• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=lavacano;50197067]I don't remember where I found them, but there's a couple of dudes somewhere that will have a heated argument over the definition of a sandwich. [IMG]https://scontent-lax3-1.xx.fbcdn.net/v/t1.0-9/12341440_1227329197283187_1042596446961321640_n.jpg?oh=321f220c0acf84323707d68a2ea8a7c5&oe=57C0ABD8[/IMG] I don't know if Facebook's okay with hotlinking these days but there's a screenshot of the first line[/QUOTE] Since you mentioned those guys I might as well post what I recently found out about. There seems to be random events occuring at certain locations. I was in dire need of anti-biotics yesterday, and since I'm using the starlight drive-in as my main settlement, I decided to go the traders that hang around the diner. Neither had anti-biotics, so I walked further down the road to a beat-up house where I had seen a doctor previously. There was no doctor, instead there was a Yao Guai bear and a lot of dead bodies. I got attacked and died. I spawned back at my settlement and decided to try killing the bear this time. I went to the home but now there was no bear, instead there were those two guys arguing about mirelurk sandwiches, as seen in your screenshot. I reloaded my save and tried again and again. There seemed to about 6 different randomly occuring events in that house, which was pretty cool. I think there are more random encounters under the small train track overpass down at the Starlight drive-in entrance as well, but I haven't tested yet.
[QUOTE=vamper;50196333]I do feel Beth did a good job at making Fallout feel like its own atompunk universe the one thing i never liked about Fallout 2 and New Vegas is the modern things that seeped into them.[/QUOTE] Not quite sure what you mean by modern?
[QUOTE=riki2cool;50198973]Since you mentioned those guys I might as well post what I recently found out about. There seems to be random events occuring at certain locations. I was in dire need of anti-biotics yesterday, and since I'm using the starlight drive-in as my main settlement, I decided to go the traders that hang around the diner. Neither had anti-biotics, so I walked further down the road to a beat-up house where I had seen a doctor previously. There was no doctor, instead there was a Yao Guai bear and a lot of dead bodies. I got attacked and died. I spawned back at my settlement and decided to try killing the bear this time. I went to the home but now there was no bear, instead there were those two guys arguing about mirelurk sandwiches, as seen in your screenshot. I reloaded my save and tried again and again. There seemed to about 6 different randomly occuring events in that house, which was pretty cool. I think there are more random encounters under the small train track overpass down at the Starlight drive-in entrance as well, but I haven't tested yet.[/QUOTE] I was wondering why I could never find those guys again. I guess I'm just not used to Bethesda games where they actually bothered with random encounters :v: Skyrim and Fallout 3 had like three or four that it would cycle through the whole game (not counting every permutation of "X vs. Y" since they're the same encounter with different fighters), Oblivion just had "sometimes a hostile monster/NPC spawns", Morrowind I don't think had random encounters, New Vegas definitely didn't (time concerns?), so I was expecting Fallout 4's random encounters to not be much more interesting than "sometimes the BoS shows up to kill those mutants/raiders a few cells away"
Are the concrete powered doors the most infuriating thing to place or am I just incompetent? I swear these fucking things refuse to snap to anything except the sides of concrete walls, which is a useless spot for a door.
[QUOTE=fulgrim;50198732]There's a pretty dire lack of unique anything in fallout 4, And that's a shame because exploring the world collecting one of a kind treasures is one of my favourite pass times in bethesda games.[/QUOTE] There is that one revolver you get if you enter a code in a door. That's the only instance of a kind of thing that like happening I can think of though.
[QUOTE=fulgrim;50198732]There's a pretty dire lack of unique anything in fallout 4, And that's a shame because exploring the world collecting one of a kind treasures is one of my favourite pass times in bethesda games.[/QUOTE] Once the GECK comes out I hope we see some static loot mods with legendary items.
[QUOTE=plunger435;50199505]Once the GECK comes out I hope we see some static loot mods with legendary items.[/QUOTE] We all hope, son, we all hope, and nothing ever happened. I think we are expecting too much from the modders. They can't do everything. Bethesda has really gone annoying with that mods support thing, i really hate how everyone gives bethesda's a free ticket because "Mods will fix it" .. I don't think anyway mods made with the GECK will be ready day one after release, i think the best mods are the ones that are going to take MONTH.
[QUOTE=Snood_1990;50199486]There is that one revolver you get if you enter a code in a door. That's the only instance of a kind of thing that like happening I can think of though.[/QUOTE] The ritual machete, grognaks axe, and the radiation sword are the only truly unique weapons ive found, others tend to just be legendary weapons with unique sounding names.
[QUOTE=plunger435;50199211]Not quite sure what you mean by modern?[/QUOTE] Well when it comes to weapons in Fallout 2 you have the desert eagle 1979, Pancor 1984 and P90 1991. New Vegas you have the marksmen carbine aka a m4 carbine that was not used until 1994. Basically there guns that should not exist due to the divergence.
[QUOTE=fulgrim;50199870]The ritual machete, grognaks axe, and the radiation sword are the only truly unique weapons ive found, others tend to just be legendary weapons with unique sounding names.[/QUOTE] There's also Lorenzo's Artifact, but the Cabot House questline blehhh
[QUOTE=fulgrim;50199870]The ritual machete, grognaks axe, and the radiation sword are the only truly unique weapons ive found, others tend to just be legendary weapons with unique sounding names.[/QUOTE] There's really two sets of those sorts of unique weapons. Weapons that are truly unique and don't have a regular version, and weapons where the uniques are just weapon mods or similar (even if the mods can't actually be removed). The first set has these weapons: * Alien Blaster * Broadsider * Cryolator * Deliverer * Grognak's Axe * Junk Jet * Salvaged Assaultron Head * Tesla Rifle The second set has these: * 2076 World Series Baseball Bat * Kremvh's Tooth * Lorenzo's Artifact Gun * Shem Drowne Sword * Silver Submachine Gun * Zeta Gun I think that's all of them. Obviously that's still not a lot, but it's better than them all being legendary uniques.
Preston as a companion: Not even once.
Talking about GECK : so much for fucking April. Yeah yeah BETA and whatnot, but still, as long as it's not released for everyone it's not released period.
[QUOTE=Omolong;50200031]There's really two sets of those sorts of unique weapons. Weapons that are truly unique and don't have a regular version, and weapons where the uniques are just weapon mods or similar (even if the mods can't actually be removed). The first set has these weapons: * Alien Blaster * Broadsider * Cryolator * Deliverer * Grognak's Axe * Junk Jet * Salvaged Assaultron Head * Tesla Rifle The second set has these: * 2076 World Series Baseball Bat * Kremvh's Tooth * Lorenzo's Artifact Gun * Shem Drowne Sword * Silver Submachine Gun * Zeta Gun I think that's all of them. Obviously that's still not a lot, but it's better than them all being legendary uniques.[/QUOTE] There's the gun that shoots injections?
[QUOTE=ScumBunny;50200230]There's the gun that shoots injections?[/QUOTE] It's uncommon but not unique, there are a couple in the game.
[QUOTE=Drk;50200227]Talking about GECK : so much for fucking April. Yeah yeah BETA and whatnot, but still, as long as it's not released for everyone it's not released period.[/QUOTE] A little bird told me that it might extend to an open beta.
Looks like people working on the frontier might be doing a AMA tomorrow on reddit. Hope some good questions get answered. [url]http://www.gunetwork.org/t3915p360-fallout-the-frontier-ama-reddit-tuesday-8pm-est-4-24#183457[/url]
Does anyone here have any idea what WMW_TS.esp is related to?
[QUOTE=Omolong;50200031]There's really two sets of those sorts of unique weapons. Weapons that are truly unique and don't have a regular version, and weapons where the uniques are just weapon mods or similar (even if the mods can't actually be removed). The first set has these weapons: * Alien Blaster * Broadsider * Cryolator * Deliverer * Grognak's Axe * Junk Jet * Salvaged Assaultron Head * Tesla Rifle The second set has these: * 2076 World Series Baseball Bat * Kremvh's Tooth * Lorenzo's Artifact Gun * Shem Drowne Sword * Silver Submachine Gun * Zeta Gun I think that's all of them. Obviously that's still not a lot, but it's better than them all being legendary uniques.[/QUOTE] I completely forgot about most of these, despite the fact I have every single one and use most of them on a regular basis.
Is there a mod that would allow me to place multiple markers on the map?
[QUOTE=ApertureXS200;50199722]We all hope, son, we all hope, and nothing ever happened. I think we are expecting too much from the modders. They can't do everything. Bethesda has really gone annoying with that mods support thing, i really hate how everyone gives bethesda's a free ticket because "Mods will fix it" .. I don't think anyway mods made with the GECK will be ready day one after release, i think the best mods are the ones that are going to take MONTH.[/QUOTE] lmao clearly you never read my post-E3 posts if you think I've given Bethesda a free pass
[QUOTE=Passing;50197312]Just wanted to know in Fallout 1, Tactics and Fallout 2. What were weapons that stood out as just pure gold that you always use?[/QUOTE] I loved the 10mm SMG, maybe it was just the death animation of the enemies getting blown apart though. Also loved the Desert Eagle and the Plasma Rifle.
[QUOTE=ApertureXS200;50199722]I don't think anyway mods made with the GECK will be ready day one after release, i think the best mods are the ones that are going to take MONTH.[/QUOTE] there was a nude mod within the week of launch made for fallout 4. you're goddamn right there will be day-one geck mods ready to go.
[QUOTE=TK 421;50202045]I loved the 10mm SMG, maybe it was just the death animation of the enemies getting blown apart though. Also loved the Desert Eagle and the Plasma Rifle.[/QUOTE] I also loved the firing sound for it, it sounded really powerful and mixed in well with the sound of blowing your enemies apart while they scream in pain, especially with a critical. Something that most games, even Fallout 4 and the bloody mess perk, can't recreate. You can't beat that kind of brutality.
[QUOTE=Pops;50202145]there was a nude mod within the week of launch made for fallout 4. you're goddamn right there will be day-one geck mods ready to go.[/QUOTE] Not to mention there's a closed beta happening right now. We could have a worthwhile pre-GECK mod.
[QUOTE=FlakTheMighty;50202425]Not to mention there's a closed beta happening right now. We could have a worthwhile pre-GECK mod.[/QUOTE] Don't we already have worthwhile pre-GECK mods? I'm fairly sure that quest mod by Trainwiz was made in the GECK.
[QUOTE=WillerinV1.02;50202471]Don't we already have worthwhile pre-GECK mods? I'm fairly sure that quest mod by Trainwiz was made in the GECK.[/QUOTE] The Unofficial Patch is made in the Creation Kit, so that's at least one mod that's a worthwhile pre-CK one.
Progress on Service Rifle: [thumb]https://dl.dropboxusercontent.com/u/40161546/serviceRifleBig2.png[/thumb]
Is the sling gonna have it's own physics? That would be sweet. Man imagine when the visible weapon holstering mod comes, and when you holster that weapon the sling could go around your torso, that would be rad.
Niggle: The forward assist couldn't possibly function like that, it should be a straight tube at a slight angle.
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