• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=Ganerumo;50186836]The crashed vertibirds aren't Enclave, they're pre-war. It is a minor retcon of when vertibirds became operational. The intro, the Museum of Freedom and several crashed vertibirds across the map make it clear that these aren't enclave, they were knocked out of the sky by the nuclear blast and you frequently find skeletons wearing pre-war military fatigues near them.[/QUOTE] Lol, It's kinda funny that you are using one of bethesda's lore hiccups to excuse another one. [QUOTE=Ganerumo;50186836]The suits being X-01 is the same problem as finding pipe guns in pre-war chests, which is the dynamic loot acting up. Can't use dynamic, level-scaling loot as your basis for what's canon and what's not.[/QUOTE] Dynamic looting bullshit aside, the fact those suits are there in the commonwealth at all means the enclave has visited the commonwealth at some point. maybe they didn't visit the exact subway station or occupy the exact sealed prewar bunker that the suits are found in, but they must have brought those suits to the general area. So either stragglers and remnants from the capital wasteland faction fled through the province following their defeat at the airforce base- or they occupied the area for some other reason, either way people would know what the enclave was, and would at least mention them in passing, especially if you are wearing their uniform.
[QUOTE=fulgrim;50186826]There was a war waged between two army's of super soldiers wearing power armor, in the former capital of america, and nobody has heard of it? nobody is even slightly perturbed when one of those groups show up on their doorstep?[/QUOTE] It happened six years ago, and it visibly didn't stretch out of the surroundings of DC. It's not exactly a setting where communication is easy at all. The amount of people who would learn of it would be select, and even fewer people would give a shit. GNR doesn't even have enough range to spread from the middle of DC to the Commonwealth. [editline]23rd April 2016[/editline] [QUOTE=fulgrim;50186883]Lol, It's kinda funny that you are using one of bethesda's lore hiccups to excuse another one.[/QUOTE] I don't think the vertibirds are a hiccup, I think they're a full retcon. They are way too prominent to be a hiccup ala finding jet in a sealed pre-war vault. Also New Vegas explains that some people related to the Enclave just packed up and left when shit went south during the events of Fallout 2, and similar insurrection happened during the events of Fallout 3. The suits you find in the Commonwealth, considering the small quantities, are much more likely to be just deserters leaving their suits in a secure location than a sign of any actual occupation. You'd be finding a lot more clues of the latter if it actually happened.
You find crashed airliners in several different locations though.
Does anyone else's menu lag a fuckton when opening the saves tab? It's annoying,
I'm still a bit miffed how Jet is implied to be a pre-war drug in Fallout 4.
[QUOTE=TheRealRudy;50186943]thankfully we've had pete hines to address those issues though, what would we be without him[/QUOTE] without the sage-like wisdom of pete hines, I never would have realised that fallout is "just a game lol"
[QUOTE=TheRealRudy;50186943]thankfully we've had pete hines to address those issues though, what would we be without him[/QUOTE] [IMG]http://128.199.85.8/wp-content/uploads/2014/07/Peter-Hines.jpeg[/IMG] don't you see his friendly face reminding us of how this game is not to be taken seriously and it's just a game? :v:
Still find having pipe weapons pop up in un-opened pre-war containers worse than jet being inferred as pre-war. Hell they still show up in high level loot lists.
[QUOTE=spekter;50187007]Still find having pipe weapons pop up in un-opened pre-war containers worse than jet being inferred as pre-war. Hell they still show up in high level loot lists.[/QUOTE] [t]http://i.imgur.com/Ttxhs7e.jpg[/t] right?
yeah I really dislike the random looting system. Not a fan of the legendary weapon bs either, way preferred proper uniques that would be cool and hard to find.
[QUOTE=ApertureXS200;50187089][t]http://i.imgur.com/Ttxhs7e.jpg[/t] right?[/QUOTE] Still makes no sense for them to be in literally every locked box and safe across the whole game. Low level sure but when you're 30+ you shouldn't be "rewarded" with a nuts and bolts pistol.
Doesnt explain why a CEO would have a pipe pistol and a dozen rounds of ammo that don't fit it in their safe instead of something like an automatic 10mm lol.
[QUOTE=a dumb bear;50187108]yeah I really dislike the random looting system. Not a fan of the legendary weapon bs either, way preferred proper uniques that would be cool and hard to find.[/QUOTE] I wanna see a mod that changes the legendary system with customs parts, like if the weapon was modified by it's owner. Could be new paints or little trophies, that kind of stuff, to make them more interesting. Stuff like super mutant bones decorations for the mutant slayer, little dials for VATS enhanced, etc.
[QUOTE=TheRealRudy;50186849]that's something they really need to fix though, x-01 suits popping up at the most ridiculous locations that make absolutely no sense lore wise, like for me on my playtrough in a locked up cage at a military checkpoint, suggesting the power armor was there since the pre war they should have just put x-01 suits only at certain rare and hard to reach places for high leveled players where the environment suggests the enclave left it behind or something, like a crashed vertibird in the glowing sea for example, and not mix them with the dynamic loot system[/QUOTE] I just wish Danse [sp]explained where he got his X-01 and that it had his unique colour scheme.[/sp]
[QUOTE=NapyDaWise;50187139]I wanna see a mod that changes the legendary system with customs parts, like if the weapon was modified by it's owner. Could be new paints or little trophies, that kind of stuff, to make them more interesting. Stuff like super mutant bones decorations for the mutant slayer, little dials for VATS enhanced, etc.[/QUOTE] Don't you think guns could have been better if you could have the power to paint them? put different spray on them? Being able to put a little something to make it even better? Paint the mods itself? This could not only be for Legendary's but for everything.
How difficult would it have been for Bethesda to make a system where pre-war safes only spawn pre-war items? Have a little tag in the GECK that sets them to "pre-war only" or something.
[QUOTE=WillerinV1.02;50187204]How difficult would it have been for Bethesda to make a system where pre-war safes only spawn pre-war items? Have a little tag in the GECK that sets them to "pre-war only" or something.[/QUOTE] It's even easier than that, all they had to do was not put weird things like pipe guns in the loot tables for safes and similar containers.
Didn't know Jangle's head could be used on robots [IMG]http://images.akamai.steamusercontent.com/ugc/263834439525909321/E7A658EE7F288C62B131B82F1971730883D069E5/[/IMG]
Anyone else getting bad popin etc on 1.5 beta? [t]http://i.imgur.com/StZtwxg.jpg[/t] I keep getting stuff like this, etc
Do they ever even use the word "enclave" in fo4? [editline]23rd April 2016[/editline] and didn't someone who used "enclave" in their mod get it taken down for copyright infringement?
Is the beta Survival patch worth getting now? Or does t mess up the game sice it's beta?
[QUOTE=Ganerumo;50186471]Bethesda's had the habit of making events of the previous games unclear since Daggerfall, why would they change now when it's a good system ?[/QUOTE] Yep Martin totally didn't [sp]turn into a fucking giant and solve the oblivion crisis[/sp] and the Dovahkiin didn't [sp]kill Alduin[/sp] You can go ahead and point out that the player didn't have a choice as far as storylines, but then that lets me point out that Fallout and Elder Scrolls shouldn't be compared for that very reason. [editline]a[/editline] Essentially what I'm saying is that Fallout and Elder Scrolls are fine as being very similar and taking gameplay elements from one another, but their stories are way different. The FO games are more "there's all this shit happening around you and you're just the unlucky/lucky person who gets to go through it all" and Elder Scrolls is more "you can become the leader of the Mage's Guild, the Fighter's Guild, the Thieve's Guild, the Dark Brotherhood, oh and also I saw you in a dream and it's your destiny to help my long lost son [sp]become a dragon[/sp]" [editline]a[/editline] Unless we're going to pick now to go "but interplay did that too!" in reference to actually literally calling the pc the "chosen one" in which case I will refute your point by mentioning that, again, FO1 events carried into FO2 so even they recognized that shit like what Beth is doing now is dumb.
[QUOTE=Mining Bill;50187289]Do they ever even use the word "enclave" in fo4? [editline]23rd April 2016[/editline] and didn't someone who used "enclave" in their mod get it taken down for copyright infringement?[/QUOTE] I saw it once on a terminal hack screen :v:
[QUOTE=gk99;50187353]Yep Martin totally didn't [sp]turn into a fucking giant and solve the oblivion crisis[/sp] and the Dovahkiin didn't [sp]kill Alduin[/sp] You can go ahead and point out that the player didn't have a choice as far as storylines, but then that lets me point out that Fallout and Elder Scrolls shouldn't be compared for that very reason. [editline]a[/editline] Essentially what I'm saying is that Fallout and Elder Scrolls are fine as being very similar and taking gameplay elements from one another, but their stories are way different. The FO games are more "there's all this shit happening around you and you're just the unlucky/lucky person who gets to go through it all" and Elder Scrolls is more "you can become the leader of the Mage's Guild, the Fighter's Guild, the Thieve's Guild, the Dark Brotherhood, oh and also I saw you in a dream and it's your destiny to help my long lost son [sp]become a dragon[/sp]" [editline]a[/editline] Unless we're going to pick now to go "but interplay did that too!" in reference to actually literally calling the pc the "chosen one" in which case I will refute your point by mentioning that, again, FO1 events carried into FO2 so even they recognized that shit like what Beth is doing now is dumb.[/QUOTE] And even then, yes, you were the chosen one, but only in your village. If you told that to a generic npc, he would just mock you and not take you seriously. Of course the brotherhood treat you as the chosen one too, but they are so useless in game that i suspect they call you that because they dont know your name
Just to derail for a moment, can anyone point me to a decent Winter-ised New Vegas mod? (As in the environment, not just armours)
[QUOTE=Mining Bill;50187289]Do they ever even use the word "enclave" in fo4? [editline]23rd April 2016[/editline] and didn't someone who used "enclave" in their mod get it taken down for copyright infringement?[/QUOTE] They're mentioned by name on the Prydwen by Captain Kells.
danse also mentions them directly when talking about adams airforce base
[QUOTE=Omolong;50169830]I've got no idea if anyone has already brought this up, but I haven't seen it. It's part of the public beta for definite now too, so this should be fine to reveal. Bethesda have added a bunch of new keywords/categories for new workshop items we might be able to make in the future. This doesn't include any items that go into existing categories, just things for new categories. And there's no indication as to what'll come as part of an update or part of a DLC, or if they'll even come out at all. Some of the new items go into existing categories, but there's a lot of new categories too. Here's the list. The first bit is the main category, the bullet points are the main subcategory, the bits in brackets are the more specific sub-subcategories: Structures: * Boxcars (Blue, Orange) * Scaffolding (Floors, Miscellaneous, Prefabs, Roofs, Stairs, Framework, Doors) * Warehouse (Doors, Floors, Miscellaneous, Prefabs, Roofs, Stairs, Walls) * Barn (Doors, Floors, Miscellaneous, Prefabs, Roofs, Stairs, Walls) * Ball Track (Straight, Curves, Miscellaneous) * Elevators Decorations: * Display (Armor Racks, Weapon Racks, Power Armor, Display Cases) * Wall Decorations (Posters) Power: * Manufacturing (Conveyor Belts, Machinery, Miscellaneous) * Marquee * Advanced Switches * Conduit Again, there's nothing that says when or if these categories will ever get items, but they were all added after Bethesda started work on the new Survival mode, so they were made pretty recently.[/QUOTE] Hey, i didn't knew but your message have gone populars among the youtubers, many has relayed what you wrote. GG for your "discovery" :)
[QUOTE=ApertureXS200;50187732]Hey, i didn't knew but your message have gone populars among the youtubers, many has relayed what you wrote. GG for your "discovery" :)[/QUOTE] Yeah, I've seen a video with it posted on Reddit. Unfortunately, there's still a lot of people assuming that it's all going to come with Far Harbor, despite the complete lack of evidence pointing to that. The video with people from Bethesda using the Wasteland Workshop items doesn't really count, as the barns shown in it could be part of an internal build of a future update we haven't got yet, an unannounced DLC, or Far Harbor. Only the Vim machine is likely to come with Far Harbor, because of the association with Moxie and Maine. I wouldn't be surprised if people end up complaining if it that stuff doesn't come with Far Harbor or an update in the near future.
[QUOTE=Trainbike;50187222]It's even easier than that, all they had to do was not put weird things like pipe guns in the loot tables for safes and similar containers.[/QUOTE] this kinda reminds me of a mod I was thinking of making that puts other weapons in the place of the pipe weapons' leveled lists so no NPC spawns with them thus removing their appearances from 50% of possible sources
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