• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=Tuskin;49967234]So exploring Skylanes Flight 1981, broke into the pilots hidden compartment and found 5 Gauss rifles. [editline]19th March 2016[/editline] The loot is randomly generated based on level, but holy shit. 2 of the rifles were unmodded, the rest had various mods. [editline]19th March 2016[/editline] [IMG]https://i.imgur.com/kpWzlq5.png[/IMG][/QUOTE] I also found around 5 there as well, though mine were all unmodded I believe.
What level were you guys at when you went there?
I'm kinda disappointed that you're forced to kill SARGE, i would have killed for the ability to fix him up and have him be a unique robot npc for the Castle with some cool backstory, but alas even if you hack him and shut him down, ronnie refuses to input the code into the terminal, and you are forced to kill him to continue. Like i had robotics expert rank 3, so i ran up and disabled him as quickly as a could, and i was expecting some sort of unique dialogue, but nothing happens at all she just stands there. This is just sad: [t]http://puu.sh/nMHIH.jpg[/t]
I'm was 48-49 I think. I'm 50 now, i went to the other crashed plane and found 5 more [img]https://i.imgur.com/NhWDGHD.png[/img]
[QUOTE=kibbleknight;49967395]I'm kinda disappointed that you're forced to kill SARGE, i would have killed for the ability to fix him up and have him be a unique robot npc for the Castle with some cool backstory, but alas even if you hack him and shut him down, ronnie refuses to input the code into the terminal, and you are forced to kill him to continue. Like i had robotics expert rank 3, so i ran up and disabled him as quickly as a could, and i was expecting some sort of unique dialogue, but nothing happens at all she just stands there. This is just sad: [t]http://puu.sh/nMHIH.jpg[/t][/QUOTE] Want mod givers her that outfit?
I think someone may have mentioned this before, I dunno but if you take companions to the [sp]Sentinel Site[/sp] in the glowing sea, they act like [sp]there are nukes there[/sp] when there are not. Cut content maybe?
[QUOTE=Katatonic717;49967413]Want mod givers her that outfit?[/QUOTE] Its called "We Are The Mintuemen" it revamps the entire minutemen faction, gives them a standard color, unique outfits, armor and other neat things. In-fact my player character is wearing one of the craft-able outfits included in the mod that is MacCready's outfit but re-skinned to match the Minutemen: [t]http://puu.sh/nMIHc.jpg[/t] [url]http://www.nexusmods.com/fallout4/mods/6443/?[/url]
[QUOTE=Tuskin;49967472]I think someone may have mentioned this before, I dunno but if you take companions to the [sp]Sentinel Site[/sp] in the glowing sea, they act like [sp]there are nukes there[/sp] when there are not. Cut content maybe?[/QUOTE] [sp]the Sentinel Site is a nuclear warhead stockpile[/sp]
[QUOTE=DChapsfield;49967498][sp]the Sentinel Site is a nuclear warhead stockpile[/sp][/QUOTE] [sp]I know, but companions comment on them as soon as you enter and see the silos, you can't see any nuclear weapons from that area. I'm thinking they were planning on having missiles in there but never got to it for some reason.[/sp]
[QUOTE=Tuskin;49967530][sp]I know, but companions comment on them as soon as you enter and see the silos, you can't see any nuclear weapons from that area. I'm thinking they were planning on having missiles in there but never got to it for some reason.[/sp][/QUOTE] [sp]I was really hoping they'd have a proper silo like in FO3 :([/sp]
[QUOTE=Tuskin;49967530][sp]I know, but companions comment on them as soon as you enter and see the silos, you can't see any nuclear weapons from that area. I'm thinking they were planning on having missiles in there but never got to it for some reason.[/sp][/QUOTE] [sp]I'm just going to say that the site is indeed what it is supposed to be, and i'll say no more for spoiler reasons.[/sp]
[QUOTE=DChapsfield;49967574][sp]I'm just going to say that the site is indeed what it is supposed to be, and i'll say no more for spoiler reasons.[/sp][/QUOTE] [sp]I know what it is for, I'm just saying companion comments make no sense based on the environment, a few of them comment on missiles, heck McCready directly refers to missiles being in there[/sp] [sp]So as I said above, I think they originally planned on having ICBM missiles in side, which would also explain why the complex still think they have not launched[/sp] [media]https://www.youtube.com/watch?v=DSW6BelaKjY[/media]
[QUOTE=kibbleknight;49967477]Its called "We Are The Mintuemen" it revamps the entire minutemen faction, gives them a standard color, unique outfits, armor and other neat things. In-fact my player character is wearing one of the craft-able outfits included in the mod that is MacCready's outfit but re-skinned to match the Minutemen: [t]http://puu.sh/nMIHc.jpg[/t] [url]http://www.nexusmods.com/fallout4/mods/6443/?[/url][/QUOTE] that power armor is a few red stripes away from being sponsored by Pepsi
So, was fighting a Deathskull Radscorpian the other day. It burrows onto the ground, guess where it pops up? [I]About 60 feet up in the air behind me and falls to its death.[/I] Just another day in the Commonwealth I suppose.
I'm losing my shit over the modding potential in Automatron. [sp] While there's a fuck huge amount of options already, a sometimes ridiculous amount, it's all done in that modular, power armor modification sort of way, which means it should be real easy even before the GECK arrives to add new parts, paints and voices. It'll be great. [/sp]
What kind of robot voices are available in the DLC by the way?
[QUOTE=WillerinV1.02;49968100]I'm losing my shit over the modding potential in Automatron. [sp] While there's a fuck huge amount of options already, a sometimes ridiculous amount, it's all done in that modular, power armor modification sort of way, which means it should be real easy even before the GECK arrives to add new parts, paints and voices. It'll be great. [/sp][/QUOTE] The UI interface really needs to be reworked, for both that and the power armour mods. Something with tabs and tree, easier to navigate. [editline]19th March 2016[/editline] [QUOTE=Skyward;49968175]What kind of robot voices are available in the DLC by the way?[/QUOTE] Male, Female (with or without voice processing effects) Assaultron, Sentry and 3 types of beeping.
Aw, I was hoping to be able to use gutsy and handy voices
The male and female voices also have an option for them to talk more human like in their conversation tree.
The beeps are all I need. I love the conversation options when you first build one with a beepy voice. [sp] I don't understand you, but I think we're gonna get along juuust fine c: [/sp]
yeah, protectrons pretty much get fucked in this DLC there's no dialogue for them at all, so i had to resort to beeps because the voices just sound weird with it there's also only 2 proper protectron head covers, so you either have a basic protectron or a construction protectron whose color doesn't even fit with the yellow you get didn't stop me from making [URL="http://i.imgur.com/VdvBSEz.jpg"]DECONSTRUCTRON[/URL] tho
In Frontier news, there's a video on the Tank vehicle. [video=youtube;t7DkI_3U-ew]https://www.youtube.com/watch?v=t7DkI_3U-ew[/video] I wish it wasn't only one tank but Unique ones like different colors and stuff.
[QUOTE=CompanionMube;49968346]yeah, protectrons pretty much get fucked in this DLC there's no dialogue for them at all, so i had to resort to beeps because the voices just sound weird with it there's also only 2 proper protectron head covers, so you either have a basic protectron or a construction protectron whose color doesn't even fit with the yellow you get didn't stop me from making [URL="http://i.imgur.com/VdvBSEz.jpg"]DECONSTRUCTRON[/URL] tho[/QUOTE] part size scales with the legs :v:
[QUOTE=Mattchewy;49968412]In Frontier news, there's a video on the Tank vehicle. [video=youtube;t7DkI_3U-ew]https://www.youtube.com/watch?v=t7DkI_3U-ew[/video] I wish it wasn't only one tank but Unique ones like different colors and stuff.[/QUOTE] Why is it a Sherman? What sense does that make?
So can you craft the robot parts or can you only use parts that you scavenge from other robots?
[QUOTE=Ardosos;49968517]So can you craft the robot parts or can you only use parts that you scavenge from other robots?[/QUOTE] You can craft them You need to loot the part to know how to craft it though.
[URL="http://www.nexusmods.com/fallout4/mods/11094/?"]http://www.nexusmods.com/fallout4/mods/11094/?[/URL] "For role-playing purposes"
[QUOTE=AdrianTheShep;49968552][URL="http://www.nexusmods.com/fallout4/mods/11094/?"]http://www.nexusmods.com/fallout4/mods/11094/?[/URL] "For role-playing purposes"[/QUOTE] I was expecting something like comically large anime breasts but that's pretty funny
[QUOTE=Tuskin;49968546]You can craft them You need to loot the part to know how to craft it though.[/QUOTE] well, the need-to-loot-to-craft thing kind of gets thrown out the window once you're done with the main quest you literally unlock everything once you finish "restoring order"
[QUOTE=vamper;49968510]Why is it a Sherman? What sense does that make?[/QUOTE] Probably because Shermans were made in massive quantities, and were relatively easy to maintain, and were effectively used in combat well into the early 1970's. Seems like a pretty reasonable choice for a salvaged tank operated by the NCR, especially considering that anything made after the M60 Patton would seem too modern to fit with Fallout's cannon and ascetic.
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