XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
[QUOTE=Dr.Critic;49607121]I hope it is
Sectopods in XCOM EU were a joke, by the time you get to that stage in the game the obligatory double-tap plasma sniper/rapid fire plasma rifle assault/two shot plasma heavy just makes them invalid
Just about the only way you could find it fearsome, in maybe a difficulty less than impossible, was if you really screwed up your patrol and you alerted it with all your guys in terrible positions. Then the free, automatic overwatch gets nasty. But even then I never really got the feeling I was up against a giant death robot that had a credible chance of killing my team[/QUOTE]
I get what you're saying, I want a challenge too but this seems like a fucking nightmare is you ask me. Its like it the ayy Satan shit out this thing from the 6th circle of ayy hell
Firaxis did say starting off from the announcement they wanted the aliens to be really dangerous this time around. Seeing the variety of abilities they have (and general strength) they feel a lot more intimidating than ADVENT troops, and we've only seen the first 3 months. I'm really hoping that "advanced" troops actually look different, so they at least seem different rather than exactly the same alien with buffed health/armor.
XCOM isn't a traditional force this time around. I'd be happy if the game encouraged you to play like Guerillas and only engage in combat with ambushes.
[QUOTE=joshuadim;49607318]I get what you're saying, I want a challenge too but this seems like a fucking nightmare is you ask me. Its like it the ayy Satan shit out this thing from the 6th circle of ayy hell[/QUOTE]
gee do you think it could be possible that the game was designed so your soldiers develop abilities to deal with the enemies
[QUOTE=Cows Rule;49607366]Firaxis did say starting off from the announcement they wanted the aliens to be really dangerous this time around. Seeing the variety of abilities they have (and general strength) they feel a lot more intimidating than ADVENT troops, and we've only seen the first 3 months. I'm really hoping that "advanced" troops actually look different, so they at least seem different rather than exactly the same alien with buffed health/armor.[/QUOTE]
From what I've seen of Beagle's stream both the aliens and XCOM are far more lethal than before, so playing tactically is actually rewarding. I love Enemy Unknown, but there are too many points (especially early on) where you just have to roll the dice and hope for the best. The 'balance' of Long War may be varying degrees of fucked but you at least feel like you have options.
[QUOTE=Kommodore;49607377]gee do you think it could be possible that the game was designed so your soldiers develop abilities to deal with the enemies[/QUOTE]
wow thanks for the sarcasm
I'm just saying that the sectopod seems really powerful this time around
[QUOTE=richard9311;49603543]This specific part, because I think it's muted in the VOD
[video=youtube;fwwpiuSoCRg]https://www.youtube.com/watch?v=fwwpiuSoCRg&list=PLMeUgs4Y6N9dnaYJbKbXyCFJYZHTgXF0E&index=133[/video][/QUOTE]
A bit late, but the camera work is amazing. :v:
[QUOTE=Conro101;49607212]this makes me sad considering my latest and best run was ended because a sectopod murdered my best guys[/QUOTE]
Don't be they are still incredibly lethal and a high priority on your kill this shit in one turn list, If you are prepared and ready to encounter one then it's somewhat easy to deal with but the RNG factor of this game still makes them a massive threat that is liable to fuck even the seasoned vet's up if the fight goes pear shaped.
I always take a shit tonne of damage on the supply barge when one of these fuckers is in the cargo area, Getting shot through the damn walls and having the damn thing sit in single square blind spots on overwatch.
[QUOTE=Janus Vesta;49607170]Couldn't you just use disabling shot on a sectopod and spend 2 turns obliterating it if you didn't have the damage to do it in 1?[/QUOTE]
You guys are all talking about best case scenarios. Sure, if the situation is ideal it's not that big of a problem but if you're not prepared they can really fuck you up.
My roommate and I were talking, we're hoping that the end is a multi-mission operation that takes you to Cydonia to destroy the aliens once and for all. You'd take the Avenger off Earth, and have to make do with whatever supplies/soldiers you had left Earth with. You'd navigate a small Mars map, conduct around 3 operations in the Cydonia region.
Totally won't happen, but it'd be really cool.
XCOM 3
[sp]Humanity loses again and you play as the aliens fighting bigger aliens.[/sp]
Haven't the devs said that starting a rebellion is only the first step? I hope the game changes drastically once you reach that point, maybe something like what Cows Rule says could happen.
I want to fight ayys on the moon. Some sort of moonbase assault or something.
I know it sounds stupid as shit but I really enjoyed the moon section in Wolfenstien: New Order.
[editline]25th January 2016[/editline]
Imagine low-gravity corpses kind of skipping away after an intense firefight.
I'm hoping that there will be a Pre-load soon, the 45 GB download isn't something that a hype train could wait for on release.
[QUOTE=richard9311;49607968]I want to fight ayys on the moon. Some sort of moonbase assault or something.
[editline]25th January 2016[/editline]
Imagine low-gravity corpses kind of skipping away after an intense firefight.[/QUOTE]
Everything gets reduced move distance but can jump up one z-level
A Stargate-flavored XCOM would be real neat. The strategy game could involved more exploration, and the tactical game could emphasize environmental challenges of fighting on strange new planets.
While you guys are making your precious Stargate mod I'll be the one to mod these guys in
[t]http://vignette4.wikia.nocookie.net/warhammer40k/images/e/e8/574_large.jpg/revision/latest?cb=20111101025314[/t]
Or maybe I'll just make the Winds of Destruction starring Raiden and Jetstream Sam
You know, I keep hearing about people making mods of all kinds, but in all honesty, I don't really expect most of those to go beyond mere ideas.
[QUOTE=gufu;49608294]You know, I keep hearing about people making mods of all kinds, but in all honesty, I don't really expect most of those to go beyond mere ideas.[/QUOTE]
I think the community is big enough for people to work on them.
If the game is good enough, people will make more content if they can.
[QUOTE=RichyZ;49608343]plot twist
the 30 hour game you've been playing actually turns into a 60 hour game with an entirely new metagame based on taking over the alien planet[/QUOTE]
It loads you into a game of Civilization Beyond Earth for the strategic layer.
[QUOTE=IrishBandit;49608387]It loads you into a game of Civilization Beyond Earth for the strategic layer.[/QUOTE]
Like save exports in Paradox Interactive. A finished game of Crusader Kings can be exported to Europa Universalis, which can then be exported to Victoria, then exported to Hearts of Iron. One campaign running through four games
[QUOTE=ScottyWired;49608602]Like save exports in Paradox Interactive. A finished game of Crusader Kings can be exported to Europa Universalis, which can then be exported to Victoria, then exported to Hearts of Iron. One campaign running through four games[/QUOTE]
Holy shit, I wonder how many times the game testers have pondered suicide having to make sure there's no game-breaking bug throughout 4 saves.
oh man they fixed overwatch (everyone doesn't fire at one target all at once and waste all their ammo if the first shot would've killed it)
[media]https://www.youtube.com/watch?v=uN362wTbuww[/media]
game of the year
[QUOTE=StrawberryClock;49608717]Holy shit, I wonder how many times the game testers have pondered suicide having to make sure there's no game-breaking bug throughout 4 saves.[/QUOTE]
Knowing Paradox, not all, considering that game-breaking bugs are not bugs, but features one expects.
[QUOTE=gufu;49608849]Knowing Paradox, not all, considering that game-breaking bugs are not bugs, but features one expects.[/QUOTE]
considering the CKII to EUIV has been completely broken for years and they are still selling it for money, you're probably right
[QUOTE=gufu;49608294]You know, I keep hearing about people making mods of all kinds, but in all honesty, I don't really expect most of those to go beyond mere ideas.[/QUOTE]
I'm planning to buy a decent recording mic and then recod a voice pack comprised entirely out of the word yo. Imagine it, five hundred lines of yo. Every inflection of the word you could imagine.
It's entirely doable.
You're Australian. Does XCOM 2 have Aus as a voice? I need every action to be accompanied by cunt
Bogan voice pack when?
[QUOTE=Cows Rule;49607744]My roommate and I were talking, we're hoping that the end is a multi-mission operation that takes you to Cydonia to destroy the aliens once and for all. You'd take the Avenger off Earth, and have to make do with whatever supplies/soldiers you had left Earth with. You'd navigate a small Mars map, conduct around 3 operations in the Cydonia region.
Totally won't happen, but it'd be really cool.[/QUOTE]
It wouldn't be mars because the aliens didn't come from mars this time around. In EU, there's a mission where you escort a scientist who has been studying alien flight patterns or something and he says that they've clearly developed ftl. You don't need ftl to travel one planet over. They're from a different solar system. If they went this route it would have to be XCOM somehow copying their FTL tech to get to the alien homeworld.
But either way, sending XCOM to different planets would a really interesting new direction.
[editline]26th January 2016[/editline]
[URL]http://www.pcgamesn.com/xcom2-class-guide[/URL]
wow okay, the abilities you get are really really good. So many of these abilities would just break the game if they were in Enemy Unknown.
So much of the press surrounding this game seems universally positive, and it's all given me the vibe that it's too good to be true. If there's going to be any kind of catch to XCOM 2, it's going to involve this.
The problem as it seems to me is that the enemies are really really tough and have really OP abilities, but your squad is also really really tough and also have really OP abilities, and the idea is that the two factors will balance each other out. And these are the issues I see with that, I think:
1. It reduces the value of new recruits; when the combat effectiveness of any given unit relies so heavily on their veterancy, players are even less incentivized than before to take their new blood out to gain experience.
2. It moves the tactical emphasis away from conventional infantry tactics and towards MOBA-style character toolset management, which Enemy Unknown was guilty of a little bit as well.
3. It makes the push and pull of combat less predictable; So many of XCOM's abilties revolve around dishing out raw firepower, and so many of the alien's abilities involve throwing wrenches into your plans with various kinds of stuns, debuffs, and surprise enemy appearances. This is how I imagine the typical XCOM 2 lategame battle playing out with the current rule set: You start your mission off effortless slaughtering waves of hapless ADVENT mooks, and then one of the aliens shows up and either you kill it quickly, in which case you never break a sweat the entire mission, or the alien lives long enough to use one of its abilities in a way that screws you so completely that you can't recover. This one isn't necessarily a negative--unpredictability is exciting and it fits the scrappy guerrilla theme--but it can make the outcomes of battles unpleasantly modal--either you have a boring time steamrolling the opposition or you have a harrowing and frustrating total party kill that leaves you feeling like the RNG screwed you.
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