• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=MissingGlitch;49996091][t]http://images.akamai.steamusercontent.com/ugc/296483000619433216/FD31DCDD579D5C8CE5CF30FDCF42AD40EAE9B791/[/t] I am going to have a lot of fun with this. It's a damn shame he doesn't have any lines relating to having a new body.[/QUOTE] Hey, it's my own Codsworth's slightly taller brother. [thumb]http://images.akamai.steamusercontent.com/ugc/285224001549656614/A19ED69991F084E666C23C36DA77526735659AE6/[/thumb] What I'm disappointed with is that you can only stick two ranged weapons on him. I wanted to arm him with 5 lightning guns and rename him Godsworth.
[QUOTE=AdanTheChep;49995978] [IMG]http://i.imgur.com/upJIS3O.jpg[/IMG] [/QUOTE] I just realized something about this picture My (robot)companion is standing right in front of the left flamethrower on the ground eating all the flames, and i didnt notice until now HAHAHA
[QUOTE=laharlsblade;49994065]Is there anywhere to buy shipments of rubber, other than the doctor in Diamond City? I realized that was my new bottleneck resource a while ago and I've been buying the single 25-unit shipment he has as often as I can, but I've ran through more than half of my supply thanks to Automatron. I suppose an area just filled with rubber junk, like that one area with dozens of aluminum trays on a conveyor belt, would also be helpful, but I doubt it exists. [/QUOTE] If you find tyres laying around you can drag them into a settlement boundary and then scrap them. Same applies for other random small physics objects that you can push around but not put in your inventory. In theory even cars if you could somehow push them far enough.
[QUOTE=AdrianTheShep;49996117]I just realized something about this picture My (robot)companion is standing right in front of the left flamethrower on the ground eating all the flames, and i didnt notice until now HAHAHA[/QUOTE] Was his name Bender?
[QUOTE=BLOODGA$M;49996150]If you find tyres laying around you can drag them into a settlement boundary and then scrap them. Same applies for other random small physics objects that you can push around but not put in your inventory. In theory even cars if you could somehow push them far enough.[/QUOTE] If that's my best bet for rubber outside of the Diamond City doctor I'd rather just run out of rubber. Thanks, of course, but I really don't want to search for tires to drag into my settlements. Well, I'm getting close to satisfied with my robot army so that hopefully won't be a problem.
Anyone else looking forward to the eventual automatron race mod? I think that'd be really fucking cool, you start off as a rusty piece of shit then build yourself up using scavenged robot parts(or crafting robot parts). Your weapon selection is hand parts you swap out like in Metal Arms: Glitch in the System.
Does anyone else crash trying to leave [sp]the mechanist's lair[/sp] via the elevator?
Does anybody know why this happens? [t]http://i.imgur.com/S0uMGzm.jpg[/t] A lot of hud elements no longer align like that. It was never like that until I installed the dlc, but I changed some config files too, so I don't know what is doing this.
Snip: I'm tired and misread things
[QUOTE=RenegadeCop;49995062]Casualization is the reason Fallout 4 is awful.[/QUOTE] The fact that Fallout 4 revolves around spending hours just walking in the wilderness already disqualifies it as a casual game. You don't cater to the casual audience by making a game that takes hundreds of hours to fully experience. [editline]a[/editline] Also Fallout has never been exactly a hardcore series, as far as RPGs go. Sure it became streamlined in some aspects with 3 and then 4 but you're delusional if you think these games were ever complicated to grasp at all. Even the original top down games are on the simpler side of the RPG spectrum.
[QUOTE=Ganerumo;49996563]The fact that Fallout 4 revolves around spending hours just walking in the wilderness already disqualifies it as a casual game. [/QUOTE] That's not exactly a measure of complexity or anything. Whether or not you can spend loads of time in it (which, technically, is optional because there's nothing in the mechanics that compels you to explore) has no bearing on whether a game is casual or has been casualized.
[QUOTE=ElectricSquid;49996622]That's not exactly a measure of complexity or anything. Whether or not you can spend loads of time in it (which, technically, is optional because there's nothing in the mechanics that compels you to explore) has no bearing on whether a game is casual or has been casualized.[/QUOTE] The point is that you can't "casualize" a RPG because RPGs in their very essence are games that aren't fit for a casual audience. It takes too long to do anything when casual games typically take a very short time for the player to accomplish something meaningful. This is even used by EA and whatnot for free to play games which artificially increase waiting times to create a dissonance and push the player to buy shortcuts with real money. The game was streamlined but that doesn't make it a casual game.
Fallout 4 isn't "less of an RPG", stop using that retarded fallacy. The RPG genre is possibly the largest in the video game world and includes a shitton of subgenres that sometimes have nothing in common with each other. Maybe instead of saying that it's all the fault of filthy casuals and that Bethesda is pandering to them, you should accept the fact that your subjective tastes don't meet with what the game has to offer. Which is an okay thing to say by the way, you're allowed to not like a game because it's not what you want - but trying to blame a different audience, or the developers for catering to that audience is just childish and pointless, especially when trying to say that about Bethesda, who has historically never cared much about catering to anybody and who have always just made games they wanted to make, not games that the public wanted to see.
Do you even know what an ARPG fucking is It's a RPG that's in real time and not turn by turn It applies to the staggering majority of modern RPGs, including completely unrelated games like Diablo 2, Dark Souls, The Witcher and Mass Effect. And, you know, Fallout New Vegas. [editline]24th March 2016[/editline] Fallout 4 has [I]nothing[/I] to do with Borderlands. When Borderlands first came out people called it a Fallout 3 ripoff and it turned out to be nothing like it. The comparison is still retarded.
[T]http://i.imgur.com/JYZ8KcT.jpg[/T] Not mine :v:
[QUOTE=TheRealRudy;49996650]and that's exactly the thing, bethesda solved this issue by making it into less of a rpg and more into an open world exploration based (like far cry, borderlands, ass creed, etc) shooter with building mechanics everyone nowadays loves, just to gain more attraction of that casual audience.[/QUOTE] In what way is Fallout 4 less of an RPG than previous games? I don't remember anything that specifically felt like it was aimed at a more casual audience.
[QUOTE=Ganerumo;49996669] Fallout 4 has [I]nothing[/I] to do with Borderlands. When Borderlands first came out people called it a Fallout 3 ripoff and it turned out to be nothing like it. The comparison is still retarded.[/QUOTE] While I agree that borderlands and fallout 3/nv are very very different, fallout 4 is much closer to borderlands than previous titles. Scaled/Randomised enemies and loot, fairly shallow quests that most often just involve going somewhere and shooting someone (with option two usually being to shoot someone different if the quest had more than one path), less rigid RPG mechanics etc. Not saying they are the same game, but you have to admit the comparison is far more apt than it was for previous titles.
The comparison would make sense if the previous Bethesda games included absolutely no randomized loot and enemies whatsoever. However, this trend started all the way back to Oblivion, which predates Borderlands by three years. Borderlands is a hybrid shooter that's a mix between Hack and Slash and Role Playing Shooters (games like Deus Ex, Alpha Protocol, Mass Effect, Fallout, etc), which in themselves are already a sub-genre of ARPG. Other games you'll find in that hybrid genre are Warframe and Destiny, games that are designed around deliberately showering the player with loot (something taken from hack and slash games) but in a shooter framework. Borderlands was far more inspired by Diablo than it was by Fallout. At the moment, the correlation between Borderlands' fully procedural weapons and Fallout 4's level scaling is purely coincidental.
[QUOTE=nightlord;49996747]In what way is Fallout 4 less of an RPG than previous games? I don't remember anything that specifically felt like it was aimed at a more casual audience.[/QUOTE] I'm off to a tattoo shop in about 10 minutes so I don't have time for the most longwinded post in the world, so ill focus on one of the most obvious aspects of the game- the dialogue. Half the options make your character say the same phrase, worded slightly differently (1"Here you go!" 2"here take it" 3"here" 4"here it is") And without mods, the only indication of what your character will say is up to 4 words on a wheel. Imo this was definitely designed to make the game accessible to a more casual audience, the kind of people who probably find dialogue boring and don't really care what their character says, so long as its brief so they can get to the water cooler moments and the shooting. For example, the new DLC doesn't have full conversation mod support yet, and my character had the option to *JOKE* in every conversation. more "hardcore" players would probably care more about what the character has to say, but a more casual player probably doesn't give a fuck what kind of *JOKE* the sole survivor tells before they gun down everyone in the room.
I don't think the dialogue system is the result of catering to a casual audience as much as a failed attempt at changing the way the story is told. Previous RPGs have done similar dialogue wheels without trying to cater to any casual audience. Deus Ex Human Revolution did it and it sure as fuck wasn't a casual game, Mass Effect also did it and it's not a game designed for casuals either. The thing is that Deus Ex and Mass Effect managed the dialogue wheel better for different reasons. Deus Ex simply had a better UI that would show the full response when hovering over the option, allowing for both the use of keywords and full sentences. Mass Effect had a story and a main character who would work with the dialogue wheel. And the point about Mass Effect is what's important - judging by the Art Book, Bethesda really wanted to make the main character a more defined person, which early in development was going to be exclusively male with no option for a female protag. They clearly changed their mind about that during development, but the dialogue wheel is likely a vestige of this.
[QUOTE=Ganerumo;49996871] the correlation between Borderlands' fully procedural weapons and Fallout 4's level scaling is purely coincidental.[/QUOTE] I don't think anyone here was implying Bethesda ripped off borderlands.
[QUOTE=fulgrim;49996918]I don't think anyone here was implying Bethesda ripped off borderlands.[/QUOTE] Rudy's been saying for several pages that Fallout 4 deliberately copies far cry, assassin's creed and borderlands to cater to their respective audience. I think he may have even said it copied minecraft at some point because of the building mechanics.
Okay this is incredibly irritating and this needs to be addressed now. "Casual" does not mean what you think it means. A casual game is a title that's deliberately designed to be a single task, single note game that anyone can pick up and understand within fifteen seconds. These are casual games : [t]http://static.filehorse.com/screenshots-web/online-games/angry-birds-screenshot-05.jpg[/t][t]http://img1.gm.gtsstatic.com/wallpapers/207295b884875dcb0adff64a49c3b8b0_large.jpeg[/t] [t]http://www.logicielmac.net/wp-content/uploads/2015/10/Fruit-Ninja-img.jpg[/t][t]http://www.androidpolice.com/wp-content/uploads/2014/06/nexusae0_2014-06-04-19.55.16.png[/t] These are not casual games : [t]http://static1.gamespot.com/uploads/original/1557/15576751/2996438-screen+shot+2016-01-25+at+1.17.09+pm.jpg[/t][t]http://www.geforce.com/sites/default/files-world/screenshots/assassins-creed/screenshot5.jpg[/t] [t]http://s.pro-gmedia.com/videogamer/media/images/xbox360/borderlands_2/screens/borderlands_2_19.jpg[/t][t]http://www.dsogaming.com/wp-content/uploads/2016/02/2016-02-19_00003.jpg[/t] A game that's casual isn't automatically bad. A game that's bad isn't automatically casual. The audience that plays fucking candy crush isn't interested in playing fucking Fallout.
wasn't there a way to increase the max size for settlements with console commands?
broader gaming audience =/= casual gaming audience theres a difference between people who play games casually and people who play casual games exclusively
[QUOTE=erkor;49996984]wasn't there a way to increase the max size for settlements with console commands?[/QUOTE] I don't know about that (there are plenty of mods though) but be aware that going way over the limit can sometimes make the game crash at the settlement from what I've read in this thread.
the only mods ive seen were cheat engine things sadly
[QUOTE=TheRealRudy;49996665]there are lots of different kinds of rpgs, and fo4 has become more of an arpg in the vein of far cry 3/4 and borderlands than the type of rpg it used to be before[/QUOTE] I actually agree with this sentiment. Though it's not surprising, considering that Beth would make it more actiony to make the most out of the vastly improved gunplay, that time and money was invested into it.
[QUOTE=erkor;49997001]the only mods ive seen were cheat engine things sadly[/QUOTE] Here's a bat that I have for some reason. [code]setav 349 3675555555.00 setav 34B 3675555555.00 getav 349 getav 34B[/code]
[QUOTE=erkor;49997001]the only mods ive seen were cheat engine things sadly[/QUOTE] [url]http://www.nexusmods.com/fallout4/mods/10455/?[/url]
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