turn was just moving everyone back onto the ramp again. Tactical mastermind
[t]http://images.akamai.steamusercontent.com/ugc/306611821593722567/616C71A3FEC6FEBB300A4D7EEB85095B61E57EAF/[/t] I cried a little.
[QUOTE=Rents;49692592]Got a base defence mission, first turn, sectopod shows up, I hacked it, they get three actions so I just moved it over to the beacon and shot it twice, second turn was just moving everyone back onto the ramp again. Tactical mastermind[/QUOTE] I had a 25% chance to hack a sectopod and took it, not because it was necessary to win but I didn't want it exploding next to the supplies I was trying to recover. Something tells me this is going to be the only time I'll be able to control one.
I have a hard time even savescuming in this game and i'm in a position where i absolutely cannot lose my soldiers, because there's no way i can train new ones in these missions. People who can ironman this, i swear to god, they must be fucking wizards. Or i'm just doing something horribly wrong.
Man, the fact we're already seeing custom class mods(admittedly, none with unique abilities as far as I can tell) three days after release makes me feel excited for the future of mods for XCOM 2.
[QUOTE=thrawn2787;49692530]Well then the game should at least tell you how much it will set it back so you can plan things out. Arguably the biggest issue with EU/EW was the set build order you needed to stick to. If you didn't know it you were fucked and the game wasn't going to explain it to you. So you'd have to either read a guide or lose + restart to figure it out. Its the same issue in 2 but worse.[/QUOTE] It does, actually. Underneath every facility is how many Avatar points it has accumulated, and when it's destroyed that's how many you revert it.
[QUOTE=Kickasskyle;49691794]I don't know if you guys noticed, but if you're ever in a mission inside the advent cities or sometimes the blacksites there are crates scattered around the place that contain shit you can steal.[/QUOTE] Pic? [editline]7th February 2016[/editline] Also hot damn, Avenger defense is a goddamn meatgrinder. Learned alot from the first time, if it ever happens again I got quad turrets waiting. By the way, does anyone know if the experimental projects grant different items?
I've been excited for this game for long, and now after finally getting it on release and having to play it for a while, I'm kind of disappointed honestly. Mostly cause the lack of polish. These bugs are really annoying. And it just feels way too unfair in the beginning. Really off-putting.
Gunslinger Sharpshooters are damn good for picking off weak(ened) enemies and clearing the killhouse, specially with the best possible pistol. Anyway. XCOM 2 infuriates me lot more than XCOM: Long War. When I did the Blacksite mission I, rolling out with two good soliders and two rookies because the best soldiers were injured by some RNG surprise. I slowly progress as I pick off pods one by one until I was surprised by a pod with a mech and two ADVENTS. The mech rushes toward to a wall, a wall where I've placed my soldiers on each side of a closed double-door - then microbombs it, killing both the soldiers on one single blow. I thought enemies couldn't see soldiers behind walls, but I guess I was wrong. Not so later, both my remaining soldiers died to a Viper because they ran out of ammo before they could kill it. [editline]7th February 2016[/editline] On my second try of Blacksite. I roll out with the same soldiers except with Aim boosters. Squad was again surprised by a pod of two MECHES and two STUN LANCERS. Half of squad knocked unconscious, rest microbombed each by MECs and finished off by the Lancers. All within 3 turns.
[QUOTE=Dromlexer;49693022]Gunslinger Sharpshooters are damn good for picking off weak(ened) enemies and clearing the killhouse, specially with the best possible pistol. Anyway. XCOM 2 infuriates me lot more than XCOM: Long War. When I did the Blacksite mission I, rolling out with two good soliders and two rookies because the best soldiers were injured by some RNG surprise. I slowly progress as I pick off pods one by one until I was surprised by a pod with a mech and two ADVENTS. The mech rushes toward to a wall, a wall where I've placed my soldiers on each side of a closed double-door - then microbombs it, killing both the soldiers on one single blow. I thought enemies couldn't see soldiers behind walls, but I guess I was wrong. Not so later, both my remaining soldiers died to a Viper because they ran out of ammo before they could kill it. [editline]7th February 2016[/editline] On my second try of Blacksite. I roll out with the same soldiers except with Aim boosters. Squad was again surprised by a pod of two MECHES and two STUN LANCERS. Half of squad knocked unconscious, rest microbombed each by MECs and finished off by the Lancers. All within 3 turns.[/QUOTE] Well EU had that same bullshit with AoE attackers knowing where you are even if they can't see you. Sectopods can use their barrage thing on your soldiers regardless of whether or not they've seen that soldier iirc. Melee attackers would also run up to mimetic skin soldiers, then realize they couldn't attack the invisible unit and instead run towards your other soldiers.
[QUOTE=Ax3l;49692997]Mostly cause the lack of polish. These bugs are really annoying. And it just feels way too unfair in the beginning. Really off-putting.[/QUOTE] I'm unsure about the polish. But I've encountered TONS of "redscreen errors" and I can agree that the gameplay is infuriating, even on low difficulty. It is like someone saying "lol get rekt" when you roll a 1 on a twenty-sided dice.
[QUOTE=Dromlexer;49693022]Gunslinger Sharpshooters are damn good for picking off weak(ened) enemies and clearing the killhouse, specially with the best possible pistol. Anyway. XCOM 2 infuriates me lot more than XCOM: Long War. When I did the Blacksite mission I, rolling out with two good soliders and two rookies because the best soldiers were injured by some RNG surprise. I slowly progress as I pick off pods one by one until I was surprised by a pod with a mech and two ADVENTS. The mech rushes toward to a wall, a wall where I've placed my soldiers on each side of a closed double-door - then microbombs it, killing both the soldiers on one single blow. I thought enemies couldn't see soldiers behind walls, but I guess I was wrong. Not so later, both my remaining soldiers died to a Viper because they ran out of ammo before they could kill it. [editline]7th February 2016[/editline] On my second try of Blacksite. I roll out with the same soldiers except with Aim boosters. Squad was again surprised by a pod of two MECHES and two STUN LANCERS. Half of squad knocked unconscious, rest microbombed each by MECs and finished off by the Lancers. All within 3 turns.[/QUOTE] Sharpshooters with pistols are good for picking off any enemy with 1 armor or less. With certain skills you can shoot the fucking things for 5 times in a turn at a single enemy, or if you're positioned well Faceoff can literally melt the alien's faces off.
These are the chests on maps, near the middle of the screen, with the yellow glow, next to the Commander [t]http://images.akamai.steamusercontent.com/ugc/550931938600344059/EF400050ABBED250721D56C62556A7A69D8415F6/[/t]
[img]http://i.imgur.com/UZWjefN.jpg[/img] Ouch.
[QUOTE=Mort Stroodle;49693078]Well EU had that same bullshit with AoE attackers knowing where you are even if they can't see you. Sectopods can use their barrage thing on your soldiers regardless of whether or not they've seen that soldier iirc. Melee attackers would also run up to mimetic skin soldiers, then realize they couldn't attack the invisible unit and instead run towards your other soldiers.[/QUOTE] Stun lancers running up from the fog and attacking someone no one should see... That's some infuriating shit right there.
[QUOTE=greasemunky;49692679]I had a 25% chance to hack a sectopod and took it, not because it was necessary to win but I didn't want it exploding next to the supplies I was trying to recover. Something tells me this is going to be the only time I'll be able to control one.[/QUOTE] Nah, your chances are like 50% if you've got a max rank soldier with the rank 3 gremlin, add a skulljack and the +20 hack you can get from hacking things and you'll be fucking up aliens with their own shit every mission.
Avenger defense was great. It gave my troops a ton of xp and I managed to complete the skulljacking and the event right after that with only 2 soldiers getting wounded.
Well I think map fuckery might have potentially saved my game from being a defeat. Had to defend a resistance base invasion but the shitty map randomness spawned me at the bottom, with most of the civilians being at least 3-4 turns of movement alone at the top of the map. Wouldn't have been that bad if I didn't get a load of mutons, faceless and beserkers between me and them. I think in the end it took me 13 turns to finish the mission, pretty sure it was borderline impossible to have saved at least 6 people unless I suicide rushed some of my troops which I'm never willing to do. The upside to that however is upon losing the resistance contact in West Africa, freed up a comm slot so I could contact Asia instead which is where a 2 points worth blacksite is based. Giving that I'm about 2-3 points away from losing and it's almost that time of the game where they start adding points on, I think it might actually save me from a defeat. I did however get intercepted by a UFO whilst trying to establish contact with Asia so I had to do an Avenger defence mission. It was pretty awesome. Ended up with 10 troops deployed eventually, was fortunate that I had a plateau to overwatch most of my guys from and used snipers to pick off the spike pulse thing so I could extract everyone out. Some of the reinforcements were injured guys but I only actually recieved 1 injury in combat which was the character based on me, was quite a useful mission, think I killed 20-25 enemies and got tonnes of XP, even for some rookies to gain a class. I've started the Blacksite mission and chose my loadout but I'll have to save actually doing it until after work tomorrow.
I wish you didn't go from rag wearing terrorists to space marines so fast. You look like Iron Man. It's called the WAR Suit. Come on.
[QUOTE=Roman Candle;49693168]These are the chests on maps, near the middle of the screen, with the yellow glow, next to the Commander [t]http://images.akamai.steamusercontent.com/ugc/550931938600344059/EF400050ABBED250721D56C62556A7A69D8415F6/[/t][/QUOTE] The way to tell is if you get a padlock symbol come up when you move next to them, though knowing Xcom the appearance of that symbol may be a bit glitchy. However, all the chests i've grabbed stuff from had that yellow glow going on.
-snip I fucked up I fucked up so bad
[QUOTE=Kickasskyle;49693499]The way to tell is if you get a padlock symbol come up when you move next to them, though knowing Xcom the appearance of that symbol may be a bit glitchy. However, all the chests i've grabbed stuff from had that yellow glow going on.[/QUOTE] Funny story, that one in the screenshot? [sp]It was empty.[/sp]
[IMG]https://45.media.tumblr.com/629828fca85dec0d50276d7008d5b8c8/tumblr_o24kgtjKgP1qi7vf4o1_500.gif[/IMG] [B][I]XCOM 2[/I][/B] (2016)
[t]http://images.akamai.steamusercontent.com/ugc/309989521292044557/1DF37730755AEFA87CA5B609BE9059783B8C69BD/[/t] I have a feeling that half of these guys are Faceless, this is too convenient.
End game spoilers [sp] so Vahlen doesnt show up at all anywhere, and i dont know why im disappointed about that. [/sp]
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