Does anyone have spooky costume suggestions for female characters? I want to run aroud with the machete but heist overals + mask seems so boring.
My LSPDFR game is too strong
[t]https://i.gyazo.com/37590dce18a7ba1aeec5dc808d9a9600.png[/t]
[QUOTE=Timezbrick;49032016]Does anyone have spooky costume suggestions for female characters? I want to run aroud with the machete but heist overals + mask seems so boring.[/QUOTE]
my spooky costume is skeleton leggings and skeleton hoodie
[QUOTE=Everything;49030390]Honestly there are better ways to pester other players. Mercs, muggers, stuff like that.
Muggers are extremely effective when you want to harass someone who's on foot. They'll climb ladders and stuff to get to people, it's great.[/QUOTE]
Muggers are best for when someones griefing in a tank.
The other day I was sat in my FrankenStange outside of a hairdressers waiting for a friend. Guy in a tank came up and blew it up.
Sent a mugger after him, it got in his tank and drove off down the highway. The guy then died about 6 times trying to destroy the tank so he could phone for another one.
[QUOTE=Chains!;49032252]Muggers are best for when someones griefing in a tank.
The other day I was sat in my FrankenStange outside of a hairdressers waiting for a friend. Guy in a tank came up and blew it up.
Sent a mugger after him, it got in his tank and drove off down the highway. The guy then died about 6 times trying to destroy the tank so he could phone for another one.[/QUOTE]
I never realized that could work, holy shit
Can't believe I always thought the mugger was just a dumb little distraction
[QUOTE=Chains!;49032252]Muggers are best for when someones griefing in a tank.
The other day I was sat in my FrankenStange outside of a hairdressers waiting for a friend. Guy in a tank came up and blew it up.
Sent a mugger after him, it got in his tank and drove off down the highway. The guy then died about 6 times trying to destroy the tank so he could phone for another one.[/QUOTE]This honestly only works if the guy has tunnel vision or is really fucking stupid. Usually they keep on driving or shooting the mugger. It only works once in 100 attempts.
So is there any legit way to earn the 500k I need for Franken real quick?
[QUOTE=kyle877;49034309]So is there any legit way to earn the 500k I need for Franken real quick?[/QUOTE]
Do the Pacific Standard twice.
FiveM got another major update yesterday, introducing basic server-side scripting.
[URL]http://forum.citizen.re/t/fivem-updates-with-server-side-scripting-published/2983[/URL]
I'm so lame when I mod cars, I always use the same paint combo :(
Is there a car mod installer yet? I'm waiting on one before I start replacing cars, it's always a bit of a hassle trying to keep track of what cars you've replaced with what
[QUOTE=Zotobom;49034575]Is there a car mod installer yet? I'm waiting on one before I start replacing cars, it's always a bit of a hassle trying to keep track of what cars you've replaced with what[/QUOTE]
Add-on instead of replace. Easiest way to do it is to piggyback off of a Rockstar DLC. Preferably use a mod folder (you can Google how to set that up).
Here's an example. Let's say you install a BMW M3 that tells you to replace the Sentinel. So let's assume you have sentinel_hi.yft, sentinel.yft, and sentinel.ytd on your desktop.
1. Go to any DLC archive (in update\x64\dlcpacks\*dlc of your choice*\dlc.rpf (or a mod folder equivalent)) in OpenIV.
2. In that DLC, go to x64\levels\gta5\*dlcname*vehicles.rpf. If it doesn't have one, you're in a DLC that has no cars, and should check a different one. I use MPLuxe2.
3. On your desktop, rename the 3 files to something unique that makes sense. In our case, simply "m3" will work. Remember to keep the "_hi" suffix on the _hi file.
4. Drag the new files in, they shouldn't overwrite anything as you gave them their own name.
5. Go to GTA\common.rpf\data. Extract and open handling.meta. Search for Sentinel, copy its whole section (from <Item type="CHandlingData"> to </Item>).
6. Go to *DLC of choice folder*\dlc.rpf\common\data, extract handling.meta, make some space above the first "<Item type="CHandlingData">", paste yours in. Change the name to match the name of your model. In our case SENTINEL becomes M3. Always match the case with files like these, so make sure you copy whether they're capitals or lowercase.
7. Repeat steps 5 and 6 for vehicles.meta within data\levels\gta5\ with common.rpf and DLC.rpf respectively. In the section you pasted/renamed, find <audioNameHash /> and change it to <audioNameHash>*car with sounds you like*</audioNameHash>. This is important, it'll be silent otherwise.
8. Open carvariations.meta in dlc.rpf\common\data, copy a section from a car with colours you like (you can copy from another DLC if you feel brave), paste it as a new section, rename to match your car again. Find "Lightsettings" in your new car's section, set it to 0.
9. Of course, save all of the files you're editing and put them back into where they came from. They should change from "Compressed; Encrypted" in OpenIV to "Compressed" only.
10. Test! You'll need a trainer to spawn your car unless you want to integrate it with traffic, which is another story.
That should be everything you need to make a car work ingame. Obviously replace any mention of Sentinel in my example with whatever your mod is intended to replace.
*Extra step if vehicle has working dials*: In the vehicles.meta section for your vehicle, search for VDT_ and you should find VDT_*vehiclename*, like VDT_SUPERGT. Go to x64e.rpf\levels\gta5\vehicles.rpf, scroll down to the letter V files, you should see (I think) "vehicles_*vehiclename*_interior.ytd", where vehiclename is whatever you saw in Vehicles.meta. Open that file in OpenIV, extract the "script_rt_dials" texture as .dds anywhere you want, then import it to the .ytd of your new vehicle, wherever you put that.
It sounds complicated as hell, but once you've got the hang of it you can install a car in about 2 minutes, or a bulk of cars in one go, with the positive side effect of never having to replace a basegame car.
Wait, do you not have to pay for your own vehicles getting totaled anymore? I've dunked my 9F like three times while trying to do some stunt jumps by the port warehouse district, and I haven't had to pay a cent so far.
[QUOTE=Everything;49034952]Wait, do you not have to pay for your own vehicles getting totaled anymore? I've dunked my 9F like three times while trying to do some stunt jumps by the port warehouse district, and I haven't had to pay a cent so far.[/QUOTE]
Some things have never charged you. For some reason you can crash into fuel pumps to your heart's content and not pay a penny for your car.
My best bet is that if it looks like an accident (water damage, fire damage, impact damage, etc) it won't charge you, while weapon-based damage (bullets, grenades, etc) is treated as intentional and will penalize you.
[QUOTE=Everything;49035105]My best bet is that if it looks like an accident (water damage, fire damage, impact damage, etc) it won't charge you, while weapon-based damage (bullets, grenades, etc) is treated as intentional and will penalize you.[/QUOTE]
Being hit by a train gets you no charge, someone else pushing it into the water with you in it? Charged!
I like adding extra cars when it makes sense to do it but if I download a Cadillac Escalade mod there's no way in hell I'm not gonna make it replace Rockstar's shitty Cavalcade.
some new shit got leaked (new apartment interior stuff like beds and tables, also exercise equipment, new weapons, new armour vest, space ranger suit thing, new cars)
[URL]http://www.gtanf.com/forums/topic/31069-leak-prochain-dlc/[/URL]
MINIGUN LIMO BOI
[QUOTE=Everything;49035105]My best bet is that if it looks like an accident (water damage, fire damage, impact damage, etc) it won't charge you, while weapon-based damage (bullets, grenades, etc) is treated as intentional and will penalize you.[/QUOTE]
That must be new because I definitely remember having to pay 16k for driving my Insurgent into the ocean, and again into the creek.
[editline]2nd November 2015[/editline]
[QUOTE=Kebab;49036793]some new shit got leaked (new apartment interior stuff like beds and tables, also exercise equipment, new weapons, new armour vest, space ranger suit thing, new cars)
[URL]http://www.gtanf.com/forums/topic/31069-leak-prochain-dlc/[/URL][/QUOTE]
I can't read frog, anyone have translations or a summery? It looks like possible apartment customization though, that'd be great. Cars and Yacht pictured too, but those are already used in game and I can't read the captions for why they are being depicted.
I wish i could have wooden parts on my guns without making it such an overly "Look i got a shitton of money" looking thing
I like it on the Assault Rifle and Heavy Pistol but all the engravings are just too much
All I ever wanted was a double barrel shotgun and a revolver. Both are beautiful.
Also, I can't wait to spend $125,000 to get a new sofa for my apartment.
[QUOTE=Mr. Someguy;49036835]That must be new because I definitely remember having to pay 16k for driving my Insurgent into the ocean, and again into the creek.
[editline]2nd November 2015[/editline]
I can't read frog, anyone have translations or a summery? It looks like possible apartment customization though, that'd be great. Cars and Yacht pictured too, but those are already used in game and I can't read the captions for why they are being depicted.[/QUOTE]
I'm seeing 3 new guns, a mag, double barreled shotgun, and some type of SMG. A lot of vehicle renders although we'll see what makes it into the game. Apartment customization is finally coming. A sleek new helicopter, and the yacht which I'm starting to feel may either become a Pegasus vehicle, or just be added to the ocean.
I really want the yacht to be on Pegasus and become a vehicle, even if it's 30mil+.
[QUOTE=Kebab;49036793]some new shit got leaked (new apartment interior stuff like beds and tables, also exercise equipment, new weapons, new armour vest, space ranger suit thing, new cars)
[URL]http://www.gtanf.com/forums/topic/31069-leak-prochain-dlc/[/URL]
MINIGUN LIMO BOI[/QUOTE]
oh shit I'm liking this, the Tampa is back, the new cars look awesome, the new heli too, the Slamvan is finally gonna get some love...
I'm looking at Cognoscenti sedan and possible PMP600
i used to think i would survive every oncoming update with my 60 mil
now, with 19 mil left, im not too sure
[QUOTE=Kebab;49036793]some new shit got leaked (new apartment interior stuff like beds and tables, also exercise equipment, new weapons, new armour vest, space ranger suit thing, new cars)
[URL]http://www.gtanf.com/forums/topic/31069-leak-prochain-dlc/[/URL]
MINIGUN LIMO BOI[/QUOTE]
As much as I love this sometimes I wish it wouldn't get leaked so it'd still be a surprise.
EDIT: Files for the furniture and exercise equipment are both under APADLC (apartment dlc), maybe the crosstrainer and treadmill are new minigames for the apartment?
I'm cool having it spoiled. Gives me a reason to give a vague shit and time to try and track down someone to dump hackerbux on me.
More luxury stuff I wont have the cash for
Wish someone would mod Burnout Paradise vehicles into GTA V, that game had some awesome cars.
I remember someone did two of them for IV.
[editline]3rd November 2015[/editline]
Also really glad I stumbled upon hackerbux and bought T20s with it.
[QUOTE=Kebab;49036793]some new shit got leaked (new apartment interior stuff like beds and tables, also exercise equipment, new weapons, new armour vest, space ranger suit thing, new cars)
[URL]http://www.gtanf.com/forums/topic/31069-leak-prochain-dlc/[/URL]
MINIGUN LIMO BOI[/QUOTE]
The nightshade looks sick
Also slamvan lowrider. Fucking called it.
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