• XCOM V4: "Svinnik - Why is Shen's daughter asian, when Shen is black?"
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My pet peeves with the game right now are how suicidal stun lancers are and how the AI is obviously rigged to wander into your squad if you stay in concealment for too long It gets to a point where trying to sneak around is extremely dangerous because if you're unlucky the AI will box you in and when you eventually get revealed you're going to get spotted by a whole bunch of pods at once
Shotguns best [img]https://dl.dropboxusercontent.com/u/5636656/get%20rekt.jpg[/img]
[QUOTE=Ryo Ohki;49733731]how the AI is obviously rigged to wander into your squad if you stay in concealment for too long [/QUOTE] Some pods are. Not all of them. I've had to chase one pod almost across the map once, because I really had to get that one out of the way first. Some pods just stop patrolling randomly and stay there for the entire duration of the mission. Others, though, do seem to follow your squad around, but it appears they follow a specific soldier because I tried to split the squad in two parts once. I haven't tested it specifically, I just employ a variety of different tactics, especially on alien facilities since they're predictable. I notice a lot about the AI patrolling routines, and they appear randomised, or they depend on some variables that are impossible to discern without looking at the inner workings, as pods do tend to change behaviour as you save and load, even if you do things exactly the same.
[QUOTE=Ryo Ohki;49733731]how suicidal stun lancers are [/QUOTE] [URL="https://xcom.com/news/en-xcom-2s-advent-stun-lancer-will-do-anything-to-get-near"]Suicidal stun lancers are canon[/URL] :v: [QUOTE=XCOM]This ADVENT soldier has no regard for his own safety. He will sacrifice everything to get close to your soldiers, Commander. Then he will stab them … with an electrified blade. ADVENT’s most aggressive soldiers are more than willing to sacrifice their own lives to crush all resistance to the regime. [/QUOTE]
[QUOTE=Rents;49733770]Shotguns best[/QUOTE] Rangers OP [t]http://images.akamai.steamusercontent.com/ugc/316745398477552297/7C59F2B0263474F8365BDB850E4D42B069AEA9C9/[/t] [t]http://images.akamai.steamusercontent.com/ugc/316745398477556979/5A02EFF63F492A889E5FDD2A3BD46357990E9A9A/[/t] That's really stupid. These targets totally should be out of range.
Maybe it depends on the mission. I thought I was going to be super sneaky in the blacksite mission my first playthrough and I ended up pulling every enemy on the map.
[QUOTE=Rents;49733770]Shotguns best [img]https://dl.dropboxusercontent.com/u/5636656/get%20rekt.jpg[/img][/QUOTE] Shotguns in general seem pretty powerful, it's nice. My Ranger was making shots me sniper couldn't, and critting too.
Would be cool that if you sneak an entire mission, you get perks for it. Right now you don't get anything for your soldiers silently doing missions.
[QUOTE=-Iker-;49733809][URL="https://xcom.com/news/en-xcom-2s-advent-stun-lancer-will-do-anything-to-get-near"]Suicidal stun lancers are canon[/URL] :v:[/QUOTE] Eh I guess, but there's no explanation or even mention of it in game as far as I remember, it just feels out of place unlike the berserker and andromedon
What difficulty is everyone playing on?
Controlling andromedons is fun, their punch has shit accuracy but smashes every piece of cover with in two tiles and they soak up a lot of damage.
[QUOTE=BusterBluth;49733883]What difficulty is everyone playing on?[/QUOTE] Did my first playthrough on Veteran, moved up to Commander now, working my way up
[QUOTE=Géza!;49733614]At least now you can scorch 'em with beams of pure fuck you instead of using a green squirtgun like in EU[/QUOTE] I love catapulting enemies at close range with the plasma cannon.
[QUOTE=BusterBluth;49733883]What difficulty is everyone playing on?[/QUOTE] Commander, not doing ironman yet until we get a bug fix/balance patch or I'm just going to make myself mad.
I did my first playthrough on Veteran Ironman, found it a little to easy.
[QUOTE=Ryo Ohki;49733862]Eh I guess, but there's no explanation or even mention of it in game as far as I remember, it just feels out of place unlike the berserker and andromedon[/QUOTE] Really? Doesn't the autopsy cinematic or a report mention somewhere something about "stimulants" or drugs?
[QUOTE=Ryo Ohki;49733862]Eh I guess, but there's no explanation or even mention of it in game as far as I remember, it just feels out of place unlike the berserker and andromedon[/QUOTE] the description of their corpse literally mentions that their lips curl back into a grin due to the dangerous amounts of combat stimulants they take prior to being deployed
In general from the science reports I'm getting the feeling the Elders are a bunch mad cartoon scientists. Half their equipment runs on the "So if something goes wrong shit's fucking fucked" setting
[QUOTE=Géza!;49734047]In general from the science reports I'm getting the feeling the Elders are a bunch mad cartoon scientists. Half their equipment runs on the "So if something goes wrong shit's fucking fucked" setting[/QUOTE] But they make the best hamburgers.
XCOM ruined the Pax Hamburgana. I still don't know what Project Avatar is(I suspect something like ME2's reaper) but if it turns out they're turning humans into burgers I'm going to be upset if we don't fight an anthropomorphic cheeseburger [img]http://www.tvfort.com/files/captures/spongebob-squarepants-1fbfb3/Screen-179493.jpg[/img]
I was making a joke soldier but then he accidentally ended up looking cool [t] https://i.gyazo.com/45da122d6bbb5b98593abdd7b6e8df0f.jpg [/t]
[QUOTE=SirWubbles;49734362]I was making a joke soldier but then he accidentally ended up looking cool [t] https://i.gyazo.com/45da122d6bbb5b98593abdd7b6e8df0f.jpg [/t][/QUOTE] Got nothing on Jane "The Invisible Woman" Kelly [T]http://images.akamai.steamusercontent.com/ugc/547554879369407529/71AFDAADEA04A7329A0A32B373D16E476CE45D89/[/T] [sp]The custom outfits for jane and bradford are so broken[/sp]
[QUOTE=Dr.C;49734353]XCOM ruined the Pax Hamburgana. I still don't know what Project Avatar is(I suspect something like ME2's reaper) but if it turns out they're turning humans into burgers I'm going to be upset if we don't fight an anthropomorphic cheeseburger [img]http://www.tvfort.com/files/captures/spongebob-squarepants-1fbfb3/Screen-179493.jpg[/img][/QUOTE] Well do you remember the [sp]green gooey substance?[/sp] They actually use that in the hamburgers :v:
[QUOTE=E3245;49730008]Alright guys, I've finally created the voice pack tutorial for XCOM 2. This is how I've been getting custom voices to work, after so much researching and experimenting. [URL="https://docs.google.com/document/d/1v8jU86Jeqn9wms4Pxjj7f5tHPlmli6TSogrbWvc5vUA/edit?usp=sharing"]Unoffical XCOM 2 Voicepack Tutorial[/URL] "The outcome of this research can only further our advances, Commander."[/QUOTE] How do you get to that sound randomizer? Also, I followed your instructions to the letter, but the voice isn't appearing in my voice menu
[QUOTE=mralexs;49734484]How do you get to that sound randomizer?[/QUOTE] Right Click on a SoundCue > Edit Using SoundCue Editor... A window should pop up. Right Click near the speaker icon and click Random. To put a SoundNodeWave down, you have to use the content browser, and click on the one you want. Then right click in an empty area, and select the SoundNodeWave:<name>. You're gonna have to connect them together, with the randomizer connecting to the speaker.
[QUOTE=E3245;49734520]Right Click on a SoundCue > Edit Using SoundCue Editor... A window should pop up. Right Click near the speaker icon and click Random. To put a SoundNodeWave down, you have to use the content browser, and click on the one you want. Then right click in an empty area, and select the SoundNodeWave:<name>. You're gonna have to connect them together, with the randomizer connecting to the speaker.[/QUOTE] Ok, now how do I make the voice appear in the voice menu when editing a character?
That last mission was insane. [sp]I was overwhelmed by the constantly spawning enemies so i pulled everyone back and set an overwatch trap. After a few turns of hearing them move but not seeing them, I moved a soldier up and saw a Sectoid, Viper, and Andromedon chilling out on the raised platform in the middle of the room. I fired the shredder cannon at them, turns out ALL the enemies were up there. It killed 2 Sectoids and 2 Vipers, and damaged 2 Andromedons, 2 Heavy MECS, and both remaining Avatars.[/sp]:v:
[QUOTE=mralexs;49734542]Ok, now how do I make the voice appear in the voice menu when editing a character?[/QUOTE] Whoops, I forgot that part of the tutorial! I'll explain it quickly, then I'll update the tutorial. Go back to Modbuddy, and create a folder called Config [Right Click on the project name in the Solution Explorer (On the left) > Add > New Folder], and a file called XCOMContent.ini [Right Click in the Config folder in the Solution Explorer > Add > New Item > Configuration File], if you haven't already. In the XCOMContent.ini, Type this in: [code][XComGame.X2BodyPartTemplateManager] << If you already have this, then don't type it in again. +BodyPartTemplateConfig=(PartType="Voice", Language="english", Gender=eGender_Male, TemplateName="<template name for XCOMGame.int>", ArchetypeName="<your soundpackage>.<XCOMCharacterVoice name>")[/code] You will need to remember the TemplateName, for it's used for the localization XCOMGame.int file. Then, create another folder called Content, and right click on the folder in the Solution Explorer > Add > Existing Item... Find where you saved the upk voice mod package, and press OK to add it to your Solution. Finally, create another folder called Localization, and add a new file [Right Click > Add > New Item...]. Select Text File, and in the bottom where it says name, type: XcomGame.int, and press OK. GO to your XCOMGame.int, and type this in: [code][<template name for XCOMGame.int> X2BodyPartTemplate] DisplayName="whatever" [/code] Then compile and run.
[QUOTE=Rents;49733885]Controlling andromedons is fun, their punch has shit accuracy but smashes every piece of cover with in two tiles and they soak up a lot of damage.[/QUOTE] Don't even need the punch to smash cover, they trash the world just by moving around it, which can be helpful. However it usually consists of one stomping down the side of the street breaking all the full cover you were about to use.
[QUOTE=smug.gif;49734649]That last mission was insane. [sp]I was overwhelmed by the constantly spawning enemies so i pulled everyone back and set an overwatch trap. After a few turns of hearing them move but not seeing them, I moved a soldier up and saw a Sectoid, Viper, and Andromedon chilling out on the raised platform in the middle of the room. I fired the shredder cannon at them, turns out ALL the enemies were up there. It killed 2 Sectoids and 2 Vipers, and damaged 2 Andromedons, 2 Heavy MECS, and both remaining Avatars.[/sp]:v:[/QUOTE] The [sp]Shredder Cannon[/sp] really is my single favorite addition this time around. Just, the way it [sp]evaporates cover, it feels so good not only killing multiple enemies, but just leaving a pile of splinters where a house used to be[/sp]
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