Fallout Thread V26: At least it's not a Nuclear Winter
5,001 replies, posted
Is there any tutorial for putting a collision model into a .nif file for Fallout 4? All I'm finding is Skyrim tutorials and it's telling me to do things that don't exist in Fallout 4's .nif format.
[QUOTE=Grenadiac;50214825]I just had a vision of how this could actually function
It has a gas operated magazine tube, clearly. Every time the gun fires gas from the barrel pushes a piston, located in the tube in front of the magazine, to advance the next round into the chamber by shoving the next shell out of the drum!
Maximum points of failure! And you'd need the drum in the gun for it to operate... but it could feed that way, I guess.[/QUOTE]
It also wouldn't fire the last three rounds, drum loaded or not.
[QUOTE=Birdman101;50215563]I want a mod to add a "heavy receiver" for the minigun that lets it shoot .38, then .38 would be useful even in late game.[/QUOTE]
littearlly sitting there for 20 minutes spraying a legendary deathclaw with .38, the endless amounts of .38 you get by the endgame
[QUOTE=tyanet;50215767]It also wouldn't fire the last three rounds, drum loaded or not.[/QUOTE]
It's the only way I can imagine that could possibly allow it to operate period. :v:
[QUOTE=WJS;50215421]I only used a US one because I'm in the EU, try one from outside the US[/QUOTE]
Not replying to you, just making a quick note.
If you guys are having troubles signing into Bethesda.net, turn off Adblock Plus.
I did some small changes to the Warwick Homestead:
[t]http://i.imgur.com/40r9thZ.jpg[/t][t]http://i.imgur.com/xz3zCiZ.jpg[/t]
[t]http://i.imgur.com/bYlPHcj.jpg[/t][t]http://i.imgur.com/WlUdbS0.jpg[/t]
-"fixed" the destroyed cat walks, it couldn't be restored completely because Bethesda.
-cleaned up most of the interiors of irremovable trash
-flattened the empty land in front of the settlement
-lowered the hills of sand at the shore to help with placing down water purifiers
I'm running out of things to do, is there any settlement someone would like me to change next?
[QUOTE=SonicHitman;50216055]I did some small changes to the Warwick Homestead:
[t]http://i.imgur.com/40r9thZ.jpg[/t][t]http://i.imgur.com/xz3zCiZ.jpg[/t]
[t]http://i.imgur.com/bYlPHcj.jpg[/t][t]http://i.imgur.com/WlUdbS0.jpg[/t]
-"fixed" the destroyed cat walks, it couldn't be restored completely because Bethesda.
-cleaned up most of the interiors of irremovable trash
-flattened the empty land in front of the settlement
-lowered the hills of sand at the shore to help with placing down water purifiers
I'm running out of things to do, is there any settlement someone would like me to change next?[/QUOTE]
I'd love to see the buildings in settlements like Spectacle Island and Croup Manor patched up so they can actually used without spending hours clipping floor and wall pieces together and have it still look shitty.
[QUOTE=SonicHitman;50216055]I did some small changes to the Warwick Homestead:
[t]http://i.imgur.com/40r9thZ.jpg[/t][t]http://i.imgur.com/xz3zCiZ.jpg[/t]
[t]http://i.imgur.com/bYlPHcj.jpg[/t][t]http://i.imgur.com/WlUdbS0.jpg[/t]
-"fixed" the destroyed cat walks, it couldn't be restored completely because Bethesda.
-cleaned up most of the interiors of irremovable trash
-flattened the empty land in front of the settlement
-lowered the hills of sand at the shore to help with placing down water purifiers
I'm running out of things to do, is there any settlement someone would like me to change next?[/QUOTE]
could you add a generator room, that place should have had a backup generator on its own, so you get a free like few units of power
everyones already doin cool shit and I cannot even make a holotape
[QUOTE=tyanet;50216267]I'd love to see the buildings in settlements like Spectacle Island and Croup Manor patched up so they can actually used without spending hours clipping floor and wall pieces together and have it still look shitty.[/QUOTE]
It shouldn't be hard, most of the house in spectacle island is in tact if you remove the debris piles. It uses the same set pieces as Croup Manor I think.
[QUOTE=Sableye;50216314]could you add a generator room, that place should have had a backup generator on its own, so you get a free like few units of power[/QUOTE]
If I can figure out how to go about doing that, I'll try to see how its done through existing cells like Home Plate. No guarantees through, it isn't something I know to do (yet) :v:
[QUOTE=redBadger;50216321]everyones already doin cool shit and I cannot even make a holotape[/QUOTE]
Don't be hard on yourself, what i'm doing is just landscape editing and placing/removing static objects and changing their position.
I don't know how to make a holotape either, which is why I'm waiting on the CK wiki to add in some tutorials on how its done.
[QUOTE=redBadger;50216321]everyones already doin cool shit and I cannot even make a holotape[/QUOTE]
Don't think about it that way, if you work at it you will be making cool things soon as well.
Just focus on having fun with it.
[QUOTE=Kartoffel;50215898]Not replying to you, just making a quick note.
If you guys are having troubles signing into Bethesda.net, turn off Adblock Plus.[/QUOTE]
[img]http://i.cubeupload.com/Wtwg4R.png[/img]
[URL="https://www.nexusmods.com/fallout4/mods/12430"]Saw this and thought you purified water overlords might like it[/URL] Allows settlements to produce stuff even if there's a lot of that stuff in the workbench.
[QUOTE=redBadger;50212832]That's sweet. Where'd you learn from?[/QUOTE]
Self taught really, I learn't the basics from the Skyrim CK wiki and just went from there. I'd be happy to give you some tips if you want?
Is there a working version of the .nif import/export tools for Blender? every time I try to use it, it spits out a Python error and doesn't do anything.
[QUOTE=Starlight 456;50217205]Is there a working version of the .nif import/export tools for Blender? every time I try to use it, it spits out a Python error and doesn't do anything.[/QUOTE]
I believe those tools were built for 2.54, not 2.7 or later.
[QUOTE=Gentleman Cat;50215246]encountering legionary assassins with boone as your companion
[IMG]https://33.media.tumblr.com/c1133ab33255046a306ed2ca96ef8daf/tumblr_inline_nbr082mXLw1rqjwo6.gif[/IMG]
([URL="http://referencereference.tumblr.com/post/97231764594"]x[/URL])[/QUOTE]
Aw son of a bitch I started listening to "Walk of Life" by the Dire Straits and it just keeps moving to the beat.
Here so you guys can join me :v:
[media]http://www.youtube.com/watch?v=k9_VOy7VipQ[/media]
The game doesn't seem to like 4 companions at once. I keep getting frequent random crashes even since getting my fourth.
[QUOTE=bigbadbarron;50217220]I believe those tools were built for 2.54, not 2.7 or later.[/QUOTE]
They still don't work. I installed them properly and it still doesn't give me any options to import or export .nif files.
[editline]27th April 2016[/editline]
Bethesda seriously needs to release some official .nif tools. You shouldn't have to rely on fanmade programs and configure the internals of the model file just to do basic model changes.
If I try to open a Game Setting file (such as iTerminalDisplayRate) in the Creation Kit, nothing opens and I get the warning [quote]DIALOGUE: TESDialog trying to use dialog box template for unknown type 'GMST'.
[/quote]
Anyone know why that's happening? It might be worth mentioning I can't find GameSetting anywhere in the file tree in the Object Window, whereas the "Type" for every other object I've found through the search function has been in that tree.
[video]http://imgur.com/a/0TnEE[/video]
Croupe Manor overhauled. (after a second attempt because crash (thanks bethesda))
What I've changed:
-Walls, ceilings, and the roof are fixed up
-Removed debris piles
-Ghoul corpses moved in different locations, easier to dispose of now
-Added doors to exterior walls
-Added a fire-escape staircase for roof access
-Added armor, weapon, and cooking workbenches
-Extended the wooden fences after fixing existing ones
-Flattened most of the ground surrounding the manor/property
Going to fix some minor errors (floating sleeping ghouls/ghouls sticking through walls etc.)
So has anyone made a mod for Kellogs armor to not have that metal piece? I love his outfit but it being there always bothered me so much.
oh hey the survival beta's out of beta
[editline]April 28th, 2016[/editline]
well i was planning on playing the game this morning but due to said release of beta update looks like i have to wait for all of my mods to be updated because the game crashes on load now, not sure why i'm surprised
The survival beta has been out for almost a month now :v:
Why did you spoiler tag that? It isn't a spoiler
This is long overdue, but I got off my lazy ass and finally wrapped up the holotape mod.
[url=https://www.nexusmods.com/fallout4/mods/12504/?]Survival Saving - Holotapes[/url]
I think I'm going to drop the game for a bit, remove the many workshop mods, homemaker and such) and then pick it up from the top with a Survival character. Maybe I'll be able to afford the DLC later, they add stuff I wanted from the workshop mods.
[QUOTE=Tuskin;50218637]The survival beta has been out for almost a month now :v:[/QUOTE]
no i meant it's public/official/forced upon you now :pudge:
[QUOTE=CryoDragon;50213188]Thought I would post some of my model related things.
*Cool Source ports*
Very Half-Life related, probably because I can't model for crap and I apparently just rely on existing models.[/QUOTE]
So if this is already possible, how long till someone goes and ports TF2 weapons in like they did for Skyrim I wonder.
I can play the new 1.5 update with mods, but all the survival things like hunger tooltips or trying to fill a water bottle generates a "lookup failed!".
...but here's the special part: disabling any mods causes my game to crash to desktop as soon as it boots. Does anyone else have this problem?
[t]http://images.akamai.steamusercontent.com/ugc/269464574498305966/25933BC8AC4F0BE2DB981E5A895810DEB096023C/[/t][t]http://images.akamai.steamusercontent.com/ugc/269464574498305518/8E148643CFE482E53EB5E0FDC71B73213ED72BEB/[/t]
[QUOTE=yannickgd;50219024]I can play the new 1.5 update with mods, but all the survival things like hunger tooltips or trying to fill a water bottle generates a "lookup failed!".
...but here's the special part: disabling any mods causes my game to crash to desktop as soon as it boots. Does anyone else have this problem?[/QUOTE]
The first part sounds like you have outdated strings. If you're using the Full Dialogue Interface mod, you need to use the latest update of it.
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