• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[URL="http://www.nexusmods.com/fallout4/mods/11739/?tab=3&selected_game=1151&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fid%3D11739%26user%3D1%26gid%3D1151&pUp=1"]Wastelander's Melee Weapons - Nexus[/URL] [t]https://staticdelivery.nexusmods.com/mods/1151/images/11739-0-1460092924.jpg[/t][t]https://staticdelivery.nexusmods.com/mods/1151/images/11739-0-1460364295.jpg[/t][t]https://staticdelivery.nexusmods.com/mods/1151/images/11739-0-1460085763.jpg[/t] Thought this was a pretty interesting idea, I remember seeing stuff like this implemented back in Oblivion and Skyrim, but it wasn't all that useful. It basically adds weaponised versions of the general clutter, stuff like the Ball Pin hammer, Screwdrivers, [I]Giddyup buttercup legs[/I], all usable weapons, the mod maker was finding it a tad unrealistic that most raiders barely utilized the weapons around them and only really used switchblades and snooker cues and the fact Fallout 4 didn't really provide you with a large array of melee weapons or weapons in general in the first place, plus the mod maker intends to slowly but surely add modifcations to the weapons, he's already done at least three, as an example. [t]https://staticdelivery.nexusmods.com/mods/1151/images/11739-0-1460363258.jpg[/t] I mean, it's a really good idea, more melee weapons, more variation, why maintain the double standard in the base game, when pipes can be used as a weapon, but not a frying pan or a shovel or even a scalpel, this mod fixes that.
To test out Wasteland Workshop, I built a little robot making lab for my Eggman character. Here's a shot of the outside I took. [t]http://images.akamai.steamusercontent.com/ugc/456362427320625180/F0852AAB9E9B560FE7C236AD4383BE736FA38A95/[/t]
One think I like is when they put effort into a part, then it looks great. One example is the Hardware town [sp] there's a different set of dialogue that plays if you instantly kill the "settler", then enter the building[/sp]. I love listening to all the conversations the raiders have, its pretty funny. [editline]14th April 2016[/editline] Although a lot of locations are made up of raiders, they did put a lot of effort into the raider set of people.
[QUOTE=Zombie Strider;50126772]One think I like is when they put effort into a part, then it looks great. One example is the Hardware town [sp] there's a different set of dialogue that plays if you instantly kill the "settler", then enter the building[/sp]. I love listening to all the conversations the raiders have, its pretty funny.[/QUOTE] If you do this and wait long enough once inside, [sp]one of the raiders gets shot by his friends and you have one less to deal with[/sp]
I am so sick of random CTD.
Are you using any mods ?
Yes. but nothing I would think would cause CTD. But who even knows with it comes to mods. [t]https://i.imgur.com/I9VbzYg.png[/t] CTD happened even after a fresh save with no mods so I really don't know.
Try using LOOT, last update should work with Fallout 4. But even then you're running janky ass mods made without the CK before Bethesda has actually released it officially. The best way to avoid CTDs right now is to not use any mod involving .esp files until the CK is out for good. [editline]a[/editline] If it happens on a fresh save with no mods, then go to your documents, my games, fallout 4 and delete the ini files. Relaunch the game via the normal launcher (not Mod Organizer) to generate a new INI, and if you're using MO, create a new profile and use that new profile.
Tried getting the latest LOOT version off nexus. Kaspersky freaked out .Said it was malware and deleted it. Now I am scared and running a full scan. :v:
[QUOTE=AJ10017;50126127]got my first good batch of raiders today. it only takes 1 jet, 1 copper and 1 steel to repair the traps. taking all their weapons, clothes and ammo, then scrapping the weapons and clothes seems like a very good way to farm materials like steel and leather (+lots of screws and other stuff if you have scrapper) [video=youtube;72cXlfj-NJA]https://www.youtube.com/watch?v=72cXlfj-NJA&feature=youtu.be[/video][/QUOTE] I think it's hilarious how the new DLC has made people build their own wasteland Auschwitz.
Can't wait till mods add cages for traders and you just put caps and prewar money in cages.
Turns out Commonwealth Spawns Extended was causing the CTD when scrapping stuff. Shame, I really like that mod.
[video=youtube;JsnagPx-wOY]https://www.youtube.com/watch?v=JsnagPx-wOY&feature=em-uploademail[/video]
Are snapping points awful with the concrete walls or is it just me?
[QUOTE=MissingGlitch;50126988]Tried getting the latest LOOT version off nexus. Kaspersky freaked out .Said it was malware and deleted it. Now I am scared and running a full scan. :v:[/QUOTE] To add on to this. The mod author hid LOOT on nexus. "The reason given by the author is: Investigating - If you downloaded "snapshot 300" just now - REMOVE IT FROM YOUR SYSTEM" Just my luck that I went to go download it before this popped up.
Have you tried simply deleting your ini files and using a new MO profile meanwhile ?
Yeah, the game crashed when I tried to load a save. and now trying to relaunch it only opens the launcher, and pressing play opens the launcher again. I'll have to keep working on it. I'll restart in a couple hours when my virus protection finishes its full scan.
[QUOTE=Zombie Strider;50126772]One think I like is when they put effort into a part, then it looks great. One example is the Hardware town [sp] there's a different set of dialogue that plays if you instantly kill the "settler", then enter the building[/sp]. I love listening to all the conversations the raiders have, its pretty funny. [editline]14th April 2016[/editline] Although a lot of locations are made up of raiders, they did put a lot of effort into the raider set of people.[/QUOTE] I actually really like the effort they put into some of the dialouge in quests depending on what you did. Like if you kill everyone guarding the insane asylum before beginning the quest, the quest giver will bring it up when you find him. Reminds me of deus ex, and definitely not something I expected to come from bethesda.
For Wasteland Workshop: Once you've done the mission The Nuclear Option and sided against the institute [sp]you can get Gorilla cages for your settlements to capture the escaped Synthetic Gorillas[/sp]
[QUOTE=ScumBunny;50126068]What about the harnesses?[/QUOTE] Doesn't have the same spikey-gory-leather-bdsm look about it that the armor in fallout 3/nv had. Too much welded pipes not enough corsets and severed body parts. Im probably just going to dress them all in a mix of raider gear and red dresses.
[QUOTE=Tuskin;50127478]For Wasteland Workshop: Once you've done the mission critical mass and sided against the institute [sp]you can get Gorilla cages for your settlements to capture the escaped Synthetic Gorillas[/sp][/QUOTE] [url=http://www.nexusmods.com/fallout4/mods/11949/?]And, of course, anyone who doesn't want to do that can always use mods to remove any prerequisites.[/url]
Has anyone tried to see if Skyrim's thing with dropping items and having people react to them is still around ? It was fun dropping an expensive sword in a bandit hideout and watch them fight over it to the death. [sp]Also seeing your wife beat your housecarl to death over a sword at your own house[/sp]
[QUOTE=Ganerumo;50127525]Has anyone tried to see if Skyrim's thing with dropping items and having people react to them is still around ? It was fun dropping an expensive sword in a bandit hideout and watch them fight over it to the death. [sp]Also seeing your wife beat your housecarl to death over a sword at your own house[/sp][/QUOTE] i dropped some pretty valuable things in the middle of diamond city and i didn't seen anyone do anything
huh the 'setscale' command has changed since Skyrim, it effects your jump height now too Though in third person, before 0.5 it forces you into slow walk, in first person you're faster though, weird. Must be the animations
[QUOTE=Ganerumo;50127525]Has anyone tried to see if Skyrim's thing with dropping items and having people react to them is still around ? It was fun dropping an expensive sword in a bandit hideout and watch them fight over it to the death. [sp]Also seeing your wife beat your housecarl to death over a sword at your own house[/sp][/QUOTE] I know they voice it out, but I dont know if they actually try to get them.
This command amuses me. If you exit the power armour, your model goes back to normal size, but everything else is still the small scale. [video]https://imgur.com/a/Po6lc[/video]
[QUOTE=Tuskin;50127737]This command amuses me. If you exit the power armour, your model goes back to normal size, but everything else is still the small scale. [video]https://imgur.com/a/Po6lc[/video][/QUOTE] [t]http://www.journaldugeek.com/files/2015/07/Ant-Man.jpg[/t]
[QUOTE=Ganerumo;50127844][t]http://www.journaldugeek.com/files/2015/07/Ant-Man.jpg[/t][/QUOTE] He hasn't released it yet, but... [URL="http://www.nexusmods.com/fallout4/images/24744/?"]http://www.nexusmods.com/fallout4/images/24744/?[/URL]
[QUOTE=Tuskin;50127737]This command amuses me. If you exit the power armour, your model goes back to normal size, but everything else is still the small scale. [video]https://imgur.com/a/Po6lc[/video][/QUOTE] Reminded me of how if you escape as a baby in fallout 3, you remain the same scale as if you were an infant.
[QUOTE=eggman249;50126721]To test out Wasteland Workshop, I built a little robot making lab for my Eggman character. Here's a shot of the outside I took. [t]http://images.akamai.steamusercontent.com/ugc/456362427320625180/F0852AAB9E9B560FE7C236AD4383BE736FA38A95/[/t][/QUOTE] URGHGHGH floating railings though, fucking triggered, get modangle on that shit man.
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