• Fallout Thread V26: At least it's not a Nuclear Winter
    5,001 replies, posted
[QUOTE=_charon;49990318]I hope someone makes a mod that lets us use power armor parts for robots. I want a Protectron with X-01 legs.[/QUOTE] A huge powerarmor robot with a gatling gun and flame thrower, skull for a head and mini nuke launchers on his back, and the fucking sentry voice. aww yisss.
oh yeah speaking of robots here's the leg-day skipper [t]http://images.akamai.steamusercontent.com/ugc/527292481524157717/76388690F75E76A47E8CED841C621146973DB5EE/[/T]
[QUOTE=Ganerumo;49996660]Fallout 4 isn't "less of an RPG", stop using that retarded fallacy. The RPG genre is possibly the largest in the video game world and includes a shitton of subgenres that sometimes have nothing in common with each other. Maybe instead of saying that it's all the fault of filthy casuals and that Bethesda is pandering to them, you should accept the fact that your subjective tastes don't meet with what the game has to offer. Which is an okay thing to say by the way, you're allowed to not like a game because it's not what you want - but trying to blame a different audience, or the developers for catering to that audience is just childish and pointless, especially when trying to say that about Bethesda, who has historically never cared much about catering to anybody and who have always just made games they wanted to make, not games that the public wanted to see.[/QUOTE] what are you talking about do you seriously think that Bethesda is uninterested in making and marketing their product for the mass market? that's an incredibly naive position along the lines of valve can do no wrong. it's unfortunate for those of us who enjoy at least a marginally more complex experience, and the reasoning for fallout and elder scrolls' respective "casualization" is most certainly a reflection of moving market trends within the video game market as it has over the past 2 decades developed from a relatively niche market to one that is ready to eclipse film and television in profits if it hasn't already I mean I'm not cynical and bitter about it anymore but fo4 in retrospect certainly feels like a pretty substantial departure compared to previous titles
[QUOTE=Ganerumo;49996965] These are not casual games : [t]http://static1.gamespot.com/uploads/original/1557/15576751/2996438-screen+shot+2016-01-25+at+1.17.09+pm.jpg[/t][t]http://www.geforce.com/sites/default/files-world/screenshots/assassins-creed/screenshot5.jpg[/t] [t]http://s.pro-gmedia.com/videogamer/media/images/xbox360/borderlands_2/screens/borderlands_2_19.jpg[/t][t]http://www.dsogaming.com/wp-content/uploads/2016/02/2016-02-19_00003.jpg[/t] A game that's casual isn't automatically bad. A game that's bad isn't automatically casual. The audience that plays fucking candy crush isn't interested in playing fucking Fallout.[/QUOTE] But they are games with interior mechanics and sometimes writing made and tailored for mass audience appeal. Even the new Hitman game has to be accessible somewhat, otherwise expensive games like those will never see profit. You're listing Far Cry Primal, which is basically Far Cry 4 minus all the guns and vehicles. A game with only three main weapons and a shit melee system. Assassin's Creed can have it's moments in the cases of II, Black Flag, and Syndicate personally, but the gameplay is still mostly the same since the first one, you follow a meta story about Templars, Assassins, and pre-race silliness, while sometimes arbitrarily ghosting people and stabbing them in the neck. Borderlands 2 has great gameplay in my opinion, some of the finest multiplayer co-op I've ever had. Anthony Burch is a terrible writer and can go die in a pit of fire acid snakes for all I care, but the point is it's still a baby rpg with the focus being on the guns. Hell the main concept is all the different guns you can loot on different playthroughs.
They're tailored for a mass audience but not for the casual audience. These are two widely different things and calling one the other is stupid. I specifically listed primal to make a point that a game can be mediocre [I]and[/I] not be designed for casuals. Same reason why Hitman Go is up on the casual games examples, not all casual games are bad. [editline]24th March 2016[/editline] Rudy's trying to be an elitist by saying the game's "not a fallout game" and that it's designed for casuals, which is used as an insult by some of the more annoying communities of players out there like NMA or late 2000s/early 2010s /v/. It's still retarded logic even if applied to the proper terms. A game isn't inherently worse because it tries to appeal to a broader audience. Calling Fallout 4 "not a fallout game" or "a bad fallout games" is fucking stupid and nothing more than elitist nonsense.
I think it's less Casuals and Hardcores, and more Mass Market and Niche Market. One is a market AAA devs go for because it means profit for their expensive games. Sometimes the game are great, sometimes they're not. Indie devs like to aim for the niche market since sometimes they don't care too much for profit, just about bringing a certain thing back. This is the basis of most nostalgia based kickstarters. Lots of Pixel art, the promise of 90s crpg mechanics and beat your balls to paste difficulty, etc. And while I'm not a fan of /v/'s I hate everything, I am agreeing more with the idea that Fallout 4 is a fun game, but not a very good Fallout title. It does feel alot like Borderlands, but without cel shading and a Gorillion guns.
So what does chance to break mean? If it breaks does it "regrow" back after the fight, or do you have to spend the resources to make the same part again?
Some decorations from Automatron that should have been in by default. Does require the DLC to function but now you can have some gnarly decorations. [url]http://www.nexusmods.com/fallout4/mods/11244/?[/url]
[QUOTE=-Iker-;49996689][T]http://i.imgur.com/JYZ8KcT.jpg[/T] Not mine :v:[/QUOTE] Good thing mods will fix this flaw.
Looking forward to Automatron mods letting me attach any part in any slot. I wanna reduce Jezebel to a thruster and a brain. Right now the game forces me to give her a torso. :(
[QUOTE=Grenadiac;49997303]Looking forward to Automatron mods letting me attach any part in any slot. I wanna reduce Jezebel to a thruster and a brain. Right now the game forces me to give her a torso. :([/QUOTE] Making her a trashcan is the best option. Robobrain torso and thruster.
I prefer to give Jezebel the protectron legs. The less mobility she has the better.
-snip- nvm found it
[QUOTE=nomad1;49996043]So are you able to bring with you a robot army or are you still limited to one 'companion'? Has a mod been put out which lets you bring said robot army with you?[/QUOTE] I would also be incredibly interested in such a mod. I've had a look and all I can find is a mod that allows you to use console commands to add default companions into your 'party'. Does anyone know of a way for me to bring my robot army along with me?
I made a robot to hunt deathclaws [T]http://images.akamai.steamusercontent.com/ugc/290853501087720866/3392BC8DFE2C315DDE2D5C354D4AB34091FF6096/[/T] Unfortunately he's not too effective and has bad aim, specially with the back launchers. I must have screwed up in the process.
[QUOTE=-Iker-;49997493]I made a robot to hunt deathclaws [T]http://images.akamai.steamusercontent.com/ugc/290853501087720866/3392BC8DFE2C315DDE2D5C354D4AB34091FF6096/[/T] Unfortunately he's not too effective and has bad aim, specially with the back launchers. I must have screwed up in the process.[/QUOTE] Robobrain heads seem to be the best if you're looking to make a robot that attacks with ranged weapons, as the brain improves accuracy considerably. Sentry bot legs make melee attacking for robots really odd. I notice a lot of the time with robobrain treads, and sentry bot legs, the robots tend to pace around their target, and take a while to actually attack with their melee weapons. Might be better to just strap on another gatling laser on his other arm. Seems like thrusters, and assaultron legs are best for melee.
[QUOTE=Notanything;49997523]Robobrain heads seem to be the best if you're looking to make a robot that attacks with ranged weapons, as the brain improves accuracy considerably. Sentry bot legs make melee attacking for robots really odd. I notice a lot of the time with robobrain treads, and sentry bot legs, the robots tend to pace around their target, and take a while to actually attack with their melee weapons. Might be better to just strap on another gatling laser on his other arm. Seems like thrusters, and assaultron legs are best for melee.[/QUOTE] Yeah sentry bot legs seem more suited for heavy weapons (like the dual gatling lasers shown earlier in the thread). Guess I'll have another go later. On the meanwhile, post your Adas [T]http://i.imgur.com/27smyNA.png[/T] :science101:
Some of these combinations can be OP as hell, like my battle bot (which isn't named, thanks glitches) can just mow down everything in like 3-10 shots. [t]http://images.akamai.steamusercontent.com/ugc/286349901460439301/B8F3242685F9ACA2C3304F14D7B6C429DCB17208/[/t] and it has a great carry weight, which is nice.
[QUOTE=TheRealRudy;49997002]look, it's all fine by me you enjoy the game, but stop trying so desperately to make it sound fo4 isn't simplified and thumb down compared to the previous games, and isn't more focused into the open world exploration based shooting combined with building mechanics and other features that the biggest audience out there enjoys so much, and is even the same as previous games, it's getting pathetic. fo4 is verry different from the previous games, and one might really like that and one utterly hate it, that's all subjective (i personally still think it's a fun mindless shooter), but looking and reviewing it as a fallout game, and as the type of game the previous fallout games were, it comes down to that it's simply just a really bad fallout game with really good artstyle. i'm now gonna leave it at this. you can't change your perspective on this series, and neither can i, you have a rooted vision of what a fallout game should be and so do i, so to keeping on arguing about this is getting really tiresome because generally it never comes anywhere really.[/QUOTE] So because Bethesda decided to make things that were part of the previous games better, you think it was dumbed down? You really think they should have left the exploration and shooting gameplay how they were before and not have improved those things? While i can understand the lack of variety for some of the choices in the game, that doesn't mean at all that the game is aimed at a completely different audience. Regarding the conversion wheel you have to remember that this is Bethesda's first try at going from text dialogue to a voiced protagonist, so obviously they aren't going to get it 100% right the first time. I don't think settlement building is any sort of indication they're doing things differently, they've finally given the player an option to have a more permanent affect on the world around them (outside of the occasional quest option) in a way that makes the game feel more busy and alive. That is not a bad thing.
I wish the tesla rifle had a numeric indicator for when it has reached maximum charge, like the gauss rifle. I'm not sure how long I need to hold it to reach the maximum charge.
[QUOTE=Pvt. Martin;49997109]Anthony Burch is a terrible writer and can go die in a pit of fire acid snakes for all I care[/QUOTE] Okay I'm gonna chip in real quick on this one. It's okay to dislike someone's writing (I sure as fuck don't like what Burch did to Borderlands), but advocating the death of the person because of that is seriously fucked up. on topic though, what happens if you [sp]wipe out the Railroad before helping Curie transition to synth? Since Glory isn't around to offer up her friend's body, I imagine it'd be different.[/sp]
[QUOTE=Notanything;49997909]I wish the tesla rifle had a numeric indicator for when it has reached maximum charge, like the gauss rifle. I'm not sure how long I need to hold it to reach the maximum charge.[/QUOTE] Its kinda easy to tell when its on full charge already though, just listen for the noise of it charging up to fade out. edit: Wow, I switched robot companions from my battle bot to Ada, and sent my battle bot to the (spoilers) [sp]Mechanist's Lair[/sp] because I was there, and he just disappeared, he isn't there, or at sanctuary where I presumed he would go. That robot was expensive as fuck, god damnit.
[QUOTE=ColossalSoft;49998088]Okay I'm gonna chip in real quick on this one. It's okay to dislike someone's writing (I sure as fuck don't like what Burch did to Borderlands), but advocating the death of the person because of that is seriously fucked up. on topic though, what happens if you [sp]wipe out the Railroad before helping Curie transition to synth? Since Glory isn't around to offer up her friend's body, I imagine it'd be different.[/sp][/QUOTE] I don't SERIOUSLY want him to die. Jesus Christ :v:. I just think he's that terrible of a writer. Plus he's a shithead on twitter. I mean I didn't say "I wanna shoot him." I said a stupid way for someone to die, it should inherently be a joke. Burch is still a moron though.
[QUOTE=nightlord;49997759]While i can understand the lack of variety for some of the choices in the game, that doesn't mean at all that the game is aimed at a completely different audience.[/QUOTE] I don't know man, I'd say a good... ehhhh... at least 65% of the game is solely based around shooting things. Granted that number is totally pulled out of my ass, but going by my 280 some hours, that seems the majority of what I do. Which isn't a bad thing in itself, because improving the gun play from previous titles is one thing - and it was a great improvement don't get me wrong - but seemingly molding the game around it is another. Now maybe I'm just remembering things incorrectly, but I do recall having the choice of specifically [I]not[/I] needing to use weapons to solve quite a few quests and even encounters in the previous titles, but that's almost nonexistent in 4. Same goes for skill checks baring charisma, which even then almost only nets you caps in more situations then not. Take the USS Constitution quest for example, that is the only quest that I have personally encountered (keyword) that gave me an actual skill check. It is possible I simply haven't seen the same encounters that others have, so this whole spiel may be biased because of my rather limited story quest completion.
Who needs Wasteland Workshop for gladiator matches when we have Rudy and Ganerumo?
Did survival mode come out yet?
[QUOTE=CodeMonkey3;49998535]Did survival mode come out yet?[/QUOTE] Beta should start this coming week.
Is there a questline to automatron, or do you just gain the ability to build robots?
[QUOTE=Pops;49998574]Is there a questline to automatron, or do you just gain the ability to build robots?[/QUOTE] There is 1 quest that it comes with, but its mostly just the ability to build robots, and that alone is worth the $9.99 imo edit: is there a console command to close / open doors? I want to close the doors that lead into the [sp] Mechanist's Lair[/sp], to shut off any alternate routes of getting in other than the [sp] elevator[/sp], but it seems after the doors are opened, they can't be closed again.
[QUOTE=Pops;49998574]Is there a questline to automatron, or do you just gain the ability to build robots?[/QUOTE] There is a quest that becomes available at level 15.
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