• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=Beacon;50124412]it was only five bucks! was anyone actually expecting gameplay features? I mean we're getting survival mode for nothing, and they already dropped a few new bits of settlement content amongst other things, for free people are ridiculous[/QUOTE] To me, it's more of an issue of exactly what the content is. I would be happy to pay 5 dollars for settlement items, I just imagined they would come in bulk and have much more variety. Similar to homemaker or SSEX. I know WW had a theme of capturing and taming enemies, but when that mechanic is so shallow and underdeveloped, it means the rest of the content has to really shine, and it doesn't really. Ideally, I think they're better off going for mass packs of useful building items. Have a theme for each pack. Like a raider set, institute set, brotherhood set, etc etc. I would be much happier with that then flimsy creature taming, some new concrete building blocks and neon lettering. The arena fighting isn't that fun and the rest of the items are just stupidly helpful (powered water pump, new generator) or stuff that should have been added in with free patches (powered doors, concrete building blocks) or, as I said, in a themed pack among near hundreds of new items.
[QUOTE=Beacon;50124412]it was only five bucks! was anyone actually expecting gameplay features? I mean we're getting survival mode for nothing, and they already dropped a few new bits of settlement content amongst other things, for free people are ridiculous[/QUOTE] If you decide to be an uninformed idiot and not read online about what a DLC will contain, it's your own goddamn fault if you end up disappointed with your purchase. We have known what WW would contain since [url=https://bethesda.net/#en/events/game.../2016/02/16/77]February[/url], and they weren't lying. It's a small DLC with just raw content added to the settlement system. It's the smallest price of all the three announced DLC, making it even more obvious that it won't have much. Maybe people should do their research on what they're buying before they actually buy it.
I hope modders will add the ability to bring to your settlements the raiders and animals you pacified with the charisma perks. I thought it would work that way for the DLC, or they would add some kind of net grenade or something, but the cage system seems a bit... off?
[IMG]http://i.imgur.com/hVeQasL.jpg[/IMG] [video=youtube;u8qgehH3kEQ]https://www.youtube.com/watch?v=u8qgehH3kEQ[/video]
Rancher mod would be cool for settlements.
[QUOTE=RenegadeCop;50124565]That doesnt make it not a shallow forgettable and overly expensive dlc. Hearthfire was totes worth ita price, one of my favorite "small" dlc. It was just x money! Never excuses shoddy work.[/QUOTE] jesus christ you have no idea do you
in vegas news [video=youtube;RLCv174wA5Q]https://www.youtube.com/watch?v=RLCv174wA5Q[/video] :neat:
[QUOTE=RenegadeCop;50124565]That doesnt make it not a shallow forgettable and overly expensive dlc. Hearthfire was totes worth ita price, one of my favorite "small" dlc. It was just x money! Never excuses shoddy work.[/QUOTE] Pretty sure they both add around the same amount of content. They're both a generic feature that you can use in several places alongside smaller items that are available everywhere. I mean hearthfire was cool but it kind of went flaccid once you realize that the three or four building locations have zero differences between them. The manor and the wings you can build are the exact same on all three locations. People also were fucking livid about hearthfire at first and then simmered down to find a cool DLC that was actually worth the small price.
[QUOTE=thisguy123;50120187]So what with all this new settlement crap i decided to really build a robot city, I very quickly hit the build cap, is there any particular mod (or set of console commands) that's recommended for upping the build cap besides [URL="http://www.nexusmods.com/fallout4/mods/818/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D818%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3399980&pUp=1"]this one here?[/URL][/QUOTE] Make you scrap all the default shit in the settlement, they often take up at least 50% of the build limit at first.
[QUOTE=Ganerumo;50124589]Pretty sure they both add the same amount of content. They're both a generic feature that you can use in several places alongside smaller items that are available everywhere. I mean hearthfire was cool but it kind of went flaccid once you realize that the three or four building locations have zero differences between them. The manor and the wings you can build are the exact same on all three locations.[/QUOTE] Wasteland Workshop barely adds a new feature though. Capturing NPCs and arena fights are ridiculously barebones. I would've like to see the DLC improve settlement gameplay some more; changes to how raids work would've been nice, especially with the new traps I'll never have any reason to use.
[QUOTE=_charon;50124582]in vegas news [video=youtube;RLCv174wA5Q]https://www.youtube.com/watch?v=RLCv174wA5Q[/video] :neat:[/QUOTE] oh my lord this might make the gunplay actually bearable, tempting
Capturing NPCs and Arena fights are both about as developed as "building your own house" (read: pick three variations for your house and grinding for materials) and the adoption system that hearthfire adds. People are mad about it because they hyped themselves up when Bethesda was adamant about what the DLC would have since two months ago. It's a five dollar minor DLC, the fuck were you expecting. What you "would have liked" to see in a DLC isn't relevant in the actual quality of the DLC, especially when we've known the contents of the DLC for quite some time. You can complain that bethesda isn't addressing the issues that you'd like to see addressed but you can't purchase DLC and then complain that it didn't do what you wanted, when the contents were crystal clear from the get go.
[QUOTE=NapyDaWise;50124547]I hope modders will add the ability to bring to your settlements the raiders and animals you pacified with the charisma perks. I thought it would work that way for the DLC, or they would add some kind of net grenade or something, but the cage system seems a bit... off?[/QUOTE] Well, you can dress them up as such. My favorite hobby. Dressing up settlers. [editline]13th April 2016[/editline] If only I could give them my own titles..
[QUOTE=myng;50124327]It doesn't deserve a 5/10. More like a 7.5 or 8. It truly isn't as bad as they think[/QUOTE] This is such a weird case tho. Compared to most other games, it's a solid 8. Compared to most other games similar to it, it's a 5. It did everything most fps games do well, spot on. it had excellent visuals, great character customisation, and the fairly cool settlement system- that is one of the best first person town crafting gimmicks ive ever seen, id say that I find it more fun even than stuff like minecraft. but it was severely lacking on the rpg side of things, the tone was really off kilter at times, the conversations were shallow, the plot was shit, and while the world was beautiful to look at and enticing to explore, it ultimately turned out to be pretty lifeless and just full of shallow raider camps/ghoul dens/mutant forts. So yeah, dont get me wrong, it's a [b] great game [/b] but it's not what a lot of fallout fans really wanted from a fallout game. when it comes to such a massive company, giving it a lower score is the best way to make a developer aware of how you feel about the direction they took.
To me it sounded like people once again expected more from Bethesda than Bethesda has ever released, or just expected Bethesda to release a completely different type of game. They improve steadily with each release but at their own pace, and while the decisions they take aren't always for the best, they usually manage to release compelling games. They're clearly more comfortable with TES than with Fallout for obvious reasons, but I don't see them fucking around with the formula as a bad thing, even if it's gonna take some games for them to get it right because ultimately I still have a ton of fun playing them. I also think people aren't fully aware of the kind of compromises you need to make to create that kind of experience where the player has this kind of freedom of action and movement with today's technology.
[QUOTE=_charon;50124582]in vegas news [video=youtube;RLCv174wA5Q]https://www.youtube.com/watch?v=RLCv174wA5Q[/video] :neat:[/QUOTE] Xilandro has done a fuck ton of crazy stuff in the NV engine. I think he even made a flyable jet with missiles and stuff.
I will try to make a dystopian settlement by keeping them on verge of starvation and having too many guards around. I just want to see if i can do it. Now i just need to give preston a totalitarian makeover. Sadly i dont think its possible to deny the farmers from going to bar, as i would just give it to certain settlers. Maybe if i put them in their own area instead of same area as the upper class? I need to test this for sure
[QUOTE=Ganerumo;50124730]but I don't see them fucking around with the formula as a bad thing, even if it's gonna take some games for them to get it right because ultimately I still have a ton of fun playing them..[/QUOTE] Games are too expensive to be used as guinea pigs so they can get it right somewhere in the future. The problem with Fallout 4 is that they decided to mess with a lot of things that shouldn't be messed with. It's still a fun game but if they didn't used resources on some features that most people didn't liked (like the voice acting and the new skill system) it could be even better, and asking for this is not unrealistic or entitled, it was as easy as just rolling with what was already built in with some minor improvements, the option that required effort was the one to change everything, they did it and to most people, they failed at it. People need to differentiate "complaining about bethesda because they could have made a pretty good game" from "complaining about bethesda because fallout 4 is absolute crap" which i don't see anyone seriously affirming. Bethesda is a big company (don't give me that "small and tight group" bs) and they handle two of the biggest franchises out there - they can take the hits and suck up the constructive criticism.
Bethesda has the money and the means to make "guinea pig" games that are still fun. A lot of people who dislike the game seem to be overthinking the reasons why they dislike it.
"Mounted creatures", how lewd.
[QUOTE=Ganerumo;50124774]A lot of people who dislike the game seem to be overthinking the reasons why they dislike it.[/QUOTE] This doesn't make any sense.
[QUOTE=ripsipiirakk;50124756]I will try to make a dystopian settlement by keeping them on verge of starvation and having too many guards around. I just want to see if i can do it. Now i just need to give preston a totalitarian makeover. Sadly i dont think its possible to deny the farmers from going to bar, as i would just give it to certain settlers. Maybe if i put them in their own area instead of same area as the upper class? I need to test this for sure[/QUOTE] Im doing quite a few themed settlements, the idea I had for an oppressive dystopian settlement was having one settlement dedicated to farming where the people dressed in rags and lived in shacks under the constant watch of jet black robot guards, and the other settlement had one smartly dressed man/woman living in total luxury with nothing but mister handy servants- with a heavily armed robot supply chain between the two locations taking all the food from the farms to the resort. currently Im trying to make a hedonist settlement made entirely of chem addicts, mad artists, horrific robots constructed by crazed geniuses and post apocalyptic sexual deviants- but im being hobbled by the lack of pickman's paintings in the workshop, and the fact there is no kinky raider armor in fallout 4. Fortunately.... the nexus provides.
[QUOTE=Ganerumo;50124774]Bethesda has the money and the means to make "guinea pig" games that are still fun. A lot of people who dislike the game seem to be overthinking the reasons why they dislike it.[/QUOTE] I don't think anybody is questioning if the game is fun or not. It's again, a question of "good game" and "good Fallout game". When I play a Fallout game I expect a fun post-apocalyptic [I]role playing[/I] adventure. That means freedom to create my character as I see fit and to throw them into a varied and interesting world and see what comes of it. In this respect, I find FO4 lacking for many reasons that have been reiterated many times in these discussions.
[QUOTE=TheRealRudy;50124777]oh dear [t]https://staticdelivery.nexusmods.com/mods/1151/images/10731-0-1457400575.png[/t] [t]https://staticdelivery.nexusmods.com/mods/1151/images/10731-2-1458639259.png[/t] [url]http://www.nexusmods.com/fallout4/mods/10731[/url] i get people are into asian fantasies but why would you make this[/QUOTE] I'm not sure what's sadder, the fact that this exists or the fact that I could recognise most of the characters just from the thumbnail. [editline]13th April 2016[/editline] I don't understand anime in Fallout, like put it in some JRPG sure but like... don't install mods that clash with the aesthetic of the game you're playing. Same as overly Tacticool shit or anything too "modern"
[QUOTE=ThatCrazyGmanV2;50124838]I'm not sure what's sadder, the fact that this exists or the fact that I could recognise most of the characters just from the thumbnail.[/QUOTE] It's the latter. Most assuredly the latter.
[QUOTE=Ganerumo;50124730]To me it sounded like people once again expected more from Bethesda than Bethesda has ever released, or just expected Bethesda to release a completely different type of game. [/QUOTE] I'm starting to get a bit sick of this odd free pass Bethesda gets for every game they release, especially considering that many games get literally torn apart by critics and audience alike for extremely buggy release or shallow story directions, or even a combination of the two
The problem I have is that some people seem to dislike the game "on principle". If you enjoy the game for what it is, what's the point of then saying you don't like it because it fails on a completely different list of criteria that didn't actually impact your experience at first ? [editline]13th April 2016[/editline] [QUOTE=EliaMoroes;50124848]I'm starting to get a bit sick of this odd free pass Bethesda gets for every game they release, especially considering that many games get literally torn apart by critics and audience alike for extremely buggy release or shallow story directions, or even a combination of the two[/QUOTE] Maybe that's because people are willing to deal with some bugs and bad story if they can still have a good experience on every other level. I've seen more people relentlessly bash Bethesda for their flaws (despite otherwise liking the games) than any other big developer out there.
[QUOTE=Ganerumo;50124730]I also think people aren't fully aware of the kind of compromises you need to make to create that kind of experience where the player has this kind of freedom of action and movement with today's technology.[/QUOTE] what does this even mean?
[QUOTE=Cone;50124940]what does this even mean?[/QUOTE] It means that making a game this open ended comes with pretty significant limitations, the kind that people tend to forget exist in the first place.
I for one am a tad (not to much) disappointed by the new DLC. Not because of lack of content. But because Homemaker already beat it in the level of customization options it gives us for free several months before this DLC was released. Bethesda could have easily used more ingane assets to use for settlements.
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