• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
Oh I forgot to mention in my earlier rambling about dialogue--Fallout 4 still has tons of great moments found in the world that aren't reliant on conversation. The Slocum's BuzzBites always make me laugh
I'm really enjoying not having fast travel. I've come across heaps of stuff I'd never see if I just zoomed all over the place. Examples: I found a trader with a butt-load of cats and cat paintings; I came across a raider kneeling next to an open grave with a raider inside (I almost felt bad about reuniting them); this my third play through, but the first time I encountered [sp]Absalom[/sp]; and I found an unmarked behemoth landmark I'd never seen. There's probably heaps more, but its crazy how much unmarked content there is in the game. Its the little things that make it, I guess.
[QUOTE=DChapsfield;50196632]Oh I forgot to mention in my earlier rambling about dialogue--Fallout 4 still has tons of great moments found in the world that aren't reliant on conversation. The Slocum's BuzzBites always make me laugh[/QUOTE] I don't remember where I found them, but there's a couple of dudes somewhere that will have a heated argument over the definition of a sandwich. [img]https://scontent-lax3-1.xx.fbcdn.net/v/t1.0-9/12341440_1227329197283187_1042596446961321640_n.jpg?oh=321f220c0acf84323707d68a2ea8a7c5&oe=57C0ABD8[/img] I don't know if Facebook's okay with hotlinking these days but there's a screenshot of the first line
I haven't even found a behemoth other than Swan and I'm almost at 159 hours.
Saw my first behemoth at 120 hours. Came running over the hill when I went to find Brandis. I lured it to the Gunners that were chasing me.
[QUOTE=Pops;50196361]someone should port this to fallout 4.[/QUOTE] Decided to try my hand at this So far: [IMG]http://i.imgur.com/RpIRhhn.png[/IMG]
[QUOTE=Retyuoligkl;50197185]Decided to try my hand at this So far: [IMG]http://i.imgur.com/RpIRhhn.png[/IMG][/QUOTE] Might be the angle or the fact it's WIP but it looks super paper thin so far.
I hope someone makes a mutant mod of some sort, i always thought the people of the wastes look too normal "by Beth standards" even the models from point lookout made more sense for anyone who isn't a vault dweller. Such a shame that they let the whole point of being a vault dweller which is being unspoilt by radation just take a pass like that story wise. [img]http://images3.wikia.nocookie.net/__cb20090625094218/fallout/images/thumb/5/54/Swampfolk.png/645px-Swampfolk.png[/img] Just feel like they missed out on a small flavor text that could involve most people having a biased towards your genetically correct body, when everyone calls you out for being a vault dweller it pretty much means nothing story wise other than having a blue jumpsuit on.
[QUOTE=Warborq;50197221]I hope someone makes a mutant mod of some sort, i always thought the people of the wastes look too normal "by Beth standards" even the models from point lookout made more sense for anyone who isn't a vault dweller. Such a shame that they let the whole point of being a vault dweller which is being unspoilt by radation just take a pass like that story wise. [img]http://images3.wikia.nocookie.net/__cb20090625094218/fallout/images/thumb/5/54/Swampfolk.png/645px-Swampfolk.png[/img] Just feel like they missed out on a small flavor text that could involve most people having a biased towards your genetically correct body, when everyone calls you out for being a vault dweller it pretty much means nothing story wise other than having a blue jumpsuit on.[/QUOTE] Average lifespan of a normal surface dweller is probably like 30 from the amount of 200 year old preserved foods on top of the cancer. Achieving 40 should be a feat in the wasteland.
[QUOTE=Dom Pyroshark;50197198]Might be the angle or the fact it's WIP but it looks super paper thin so far.[/QUOTE] Yea I'd say you're probably right about that... [IMG]http://i.imgur.com/fPVL9Ee.png[/IMG]
[QUOTE=Retyuoligkl;50197238]Yea I'd say you're probably right about that... [IMG]http://i.imgur.com/fPVL9Ee.png[/IMG][/QUOTE] You could cut wood with that thing, holy crap :v:
[QUOTE=Dom Pyroshark;50197245]You could cut wood with that thing, holy crap :v:[/QUOTE] I'm modeling to a side-image-plane cut some slack dawg, I'll thicken this boy up in no time
[QUOTE=Pops;50196361]someone should port this to fallout 4.[/QUOTE] if the geck is out I can do it alongside the reskin millennia did [editline]25th April 2016[/editline] [QUOTE=Retyuoligkl;50197185]Decided to try my hand at this So far: [IMG]http://i.imgur.com/RpIRhhn.png[/IMG][/QUOTE] WHY IS IT SO THIN LOOKING
Just wanted to know in Fallout 1, Tactics and Fallout 2. What were weapons that stood out as just pure gold that you always use?
[QUOTE=Retyuoligkl;50197252]I'm modeling to a side-image-plane cut some slack dawg, I'll thicken this boy up in no time[/QUOTE] You should totally add it to the game as a melee weapon that could decapitate enemies :v:
[QUOTE=Dom Pyroshark;50197316]You should totally add it to the game as a melee weapon that could decapitate enemies :v:[/QUOTE] [QUOTE=Johnny Guitar;50197287] WHY IS IT SO THIN LOOKING[/QUOTE] I'M WORKING ON IT YA BASTARDS ALSO to be fair, it IS pretty thin looking [thumb]https://staticdelivery.nexusmods.com/mods/130/images/45574-2-1331138195.jpg[/thumb] BUT LIKE I SAID, I will make it thicker
Is there a mod that allows Ada and another companion to follow you? I can't quite seem to find one on the Nexus.
[QUOTE=Dom Pyroshark;50197198]Might be the angle or the fact it's WIP but it looks super paper thin so far.[/QUOTE] To be honest a lot of guns in NV were inexplicably really fucking thin.
[QUOTE=Boaraes;50197353]Is there a mod that allows Ada and another companion to follow you? I can't quite seem to find one on the Nexus.[/QUOTE] I'm using [URL="http://www.nexusmods.com/fallout4/mods/11829/?"]this[/URL]. I currently have Codsworth, Curie, and Hey Presto following me. Codsworth and Pressed-on did their swtch conversation but didn't actually leave.
I'm surprised no ones implemented the 9mm pistol and/or smg from NV into FO4. It would make a nice tier 2 weapon, with pipe weapons below and 10mm above it.
I have the institute soundtrack (Humanity's hope) stuck in my head and keep finding my self humming it when I'm working.
[QUOTE=Passing;50197312]Just wanted to know in Fallout 1, Tactics and Fallout 2. What were weapons that stood out as just pure gold that you always use?[/QUOTE] Bozar, Vindicator. I loved these two!
[QUOTE=Passing;50197312]Just wanted to know in Fallout 1, Tactics and Fallout 2. What were weapons that stood out as just pure gold that you always use?[/QUOTE] 5 shot with turbo plasma rifle. [vid]https://zippy.gfycat.com/WatchfulUnrealisticFunnelweaverspider.webm[/vid]
[QUOTE=MissingGlitch;50195889]The only thing that bothered me about the new legendary system is It felt it was an excuse not to model new models for uniques. Put [I]explosive on a 10mm[/I] and give it a custom name and BOOM you got a unique weapon.[/QUOTE] Oh yes, my definite favorite. I think it was simply named the "Bolter" An old vid, I'm sure everyone remembers. [vid]https://my.mixtape.moe/uvnoyh.webm[/vid]
I think pretty much all of my explosive weapons are named after different variants of bolter :v: Most satisfying weapons in the game.
[QUOTE=gbtygfvyg;50189038][URL="http://www.nexusmods.com/fallout4/mods/12096/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D12096%26preview%3D&pUp=1"]This power armor is pretty damn cool[/URL] [t]https://staticdelivery.nexusmods.com/mods/1151/images/12096-15-1460931611.jpg[/t][/QUOTE] I saw this a couple pages back, and it reminded me: I wish they had more 'unique' power armors. Like if the Institute had a nice, clean and pristine scientific looking one (I know there's concept art for one), construction armors in the quarries, and a deep sea diving oriented one in the nautical facility (I mean there's a power armor work station there that's empty, so that'd be cool.
I think the eyebot helmet would have been a really cool power armor helmet.
There's a pretty dire lack of unique anything in fallout 4, And that's a shame because exploring the world collecting one of a kind treasures is one of my favourite pass times in bethesda games.
Obviously the best choice for a unique power-armor would be some raiders/gunners held up in a museum took one of the medieval armor displays and turned it into power-armor. You can't tell me that wouldn't look sick as hell if done right.
My treasures in Fallout are just Quantum's.
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