XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
5,002 replies, posted
[QUOTE=codemaster85;49717829][sp]but at the end you see a random civilian wielding one of the advent's guns lol[/sp][/QUOTE]
Well what the fuck Firaxis
So I researched elerium and now plasma weapons are available to research in 10 days.
Is it worth it? I feel like I'm getting them too early since I'm at the point where I'm fighting advanced advent units and regular mutons with a berserker or too.
[QUOTE=Dr.C;49718061]So I researched elerium and now plasma weapons are available to research in 10 days.
Is it worth it? I feel like I'm getting them too early since I'm at the point where I'm fighting advanced advent units and regular mutons with a berserker or too.[/QUOTE]
Depends if you have a surplus of supplies and alloys , if so, I'd say they're a good investment. They're a guaranteed kill on most pre-elite troops
[editline]11th February 2016[/editline]
PSA: Untouchable is a godly perk. I was in a tense situation where my ranger was both soloing an Andromedon, Muton and a Stun Lancer (it was a shitty, BS mission). Late-game enemy type spoilers: [sp]The ranger kills the Andromedon, it re-animates, swings at me and misses because of untouchable, the stun lancer runs up but I kill him with Bladestorm, giving me another untouchable, and then the muton grenades me, which I take no damage from because of Untouchable. I then kill the Andromedon suit, get another free hair trigger shot, and crit the muton. I get so goddamn lucky sometimes[/sp]
Can someone explain the logic behind what causes someone to be gravely wounded? Cause people with like 15 health will take 3 damage, and then be out of commission for at least 15 days.
[QUOTE=Dr.C;49718061]So I researched elerium and now plasma weapons are available to research in 10 days.
Is it worth it? I feel like I'm getting them too early since I'm at the point where I'm fighting advanced advent units and regular mutons with a berserker or too.[/QUOTE]
It's really only worth it since it lets you research more than rifles. I only have one or two squaddies that are using a rifle in any given mission so the other plasma guns are more worth it imo. But hey its a prerequisite.
[QUOTE=Tomaster;49718204]Can someone explain the logic behind what causes someone to be gravely wounded? Cause people with like 15 health will take 3 damage, and then be out of commission for at least 15 days.[/QUOTE]
Random number generator based on your % of health left, not including healed health. -10000% to 20% is really likely to be grave, 21% to 70% is most likely to be wounded with a small chance of grave or light, and 71% to 10000% health is most likely light or none.
So I beat the game on commander the other night, and I have a few thoughts.
1.) My dick was consistently rock-hard throughout my playthrough, pretty sure this is my new favorite game
2.) Retaliation missions are fucking impossible all of those dumbass civilians get xbox 360 noscoped on the other side of the map by some muton jokester before i can get to any of them.
3.) I never once encountered a landed UFO, or had to defend the Avenger. Stupid silver frisbees too scared of me
4.)Andromedons are dope as hell
[QUOTE=SPESS MEHRINE;49718398]
3.) I never once encountered a landed UFO, or had to defend the Avenger. Stupid silver frisbees too scared of me
[/QUOTE]
I did both of these exactly once each. After the first shoot down I invested into fully upgraded defense turrets only for them to never be needed ever again for the next 18 hours of that campaign.
My first (successful) playthrough was on Veteran and I raided so many UFOs it was unbelievable. I ended the game with over 500 alien alloys and over 300 elerium, I literally couldn't spend it fast enough.
I wonder if XCOM2 is moddable enough to do a remake of Enforcer.
[t]http://puu.sh/n3IzV/fce3f26644.jpg[/t]
Please explain how this makes sense
[QUOTE=Frosty701;49718470][t]http://puu.sh/n3IzV/fce3f26644.jpg[/t]
Please explain how this makes sense[/QUOTE]
Bradford flunked math
[editline]10th February 2016[/editline]
Interesting fact, fuse can be used on corpses.
Also holy shit I just fused a soldier standing on a roof, he fell onto a civilian who turned out to be a faceless. It might not be as gamechanging as lance or dominate, but it's still fun as hell to use.
I've modeled my sharpshooter after my girlfriend (Who just happens to be a tall, athletic redhead who's a pretty good shot IRL). And oh god, choosing all rifle skills was the best decision I've ever made. So many times I've bit off more than I could chew. I'll use a certain mission as an example (No enemy spoilers, since there are no surprises that weren't either in previous titles or in promotional art for Xcom 2) I had managed to get through most of the game without losing a single soldier. Then in a retal mission, I run my ranger ahead to secure a civvie and trigger three pods: berserker, four chrysalids, and an Advent squad.
My specialists were too far back to be useful. I had two grenadiers (One with the salvo ability) and their plasma grenades, rapid fire on my assault guy, and that was it. With three grenades, I managed to nail the chryssalids and berserker (Who don't bother spreading out) and shred their armor, damage them a bit. I used the ranger to focus down the shield bearer, leave him with just a little health. But as I ran out of moves, I realized I'd weakened all the enemies and destroyed their cover, but failed to actually kill any of them. Then I remembered that I'd left my girl in a little wooden guard tower overlooking the battlefield, right near the spawn point. She had the Serial ability. One by one, she fired and popped the enemies on the field with pinpoint accuracy. Thank god for the superior auto loader. The last one was the elite stun lancer, who had an easy jaunt to reach my ranger (who was modeled after me) and she had a 40% chance to hit. Because of the armor, even if she did land the hit, it wouldn't outright kill him.
Or so I thought.
What followed was the greatest clutch 20 damage crit I've ever seen. Stun lancer was more dead than [sp]Shen Senior[/sp].
Let's count. I'm about to get royally fucked by eight badass aliens who all popped out of nowhere - and my sniper takes out all eight of them in a single turn, and still had the ability to reload and go into Long Watch after.
This game's awesome sometimes.
[QUOTE=Frosty701;49718470][t]http://puu.sh/n3IzV/fce3f26644.jpg[/t]
Please explain how this makes sense[/QUOTE]
Well, that does make a little bit of sense even though it's off by a few hours. Bradford is probably taking into consideration his shit piloting of the Avenger, so that's automatically minus 3 hours in his book. Oh yeah, and blaster launchers immediately make the game easy mode, oh my god. Also, a neat little touch I noticed was that Psi-Troopers get their eye color changed to purple and their hair becomes bleached. I thought something looked different the last few times I put rando rookies in training until I actually really bothered to look.
[QUOTE=haloguy234;49718572]Well, that does make a little bit of sense even though it's off by a few hours. Bradford is probably taking into consideration his shit piloting of the Avenger, so that's automatically minus 3 hours in his book.[/QUOTE]
The reason that doesn't make sense is because the earth is only 7,917 miles in diameter. The only thing that's close is the time to intercept, and even that's off - It'd actually be 24 hours at 552mph, not 22.
Then you consider the fact that the Avenger moves at like ten times the speed of the UFO without even trying and you're left scratching your head.
[IMG]http://i.imgur.com/APwpz8G.png[/IMG]
lemme tell you about AyyP gunslingers
Legit heartbroken when [sp]the Councilman wasn't around to greet you after completing a blacksite mission following his run-in with ADVENT. I hope he's okay, it wouldn't be XCOM without him at this point.[/sp]
[QUOTE=I6NIS;49714976][sp]I would've loved if the shown videos looked more like "found footage" than professional cinematic pans. Maybe add some Xcom operatives to point angrily at things with flashlights and open containers and stuff.[/sp][/QUOTE]
[sp]I just took it as being being footage shot with the Gremlin drones, since they're elevated and floating, which also matches the camera's pattern.[/sp]
[QUOTE=capital;49715566][sp] I absolutely feel like the speaker will come back leading the cult of sirius in a future game, or maybe expansion [/sp][/QUOTE]
Maybe he'll return as the chairman of EXALT? :v:
I never played EW, was it ever revealed who EXALT even was?
I found out what was crashing my game. If any of your teamates or mind controlled guys die while infected with chryssalid poison, the resulting chryssalid hive will crash any saves after it spawns. Time to do the whole last mission all over again.
Uh, I [i]think[/i] I fucked up a build-order somewhere.
My guys are running around in basic Predator armor, yet are all kitted out in Plasma weapons.
... And I haven't even built the Shadow Chamber yet...
Granted, only on Veteran, but I was expecting this to be harder.
Mimic beacons combined dual sniper cone-overwatch and abusing grenadier "Salvo" have gotten me through most missions without so much as a shot being taken at me.
Snipers are insanely good when paired with a single Ranger permanently concealed.
My usual approach consists of:
2 Snipers
1 Ranger
1 Specialist
2 Grenadiers.
- Have a specialist throw a scanner to find likely clusters.
- Put a sniper on cone-overwatch in that general direction.
- Put a ranger in concealment near that cluster.
- Grenadier bombs the absolute shit out of them, causing them to move.
- Sniper reacts.
- Grenadier fires a second shot to wither away some more health.
- Ranger and other troops mop op/spam grenades.
If that doesn't kill them outright, the overwatch on the next turn tends to take them out when they try to move in close.
I guess finishing a Long War play-through before starting XCOM2 was good preparation.
The biggest difference with Long War is that the spawn pods are smaller, but enemies in general are tougher. Kinda liked that from Long War though.
I think rushing region-contacts early on helped a ton, and I got very lucky on the RNG and got a ton of Engineers.
[QUOTE=Hogie bear;49717996][media]https://twitter.com/beaglerush/status/697646473161256961[/media][/QUOTE]
Music replacement mod pls
Has anyone used the steroids that are one use?
[QUOTE=codemaster85;49718929]Has anyone used the steroids that are one use?[/QUOTE]
hell
no
too expensive to warrant using.
so i work a lot and i'm only like 3/5 through my first playthrough but laser sight plus talon rounds plus shadowstrike means you can like 1 shot an archon or whatever with a ranger. i have a ranger that rolled "Aim" through the adv warfare cntr and with concealment and elevation can basically 100% and 90% (ish) crit a baddie from the same distance as a sniper minus squadsight.
Unless it gives a soldier 100% chance to hit for the mission, fuck that noise.
[QUOTE=Sector 7;49718948]hell
no[/QUOTE]
To be honest I've ran into about 4 Beserkers through my campaign and I think I've gone past them. Rarely I even see a Muton anymore. It best be a hell of a damage boost if I only can get 4 of those stims.
That was a neat end. Now that I've beaten it there's really only one thing from EU that I liked over 2. I felt like the music in this one was really lacking compared to the first one. I'll need to get a mod that replaces the combat tracks.
[QUOTE=ScottyWired on the 2K forums;14338661][IMG]http://i.imgur.com/v98zAgZ.png[/IMG]
[url]https://gfycat.com/FlashyVastEgret[/url]<< the problem in action
I've got an odd issue where I can't append "XComGame" in the filepath to the XCOM 2 executable because ModBuddy has a forced backslash at the end of the path that cannot be removed. Also, typing any character automatically sends the type cursor back to the start of the address, meaning I need to press End after every character.
The info that is put in these boxes, in which file is it stored? I would imagine it'd be possible to simply edit the settings in notepad instead of using these entry boxes, to bypass this annoying problem.
TL;DR How do I get rid of that undeletable slash?[/QUOTE]
The Avenger Defense mission was the easiest thing in the world.
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