• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=lavacano;50133565]That looks more like it just replaces the LOD models with the high res models. I was looking for a way to make the LOD models cease to exist entirely. Since the game insists on keeping the LODs not only loaded, but renders them at the same time as the high res ones, I'd probably actually [i]save[/i] memory by doing things properly. A SATA 3 WD Black lagging behind? Somehow I doubt it.[/QUOTE] You can't just remove LODs from existence, that's not how gamebryo/creation engine functions. You need to replace the LOD with high quality textures and models and that's about all you can do - and that consumes humongous amounts of resources.
[QUOTE=Mattchewy;50133733]Hey, I'm trying to use the GECK but it gives me an error about libScePad.dll being missing. I can't find anything on what to do, any ideas?[/QUOTE] Make sure the CK is installed where FO4 is IE: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4
[QUOTE=bigbadbarron;50133426]The only problem I can see with that happening is that the settlement creation tools do not normalize orentation even when placing things on flat sloped surfaces. Even with tools that let you rotate the process of manually rotating it 25 degrees roll and 8 degrees pitch would get boring when placing hundreds of items. On the other hand if a mod or script automated the placement to be based on pre-defined angles such as those it could be easier.[/QUOTE] or you could just set the container ship's angle to 0° using the GECK that might result in some clipping with the actual ground but at least you could build on it
[QUOTE=CompanionMube;50133942]or you could just set the container ship's angle to 0° using the GECK that might result in some clipping with the actual ground but at least you could build on it[/QUOTE] Then all of the static props, everything on top of the ship that isn't the ship, would be floating in midair at the original angle / clipping through the deck
Anyone else notice vending machines in fallout 4 (and to a lesser extent, 3/NV) like the nukacola and port-a-diner ones make literally no sense practicality wise? The nukacola machine holds like, 4 colas and the diner holds a few random plates of food. Not exactly what you want in a busy city like Boston unless you feel like running resupply runs non-stop. At least the milk machine appears to have a container thing (middle front bottom) that milk bottles could be dispensed into (opening metal square door?). Also, is it ever possible to grab that top shelf port-a-diner cake?
[QUOTE=TheMrFailz;50134658]Also, is it ever possible to grab that top shelf port-a-diner cake?[/QUOTE] Yes, it has to be perfect though. Any tilting at all and you're fucked.
[QUOTE=Ganerumo;50133833]You can't just remove LODs from existence, that's not how gamebryo/creation engine functions. You need to replace the LOD with high quality textures and models and that's about all you can do - and that consumes humongous amounts of resources.[/QUOTE] And since Bethesda is too lazy/stupid to fix this bug that's existed since Fallout 3, if not even earlier, I guess I'm going to be stuck looking at long distance LODs up close until the end of time. Great.
In theory could the LODs be replaced with an invisible model? Would that not work?
[QUOTE=FlakTheMighty;50135063]In theory could the LODs be replaced with an invisible model? Would that not work?[/QUOTE] Well sure but that'd reduce my draw distance to like four feet in the meantime
I guess that's true yeah.
[QUOTE=FlakTheMighty;50135063]In theory could the LODs be replaced with an invisible model? Would that not work?[/QUOTE] Are they not already? I walk down a road and suddenly an entire highway appears above me
I too got into the beta for creation kit. Time to port all millenia weapons and more. See IF we Can get some custom anims going.
[QUOTE=Tuskin;50132967]God damn [video]http://imgur.com/a/Qy2LX/[/video][/QUOTE] Shit like this makes me wish you could download other people's settlements and use them.
[QUOTE=thisguy123;50132772]So I got rid of my old favourite sentrybot 'Portable holocause' I scrapped the unit, wiped the memory and took all it's parts leaving it the most barebones of chassis and gave it a more appropriate designation. [t]http://images.akamai.steamusercontent.com/ugc/504776474587897754/9674EFC5DC9B2200F833A50C051AE07278EDDAB2/[/t] Say hello to the new kid on the block, now much less spaghetti out of pockets explosions (managed to fire all of it's guns at least once in a single fight and didn't explode) and with a 0 less edgy name. (Portable holocaust was a BIT much) [t]http://images.akamai.steamusercontent.com/ugc/504776474587903988/68E2F7FB024A044B04C289239556AF7EC6D5F41A/[/t][/QUOTE] Hey its a Scopedog! [editline]15th April 2016[/editline] [QUOTE=Ninja Gnome;50132351]raiders seem like they would make their own music, tbh there should be way more original music in the game since 200 later is far more than enough time for people to start performing and recording music again[/QUOTE] Maybe 70s-80s Punk? Stuff like The Clash and Sex Pistols? While Beth's Fallout is almost all future-50s Americana, the original Fallout 1 and 2 had a lot of late 70s and 80s post apocalypse influences to them with all the Mad Max tributes and callouts, like the spiky padded leather coats, the modern weapons, Fallout 2's car and of course Dogmeat. Which just made me realize they need to hear Tina Turner. [video=youtube;Gcm-tOGiva0]http://www.youtube.com/watch?v=Gcm-tOGiva0[/video]
[QUOTE=MightyLOLZOR;50135429]Shit like this makes me wish you could download other people's settlements and use them.[/QUOTE] it'd be like garry's mod where the dude used so many mods when you try to load it it'd either crash the game or there'd be a bunch of holes everywhere
[QUOTE=ScumBunny;50135442] Maybe 70s-80s Punk? Stuff like The Clash and Sex Pistols? While Beth's Fallout is almost all future-50s Americana, the original Fallout 1 and 2 had a lot of late 70s and 80s post apocalypse influences to them with all the Mad Max tributes and callouts, like the spiky padded leather coats, the modern weapons, Fallout 2's car and of course Dogmeat. [/QUOTE] I wanna see Beth paying a bunch of college students to record a bunch of slightly out of tune or mildly off tempo punk tracks for the raider camps. We got magnolia with a band recording properly so I can see some raiders finding some old instruments or making some and playing by ear cos most music learning material probably died in the whole nuclear holocaust. make it sound like drugged up punks with a tape deck playing whatever sounds good/noisey on the random instruments they stole
[QUOTE=AdrianTheShep;50132394]Is there any way of make the Wreck of the FMS Northern Star a settlement? maybe not yet, but jesus christ imagine building like a "trading hub" inside the ship and then a combat zone on the boat deck, or viceversa. [IMG]http://vignette1.wikia.nocookie.net/fallout/images/6/63/Fo4_FMS_Northern_Star.png/revision/latest?cb=20151124171132[/IMG][/QUOTE] While not ideal, theres a mod out thats a .bat you run from the console that marks the cell youre in as a settlement and places a workshop when youre working. While i can only imagine it could get fucky, could be fuckin sick in the right location
[URL="https://www.reddit.com/r/Fallout/comments/4euxe0/a_guide_to_fallout_4_raider_factions_their/"]https://www.reddit.com/r/Fallout/comments/4euxe0/a_guide_to_fallout_4_raider_factions_their/[/URL] I read all the terminal entries, but I never bothered to connect the dots like that.
Maybe it was originally planned for the player to change these raider relations through diplomacy or force?
[QUOTE=Tuskin;50132967]God damn [video]http://imgur.com/a/Qy2LX/[/video][/QUOTE] B-but... can settlers navigate it? :-(
[QUOTE=Bat-shit;50136014]B-but... can settlers navigate it? :-([/QUOTE] Forget that. Can the Sole Survivor even navigate it?
[QUOTE=yellowoboe;50136095]Forget that. Can the Sole Survivor even navigate it?[/QUOTE] I try to design my settlements so that settlers can navigate them. For example, I had a Scavenging Station placed on the 5th floor of my druggie high-rise, it worked.. However I'm building anew. Since reinstalling of FO4, I also deliberately deleted all old saves.
Does anyone know if the game classifies Synths as "Robots"? I've completed the Automatron DLC and got the Mechanists outfit. It hardly seems better than my Silver Shroud outfit, at only 2 more protection. The advantage seems to be the 15% damage reduction from robots. Now that I'm done with Automatron, I'm not really fighting robots but I will be fighting synths. Just trying to figure out if it's worth lugging this 20lb shit around, as cool as it looks it's not worth 20lbs if I don't need it.
[QUOTE=Nerolus;50136730]Does anyone know if the game classifies Synths as "Robots"? I've completed the Automatron DLC and got the Mechanists outfit. It hardly seems better than my Silver Shroud outfit, at only 2 more protection. The advantage seems to be the 15% damage reduction from robots. Now that I'm done with Automatron, I'm not really fighting robots but I will be fighting synths. Just trying to figure out if it's worth lugging this 20lb shit around, as cool as it looks it's not worth 20lbs if I don't need it.[/QUOTE] I highly doubt it does. The Mechanist costume is one of the best non-power armor armors in the game though, you can give it the Ballistic Fiber upgrade
[QUOTE=Tuskin;50132967]God damn [video]http://imgur.com/a/Qy2LX/[/video][/QUOTE] I can't tell if this guy is a smug bastard or has that thing where he doesn't see his own stuff as being that good, but he says "There's no way I could really do it any justice in Fallout 4 [B](especially on console)[/B]" Like, fuck off, on PC that's impressive, on console, fuck you mang.
[T]http://images.akamai.steamusercontent.com/ugc/452985078876307563/3AB022B1A56B559AF2674C91369D7CCB470369D3/[/T] [B] 'TIS BUT A SCRATCH [/B]
[IMG]http://puu.sh/ojguT/3724265c32.png[/IMG] Oh yes. I guess all that time spent staring at my inbox finally payed off.
The enjoyment you get from wasteland workshop is completely proportional to the enjoyment you get from the settlement system, so take that as you will.
It's debatable, but Imo there are mods out there that do what it does better. Deathclaw cages are cool and all but at the end of the day a deathclaw is just a really big settler that will clip through the roof of your bar from 9pm onwards. I started a new play-through to try it out and promptly went back to my original modded one where half of it doesn't work.
[QUOTE=fulgrim;50137841]It's debatable, but Imo there are mods out there that do what it does better. Deathclaw cages are cool and all but at the end of the day a deathclaw is just a really big settler that will [B]clip through the roof of your bar from 9pm onwards.[/B] I started a new play-through to try it out and promptly went back to my original modded one where half of it doesn't work.[/QUOTE] See my deathclaws are a tad smarter than that. [t]http://images.akamai.steamusercontent.com/ugc/504776474591380445/BE6233C36F55285D233DDD8CEB1EBC554A5CEE83/[/t] [t]http://images.akamai.steamusercontent.com/ugc/504776474591386741/100C36F3AA940FE6B50D810DE29560F271D748AD/[/t]
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