[QUOTE=Janus Vesta;46497731]Top-down SWAT 4.[/QUOTE]
Yes, but that would have actually made sense for me to say.
Also, if this had co-op multiplayer, I'd actually buy it right away.
So, I made a level for Doorkickers.
It's pretty damn difficult-- but *is* possible, and is as fun as hell.
[URL=http://steamcommunity.com/sharedfiles/filedetails/?id=345363549]If anyone wants to give it a good spin.[/URL]
[QUOTE=Janus Vesta;46497731]Top-down SWAT 4.[/QUOTE]
Could use more "PUT YOUR HANDS UP AND GET DOWN".
[QUOTE=kaden9596;46504563]i made a map the other day
[thumb]http://i.imgur.com/xmZcyrr.jpg[/thumb]
[thumb]http://i.imgur.com/CLH6tOp.jpg[/thumb][/QUOTE]
Post it here, I'd love to give it a go.
[editline]30th November 2014[/editline]
[QUOTE=Monkah;46602354]So, I made a level for Doorkickers.
It's pretty damn difficult-- but *is* possible, and is as fun as hell.
[URL=http://steamcommunity.com/sharedfiles/filedetails/?id=345363549]If anyone wants to give it a good spin.[/URL][/QUOTE]
Will play now and get back to you!
Edit:
Played it. You're fucking crazy lol.
[QUOTE=bloboo;46602380]I couldn't beat the last level of the terror at sea campaign, so I quit, when I came back I was greeted by a big fat campaign completed screen and 30 stars
all skill baby, all skill.[/QUOTE]
I managed to pull it off on Iron Man attempting the challenge. 50/55 stars because I lost a unit on the last last level. It's a crazy as fuck level haha.
[QUOTE=PieClock;46603272]Will play now and get back to you!
Edit:
Played it. You're fucking crazy lol.
[/QUOTE]You manage to make it past the first rooms?
[QUOTE=Monkah;46604119]You manage to make it past the first rooms?[/QUOTE]
I made it past the first and second set of rooms. Gave up when I seen under the door with the units behind the car.
Strategy was P90 to get through the tough armor, bombs on doors because you had a lot placed outside em, and taser for strays that I could get close to.
im supposed to be saving money but this is pretty tempting
even for fifteen dollars on sale right now that's a bit much
it's really just about a five dollar game. i'm glad i bought it back in the day but i can't say i've gotten more value out of it than five bucks
Five dollar game? You're having a laugh right?
it's a glorified mobile game
It might work well on a mobile platform, sure (Hell, the way movement works was inspired by flight control), but it sure has hell has more complexity and content than most mobile games which in my opinion makes it worth more than $5.
Let me just re-post this list that is in the OP so people know how much shit you're talking right now because I can see comments like that being damaging as fuck if you just look at screenshots:
[quote]
- [B]4 Official campaigns, each with 6-7 unique missions.[/B] Injuries carry on through each mission, so you need to be extra careful. There's also an iron man mode where you cannot restart the level, but can score extra rewards.
- [B]80+ Single scenarios.[/B] An incredible amount of levels and each have their own "challenges" for extra replay-ability. Unlike the beta some scenarios now have multiple floor buildings to tackle.
- Random mission generator, in case you do ever manage to run out of content.
- [B]Level editor, and workshop support.[/B] Levels can also be designed in photoshop, so you won't notice repeating assets from community members levels, if they choose to do this.
- [B]45+ Pieces of gear for your units to equip.[/B] You can also get more equipment from the workshop, made by community members.[i] (Already over 200 mods).[/i]
- Skill tree for your squad of units so you can give them new abilities.
- Units that die are gone. Units that survive will get better with their experience on the field. Try not to lose your best.
- Real time gameplay. [B]No turn based nonsense[/B]. You can pause the game at any time to give orders, and un-pause to execute. Very intuitive.
- Replay mode so you can watch your mission being executed without pauses. Replay to video export.
- More content in the making including more campaigns.
[/quote]
I wouldn't play 70 hours of a mobile game. I've played 70 hours of Door Kickers.
Does anyone know much about modding this game?
I'm trying to change the voice files into Russian voices from STALKER and Battlefield 2, but they won't work ingame.
I have converted them to .wav and they have the same file names and all that as the door kickers voice files, but shit wont work. It just stays silent
The fact that it "stays silent" makes me think there's something wrong with the sound files, but anyway, have you mounted the sounds correctly in the xml files?
Take a look at the rainbow six sound mod and it shows pretty well how it should be set up.
[QUOTE=PieClock;46627348]The fact that it "stays silent" makes me think there's something wrong with the sound files, but anyway, have you mounted the sounds correctly in the xml files?
Take a look at the rainbow six sound mod and it shows pretty well how it should be set up.[/QUOTE]
Managed to fix it, the issue was that I converted it over to 32bit. Converted it to 16 bit and it works now
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=350517741[/url]
[media]http://www.youtube.com/watch?v=dgQrgpBxMdg[/media]
cheeki breeki iv damke
Door Kicker Spetnaz edition
[QUOTE=PieClock;46610075]I made it past the first and second set of rooms. Gave up when I seen under the door with the units behind the car.
Strategy was P90 to get through the tough armor, bombs on doors because you had a lot placed outside em, and taser for strays that I could get close to.[/QUOTE]What I'd advise is using a lot of flashbangs. Usually, I place two men on the right and one on the left, one with breaches/flash on each side and the other guy with flashes/flashes. It makes the whole car part a lot easier when they can't see shit.
[QUOTE=Monkah;46632961]What I'd advise is using a lot of flashbangs. Usually, I place two men on the right and one on the left, one with breaches/flash on each side and the other guy with flashes/flashes. It makes the whole car part a lot easier when they can't see shit.[/QUOTE]
I tried that but ended up running out. :v:
Guess I'll need to give it another go.
This game combined with the Rainbow Six soundpack is the closest thing to Raven Shield/Rogue Spear since Raven Shield/Rogue Spear
[media]http://www.youtube.com/watch?v=l1rKuxa58Jc[/media]
Be careful when throwing grenades into rooms that you dont check first
[editline]a[/editline]
[media]http://www.youtube.com/watch?v=j5OEPPjQfXI[/media]
[media]http://www.youtube.com/watch?v=90cEegoM7E4[/media]
Reminds me of that faithful video we all know and love
[media]http://www.youtube.com/watch?v=vLjBDB2lkiw[/media]
[QUOTE=Araknid;46635391][media]http://www.youtube.com/watch?v=l1rKuxa58Jc[/media]
Be careful when throwing grenades into rooms that you dont check first
[editline]a[/editline]
[media]http://www.youtube.com/watch?v=j5OEPPjQfXI[/media]
[media]http://www.youtube.com/watch?v=90cEegoM7E4[/media][/QUOTE]
did you pick up my AK mod? I can give you my old files for this stuff if you want to keep doing it.
right i really want to be good at this but I'm really shit and I need help with this.
if you have like, two guys at a corner, and you tell one to throw a flashbang in then clear it, how do you get the second one to clear the room at the same time as him, rather than have him run in before the flashbang has even gone off?
[QUOTE=Marzipas;46762823]right i really want to be good at this but I'm really shit and I need help with this.
if you have like, two guys at a corner, and you tell one to throw a flashbang in then clear it, how do you get the second one to clear the room at the same time as him, rather than have him run in before the flashbang has even gone off?[/QUOTE]
Requires a bit of micromanagement here.
Set up one the the "alpha, delta" etc things on the 2nd guys waypoint and push it when you want the 2nd guy to go.
ah right, thanks.
It's really god damn great.
I have a lot of fun with this game but boy do I suck.
Also, I prefer the house/gang stuff. I don't like having to micro 8 dudes around to fight off super terrorists.
[QUOTE=Monkah;46602354]So, I made a level for Doorkickers.
It's pretty damn difficult-- but *is* possible, and is as fun as hell.
[URL=http://steamcommunity.com/sharedfiles/filedetails/?id=345363549]If anyone wants to give it a good spin.[/URL][/QUOTE]
Anyone manage to win yet?
New update is out btw, adding a lot of things for mission creators. One more update coming this christmas also.
There's just one thing i don't like, it's how you quickly get lost when you have too much waypoints going around.
Like i always end up with a shitton of them overlapping, especially when i micromanage a lot of dudes, and end up lost.
Is there a way to lock myself on one dude so i don't select the wrong one or something ?
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