[QUOTE=phexitol;49119109][url]https://www.gta5-mods.com/scripts/scene-director[/url]
You record yourself playing as one actor, then play that back as you play as another actor.
For example, you record yourself getting into a car and driving it from point A to point B. Then you record yourself as another character getting into another car and following/chasing. Takes a bit of forethought/planning, but fairly straightforward overall.
Watch the videos to see it in action.[/QUOTE]
This is the ONE thing I wanted from GTA V. You own, thank you so much for this.
I saw maybe the coolest menu user yet in a session earlier today.
He drove up and offered to let me play "crazy taxi", which I got a laugh out of because it was a yellow lowrider buccaneer and it looked pretty close as far as homages go, so I hopped in as driver. Suddenly, he put a waypoint down and told me to get there in less than a minute, and he was being really in-character counting it off over voice and giving the "hurry up!" at fifteen seconds. Got there with four seconds remaining, and suddenly we were both teleported back to where we started, I got booted from the car, and he dropped 20k on me (apparently 5k for every second left) before giving a "thanks for playing!" and driving off.
Convinced him to let me go a few more rounds without prize money, and we wound up doing like nine or ten of them. That was the most fun I've ever had with a blatant cheater. Why isn't that an event or gamemode? I had a blast.
[QUOTE=Everything;49125104]I saw maybe the coolest menu user yet in a session earlier today.
He drove up and offered to let me play "crazy taxi", which I got a laugh out of because it was a yellow lowrider buccaneer and it looked pretty close as far as homages go, so I hopped in as driver. Suddenly, he put a waypoint down and told me to get there in less than a minute, and he was being really in-character counting it off over voice and giving the "hurry up!" at fifteen seconds. Got there with four seconds remaining, and suddenly we were both teleported back to where we started, I got booted from the car, and he dropped 20k on me (apparently 5k for every second left) before giving a "thanks for playing!" and driving off.
Convinced him to let me go a few more rounds without prize money, and we wound up doing like nine or ten of them. That was the most fun I've ever had with a blatant cheater. Why isn't that an event or gamemode? I had a blast.[/QUOTE]
Please tell me you got a screenshot. I've been trying to make a Crazy Taxi remake for ages.
Rockstar have [URL="http://www.rockstargames.com/newswire/article/52530/lowriders-week-in-gta-online-discounts-at-benny-s"]started discounting[/URL] all cars and base modifications at Benny's Motor Works - guess they finally realised how absurdly overpriced everything there was
Still not going to get a lowrider though, my Sabre would see it as a betrayal if I did
What is this anomaly, someone did like my van race, 80 plays and 37 likes
Finally got my clean voodoo
[img]http://images.akamai.steamusercontent.com/ugc/583575429749818636/376BB7D1278C8A1E5A3C6F91CEB7087C62A7D54A/[/img]
The dark days of driving this rust bucket are over
[img]http://i.imgur.com/NR7zUzm.jpg[/img]
[QUOTE=Minimole;49127820]Finally got my clean voodoo
[img]http://images.akamai.steamusercontent.com/ugc/583575429749818636/376BB7D1278C8A1E5A3C6F91CEB7087C62A7D54A/[/img][/QUOTE]
That looks pretty nice. Lately I've been tempted to scale back my own into something a bit more classic-looking, might've just found some inspiration.
[t]http://images.wikia.com/es.gta/images/e/ea/Voodoo_VC.PNG[/t]
This was my insperation
Personally I'd have used the classic front bumper for better consistency with the rear one. Lead sled bumper looks closer to the pictured case though I guess, so I dunno.
How is PC Online not dead? You cannot enter a public server for a sustained period of time without getting an object spawned in you, campfired to death, exploded, being unable to use vehicles, or game crashed.
And that's if the hacker doesn't just decide to remove all your money and cars. Rockstar better find a way to fix this before it kills the game, it seems to be worse than ever right now.
[QUOTE=Mr. Someguy;49129019][B]How is PC Online not dead?[/B][/QUOTE]
Perseverance and trying really hard
But yeah I'm really hoping Rockstar steps up their fuckin game soon because at least twice a day I get kicked out of my car or just have it blown up and I feel like Rockstar ain't gonna do shit about it
They've also stopped answering a lot of "my extremely expensive car was forcibly blown up and I was blamed/charged" tickets entirely, just because of how many there are.
They're not compensating for funds lost to cheaters anymore.
[editline]t[/editline]
It's possible they've been gagged by their parent company, and are no longer allowed to even imply there's a cheating problem because that could impact sales.
Good. I hope gtao gets run into the ground and we get dedicated servers out of it like we deserve.
But I like GTA:O
I like the persistence of vehicles, apartments, appearance and everything else far too much to ever find wholly separate dedicated servers even half as fun.
The reason why I could never really get into GTAIV multiplayer was the fact I'd have to look for the things I liked and set them all up exactly how I liked them every time I signed in again, and that was tedious at best and frustrating at worst.
[QUOTE=Everything;49129393]I like the persistence of vehicles, apartments, appearance and everything else far too much to ever find wholly separate dedicated servers even half as fun.
The reason why I could never really get into GTAIV multiplayer was the fact I'd have to look for the things I liked and set them all up exactly how I liked them every time I signed in again, and that was tedious at best and frustrating at worst.[/QUOTE]
Basically this, and the reason I didn't give a damn about SAMP or FiveM.
GTAO does make you feel like you are climbing the ranks, slowly but surely, building your character
It's got a lot of good systems overshadowed by the massive prices and painfully slow money gain
My only issue with the money and RP systems is that it's kind of dumb to arbitrarily bar relatively small things until very late levels. Just look at the bedcap on the Sandking, look at the level required.
What I'd rather have instead is a system where you can buy anything you like right away, but the lower your level, the more expensive certain things are. If you REALLY want something, you can just get it now at a steep markup rather than having to grind 30+ levels for that one thing.
What setting did someone mention regarding frame scale and msaa (i switch it to txaa)
[QUOTE=nomad1;49130826]What setting did someone mention regarding frame scale and msaa (i switch it to txaa)[/QUOTE]
You want to use 1.25x frame scaling and 2x msaa instead of 1x scaling and 4x msaa. It'll perform better and look better in motion.
Make sure you disable fxaa as well. Only use one form of AA at a time.
[QUOTE=Everything;49130847]You want to use 1.25x frame scaling and 2x msaa instead of 1x scaling and 4x msaa. It'll perform better and look better in motion.
Make sure you disable fxaa as well. Only use one form of AA at a time.[/QUOTE]
Great, thanks!
[QUOTE=nomad1;49130933]Great, thanks![/QUOTE]
If you can afford the performance, play at 1.5x or above with no MSAA, because MSAA messes up grass for some reason.
[QUOTE=Mr. Someguy;49129777]Basically this, and the reason I didn't give a damn about SAMP or FiveM.[/QUOTE]
The idea is essentially to have GTA-Online-alike role-playing (where you buy cars and weapons and set up your character etc), just in a custom version of the multiplayer. The only downside is that progress gained in 1 server isn't replicated to another, but there's still the progress of GTA Online within a server.
The idea was never really to port GTA IV MP to V. In fact, the idea was originally literally the exact opposite - porting GTA V-style RP multiplayer to IV (since it started as an IV mod). The entire point is that FiveM works as a base where somebody can implement their own game modes, and undoubtable some of those gamemodes are going to be RP and GTA Online-alike.
[QUOTE=V3nom;49128827][thumb]http://images.akamai.steamusercontent.com/ugc/647751724441482021/AB6938831AC742C2317B0FD3E00B6B6F57102F65/[/thumb][/QUOTE]
All day every day on GTA, least it gets you in the spirit for christmas i guess haha
well well well
last gen got a bugfix? update
[QUOTE=Everything;49129393]I like the persistence of vehicles, apartments, appearance and everything else far too much to ever find wholly separate dedicated servers even half as fun.
The reason why I could never really get into GTAIV multiplayer was the fact I'd have to look for the things I liked and set them all up exactly how I liked them every time I signed in again, and that was tedious at best and frustrating at worst.[/QUOTE]
I dumped ~600+ hours into GTAIV's multiplayer on Xbox live over the course of 2 years and I can say that's honestly why I liked IV's multiplayer, but that was also probably because I was a bored middle school/high school student. There was something so fulfilling about the equality that IV's multiplayer had in public sessions.
If you joined into a session, more often than not everyone would be on a level playing field. Of course, some people would have weapons gathered up, but once you killed them, all that shit was gone. Weapons were easy to collect, considering they were essentially on every street corner. If you knew the spawns for certain vehicles, (not so hard as Liberty City was much smaller than San Andreas,) you could very easily pick up a Buzzard/Annihilator or a police stinger/sultan rs etc. It's sort of like an arena shooter in a way, you spawn with a small weapon, then you can find better weapons if you know what you're doing, but it can all be taken away in a flash, so you better be careful and [I]constantly[/I] watch your back.
The thing is, with GTAV, San Andreas is such a large area that it can't really work the same way. Liberty City was large enough that you could get around and get away from people, but they were always maybe a few miles from you. Thus, a deathmatch-centric free mode doesn't suit it as well. Getting killed and not having a persistent personal vehicle, weapon loadout, or passive mode would just be straight up irritating.
Both GTAO and IV's multiplayer have their positives and negatives, but they both work great in the games they're set in. Of course, there are some things in GTAO that are just direct upgrades, (i.e. being able to kill yourself to spawn back on land, better control over your character with actions and whatnot)
[t]http://images.akamai.steamusercontent.com/ugc/396676045208916180/B48462B837836301F71AE9EBB99162D884A0C75C/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:640&composite-to=*,*|1024:640&background-color=black[/t]
Why so cereal?
Lets put milk on those cereals.
Finally learned how to this thing!
[vid]http://www.dropbox.com/s/e3ez5oswbr03mr9/Grand%20Theft%20Auto%20V_20151118143853.mp4?dl=1[/vid]
So now I can pick up random people and freak them out :v:
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